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Official ScriptUO EasyUO Scripts => Site Scripter Libraries => _C2_ Script Library => Topic started by: _C2_ on March 21, 2009, 08:11:36 PM

Title: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: _C2_ on March 21, 2009, 08:11:36 PM
Code: [Select]
;C2's Oddball Skill Multi-Trainer (11 Skills)
;Author C2
;Version 1.1
;Release Date: 3/15/09
;Purpose: Rapidly Work up:
                                  Arm's Lore
                                  Item Identification
                                  Taste ID (to 75.0) - some weird invisible wall there
                                  Lock Picking
                                  Forensic Evaluation
                                  Detect Hidden (2 ways)
                                  Camping
                                  Herding
                                  Cartography
                                  Remove Trap  (2 ways)
                                  Anatomy

Pretty much 100% hands off! Item Id will be useful in embuing / crafting in gargoyle expansion- so they say. You never know when they add new use to worthless skills!

General Set-up:
Just hit play in your house or any location you wish:
*pick skill and how high to train and click begin
*if not hidden answer yes/no as to your desire
*watch gains fly!

Item Id:
*If in house you can open as many chests as you would like for item id but with anti-macro code being adjusted a long time ago you can play the script anywhere with just the items on your paperdoll and backpack. The script will look at all open containers.

Arms Lore:
*Arms lore targets one item over and over. It will try to auto find an item on you paperdoll to arms lore but will prompt you if one is not in the script's list.

Taste ID:
***Only trains to 75.0 ATM - trying to figure out what to train on to go higher***
***You can finish with satyr trick and use the script for that once discorded just watch because it won't stop when you hit real score of GM because of disco)***
*For taste Id put a piece of food in your backpack; one piece is fine.
*The script auto finds food and begins ID'ing it. It will ID all pieces in pack.
*will gain to 50.0 on regular food (not poisoned)
*after 50.0 you must have poisoned food in pack. You can start much lower than 50. I start at 40.0 with poisoned food. Lesser or DP really doesn't not seem to matter.
*Various poisoned food trains up to 75.0 then stops gaining.
*At top of script turn curing on or off (see below code)
*At the top of the script you need to set only one of these to #true to use to cure during training taste ID. Currently does chiv or mage. (see below code)
*Will auto select a heal method of Mage, Chiv, or pots. If mage or chiv is above 70 skill it will auto select the correct one or just do chiv if both are above 70. If neither is above 70, the script will ask you if you have pots in an open container and if it shoudl continue as a reminder.

Lockpicking:
***Only trains to 95.0 - Last 5.0 are TOTs or dung. chests***
***You can finish with satyr trick and use the script for that once discorded just watch because it won't stop when you hit real score of GM because of disco)***
4/12/12 - Recent Change to satyr requires you to target a gm box even though your skill level is discorded to the 70 skill box.  you may still gm lockpicking with satyr as long as you use the box that matches your real skill no the discorded skill!
*Lockpicks visible in any open container including your main pack
*Three Chests - 50, 70, & GM skill tinker locked boxes
*The keys to all three boxes on a keyring in your main pack.
*Must have at least 30 skill so find thief guildmaster (Often in cove) and you can buy over 30 points skill
30-49.9 skill (Uses 50 skill tinker lockable box)
50.0-70.0 (uses 70 skill tinker lockable box)
70.1-95.0 (uses GM skill tinker lockable box)
*** Unsure if satyr still works ***

Forensic Eval:
0-70.0 skill (Evals a member of the thief guild- can be yourself)
70.0-GM (Evals a chest that has been unlocked VERY recently)

Detect Hidden:
No longer benefits from pen trick as OSI fixed it however still comes in two options!

Method One:
*Create three trapped boxes at the following tinker skill levels... 50, 70, GM (starting at 50 skill you only need 70 & GM)
*The script will read your skill level and ask for the correct boxes needed
*Hit play with boxes in your pack

Method Two: (Most Risky) AKA: Vesper Bank Method
*Stand in the vesper bank rooms (center of the the correct level room) Each room is different level boxes
*top right/ north room lowest level boxes.
*top left/ NW room is middle level boxes
*bottom left / SW room is the highest to take you to GM (Gm Tinker box/ or Misima Chest may be best here)
*Pick the correct room and hit play.
*Check on script to move to next room when needed (Script does not auto Walk from room to room.

Camping:
*Stand Next to a tree in a very secluded area and hit play.
Or
*Buy up a crap ton of kindling and keep in a secure that is open and hit play.

Herding:
*Pick a brown bear or similar animal level and either follow it around (Stealth) You can follow with alt + mouse click bear
*Tame it and place it somewhere is nice too / herding works on tamed animals under your control
*Script will move on to next animal once you hit 60.0 skill automatically. You can target same one twice if you only have one animal but your gains will slow quickly
*Pick a second animal such as a swamp dragon or CU to take you to GM.

Cartography:
***You cannot finish last .5 with satyr trick- Need maps (clever or TOTs)***
*You must have a runebook in your pack to reset seeing properties if your backpack stops reading correctly. Any runebook / any color
*This script trains Cartography to 99.5 (Last .5 can be TOT, Satyr trick, Decode maps)
*You need a mapmaker's pens and a trash can within 2 tiles of you to dump made maps in
*Selling the maps is not worth it
*The script searches ALL open containers for pens and blank scrolls.
*Have containers open before hitting play that contain scrolls and pens.
*Currently does not tinker pens - I may add it but make one full bag of pens, toss it in a secure, open it, and you are set to train.

Remove Trap:
***You better have high karma as chiv healer once you move to 80ish tinker traps w/ poison!!!***
Method one: (Currently very slow method but better than nothing)
*Will auto select a heal method of Mage, Chiv, or pots. If mage or chiv is above 70 skill it will auto select the correct one or just do chiv if both are above 70. If neither is above 70, the script will ask you if you have pots in an open container and if it should continue as a reminder.
*Stand in the appropriate room of Vesper bank (see detect hidden for info on room levels)
*it will check skill for hiding skill above 70 and if it is it will auto hide while waiting for more chests to spawn.


Method Two: (Much Faster! - Requires two clients and 3 levels of tinker)
***Uses Global variables to talk back and forth to instruct characters to take turns***
You must use the same computer or scripts cannot communicate

You need tinker at the following levels: (I am adjusting this guide as I go for levels)
30-60 RT skill use 50 tinker to retrap
50-85 RT skill use 80 tinker to retrap
80+ use GM tinker to retrap
(I soulstone levels on and off as appropriate)

Client one:
*This is the acct for the character with tinker (not set up to be the same guy)
*Keep the key for the chest in your mainpack (Only one key!!! Script will notice and tell you)
*Make sure that it is a large crate so it does not change directions on you.  What a pain in the butt!
*The script will make more if needed or drag from the secure. Set on top of support script!
*Load the remove trap support script attachment and hit play for the tinker character
*follow prompts and it will try to trap the box.
*make sure you have bolts or poison and plenty of ingots in the secure
*it is set for bolts/dart trap but can handle any any level poison
*under 60 tinker it will try to set trap 3x to increase speed and flow of script/training
*from 70-80 skill it tries to trap chest twice in a row
*after 80 tinker skill, you trap consistently enough that it only tries once to trap.

Client two:
*pre-open a container where the trapped box will be held
*start main script character training the skill, select the second menu choice for remove trap on menu, for the character working remove trap.
*script auto selects mage or chiv heals if your skill is over 70 and prompts you to use pots if neither is high enough.
*to use pots you need a stack, very large stack, in an open container
*it will wait for mana to regen if you are 30 or more below the max... poison gets increasingly hard to cure and u need mana to chain cures.

Anatomy:
This is for people who do not want to train anatomy without using a fighting skill.
You need to use anatomy on blue characters - yellow NPCs cannot be evaluated with Anatomy.
select a spot in a bank or possibly jelohm pit with fighters or tavern with blues.
select a spot where there is a clear site line (cannot pick target peeps in rooms or behind walls)
hit play and it will anat peeps and gain skill - not as fast as weapon training but gets the job done)
Code: [Select]

Satyr Trick:
Basically flag a satyr ... lure it out to spawn area / grass area, have it disco you and run out the gate then reenter. you stay discorded but it is no longer flagged. You hold down alt key and click satyr to follow... and it will follow super close and possibly right out the gate! Watch out for being provoked while trying to get discoed. Only way to stop provoked creatures will be to kill them.
***or***
Use this snip-it to follow less Twinkle McNugget. of course an ocassional idiot could lure a changeling while fleeing or it could wander into desert after a bit. I semi- attend the process. You accidentlily go out the sparkler less often with this.
Code: [Select]
display Target Item to follow!
wait 1
set #targcurs 1
target
while #targcurs = 1
   wait 0
set %targettwo #ltargetid
wait 20

repeat
finditem %targettwo
if #finddist > 9                     ; 9 tiles away triggers the following
   move #findx #findy 6 5s   ; 6 = how close it will walk up to it.  5s to get there
until #charghost = yes
halt
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: Khameleon on March 22, 2009, 10:57:31 AM
nice, I Still need to Gm Arms lore, I did Item Id the other day.
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: _C2_ on March 23, 2009, 10:32:06 AM
Big update... herding, camping, detect hidden (two methods) added!!!

More worthless skills to semi-worthless skills added!
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: _C2_ on March 23, 2009, 06:27:43 PM
Added cartography as another oddball skill.  I think I am done.  I may add tinker but not sure.  One bag of tools and you really don't need tinker!
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: _C2_ on April 09, 2009, 06:18:12 PM
remove trap has been added and it uses global values to command a second client to trap and untrap.  or you can stand in vesper rooms but that is slow. 1.0b
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: Ultima on April 09, 2009, 09:41:32 PM
Good stuff C2! Most of the stuff in this script is on my to do list to get ready for the SA expansion.  Just need a few more soulstones and finish up a few templates I've been working on for champ spawning then I'll start putting this puppy to use. So much to do such little time. But I know this will come in handy as so many of your scripts have helped me out countless times.

We just need to get to the bottom of this Taste ID...I could have sworn there was someone on stratics who boasted recently about GM'ing it. I'll see if I can't find that thread and PM the guy.

We're not in the know how on this Taste ID business. ???
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: Ultima on April 09, 2009, 09:48:28 PM
According to the thread it's 'broken' and the only way to get to 100 is via Satyr as you suggested. I thought the player did someting different than Satry.

Here is the link to the thread in case you missed it or have any desire http://vboards.stratics.com/showthread.php?t=120569&highlight=taste (http://vboards.stratics.com/showthread.php?t=120569&highlight=taste)
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: bajathief on April 10, 2009, 10:52:51 AM
I am gonna try this one for Remove Trap this weekend. I have got up to 73 on my remove trap trainer but only getting GGS gains and random gain every now and then using vesper bank and yew crypts. I will have to make another tinker up to 80 though since mine are GM.

Post Merge: April 10, 2009, 02:49:12 PM
I am trying to run it now and for soem reason it will not target the chest. It is in the id's. it says you hesitate and decide to try again. the target come sup but does not target the chest. I am trying wait times but that not working, any Ideas?
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: _C2_ on April 10, 2009, 04:22:19 PM
I am gonna try this one for Remove Trap this weekend. I have got up to 73 on my remove trap trainer but only getting GGS gains and random gain every now and then using vesper bank and yew crypts. I will have to make another tinker up to 80 though since mine are GM.

Post Merge: April 10, 2009, 04:49:12 PM
I am trying to run it now and for some reason it will not target the chest. It is in the id's. it says you hesitate and decide to try again. the target come sup but does not target the chest. I am trying wait times but that not working, any Ideas?

I had that happen twice...
once because i clicked something else in the bag by mistake
the second time was because i [played the wrong version.  you need to select the remove trap 2x , the last choice on the menu.  there are two listings.

You play the tinkers script first and it has you target chest.  then u start the trainer and get down to the second remove trap
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: bajathief on April 10, 2009, 04:31:50 PM
I am trying to run it on 2 seperate computers maybe thats it, I will play with it later. Thanks
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: _C2_ on April 10, 2009, 05:21:07 PM
I am trying to run it on 2 seperate computers maybe thats it, I will play with it later. Thanks

That is it.  It uses global variables to talk back and forth between computers... if you have on diff computers the script cannot tell each other what the chest is and when it is trapped or not.
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: bajathief on April 10, 2009, 05:28:55 PM
Ok thanks. I will run it that way.
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: _C2_ on April 13, 2009, 06:42:55 PM
identified a issue with remove trap and certain crates/boxes and chests not being trappable when they face a certain way.  I have updated the companion script for remove trap to recognize the wrong direction and redrop until it is facing the trapable direction.  it will save training time for sure!
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: bajathief on April 14, 2009, 01:43:16 AM
Thanks I was wondering why it would stop sometimes on a box. I would just make a new one and continue. This will save some time. I have it working flawless now. I have to run another healer though it only heals one time and if you get hit with a 100 plus dart then heal once your hp will not be enough and back to back high hp darts kill you. I am factions so have to wait till stat loss over.
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: _C2_ on April 14, 2009, 05:21:17 AM
Thanks I was wondering why it would stop sometimes on a box. I would just make a new one and continue. This will save some time. I have it working flawless now. I have to run another healer though it only heals one time and if you get hit with a 100 plus dart then heal once your hp will not be enough and back to back high hp darts kill you. I am factions so have to wait till stat loss over.

i will make a post when i fix that later tonight- ty for great input  ;D
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: bajathief on April 14, 2009, 03:56:41 PM
I am running remove trap helper version 1.1 its is working great. it puts back and forth till it can trap it. I havent seen it fail yet.
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: _C2_ on April 15, 2009, 03:11:26 PM
now it should heal more than once if u are hurt super bad!  honestly run this with 70 phys suit of junk armor if u are getting hit too hard.  it doesnt make faction traps but gm ones do hit hard
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: bajathief on April 16, 2009, 02:32:26 AM
Thanks, I am at 67 physical. I am loaded up on str and hpi items to get max hps. I still take up to 121 damage sometimes. Not often for that much but it does happen. I am arround 84 or so now and chugging right along. Thanks for your support and time.
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: bajathief on April 24, 2009, 12:36:47 PM
Yea I hit GM Remove Trap. The edits you did to the script worked great, Thanks for the outstanding work. On a side note I have taken to chars to gm detect hiden from 0. Thanks again for your time and awesome work.
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: Superslayer on May 01, 2009, 05:07:44 PM
Hey C2, great collection of oddball skills, this was actually something I had thought about a long while ago, but never did.  Thank you for posting this.

I have however come across a problem while working up Taste Id.  As I'm using a newbie char with no chiv or mage, but do have pots, when I get poisoned, the script does not find my cures.  I checked it out and it seems you have these lines a little off:

Code: [Select]
sub healup
..
..
finditem %nuf in c_ ,
..
..
finditem %uuf in c_ ,

I'm sure they should read:

Code: [Select]
sub healup
..
..
finditem nuf in c_ ,
..
..
finditem uuf in c_ ,

One other thing, it may be better to change the " If #findkind < 2 " to "If #findstack < 2 ".

Edit: I also changed the "out of _ pots" to "out of Heal pots"...as both were labeled Cure :)
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: _C2_ on May 01, 2009, 05:34:04 PM
haha- you found the only part of the script that i had never used.

Thank you for those suggestions and error catching.  i also needed to delete the in out of that line.  WTH was I thinking when I slapped that in there.

Updated to 1.0d & +1 Karma to you !
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: Superslayer on May 01, 2009, 05:37:19 PM
Lol, np at all, glad I could be of help :)
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: _C2_ on May 03, 2009, 07:51:57 AM
added anatomy due to I wanted to train it without fighting / training wep skill.  so anat option uses anat on players and NPCs in area and gains to whatever level you wish.  I trained to 105.0 without issues in jehlom pit fighter area and luna bank.
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: TrailMyx on May 12, 2009, 12:15:03 PM
Gawd, lockpicking drives me crazy!!  I have been stuck at 95.7 for probably 4 years now.  heh
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: _C2_ on May 12, 2009, 01:02:06 PM
Gawd, lockpicking drives me crazy!!  I have been stuck at 95.7 for probably 4 years now.  heh

Try my wack job of a script!
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: Khameleon on May 13, 2009, 12:13:47 AM
Gawd, lockpicking drives me crazy!!  I have been stuck at 95.7 for probably 4 years now.  heh

bring a few lvl Gm box's to the weald, lure a sayter down to where the swoop is.... have the sayter discord you, invis yourself then start picking away, staying within range of the sayter.
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: Masscre on May 13, 2009, 04:38:07 AM
You have to be visible to the satyr now if i remember correctly i tried to invis and hide several times while standing next to him and his disco would only last about 15 secs.
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: _C2_ on May 13, 2009, 06:15:28 AM
Yep, just use a follow snip-it that i posted in directions or make your own.  You must be visible but I did 3 guys in around 30 minutes each.. maybe 45.  it is fast discorded with pen trick
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: iain on January 13, 2010, 06:41:10 AM
Ive been trying this on Detect hidden using method 1 and its working great !, many thanks indeed
ill be trying the remove traps soon
thanks again
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: Cerveza on February 22, 2010, 03:56:43 AM
For Detect Hidden I discovered that each cycle it's finding a #findID and #findType of X. I put a quick return in my little Detect script....

Code: [Select]
sub detect
if #findID = X
  return

So that when the script finds that unknown X thing, it just quickly returns and continues.
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: yucka on May 20, 2011, 06:21:46 AM
_C2_, Just a quick Question. In your OP you say for detect hidden have a 50, 70, GM box to train on. However, when I start the script it says to target my 50, 80, GM box. So should I be using a 70 or 80 trapped box?

Thanks for a great script!

-yucka
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: _C2_ on May 20, 2011, 06:32:34 AM
_C2_, Just a quick Question. In your OP you say for detect hidden have a 50, 70, GM box to train on. However, when I start the script it says to target my 50, 80, GM box. So should I be using a 70 or 80 trapped box?

Thanks for a great script!

-yucka

honestly anything in the 70-80 range will cut the mustard!  I never noticed that.  thx.  once u have those boxes i suggest engraving them and saving them for friends in teh future.  i cannot even count how many friends have borrowed them from me.
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: yucka on May 20, 2011, 10:00:15 AM
_C2_, Just a quick Question. In your OP you say for detect hidden have a 50, 70, GM box to train on. However, when I start the script it says to target my 50, 80, GM box. So should I be using a 70 or 80 trapped box?

Thanks for a great script!

-yucka

honestly anything in the 70-80 range will cut the mustard!  I never noticed that.  thx.  once u have those boxes i suggest engraving them and saving them for friends in teh future.  i cannot even count how many friends have borrowed them from me.

Good Idea, considering I had to train char up to 50 tinkering trap a box then train him up to 70 and trap another box hehe. I'll throw them in storage for future use.

-yucka
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: _C2_ on May 20, 2011, 10:25:37 AM
Another thing to consider is when you start getting slower gains in the 90's or so switch to a paragon box.  Those are higher level than gm and will boost gains again.  I made this script before paragons I believe.
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: yucka on May 20, 2011, 10:59:38 AM
Great tip, I'll keep it in mind and let you know my results when I hit GM.

-yucka
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: NObama on February 28, 2012, 08:05:33 PM
Just getting around to training Forensic Eval.  Any idea why it sticks at 25?

I'm using a Thief Guildmaster as my 'Thief' target...if that matters.
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: _C2_ on February 29, 2012, 05:49:51 PM
Just getting around to training Forensic Eval.  Any idea why it sticks at 25?

I'm using a Thief Guildmaster as my 'Thief' target...if that matters.

maybe fel versus tram.  i never used this on the yellow guildmasters but rather the bucs den thief guild
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: NObama on February 29, 2012, 08:33:12 PM
THat's it exactly....now, where to get a chest I can pick on this shard...

UPDATE:  You don't actually need a chest to make this work...at least not up to 90.3.  I'm still on the climb without it.

UPDATE:  94.3

UPDATE:  95.6...would be faster, but the little buggers keep crossing the server line on me!

UPDATE:  99.4...clearly, a blue thief in fel will go to GM
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: gimlet on November 19, 2012, 04:18:51 PM
OK - I am an idiot, I am trying to get the remove trap (method 2 ) working.
I start a uo client amd then open EUO and run the support program. All seems good at this point.

I open another uo client and the open another EUO to run the main.

When I start running the main script the first guy (support guy) tries to remove the trap.

Any clue what i am doing wrong
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: Endless Night on November 19, 2012, 06:43:51 PM
OK - I am an idiot, I am trying to get the remove trap (method 2 ) working.
I start a uo client amd then open EUO and run the support program. All seems good at this point.

I open another uo client and the open another EUO to run the main.

When I start running the main script the first guy (support guy) tries to remove the trap.

Any clue what i am doing wrong


Never used this script for this purpose but i would say you need to make sure the main script is pointed at the right client  (read the charname under the status bar section on the right hand side).  If its not pointed at the right client hit the uoxl swap button on the tool bar of easyuo

Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: gimlet on November 19, 2012, 06:59:03 PM
That seemed to work -  thanks
Title: Re: C2's Oddball Skill Trainer - Many uncommon skills!
Post by: Shawn on September 25, 2018, 01:15:13 PM
This worked very well in Fel Vesper to train up detect hidden and Forensics.  I GMed forensics off of a blue Thief.
Thanks again!