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Messages - tgambit65

Pages: [1] 2 3
1
Thanks Man! Works great after that change. And Thanks to Paulonius for the script to begin with!


So i believe i just figured it out.  You have it as:
Code: [Select]
If #Weight > #Maxweight - 100
   {
   Repeat
   Finditem ZLF C_ , #BackpackID
   Gosub MoveResources ZLF #FindStack #BackpackID RLZZAND
   Finditem ZLF C_ , #BackpackID
   Until #FindCnt = 0
   }

Instead of

Code: [Select]
If #Weight > #Maxweight
   {
   Repeat
   Finditem ZLF C_ , #BackpackID
   Gosub MoveResources ZLF #FindStack #BackpackID %ResourceSecure
   Finditem ZLF C_ , #BackpackID
   Until #FindCnt = 0

2
Submit your Script / Re: NF Fishing version 1.6
« on: May 02, 2013, 05:40:50 PM »
Yes I have enjoyed it alot! Thanks for doing it. I would be happy to help you test any improvements you might want to make.

Would be nice to have autokill and loot kinda like TM's full auto fisherman. You can move the boat over the corpse so no need to move the toon.

Also as far as the goat goes it would  be nice if it told it to follow after eating.

Let me know if I can help!

3
Inactive Submissions / Re: Casca's Fisher and Trainer
« on: May 02, 2013, 05:24:46 PM »
I have used that in the past and it is a great script. Something about the big ships for me though. lol

4
I would be happy to help you test any improvments in this script. Tried it the other night but, only pulled one player bar at a time. Still I found it useful so thanks. Let me know if I can help you test.

5
Inactive Submissions / Re: Casca's Fisher and Trainer
« on: March 02, 2013, 01:39:22 PM »
Well this script used to work fairly good for me. Not so much anymore though. Could anyone be so kind to take a glance at it and see what may be causing it to no longer work?

Only thing it would do now is tell you your 2 tiles from hull if you don't have the right ship type in there now. Add that in and it doesn't search for the knife anymore or move on from there.

6
General UO Chat / Re: Fishing and Luck?
« on: April 14, 2011, 02:51:20 PM »
Wow.. Thanks for testing it man.

7
General UO Chat / Re: Fishing and Luck?
« on: April 12, 2011, 04:54:26 PM »
Cool look forward to what you find

8
General UO Chat / Fishing and Luck?
« on: April 12, 2011, 02:27:12 PM »
When I learned that the Dev's are using luck in finding salt peter in mining I wondered what effect it might have on fishing.

One thing I think I am seeing is a higher frequency of serps popping up than before adding a 1000+ luck suit. Save an actual test to see by fishing both ways I was wondering has anyone else noticed this?

I have heard from friends they think the quality of the fishing quests go up as well but, haven't done any since I added the luck.

9
Inactive Submissions / Re: Casca's Fisher and Trainer
« on: April 11, 2011, 05:14:21 PM »
are you sure that it matches the one you are using?  i have eight diff trash ids in my script and most of them look the same.  for whatever reason, the only command in that halts in your snipt-it is the one if i dont find a trash can halt.

dbl click your trash can and then look to see what the #lobjecttype is under last action in easy uo (right side of menu)
Have you tried useing the trash barrel in tokuno thats the one i used had no problems what so ever

Double checked that several times. Just did it again and it is definitively IKF

Wow that one works.. It is a barrel and not a chest. So why would it work with the barrel and not the chest?

10
Inactive Submissions / Re: Casca's Fisher and Trainer
« on: April 11, 2011, 04:41:55 PM »
are you sure that it matches the one you are using?  i have eight diff trash ids in my script and most of them look the same.  for whatever reason, the only command in that halts in your snipt-it is the one if i dont find a trash can halt.

dbl click your trash can and then look to see what the #lobjecttype is under last action in easy uo (right side of menu)

Double checked that several times. Just did it again and it is definitively IKF

11
Inactive Submissions / Re: Shoe dump -Help anyone?
« on: April 11, 2011, 03:59:24 PM »
Again I am no scripter however this is the point where Casca's script is ending for me. From a logic standpoint this would seem to be the breakdown. Anyone notice why this part of the script is halting here? I have changed the Set vairable to the correct item type at the top of the code.

finditem %garbage_cont G_2
if #findkind = -1
   {
   display you are either not near a bank trash bin or it's the wrong type, add the type up top
   halt
   }
event property #findid
if trash notin #property
   {
   ignoreitem #findid
   goto trash_bin
   }
set %trashID #findid

probably missing an id for your trash can.  i missed a few diff can ids when i made my fisher dump shoes etc

Excuse my ignorance as I have never really played with scripting before except for setting user variables. I do have the correct item type on line 13 of the script.

set %garbage_cont IKF

Is that what your talking about or is there something else I should be looking for?

12
Inactive Submissions / Shoe dump -Help anyone?
« on: April 11, 2011, 03:50:54 PM »
Again I am no scripter however this is the point where Casca's script is ending for me. From a logic standpoint this would seem to be the breakdown. Anyone notice why this part of the script is halting here? I have changed the Set vairable to the correct item type at the top of the code.

finditem %garbage_cont G_2
if #findkind = -1
   {
   display you are either not near a bank trash bin or it's the wrong type, add the type up top
   halt
   }
event property #findid
if trash notin #property
   {
   ignoreitem #findid
   goto trash_bin
   }
set %trashID #findid

13
This script can be useful even without the trash dump. However, to be really useful you need to be able to pause when a serp pops up. Anyone know how we embed Cerv's pause script to get an immediate pause instead of at the end of the cycle?

Better yet would be an auto detect of all serp types with hands free pause and a button to restart. Betting there are some auto detect subs out there already maybe.

14
Inactive Submissions / Re: Casca's Fisher and Trainer
« on: April 11, 2011, 01:09:48 PM »
Ok, well, good luck. I don't fish and won't ever, so no way for me to test it further.

The toggle sub works. It appears to be setup correctly. I made no changes to your script other then to include a couple waits (one before trying to find the trash barrel) so there was nothing that would alter anything to do with recalling.


Ok well thanks for helping with what you did.

15
Inactive Submissions / Finally paused
« on: April 11, 2011, 01:07:09 PM »
The scriipt finally paused when it had to move the boat for fish not biting.

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