;Script: Happy Halloween 2.3
;Author: C2
;Purpose: Hardcore AFK Trick or Treating
;Credits:
; Trailmyx Advanced travel & Journal Scanner Subs
; Super Slayer for advice to speed up naughty twin encounters
The script will use a personal attendant deed in your pack to trick or treat like a freak! I ran this over 6 straight hours today.
Warning: TOTing in Malas home can be very dangerous. You get teleported often to luna gate and umbra gate. High visibility there. Tram and fel teleport you to tram and fel gates.
*****Clear pack of all deeds because many have same id as attendant*****
OLD: There are two new rares this year! A Grim Warning and a Skull Pike, both golden colored. Webs are back but easier to get. Because there is a trick that steals from you, I have these mentioned rewards immediately placed into the secure as to not get stolen.
NEW: Dev skulls on spike added
;Directions:
; (1) Start with Deed in backpack. Not a NPC Up or token.
; (2) Have a secure on the ground to dump candy and items
; (3) Set recall RE or Sacred Journey SJ below
; (4) Name runebook below and two locations to recall back to beg at
; (5) Try to have a spot you can walk right into your house
name your runebook Halloween
You do not need to name runes... doesn't matter
enter runebook locations for the two home runes in the section below and put sj for sacred journey or re for recall.
set %travel RE
set %bookname halloween ;name on runebook
set %home1 15 ;home spot 1
set %home2 16 ;home in spot 2
You need to make a reentry rail of sorts. It is the last sub in the script and use the following to make it work. If you must use a teleporter, make sure you walk a good distance towards the back of the house to get the guide to teleport to you. If you stay too close to the front of the house, your guide may occasionally sit out front.
Rail:
(1) You do not need to code a spot for the location you recall into! start walking from there and get the #charposx & #charposy numbers under charater info or off the bottom of the easy uo grid.
(2) insert wait 40 when you have a location that stops on a teleporter.
(3) insert event macro 12 to open a door
(4) do not change the last section of the rail because it is set to default to the exact loaction you started the script.
Do Not Change!!!
repeat
event pathfind %movedx %movedy
until #charposx = %movedx && #charposy = %movedy
for each rail location add this section: repeat
event pathfind xxxx yyyy ;x/y of first location (not recall point)
until #charposx = xxxx && #charposy = yyyy
for doors, enter the following code to open one and then if you move in and wish to close it again you can use the same snip-it again:
finditem FJC_HJC
set #lobjectid #findid
event macro 17
wait 20
There are 3 attachment(s) in this post. You must register and post an acceptable introduction to downloadC2's Happy Halloween 2.2.txt
C2's Happy Halloween 2.3.txt
C2's Happy Halloween 2.3c (2014 Skulls added).txt