Author Topic: Post up your code snippets.  (Read 22118 times)

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Offline TrailMyxTopic starter

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Post up your code snippets.
« on: June 14, 2008, 11:16:25 AM »
0
Although I have a bunch of code (lol) I'd like to throw a bunch of different styles at the parser to be sure it's functioning correctly.  So if you have anything that consists of these commands:

break
continue
display (complete)
for
gosub
goto
halt
if (bracketed, no 3rd argument skip yet)
menu (see list below)
pause
repeat
return
set
stop
sub
until
while
namespace (complete)
str (complete)


Attached them to this thread and I can add it to my test suit.  There are still a few parts of the menu that I haven't implemented yet.  The shape drawing parts in particular, but I do have the following implemented:


window size
window title
text
show
set
list create (no add yet)
font bgcolor
font color
font name
font size
font style
edit
delete
combo create (no add yet)
clear
check
button
activate
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Offline Nicar

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Re: Post up your code snippets.
« Reply #1 on: June 14, 2008, 10:01:33 PM »
0
I bet this code is going to be too much. But it has some Str and some namespace.. If.. if/else.. just one thing, i believe to go through the rest of the code you can only target containers that have map fragments, horns and minotaur arties in the top level of the chest. Also, need a blue beetle.  I have clicked multi secures to test that it opens, it then will halt when it gets to calculating.  saying that you're missing a quest item. you can then restart and just click a chest say with 6 maps, 18 arties and 120 horns. This is nice because it'll drop 100 horns on you and rest in the beetle. So, hope you can use the code to test.

Code: [Select]
set %mapfrag UVH
set %horn GJG
set %minoarti SEE_CFE_JRD
set %secure n/a
display Please target your secure (do not target containers inside a secure)!
setmultisecure:
wait 1
set #targcurs 1
target
while #targcurs = 1
  wait 0
if %secure = n/a
  set %secure #ltargetid , _
else
{
  if #ltargetid notin %secure
    set %secure %secure , #ltargetid , _
}
wait 5
display yesno Do you have another secure to target?
if #dispres = yes
  goto setmultisecure
gosub dismount
display Please target your pack animal
wait 1
set #targcurs 1
target
while #targcurs = 1
  wait 0
set %packanimal #ltargetid
wait 5
str count %secure _
set %numbersecures #strres
set %startpos 1
for %i 1 %numbersecures
{
  str mid %secure %startpos 7
  set %cursecure #strres
  gosub open_container %cursecure
  set %startpos %startpos + 8
}
;display You chosen %secure secure containers


gosub find_quest_items %mapfrag
set %nummaps #result
gosub find_quest_items %horn
set %numhorn #result
gosub find_quest_items %minoarti
set %numminoarti #result
display Number map horn mino %nummaps %numhorn %numminoarti


gosub calculate_num_quest %numhorn %nummaps %numminoarti
set %run_quest_this_many #result
display %run_quest_this_many
recalculate:
gosub calculate_totalarti_weight
display Quest weight %total_questrun_weight and mino arties 5/30 %minoarti_5stone_cnt %minoarti_30stone_cnt
gosub weight_for_run %total_questrun_weight
gosub grab_items %run_quest_this_many %tripweight
gosub mount_beetle
display %tripweight
halt

sub calculate_totalarti_weight
  set %gamanhornweight %run_quest_this_many * 20
  gosub calculate_minotaur_arties
  gosub calculate_minoartie_weight
  set %mapweight %run_quest_this_many
  set %total_questrun_weight %gamanhornweight + %mapweight + %total_minoartie_weight
return

sub weight_for_run
  ;%1 weight for avaliable runs
  set %charavailweight #maxweight - #weight
  set %char_packy_weight %charavailweight + 1600
  set %availcarryweight 1600 + %charavailweight
  if %1 <= %availcarryweight
    set %tripweight %1
  if %1 > %availcarrweight
  {
    set %run_quest_this_many %run_quest_this_many - 5
    goto recalculate
  }
return

sub calculate_minotaur_arties
  namespace push
  namespace local Secure
  set %minoarti_5stone_cnt 0
  set %minoarti_30stone_cnt 0
  set !startpos 1
  for !i 1 %numbersecures
  {
    str mid %secure !startpos 7
    set !cursecure #strres
    gosub open_container !cursecure
    finditem %minoarti c_ , !cursecure
    for #findindex 1 #findcnt
    {
      event property #findid
      if 5 in #property
        set %minoarti_5stone_cnt %minoarti_5stone_cnt + 1
      if 30 in #property
        set %minoarti_30stone_cnt %minoarti_5stone_cnt + 1
    }
    set !startpos !startpos + 8
  }
  if %minoarti_5stone_cnt >= %run_quest_this_many
    set %grab_this_many_minoarti_5cnt %run_quest_this_many
  if %minoarti_5stone_cnt < %run_quest_this_many
  {
    set %grab_this_many_minoarti_5cnt %minoarti_5stone_cnt
    if ( %minoarti_5stone_cnt + %minoarti_30stone_cnt ) >= %run_quest_this_many
      set %grab_this_many_minoarti_30cnt %run_quest_this_many - %grab_this_many_minoarti_5cnt
  }
  namespace clear
  namespace pop
return

sub calculate_minoartie_weight
  set %minoarti_5stone_weight %minoarti_5stone_cnt * 5
  set %minoarti_30stone_weight %minoarti_30stone_cnt * 30
  set %total_minoartie_weight %minoarti_5stone_weight + %minoarti_30stone_weight
return

;finditem %mapfrag c_ , %secure
;for #findindex 1 %run_quest_this_many
;{
;  exevent dragc #findid
;  exevent dropc #backpackid
;}


sub find_quest_items
  ;%1 = Current quest item to search for
  namespace push
  namespace local NS1
  set !itemcount 0
  set !i 0
  set !j 0
  set !item %1
findquestitems:
  set !startpos 1
  for !j 1 %numbersecures
  {
    str mid %secure !startpos 7
    set !cursecure #strres
    gosub open_container !cursecure
    finditem !item c_ , !cursecure
    display #findcnt
    if findkind = -1 && %numbersecures - !j = 0
    {
      display ok You are lacking one of the quest items, get some and press play
      pause
      set !i !i + 1
      if !i < 4
        goto findquestitems
      display ok Halting Script, you did not listen, tried too many times, or are out of some quest items!
      halt
    }
    set !startpos !startpos + 8
    if !item = %horn
      set !itemcount ( !itemcount + #findstack )
    else
      set !itemcount ( !itemcount + #findcnt )
   
  }
 
  set #result !itemcount
 
  namespace pop
return #result


sub calculate_num_quest
 
  ;%1 = number gaman horns
  ;%2 = number map fragments
  ;%3 = number minotaur artifacts
  namespace push
  namespace local NS1
  set !horntotal %1 / 20
  set !maptotal %2
  set !minototal %3 / 3
  display !horntotal !maptotal !minototal
  if !horntotal = 0 || !maptotal = 0 || !minototal = 0
  {
    display ok You do not have enough quest items to complete a quest! Script is ending!
    namespace pop
    halt
  }
  if !horntotal <= !maptotal && !horntotal <= !minototal
  {
    set #result !horntotal
    namespace pop
    return #result
  }
  if !maptotal <= !horntotal && !maptotal <= !minototal
  {
    set #result !maptotal
    namespace pop
    return #result
  }
  if !minototal <= !maptotal && !minototal <= !horntotal
  {
    set #result !minototal
    namespace pop
    return #result
  }
return #false  ;should never reach here

sub grab_items
  ;%1 total times to run quest
  ;%2 total weight of quest items
  namespace push
  namespace local grabitems
  set !itemcount 1 + %1 + %1
  set %hornsleft %1 * 20
 
  set %startpos 1
  for !i 1 %numbersecures
  {
    str mid %secure %startpos 7
   
    set %cursecure #strres
    gosub open_container %cursecure
    if %hornsleft > 0
    {
      display %hornsleft
      finditem %horn c_ , %cursecure
      if #findkind <> -1
      {
        display #findstack %hornsleft
        If #findstack > 100 && %hornsleft > 100
        {
          exevent drag #findid 100
          set %hornsleft %hornsleft - 100
          wait 5
          finditem %horn c_ , #backpackid
          if #findkind = -1
            exevent dropc #backpackid
          else
            exevent dropc %packanimal
          wait 10
         
        }
        else
        {
          if #findstack <= %hornsleft
          {
            exevent drag #findid #findstack
            set %hornsleft %hornsleft - #findstack
            wait 5
            finditem %horn c_ , #backpackid
            if #findkind = -1
              exevent dropc #backpackid
            else
              exevent dropc %packanimal
            wait 10
           
          }
          else
          {
            exevent drag #findid %hornsleft
            set %hornsleft %hornsleft - %hornsleft
            wait 5
            finditem %horn c_ , #backpackid
            if #findkind = -1
              exevent dropc #backpackid
            else
              exevent dropc %packanimal
            wait 10
           
          }
        }
      }
      wait 10
      finditem %horn c_ , %cursecure
      if #findkind <> 1
      {
        if #findstack >= %hornsleft
        {
          exevent drag #findid %hornsleft
          set %hornsleft %hornsleft - %hornsleft
        }
        if #findstack < %hornsleft
        {
          exevent drag #findid #findstack
          set %hornsleft %hornsleft - #findstack
        }
        wait 5
        exevent dropc %packanimal
        wait 10
       
      }
    }
   
    set %startpos %startpos + 8
  }
 
  namespace pop
return

sub open_container
  ;%1 = Container to open
  set #lobjectid %1
  wait 5
  event macro 17
  wait 20
return

sub mount_beetle
remount:
  msg all follow me$
  finditem %packanimal g_2
  gosub open_container %packanimal
  finditem %packanimal c_ #charid
  if findkind = -1
    goto remount
return

sub dismount
redismount:
  set #lobjectid #charid
  event macro 17
  wait 10
  finditem %packanimal g_2
  msg all follow me$
  wait 5
  if findkind = -1
    goto redismount
return

Offline TrailMyxTopic starter

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Re: Post up your code snippets.
« Reply #2 on: June 14, 2008, 11:05:29 PM »
0
Well as the parser evolves, I'll continuously throw code at it.  It's a bit too much at this point, but then 3 weeks ago, I didn't have much working at all parser-wise.  ;)
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Offline Nicar

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Re: Post up your code snippets.
« Reply #3 on: June 15, 2008, 07:58:48 AM »
0
Well, I can go through some stuff later and maybe chop some up. How many lines you want?  Here a little with str, while, if/else, goto, gosub..  basically, target secures in your reach, and then it will open them up. That's it.

Code: [Select]
display Please target your secure (do not target containers inside a secure)!
setmultisecure:
wait 1
set #targcurs 1
target
while #targcurs = 1
  wait 0
if %secure = n/a
  set %secure #ltargetid , _
else
{
  if #ltargetid notin %secure
    set %secure %secure , #ltargetid , _
}
wait 5
display yesno Do you have another secure to target?
if #dispres = yes
  goto setmultisecure
wait 5
str count %secure _
set %numbersecures #strres
set %startpos 1
for %i 1 %numbersecures
{
  str mid %secure %startpos 7
  set %cursecure #strres
  gosub open_container %cursecure
  set %startpos %startpos + 8
}
halt
sub open_container
  ;%1 = Container to open
  set #lobjectid %1
  wait 5
  event macro 17
  wait 20
return

Offline Hardyz

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Re: Post up your code snippets.
« Reply #4 on: June 16, 2008, 07:33:45 PM »
0
if you just want syntax stuff okay...You can see my super ugly code that I just use real quick that's mad ghetto to just do what I want to do quickly.

Code: [Select]
loop:
event macro 13 9

 target 2s
 
 event macro 23 0

gosub cheat
goto loop



sub cheat
{
 msg /add
 key ENTER
 repeat
 wait 1
 until #targcurs = 1
 key esc
 return
}


Code: [Select]
InitEvents

set %reg REMOVED
set %white REMOVED
set %loom REMOVED
set %amt

yarn:
finditem NLF_PLF_ZPC_UAG_QLF C_ , #backpackid

if #findid <> X
{
     if ( ( #findcol = 1153 ) || ( #findcol = 1258 ) )
     {
          set %white #findid
          set %amt #findstack
          ignoreitem #findid
          goto yarn
     }
     else
     {
          set %reg #findid
          ignoreitem #findid
          goto yarn
     }
}




for %i 1 %amt
{
set #ltargetid %loom

set #lobjectid %reg

event macro 17 0
wait 10
event macro 22 0

wait 20

event macro 17 0
wait 10
event macro 22 0

wait 20

event macro 17 0
wait 10
event macro 22 0

wait 20

event macro 17 0
wait 10
event macro 22 0

wait 20

set #lobjectid %white

event macro 17 0
wait 10
event macro 22 0

wait 20
}

finditem ZZF C_ , #backpackid

for %i 1 #findcnt
{
 event drag #findid
 click 953 503 p
 wait 20
 set #findindex #findindex + 1
}

halt


Code: [Select]
set %bank_bag  REMOVED
set %bankId REMOVED

set %returnBool #false
set %personToBuyFrom the , #spc , reagent , #spc , vendor
set %vendorId NA
set %amtToBuy NA
set %itemsToShopFor JUF_KUF_SZF_RZF_JZF_WZF_KZF_MZF
set %itemWeight 10
set %maxGold 0

loop:
gosub findVendor

if ( %returnBool )
{
 ignoreitem reset
 goto loop
}

gosub openShop

gosub shopForItem

if ( #weight > 300 )
{
gosub bankregs
}

goto loop







sub bankregs
{

wait 15
wait 5
finditem JUF_KUF_SZF_RZF_JZF_WZF_KZF_MZF C_ , #backpackId ;-<<<<<<<<<<<< Your backpack id
if #findkind = -1 2
   return

event drag #findid
wait 15

     msg $
finditem %bank_bag
set #findmod 22_10
click #findx #findy p

gosub bankregs
return
}



sub getGold
{

wait 15
wait 5

finditem POF C_ , %bankId ;-<<<<<<<<<<<< Your backpack id
if #findkind = -1 2
{
   return
   halt
   }
event drag #findid
wait 15

msg 2300
key enter

wait 20

;event macro 8 1

;set %x #contposx + 142
;set %y #contposy + 218


click 1122 406 p
return
}















sub shopForItem
{
if ( %vendorId = NA )
{
set %returnBool #true
return
}

wait 5
getShopInfo

if ( #shopCnt = 0 )
{
ignoreitem %vendorId
gosub findVendor

if ( %returnBool )
{
         ignoreitem reset
         goto loop
}

gosub openShop
gosub shopForItem
return
}

set %wamt %amtToBuy

if ( %amtToBuy = NA )
{
set %wamt ( #maxWeight - #weight ) * %itemWeight
}



if ( %wamt > #shopItemMax )
{
set %wamt #shopItemMax
}

set %maxGold ( %wamt * #shopItemPrice ) - #gold

if ( %wamt * #shopItemPrice > #gold && %wamt * #shopItemPrice < 2300 )
{
gosub getGold
}

getShopInfo

set %clickx #contPosX - 41
set %clicky #contPosY - 125
click %clickx %clicky f
click %clickx %clicky f

setShopItem #shopItemID %wamt


set %clickx #contPosX + 49
set %clicky #contPosY + 207
click %clickx %clicky

return
}

sub findVendor
{
set %returnBool #false

finditem HS_IS G_10

if #FINDKIND = -1
{
set %vendorId NA
set %returnBool #true
return
}

set %vendorId #findid

event property %vendorId

if ( %personToBuyFrom notIn #property )
{
ignoreitem %vendorId
gosub findVendor
}
return
}

sub openShop
{
exevent popup %vendorId
wait 10
click 31 41 f
wait 20
if ( #contKind <> UQCD )
{
;gosub openShop
gosub findVendor
}
return
}


Code: [Select]
repeat
{
 onhotkey f7
 {
  gosub a
 }
}
until #false

sub a
{
finditem LQF C_ , #backpackid

set #lobjectid #findid
event macro 17 0

event macro 13 9

 repeat
 wait 1
 until #targcurs = 1

 event macro 23 0

gosub cheat
return
}



sub cheat
{
 msg /add
 key ENTER
wait 5
 key esc
 return
}


Code: [Select]
;HARDYZHARDYZHARDYZHARDYZHARDYZHARDYZ
;A Hardyz String Comparison Sub     H
;R    So you know I pwnz            A
;D         PWNZ HARD                R
;Y  I just like displaying my name  D
;Z                                  Y
;HARDYZHARDYZHARDYZHARDYZHARDYZHARDYZ

set %letterA 1
set %letterB 2
set %letterC 3
set %letterD 4
set %letterE 5
set %letterF 6
set %letterG 7
set %letterH 8
set %letterI 9
set %letterJ 10
set %letterK 11
set %letterL 12
set %letterM 13
set %letterN 14
set %letterO 15
set %letterP 16
set %letterQ 17
set %letterR 18
set %letterS 19
set %letterT 20
set %letterU 21
set %letterV 22
set %letterW 23
set %letterX 24
set %letterY 25
set %letterZ 26
set %remainOne
set %remainTwo
set %emptyOne
set %emptyTwo
set %letterOne
set %letterTwo
set %valueOne
set %valueTwo
set %newOne
set %newTwo

; This sub takes two arguements that are strings
; It will then tell you which String comes first
; It returns -1 if the first parameter comes first
; It returns 1 if the second paramter comes first
; It returns 0 if they are the same string
sub compareString
{
 str Len %1
 set %remainOne #strRes
 str Len %2
 set %remainTwo #strRes
 set %emptyOne ( %remainOne = 0 )
 set %emptyTwo ( %remainTwo = 0 )
 
 ;display %emptyOne
 ;Base cases
 if ( %emptyOne || %emptyTwo )
 {
   if ( %emptyOne && %emptyTwo )
   {
    return 0
   }
   if ( %emptyOne )
   {
    return -1
   }
   else
   {
    return 1
   }
 }

  str Left %1 1
  set %letterOne #strRes
 
  str Left %2 1
  set %letterTwo #strRes
 
  set %valueOne %letter . %letterOne
  set %valueTwo %letter . %letterTwo
 
  if ( %valueOne < %valueTwo )
  {
   return -1
  }
  if ( %valueOne > %valueTwo )
  {
   return 1
  }
 
  str Del %1 1 1
  set %newOne #strRes
 
  str Del %2 1 1
  set %newTwo #strRes
 
  gosub compareString %newOne %newTwo
  return #result
}


Code: [Select]
finditem EWH G
set #ltargetid #findid
msg i wish to lock this down $
event macro 22 0
ignoreitem #findid

wait 100


Code: [Select]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;Hardyz Ghetto Scroll Buyer (in luna) ;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
set %bag XXXXXX ; CHANGE ME
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

set %vendorId NA
set %personToBuyFrom Holy , #spc , Mage
set %itemsToShopFor DPF

loop:

gosub findVendor
buy:
gosub shopForItem

finditem %itemsToShopFor C_ , #backpackid

if ( #findkind = -1 )
{
  finditem %itemsToShopFor G_3
  if ( #findkind = -1 )
  {
   goto buy
  }
}

if ( #result )
{
goto loop
}

moves:
gosub moveScrolls

finditem %itemsToShopFor C_ , #backpackid
if ( #findkind <> -1 )
{
   goto moves
}

finditem %itemsToShopFor G_3
if ( #findkind <> -1 )
{
   goto moves
}

goto loop


sub openShop
{
exevent popup %vendorId
wait 10
click 31 41 f
wait 20
if ( #contKind <> UQCD )
{
;gosub openShop
gosub findVendor
}
return #false
}

sub findVendor
{
finditem HS_IS G_10

if #FINDKIND = -1
{
       ignoreitem reset 1
       gosub findVendor
return #result
}

set %vendorId #findid

event property %vendorId

if ( %personToBuyFrom notIn #property )
{
ignoreitem %vendorId 1
gosub findVendor
return #result
}
return #false
}

sub scrollShop
{
getShopInfo
while ( #shopItemType notin %itemsToShopFor && #shopCurPos <> #shopCnt )
{
set %clickx #contPosX + 74
set %clicky #contPosY - 16
click %clickx %clicky f

getShopInfo
}

if ( #shopItemType notin %itemsToShopFor )
{
return #true
}
return #shopItemType
}

sub moveScrolls
{
finditem %itemsToShopFor G_3
if #findkind = -1
{
   finditem %itemsToShopFor C_ , #backpackid
   if #findkind = -1
   {
      return
   }
}

event drag #findid
wait 15

msg $
finditem %bag
set #findmod 22_10
click #findx #findy p
return
}


sub shopForItem
{
    gosub openShop
gosub scrollShop

if ( #result )
{
ignoreitem %vendorId 1
gosub findVendor

if ( #result )
{
return #result
}
gosub shopForItem
return #result
}


set %amtToBuy #shopItemMax

      ignoreitem %vendorId 1
}

set %newMax  %amtToBuy * #shopItemPrice

if ( %newMax > #gold  && %newMax < 2300 )
{
gosub withdrawGold %newMax
gosub shopForItem
return #result
}

getShopInfo

set %clickx #contPosX - 41
set %clicky #contPosY - 125
click %clickx %clicky f
click %clickx %clicky f

setShopItem #shopItemID %amtToBuy


set %clickx #contPosX + 49
set %clicky #contPosY + 207
click %clickx %clicky

return #false
}


sub withdrawGold
{
set %goldneeded %1 - #gold

msg withdraw %goldneeded $
return #false
}


Code: [Select]
set %food PRD_RQD_QQD_PQD_YRD_HND_SQD_BND_AQD_FUD
set %charName REMOVED
set %cotton NFF
set %cottonId removed
set %xpack 1165
set %ypack 222

if ( %charName = #charName )
{
loop:
 gosub floor
    finditem %cotton C_ , #backpackid

wait 20
   
   repeat
   {
 event drag %cottonId
 }
 until #conttype = %cotton
 wait 10
 msg $
 wait 10
 event macro 15 1
    finditem %food C_ , #backpackid

   repeat
   finditem %food C_ , #backpackid
   until #findkind <> -1
 click %xpack %ypack p
 wait 10
 finditem %food C_ , #backpackid
 event drag #findid
 wait 5
 click 380 318 p
 gosub floor

finditem %cotton C_ , #backpackid
 repeat
   finditem %cotton C_ , #backpackid
   until #findcol <> 1258 && #findkind <> -1
 event drag %cottonId
 
 msg $
 wait 10
 click 418 333 p
 wait 2s
}

sub floor
{
 event drag %cottonId
 wait 10
 msg $
 click %xpack %ypack p
 exevent popup #charid
 wait 10
 click 80 130
 finditem %cotton C_ , #backpackid
 repeat
   finditem %cotton C_ , #backpackid
   until #findkind <> -1
 set #ltargetid %cottonId
 event macro 22 0
 return
 }



Offline TrailMyxTopic starter

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Re: Post up your code snippets.
« Reply #5 on: June 16, 2008, 08:28:50 PM »
0
Ugly is good; down-right fugly is great.  I want to torture it.  ;)
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Offline 12TimesOver

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Re: Post up your code snippets.
« Reply #6 on: June 27, 2008, 12:00:17 PM »
0
Ugly is good; down-right fugly is great.  I want to torture it.  ;)

Hmm, maybe ought to throw some of SM's old stuff into it then?

Ok, ok - just kidding  ;D
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Re: Post up your code snippets.
« Reply #7 on: June 27, 2008, 12:08:12 PM »
0

Hmm, maybe ought to throw some of SM's old stuff into it then?

Ok, ok - just kidding  ;D

Ouch!  *zing*  Hey, at least she had the balls to post what people felt was "taboo".  Crappy or not, it started our little movement toward world automation.  :)
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Offline 12TimesOver

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Re: Post up your code snippets.
« Reply #8 on: June 27, 2008, 01:17:44 PM »
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Believe me, I am greatful for SM's contributions that is for damn sure! In fact, so greatful that I've decided not to let that Daisho donator fall to the wayside because I think it's beautiful, just needs some TLC and it will be more stable and one to keep for the "Dangerous" script section hehe. "Greatful" is an action word where I come from! :p

Once I'm ready to jump back in to learning mode I'll be putting out the next version of the Miner and working on a cleaner version of SM's Daisho script.

The way things are going with 1.81 I might have to get moving this weekend, I'm starting to feel inspired. If the weather goes my way I won't be able to seal the decks so I'll have one less responsibility to weasel out of LOL!

Just printed the Daisho donator and am giddy as a schoolgirl as I gaze upon a properly color-coded script printout!

Boy, that's a lot of exclamation points....

!

X
When they come for me I'll be sitting at my desk
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My, my, my how the time does fly
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Re: Post up your code snippets.
« Reply #9 on: June 27, 2008, 03:54:44 PM »
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That's good.  I love to see when old scripts get new life; that's how the quester started.  However if you compare the original SMQ with the present offering, you'll find there's almost no original code, however the design intention didn't change or the initial inspiration.  It was a great decision by Cerveza to use Machine's crafting gump stuff; that simply rocks.  My crafting subs are ones that I think I've never gotten a single question or complaint about, so from a script support perspective I call that perfect.  ;) 
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Re: Post up your code snippets.
« Reply #10 on: June 27, 2008, 08:49:52 PM »
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Even blind squirrels sometimes find a nut....
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