Author Topic: No Leather Tailor Trainer (uses Gargish Cloth Armor to 120)  (Read 61118 times)

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Offline Tidus

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Re: No Leather Tailor Trainer (uses Gargish Cloth Armor to 120)
« Reply #75 on: September 06, 2011, 07:05:42 AM »
0
So just want to post my problem.  It keeps getting stuck at the gosub of outofrrsources when it looks to move something. Not sure if it is because of the speed it goes through the bumps but I really started having this problem at oil cloths. It will make about 3o oil cloths before it does this.

Let me know if you need more info.
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Offline Tidus

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Re: No Leather Tailor Trainer (uses Gargish Cloth Armor to 120)
« Reply #76 on: September 11, 2011, 05:10:29 PM »
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So i believe i just figured it out.  You have it as:
Code: [Select]
If #Weight > #Maxweight - 100
   {
   Repeat
   Finditem ZLF C_ , #BackpackID
   Gosub MoveResources ZLF #FindStack #BackpackID RLZZAND
   Finditem ZLF C_ , #BackpackID
   Until #FindCnt = 0
   }

Instead of

Code: [Select]
If #Weight > #Maxweight
   {
   Repeat
   Finditem ZLF C_ , #BackpackID
   Gosub MoveResources ZLF #FindStack #BackpackID %ResourceSecure
   Finditem ZLF C_ , #BackpackID
   Until #FindCnt = 0
For those who have fought for it, freedom has a taste the protected will never know ~ Anonymous, Vietnam, 1968

Offline SolidSnake

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Re: No Leather Tailor Trainer (uses Gargish Cloth Armor to 120)
« Reply #77 on: October 13, 2011, 05:40:23 PM »
0
The base issue causing this problem, which I had as well, is actually the cutter speed. It was causing the "must wait for" action. That then threw the tailor script into a fit and it stopped seeing the resources in your pack.

I changed the line 23:3 wait on the cutter to 40 from 35 and poof..issue resolved.

A question; Why is this not based on using a salvage bag? It grabs what is needed and throws it into a salvage bag. BingBangBoom....That would eliminate the need for the cutter..wouldn't it?
« Last Edit: October 13, 2011, 06:35:54 PM by SolidSnake »

Offline PauloniusTopic starter

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Re: No Leather Tailor Trainer (uses Gargish Cloth Armor to 120)
« Reply #78 on: October 14, 2011, 03:54:12 AM »
0
That's a good point.  All of my craft scripts need a re-write, maybe I could make them all recycle bag dependent.  If I made ten or fifteen items and then triggered the bag, it would be a time saver that should not cause problems.  Maybe base the items made on the weight of the item being made or something like that.
This coin declares Caesar is "Dictator for Life." He did serve as Dictator for the remainder of his life, but his life would end only a few weeks after this issue. For Caesar to put his image on coins and essentially declare himself king was too much for Brutus and his republican allies.

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Offline SolidSnake

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Re: No Leather Tailor Trainer (uses Gargish Cloth Armor to 120)
« Reply #79 on: October 14, 2011, 04:42:27 AM »
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I think it would be a good thing brother..

Offline jockles

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Re: No Leather Tailor Trainer (uses Gargish Cloth Armor to 120)
« Reply #80 on: October 23, 2011, 10:42:51 PM »
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Tidus after playing around with the script having the same problem i noticed that if i had only like 600 cloth and a few hundred bolts in the resource bag it would always say out of resources so i bought a few hundred more bolts and cut em up and made sure i had a few thousand cloth there it worked better. seems like if it cant grab 1000+ cloth at a time it goes to out of resources. not sure if it cuts bolts like it suppose to yet.


Offline tinsilftw

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Re: No Leather Tailor Trainer (uses Gargish Cloth Armor to 120)
« Reply #81 on: September 07, 2012, 05:26:57 PM »
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You do not know how happy this script makes me. Thank you so much for all your work!  ;D ;D ;D

Offline PauloniusTopic starter

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Re: No Leather Tailor Trainer (uses Gargish Cloth Armor to 120)
« Reply #82 on: September 10, 2012, 06:05:55 AM »
0
Glad you found it useful. Let me know if you run into issues. I am slowly getting back into scripting after a hiatus and will be looking to update some of my scripts that have become broken.
This coin declares Caesar is "Dictator for Life." He did serve as Dictator for the remainder of his life, but his life would end only a few weeks after this issue. For Caesar to put his image on coins and essentially declare himself king was too much for Brutus and his republican allies.

"If everything seems under control, you're not going fast enough'
-Mario Andretti

"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr

Offline alonzo104

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Re: No Leather Tailor Trainer (uses Gargish Cloth Armor to 120)
« Reply #83 on: January 01, 2013, 12:32:07 PM »
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Script worked fine yet again.  Took about 10 hours, 50-120.  Didnt count the amount of cloth it used, but it was a hefty amount.

Only issue, from like 100-110/115 it kept pulling way to much cloth.  It'd pull 1000, then 1000, then 2000!  So then i'd be so over loaded it couldn't do anything. Only happened a couple of times, and restarting the script fixed it.  I think it was because UO was lagging and messing up the pull.

Offline Puebles

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Re: No Leather Tailor Trainer (uses Gargish Cloth Armor to 120)
« Reply #84 on: January 30, 2013, 03:59:32 PM »
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Two problems so far. Tried to train from 0. Got stuck at 20 skill. Says that i do not have the skill that that the macro is trying too create ate that skill. Trained the skill up at tailor shop. Stuck at 50. Backpack was full. Script no longer cut the items.

Offline Crisis

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Re: No Leather Tailor Trainer (uses Gargish Cloth Armor to 120)
« Reply #85 on: December 29, 2013, 08:29:44 AM »
0
Just an update to others, this script still works like a champ. If you are too lazy to buy your skill to 30 like I am, you will need to change the script to make the flower garlnds to 25 instead of 20. It gets stuck at 20 because the short pants can't be made till 24.8 skill.

Change this line from:

Code: [Select]
If #Skill < 200          ; Flower Garland 10 Skill 5 Cloth
to

Code: [Select]
If #Skill < 250          ; Flower Garland 10 Skill 5 Cloth
and this line from:

Code: [Select]
Set %Threshhold 200
to

Code: [Select]
Set %Threshhold 250
I also had to use tidus fix that he posted earlier because I got stuck at 97.6 because it couldn't find ZLF which is the bandages. So like he said, change this line:

Code: [Select]
If #Weight > #Maxweight - 100
to

Code: [Select]
If #Weight > #Maxweight
I highly recommend using his Textile Sweatshop script http://www.scriptuo.com/index.php?topic=7567.0 to make the cloth. Your training will be as cheap as it gets!
« Last Edit: December 29, 2013, 08:36:52 AM by Crisis »

Offline bendel

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Re: No Leather Tailor Trainer (uses Gargish Cloth Armor to 120)
« Reply #86 on: February 21, 2014, 09:59:38 AM »
0
So i believe i just figured it out.  You have it as:
Code: [Select]
If #Weight > #Maxweight - 100
   {
   Repeat
   Finditem ZLF C_ , #BackpackID
   Gosub MoveResources ZLF #FindStack #BackpackID RLZZAND
   Finditem ZLF C_ , #BackpackID
   Until #FindCnt = 0
   }

Instead of

Code: [Select]
If #Weight > #Maxweight
   {
   Repeat
   Finditem ZLF C_ , #BackpackID
   Gosub MoveResources ZLF #FindStack #BackpackID %ResourceSecure
   Finditem ZLF C_ , #BackpackID
   Until #FindCnt = 0

Thanks tidus,  this just solve my problem :)

Offline juvi

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Re: No Leather Tailor Trainer (uses Gargish Cloth Armor to 120)
« Reply #87 on: March 02, 2014, 05:30:39 PM »
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love the script nice and easy

Offline Hoby

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Re: No Leather Tailor Trainer (uses Gargish Cloth Armor to 120)
« Reply #88 on: May 06, 2014, 07:37:58 PM »
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been running this lately with some issues.  Had the fancy dress thing happen a few times, i think its lag related 12x.  Slowed down the click times to 1/2 a sec at the bottom of the script seems pretty stable after that.  I was having issues with it pulling weird random amounts of cloth, sometimes one, sometimes none, sometimes like 4000k!! 
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Offline tgambit65

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Re: No Leather Tailor Trainer (uses Gargish Cloth Armor to 120)
« Reply #89 on: October 05, 2014, 05:43:09 PM »
0
Thanks Man! Works great after that change. And Thanks to Paulonius for the script to begin with!


So i believe i just figured it out.  You have it as:
Code: [Select]
If #Weight > #Maxweight - 100
   {
   Repeat
   Finditem ZLF C_ , #BackpackID
   Gosub MoveResources ZLF #FindStack #BackpackID RLZZAND
   Finditem ZLF C_ , #BackpackID
   Until #FindCnt = 0
   }

Instead of

Code: [Select]
If #Weight > #Maxweight
   {
   Repeat
   Finditem ZLF C_ , #BackpackID
   Gosub MoveResources ZLF #FindStack #BackpackID %ResourceSecure
   Finditem ZLF C_ , #BackpackID
   Until #FindCnt = 0

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