Author Topic: Runic reforging Helper  (Read 15637 times)

0 Members and 1 Guest are viewing this topic.

Offline The GhostTopic starter

  • Elite
  • *
  • *
  • Posts: 1917
  • Activity:
    0%
  • Reputation Power: 25
  • The Ghost is on the verge of being accepted.The Ghost is on the verge of being accepted.The Ghost is on the verge of being accepted.The Ghost is on the verge of being accepted.The Ghost is on the verge of being accepted.
  • Respect: +245
  • Referrals: 0
    • View Profile
Runic reforging Helper
« on: January 13, 2013, 08:59:26 AM »
+1
This is a little helper to  reforged some items.   It did me good for some time now and it time to share with you guy and maybe  make it better.  
 
This is not an automated script and may required that you add some of the items that you required.

Code: [Select]
;=======================================;
; Script Name: Reforged Items           ;
; Author: The Ghost                         ;
; Version: 2.8                             ;
; Shard OSI/FS: OSI                     ;
; Revision Date: 23 Dec 2012            ;
; Purpose: Reforged    Smith, Tailor Flectching and Carpentry  ;
;================================================================
;


Code: [Select]
;Directions and script info!!!
; Make items that u want to reforged ur main pack.
; Have a salvage bag to salvage what you don't want to keep
; Have runic on your main pack and pre-selected the option.  this script only target and reforged.
; Script will move non-Exceptional and reforged items to salvage bag.


There are 2 attachment(s) in this post. You must register and post an acceptable introduction to download
Reforging V 2.6.txt
Reforging V 2.8.txt
« Last Edit: September 12, 2016, 03:30:39 PM by The Ghost »

Offline madatu

  • Full Member
  • ***
  • Posts: 146
  • Activity:
    0%
  • Reputation Power: 2
  • madatu has no influence.
  • Respect: +11
  • Referrals: 1
    • View Profile
Re: Runic reforging Helper
« Reply #1 on: January 11, 2015, 11:30:40 AM »
+1
Ghost,

     i was using this but for some reason i cant get it to put the items into the salvage bag. I set the id of the salvage bag.

;gosub choosebags
set %ravel ZLRJOMD   ; salvage bag

did i not do something right ?

Offline The GhostTopic starter

  • Elite
  • *
  • *
  • Posts: 1917
  • Activity:
    0%
  • Reputation Power: 25
  • The Ghost is on the verge of being accepted.The Ghost is on the verge of being accepted.The Ghost is on the verge of being accepted.The Ghost is on the verge of being accepted.The Ghost is on the verge of being accepted.
  • Respect: +245
  • Referrals: 0
    • View Profile
Re: Runic reforging Helper
« Reply #2 on: January 11, 2015, 11:36:54 AM »
+1
If seen that it should work. It just put item none exceptional and reforged itemsin the bag only  You have to salvage or unravel your self.   Ensure you have the right ID. 

Offline Endless Night

  • Global Moderator
  • *
  • *
  • Posts: 5467
  • Activity:
    0%
  • Reputation Power: 62
  • Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!
  • Respect: +393
  • Referrals: 1
    • View Profile
Re: Runic reforging Helper
« Reply #3 on: April 07, 2015, 09:22:26 AM »
+1
Does anyone have any feedback on this script either positive or negative .  thankyou.
Outlaw Josey Wales - "Manwink, A Long Gone Scripty, and Endless are always teasing us with their private sections lol. What there realy saying is scripters rule and users drool."
Briza - "Your a living breathing vortex of usefulness."

Offline cybercasper

  • Full Member
  • ***
  • Posts: 228
  • Activity:
    0%
  • Reputation Power: 3
  • cybercasper has no influence.
  • Respect: +41
  • Referrals: 1
    • View Profile
Re: Runic reforging Helper
« Reply #4 on: February 15, 2016, 02:34:52 PM »
+1
script runs amazing fast too. wishing it had a crafting option but I do know that is an extensive script that would have to be wrote just to reforge an item :) ty ghost fabulous job

Offline Endless Night

  • Global Moderator
  • *
  • *
  • Posts: 5467
  • Activity:
    0%
  • Reputation Power: 62
  • Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!Endless Night is awe-inspiring!
  • Respect: +393
  • Referrals: 1
    • View Profile
Re: Runic reforging Helper
« Reply #5 on: August 24, 2016, 10:13:42 AM »
+1
Congratulations your Script has been added to the Script library
(If you feel the script is in the wrong section please send me a pm.)

Thank you for your submission.
Outlaw Josey Wales - "Manwink, A Long Gone Scripty, and Endless are always teasing us with their private sections lol. What there realy saying is scripters rule and users drool."
Briza - "Your a living breathing vortex of usefulness."

Offline moslet

  • Jr. Member
  • **
  • Posts: 21
  • Activity:
    0%
  • Reputation Power: 0
  • moslet has no influence.
  • Respect: +4
  • Referrals: 0
    • View Profile
Re: Runic reforging Helper
« Reply #6 on: September 12, 2016, 11:24:36 AM »
+1
Been looking for something like this to help with crafting. Here's my feedback:

The actual reforging process runs fine as intended. After all weapons are reforged, the script stops and does not move anything to the salvage bag. I think the 2nd post also ran into this.

Then I wondered what "normal" items means here, so I bought some NPC weapons (non-exceptional) and mixed with my GM weps (exceptional) in my backpack and ran the script. The script starts by moving all NPC weps into my Resource container and proceeds reforging all GM weps. After all GM weps are used up, script stops.

Nonetheless, this script still works nicely for the reforging process, which is the most time consuming.

To refine this script, here's my suggestion:
- part 1 (removing normal items): can keep it (as some newer type of weapons have lower exceptional rate unless you have +30 hammers), but needs to move into salvage bag.
- part 2 (reforging): works great!
- part 3 (moving unwanted reforged items into salvage): here's the tricky part. What is the criteria of the mods that you(or the script) want to keep? If the script worked correctly, it would have actually have "removed normal and reforged items to salvage bag" as indicated. Yes?  :D 

Also, just a sidenote, would be wise to ensure the resource bag only has 1 type of runic because different level of hammers share the same ID (ex: TLH for DC/Shadow...hammers).


Thanks for the script, Cheers!

Offline The GhostTopic starter

  • Elite
  • *
  • *
  • Posts: 1917
  • Activity:
    0%
  • Reputation Power: 25
  • The Ghost is on the verge of being accepted.The Ghost is on the verge of being accepted.The Ghost is on the verge of being accepted.The Ghost is on the verge of being accepted.The Ghost is on the verge of being accepted.
  • Respect: +245
  • Referrals: 0
    • View Profile
Re: Runic reforging Helper
« Reply #7 on: September 12, 2016, 03:18:08 PM »
+1
Let see what I can do.   Thx for the suggestion.

To be honest I have play with this build in a long time.

The way I use this script is I crafts 25  is 100% of exceptional and 30 if not. This way I use a 100 charge runic kit.    So I don't need worry on reforging a normal (not exceptional).  

If by any chance, you still have some old reforge weapon or normal in your bag, the script will move all of them in the salvage bag ( any bag of your choice)

All the runic shard the same ID as the regular tool.  
« Last Edit: September 12, 2016, 03:28:46 PM by The Ghost »

Offline valen2.0

  • Full Member
  • ***
  • Posts: 229
  • Activity:
    0%
  • Reputation Power: 3
  • valen2.0 has no influence.
  • Respect: +63
  • Referrals: 0
    • View Profile
Re: Runic reforging Helper
« Reply #8 on: September 12, 2016, 05:02:28 PM »
+1
Hmm im going to have to try this out. I hate reforging lol. If I have any suggestions I will post ghost. But from what you said that's how I do reforging my hand now so it should be perfect :)

Offline valen2.0

  • Full Member
  • ***
  • Posts: 229
  • Activity:
    0%
  • Reputation Power: 3
  • valen2.0 has no influence.
  • Respect: +63
  • Referrals: 0
    • View Profile
Re: Runic reforging Helper
« Reply #9 on: March 09, 2017, 09:39:43 PM »
+1
Ghost how can i make this reforge non-exceptional items?

Offline valen2.0

  • Full Member
  • ***
  • Posts: 229
  • Activity:
    0%
  • Reputation Power: 3
  • valen2.0 has no influence.
  • Respect: +63
  • Referrals: 0
    • View Profile
Re: Runic reforging Helper
« Reply #10 on: March 09, 2017, 10:14:10 PM »
+1
I think I figured it out. My next question is a syntax one. If I want to move an item with two specific properties is it

If Reforged  && property IN

OR is it (Reforged)  &&  (property) IN

Offline TrailMyx

  • Officially retired from UO
  • Administrator
  • *
  • *
  • Posts: 13301
  • Activity:
    0%
  • Reputation Power: 154
  • TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!
  • Gender: Male
  • Viper!
  • Respect: +1349
  • Referrals: 33
    • View Profile
    • ScriptUO
Re: Runic reforging Helper
« Reply #11 on: March 10, 2017, 08:16:11 AM »
+1
Code: easyuo
  1.  
  2. If reforged in #property
  3.  
Please read the ScriptUO site RULES
Come play RIFT with me!

Offline valen2.0

  • Full Member
  • ***
  • Posts: 229
  • Activity:
    0%
  • Reputation Power: 3
  • valen2.0 has no influence.
  • Respect: +63
  • Referrals: 0
    • View Profile
Re: Runic reforging Helper
« Reply #12 on: March 10, 2017, 08:58:08 AM »
+1
Can it be more than one mod in the statement?

Offline TrailMyx

  • Officially retired from UO
  • Administrator
  • *
  • *
  • Posts: 13301
  • Activity:
    0%
  • Reputation Power: 154
  • TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!
  • Gender: Male
  • Viper!
  • Respect: +1349
  • Referrals: 33
    • View Profile
    • ScriptUO
Re: Runic reforging Helper
« Reply #13 on: March 10, 2017, 08:59:54 AM »
+1
Can it be more than one mod in the statement?

Sure..  just fuse more statements with and

Code: easyuo
  1. If reforged in #property && this in #property && that notin #property
  2.  
Please read the ScriptUO site RULES
Come play RIFT with me!

Offline valen2.0

  • Full Member
  • ***
  • Posts: 229
  • Activity:
    0%
  • Reputation Power: 3
  • valen2.0 has no influence.
  • Respect: +63
  • Referrals: 0
    • View Profile
Re: Runic reforging Helper
« Reply #14 on: March 10, 2017, 09:01:00 AM »
+1
Ok  cool i was doing it right. Now im just gonna try to make it so it moves the double modded ones i want to a seperate bag

Tags: