ScriptUO

Official ScriptUO EasyUO Scripts => Script Library => Misc. Scripts => Topic started by: Melandrith on September 06, 2008, 02:39:42 PM

Title: Old Script, just for others to use/learn from - Mel's Rubble Scavenger
Post by: Melandrith on September 06, 2008, 02:39:42 PM
This is a script I wrote during the Magicina Invasion to help look for new Rubble pieces, and automatically pick them up once the player got within range of them. I am only uploading this for others to use in their own scripts. This could be used for just about anything, such as reagents, gold, artifacts, etc. You need only to change the defined item types at the beginning of the script.

Thanks goes to TrailMyx and Cerveza for their help on this script!
Title: Re: Old Script, just for others to use/learn from - Mel's Rubble Scavenger
Post by: burak_ergun_ on April 12, 2010, 04:49:35 AM
????
Title: Re: Old Script, just for others to use/learn from - Mel's Rubble Scavenger
Post by: Cerveza on April 12, 2010, 07:04:38 AM
????

Really? Your first post is going to be this?? Someone releases a script so that others can learn from it and your response is "Huh"?

I miss the Karma button.

Thanks for posting that up Melandrith.

See, I could have used the Karma button again  :-X
Title: Re: Old Script, just for others to use/learn from - Mel's Rubble Scavenger
Post by: TrailMyx on April 12, 2010, 09:07:25 AM
See, I could have used the Karma button again  :-X

Don't worry, I did again for you.  ;)
Title: Re: Old Script, just for others to use/learn from - Mel's Rubble Scavenger
Post by: Superslayer on April 12, 2010, 04:03:23 PM
This is a script I wrote during the Magicina Invasion to help look for new Rubble pieces, and automatically pick them up once the player got within range of them. I am only uploading this for others to use in their own scripts. This could be used for just about anything, such as reagents, gold, artifacts, etc. You need only to change the defined item types at the beginning of the script.

Thanks goes to TrailMyx and Cerveza for their help on this script!

I must say, this was a very helpful script for me a while ago when I was learning to script. I had gotten it from EUO and always referenced it when trying to do something.  I used the exevent msg loads of times for debugging purposes and still do.
Thanks! :)
Title: Re: Old Script, just for others to use/learn from - Mel's Rubble Scavenger
Post by: EekAMacro on April 25, 2010, 04:06:16 PM
I love your script, it's a little jewel. Simple and efficent. And it helps a lot scripting newbs like me to understand something about commands
Title: Re: Old Script, just for others to use/learn from - Mel's Rubble Scavenger
Post by: rival on June 16, 2010, 06:09:56 PM
hmm this was where i learned alot of the different subs i needed to use :D
Title: Re: Old Script, just for others to use/learn from - Mel's Rubble Scavenger
Post by: Gemviper on November 12, 2015, 06:23:37 PM
I know this is old but it just helped me now so I wanted to add a missing itemtype, NHE, which is the rubble display case currently fetching 100m  :o

Still very useful subs for idoc use, or if another rubble event happens. Also, there's a typo in the list, an extra space after OL, it should be OL_EL but is currently OL _EL.

Cheers
Title: Re: Old Script, just for others to use/learn from - Mel's Rubble Scavenger
Post by: Biza on November 13, 2015, 03:06:25 AM
neat! Just added this to my lumberjacker to vacuum up reagents and stuff left behind by other "players".
Title: Re: Old Script, just for others to use/learn from - Mel's Rubble Scavenger
Post by: Melandrith on December 12, 2015, 11:08:48 PM
It's good to know others are still liking and benefiting from this little script I kludged together in a hurry for the Magicina Invasion. <3 Glad it could/can help!
Title: Re: Old Script, just for others to use/learn from - Mel's Rubble Scavenger
Post by: Gemviper on November 15, 2016, 03:26:27 AM
Just another update on this script in case you were just wanting a complete list of IDs for rubble...

They have made some changes to itemIDs sometime over the past few months, many normal items share the same IDs as rubble. Example: CUI is a rubble tree part but it is also cut cloth. AXF is a rubble part but it is also the new pink barnacle shells etc. I don't think any of the IDs have changed for he actual rubble pieces but they are definitely now shared with other items(not all, but enough that it's annoying again).

Script works great still but the IDs aren't only rubble anymore.