;=================================================================
; Script Name: TrailMyx's Skill Commander
; Author: TrailMyx
; Version: 1.0
; Shard OSI / FS: OSI / FS OK
; Revision Date: 9/29/2007
; Purpose: Monitor skill development. Allows you to manage your skill locks and exactly decide when to stop gaining/losing
; Globals:
; Special Thanks: Lilliana for the locking brainstorm
;=================================================================
So this script is somewhat like the Skill Monitor posted previously. Like some of my other scripts, I can't stop tinkering. This one lets you add as many skills you want to monitor. There is 4 modes that can be selected when you put up a skill to watch.
M - Just monitor. Doesn't effect your skill locks
L - Lock when target is reached. You need to be careful what you put in your Max/Target field with this because this will become your target. So if you must gain skill, the script will automatically put your lock up, however if the skill must go down, the lock will be turned down until the programmed value is reached. At this point, the skill will lock. This makes it easier to craft where you want your skills to finally stop their gain/loss
U - Force skill lock UP
D - Force skill lock DOWN
Sorry, there is no way to save your setup. Also there is no way to delete-redo. Just start the script again. In 10 seconds you'll be set and you saved me many hours of coding. :p