Author Topic: The Taming Appraiser Redux  (Read 27745 times)

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Offline TrailMyxTopic starter

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Re: The Taming Appraiser Redux
« Reply #30 on: June 04, 2015, 06:03:11 PM »
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Seems like in your example monsters, the script isn't detecting the correct critter.  Are you trying to explicitly call out "Greater Dragon" from the pull down?  I haven't debugged that completely, so that might be acting wonky...

For testing, just be sure you have the checkmark selected, and the correct critter in the drop-down.
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Re: The Taming Appraiser Redux
« Reply #31 on: June 04, 2015, 06:08:27 PM »
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Actually it might be helpful to just dump all the found data.  Lemme look into that; it'll help debug since there are issues.. ;)
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Re: The Taming Appraiser Redux
« Reply #32 on: June 04, 2015, 06:17:26 PM »
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Yes I had the force tame check. 

As for the showing the max resist was for visualization. so we can see how far from the max.  But that can be added last.   Can we post  in a table here.   3 column

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Re: The Taming Appraiser Redux
« Reply #33 on: June 04, 2015, 06:25:14 PM »
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I think the main problem here is the greater dragon is probably using the dragon information.  I need to put eval on my stealther so I can go around an test unharrassed...
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Re: The Taming Appraiser Redux
« Reply #34 on: June 04, 2015, 06:46:13 PM »
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So for the normal dragons, try and "uncheck" the Force Tame Eval so the script decided what the critter is by the name and id.  I need to go look for GDs now....

  • Hits: 495/495
  • Stamina: 102/102
  • Mana: 471/471
  • Strength: 809
  • Dexterity: 102
  • Intelligence: 471
  • Physical resist: 62
  • Fire resist: 67
  • Cold resist: 40
  • Poison resist: 25
  • Energy resist: 44
  • Resist: 66%
  • HP: 100%
  • Skills: 49%
  • Stats: 72%
  • Percent: 73.95%
  • Stars: 3.69
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Re: The Taming Appraiser Redux
« Reply #35 on: June 04, 2015, 07:49:03 PM »
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So what Crisis found in the testing thread is that for wild critters, it sense things correctly when you don't have the "Force Tame Eval" selected for wild critters.  So really need to look at that logic as well as if the 1/2 of stats works for everything when you are then assuming a tamed creature.  Odd that it would be so wonky.  I really only have a tamer on Sonoma so I'll have to run around and eval the ones I see out around luna.
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Re: The Taming Appraiser Redux
« Reply #36 on: June 04, 2015, 09:17:24 PM »
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I see Cerveza browsing this thread!  I knew this would be like a mouse with cheeze in the trap!  MUAHAHAHA!
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Re: The Taming Appraiser Redux
« Reply #37 on: June 05, 2015, 03:08:18 AM »
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I have a few tamer across OSI and two shard with Full stable.   So I will go around and test both animal  wild and tame.  So far I just did tame From my stable and Luna.

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Re: The Taming Appraiser Redux
« Reply #38 on: June 05, 2015, 12:06:36 PM »
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I have a few tamer across OSI and two shard with Full stable.   So I will go around and test both animal  wild and tame.  So far I just did tame From my stable and Luna.

Cool!  I'd like to see those before/after numbers.  I have an animal lore guy on Broadsword now, but I can't tame.

(from private thread)
So playing with ways to quickly visualize the numbers.  Here's just one thing I was thinking:

Basically going from white to red and scaling from min to max bar.

I'm interested in ideas how people would like to have the intensities shown..

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« Last Edit: June 05, 2015, 12:12:19 PM by TrailMyx »
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Re: The Taming Appraiser Redux
« Reply #39 on: June 05, 2015, 01:24:34 PM »
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here a Wild dragon  Dragon selected/ not force tame eval

  • Hits: 492/514
  • Stamina: 92/92
  • Mana: 298/455
  • Strength: 832
  • Dexterity: 92
  • Intelligence: 455
  • Physical resist: 65
  • Fire resist: 65
  • Cold resist: 32
  • Poison resist: 30
  • Energy resist: 43
  • Resist: 60%
  • HP: 211%
  • Skills: 29%
  • Stats: 68%
  • Percent: 96.60%
  • Stars: 4.83


Wild dragon  dragon selected  force tame check
  • Hits: 482/482
  • Stamina: 97/97
  • Mana: 469/469
  • Strength: 801
  • Dexterity: 97
  • Intelligence: 469
  • Physical resist: 61
  • Fire resist: 63
  • Cold resist: 38
  • Poison resist: 33
  • Energy resist: 45
  • Resist: 70%
  • HP: 23%
  • Skills: 40%
  • Stats: 53%
  • Percent: 55.90%
  • Stars: 2.79

Wild dragon  not selected forces tamer check
  • Hits: 482/482
  • Stamina: 100/100
  • Mana: 392/487
  • Strength: 801
  • Dexterity: 100
  • Intelligence: 487
  • Physical resist: 61
  • Fire resist: 63
  • Cold resist: 38
  • Poison resist: 33
  • Energy resist: 45


Still working on taming.   20 min and still not tame.   Crisis need ur help

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Re: The Taming Appraiser Redux
« Reply #40 on: June 05, 2015, 01:46:08 PM »
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Dragon tame

  • Hits: 426/482
  • Stamina: 99/99
  • Mana: 469/469
  • Strength: 801
  • Dexterity: 99
  • Intelligence: 469
  • Physical resist: 61
  • Fire resist: 63
  • Cold resist: 38
  • Poison resist: 33
  • Energy resist: 45
  • Resist: -14%
  • HP: -3%
  • Skills: -185%
  • Stats: 183%
  • Percent: -9.-95%
  • Stars: 0.-49

hit re-eval
  • Hits: 222/482
  • Stamina: 105/105
  • Mana: 337/469
  • Strength: 801
  • Dexterity: 105
  • Intelligence: 469
  • Physical resist: 61
  • Fire resist: 63
  • Cold resist: 38
  • Poison resist: 33
  • Energy resist: 45
  • Resist: 70%
  • HP: 23%
  • Skills: -349%
  • Stats: 67%
  • Percent: 37.15%
  • Stars: 1.85

used scan got this evertime now.
  • Hits: 482/482
  • Stamina: 105/105
  • Mana: 469/469
  • Strength: 801
  • Dexterity: 105
  • Intelligence: 469
  • Physical resist: 61
  • Fire resist: 63
  • Cold resist: 38
  • Poison resist: 33
  • Energy resist: 45
  • Resist: 70%
  • HP: 23%
  • Skills: -349%
  • Stats: 67%
  • Percent: 37.15%
  • Stars: 1.85

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Re: The Taming Appraiser Redux
« Reply #41 on: June 05, 2015, 01:49:41 PM »
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1) is that the same dragon?
2) are you using the latest version?  V7?  I don't see "*** dragon ***" in the summary.
3) seems like the OCR scan is getting funked up sometimes.  I need to look at some safeguards for bogus numbers.  Hopefully with the new method of targeting, it will help take out some of the issues.
4) are you fighting during this?  There might be other gumps that assert themselves and mess with the OCR. (such as damage_numbers)

When I stealth around an monitor critters on OSI and I'm not messing with them, they eval 100% all the time.
« Last Edit: June 05, 2015, 01:57:43 PM by TrailMyx »
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Re: The Taming Appraiser Redux
« Reply #42 on: June 05, 2015, 06:45:50 PM »
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Here's the first look at the yellow/red gradient visualization:

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Re: The Taming Appraiser Redux
« Reply #43 on: June 05, 2015, 07:04:35 PM »
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I hide, scan the pet twice to verified the number.     For the dragon, I had to bit him down, he was kicking my butt.   I wonder if it was bless.   Will try again later. 

Love the color.

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Re: The Taming Appraiser Redux
« Reply #44 on: June 05, 2015, 07:12:43 PM »
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I hide, scan the pet twice to verified the number.     For the dragon, I had to bit him down, he was kicking my butt.   I wonder if it was bless.   Will try again later. 

Love the color.

When you were hidden, the numbers were OK?  I could tell something was happening because the numbers computed were wonky on the one you were having to spaz.  I suppose if someone uses this script, it takes a bit of getting used to.  I was going to recommend you casting invisible.  I don't have any problem because I stealth around and test.

Ya, I'm going to experiment with different color gradients.  But it's working pretty well.
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