Author Topic: What's coming next?  (Read 24157 times)

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Offline xenoglyphTopic starter

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What's coming next?
« on: September 23, 2009, 11:40:30 PM »
+1
For UO Machine Alpha 3 R3 you can expect the following:

who knows
« Last Edit: October 30, 2009, 02:38:07 AM by xenoglyph »
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Offline Artaxerxes

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Re: What's coming next?
« Reply #1 on: September 25, 2009, 07:01:58 AM »
+1
No more waiting for me to support new clients, it will automatically support future clients. (implemented)

Interesting; am taking a quick look again at the UOMachine source, still have to find my way through some parts though; you are a far better C# programmer than me! ;)
Just wondering what parts of UOMachine are client-version dependent, and how the automatic support for future clients is(/will be) implemented for those parts?..  I guess a lot that works packet-based will work out of the box.

Greetz,
Artaxerxes
Developer at www.UOAI.be

Offline xenoglyphTopic starter

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Re: What's coming next?
« Reply #2 on: September 25, 2009, 01:11:57 PM »
+1
Memory/SetAddresses.cs is the code file which my other app generates for me.  i've now merged both apps.  i have some strange organization of code because the project has morphed and changed so much.  i'm still learning how to plan things before doing =D

p.s. check out my Razor loader, i'm quite proud of it!
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Offline TrailMyx

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Re: What's coming next?
« Reply #3 on: September 25, 2009, 01:26:16 PM »
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i'm still learning how to plan things before doing =D


Amen to that.  One of these days I'd love to go back and totally re-organize the way I did the data layout within ScriptUO.  It's a mess right now.
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Offline Coragin

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Re: What's coming next?
« Reply #4 on: September 27, 2009, 06:03:32 PM »
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What exactly can you do with this?  Is it for live servers or private shards?  Sounds a bit like you are describing macroquest2 for everquest, which would rule...
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Offline xenoglyphTopic starter

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Re: What's coming next?
« Reply #5 on: October 01, 2009, 03:00:57 AM »
+1
supports most of EUO style event macros, supports sending text/keypresses/mouse clicks to client window.  ability to send raw packets to client or server. read/write client memory.  event system for receiving notifications about incoming/outgoing packets.

current release does NOT support OSI, however my current development build does work without crashes.  i've been working 9 days straight without a day off so i haven't had much free time.  i need to do more testing and i'll do a bugfix release.
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Offline Masscre

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Re: What's coming next?
« Reply #6 on: October 01, 2009, 05:13:08 AM »
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Nice to hear from you Xeno.  You cant say that you are not making money then.  I am glad to have a job and working myself too.  There are a lot of people out there without jobs right now.

Offline asdman

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Re: What's coming next?
« Reply #7 on: October 11, 2010, 08:32:15 AM »
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Project dead? shame.. :\ hope someone continues it!

Offline Masscre

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Re: What's coming next?
« Reply #8 on: October 11, 2010, 09:15:39 AM »
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Its not dead but I believe the whole team did not have many followers and also i believe they put so much into in such a small time that they got burned out.

Offline Newsman

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Re: What's coming next?
« Reply #9 on: January 08, 2011, 06:55:44 AM »
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Unfortunate, this was a project that had a lot of potential.

Offline danielfm

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Re: What's coming next?
« Reply #10 on: September 04, 2012, 09:17:22 PM »
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Does anyone could send me an "recent" version of this project ?

All the links are broken, and this project had a lot of potencial.
Id like to take a look again :)

please mail -> dfmontenegro @ hotmail . com

Tkz
[]s

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