Author Topic: TG Crafting Factory 2.8  (Read 39518 times)

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Offline Endless Night

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Re: TG Crafting Factory 1.0
« Reply #30 on: July 31, 2015, 06:50:03 AM »
+1
Works good, you may want to add in EN's sub for filling pitchers from a water trough in case users do not have an endless decanter. :)


http://www.scriptuo.com/index.php?topic=2454.msg64243#msg64243

You reviewed this sub and I err corrected it I added one line of code "set %waterTroughRange %1"   Otherwise if you passed a range it wouldnt use it !!! oops...   Not sure if you used the sub but just incase.
Outlaw Josey Wales - "Manwink, A Long Gone Scripty, and Endless are always teasing us with their private sections lol. What there realy saying is scripters rule and users drool."
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Offline Cush

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Re: TG Crafting Factory 1.0
« Reply #31 on: July 31, 2015, 07:22:29 AM »
+1
OK I made it through 5 pen creations just fine however it did  not see the fact that there was only five charges on the tool kit.

Once the tool kit expired it hung up the script waiting for another tool kit. I dropped one in my backpack and it made a pen and continued.

need this to make a toolkit

Offline Cush

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Re: TG Crafting Factory 1.0
« Reply #32 on: July 31, 2015, 10:26:05 AM »
+1

Version 1.4

Confirmed this again. Did not create another toolkit before the charges on the toolkit ran out.

I am going to move over to making pulp now

Offline The GhostTopic starter

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Re: TG Crafting Factory 1.0
« Reply #33 on: July 31, 2015, 12:53:40 PM »
+1
Thx Cush,  I will have a look at the tool kits. 


Offline Cush

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Re: TG Crafting Factory 1.0
« Reply #34 on: August 01, 2015, 07:30:54 PM »
+1
1.5 has been running fine all day on Pulp. I will switch to Scrolls in the morning.

Offline Cush

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Re: TG Crafting Factory 1.0
« Reply #35 on: August 03, 2015, 06:51:10 AM »
+1
Ran Scrolls all day yesterday with no issues. I think you have this worked out and are ready for the next phase.

Great Job!

Offline The GhostTopic starter

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Re: TG Crafting Factory 1.0
« Reply #36 on: August 03, 2015, 07:16:46 AM »
+1
Thx Crush for your assistance and testing.  Great timing on my part to get this build release.

Offline The GhostTopic starter

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Re: TG Crafting Factory 1.6
« Reply #37 on: August 14, 2015, 07:33:42 PM »
+1
Update to Ver 1.6.   

Fix issue with making more tool,
Upgrade the menu to allow better loop.
add few new option.

Go ahead and enjoy.

Offline Cush

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Re: TG Crafting Factory 1.6
« Reply #38 on: August 17, 2015, 11:33:40 AM »
+1
VEr 1.6

When making scrolls it will pull the pulp into the pack, make a scroll then pull more pulp into the pack creating a situation where you are overloaded and the scrolls start dropping to the ground.

It is like it is not checking to see if it already has pulp in the pack.


Offline The GhostTopic starter

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Re: TG Crafting Factory 1.7
« Reply #39 on: August 17, 2015, 12:55:20 PM »
+1
Ok I see the Problem Cush, 

Ver 1.7 Posted.
« Last Edit: August 17, 2015, 03:19:13 PM by The Ghost »

Offline Cush

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Re: TG Crafting Factory 1.7
« Reply #40 on: August 21, 2015, 07:24:46 AM »
+1
I worked on 1.6 yesterday making arrows. Here are a few items.

1. My resource box had everytype of wood in it. and started with regular wood in my backpack. When it was done with the boards in my pack it pulled bloodwood boards from my resource box instead of regular boards. I switched the resource box to a different one and just put boards in and it ran fine.

2. When it finishes a stack of boards in the resource box it stops and says out of resources even though there are several stacks in the box.

3. Ran out of feathers and the script said I was out of boards.


Offline The GhostTopic starter

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Re: TG Crafting Factory 1.7
« Reply #41 on: August 21, 2015, 07:46:13 AM »
+1
That my bad Cush,  I didn`t add a colour check and forget to add a warring.  My apologie for that.   

Not seeing the other stack is new one. let see what I can do.     

 Cush Did you try ver 1.7

Offline KaliOfLS

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Re: TG Crafting Factory 1.7
« Reply #42 on: August 21, 2015, 09:48:59 AM »
+1
I worked on 1.6 yesterday making arrows. Here are a few items.

1. My resource box had everytype of wood in it. and started with regular wood in my backpack. When it was done with the boards in my pack it pulled bloodwood boards from my resource box instead of regular boards. I switched the resource box to a different one and just put boards in and it ran fine.

2. When it finishes a stack of boards in the resource box it stops and says out of resources even though there are several stacks in the box.

3. Ran out of feathers and the script said I was out of boards.



Maybe your feathers were really stiff.
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Offline Cush

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Re: TG Crafting Factory 1.7
« Reply #43 on: August 23, 2015, 04:33:34 PM »
+1
Fired up 1.7 yesterday and today.

Made a million arrows. The script till does not distinguish wood types when I use my main wood bin it pulls the bloodwood. I switched to a different box with just feathers and wood in it. Seems to run fine that way.

Offline The GhostTopic starter

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Re: TG Crafting Factory 1.7
« Reply #44 on: August 23, 2015, 04:40:08 PM »
+1
I haven't add any safety precaution.   Just for you and your precious woods, I will attempts to add that ability.

I glad to heard that the build is stable.

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