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Messages - Dixie Wrecked

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31
IDOC tools / Re: Timbo Slice's IDOC Timer v1.00
« on: April 20, 2011, 01:42:34 PM »
Works very well. Thanks!!!!

Awesome, glad to hear it worked for you!  Let me know if you have any suggestions to improve it, as I am always looking to improve my scripts.

32
I ended up winning 3 plots on Lake Austin and 1 on Catskills, all in Fel, although it seemed like I should have won some of the Tram plots as well (I had about a 1 in 5-6 chance on most of the southern plots!).  But overall, at least I won something, so now I can try to figure out what to do with the plots, since I can't take any of them (grandfathering would have been so nice!!!)...

33
I had also posted the script on EasyUO... but with 11 downloads and zero comments .. I think that will be the last usefull thing i post up thier.

Not that I am anywhere near the script writers of a lot of the coders on this site, but this is one of the reasons I've chosen to release my scripts here rather than on EasyUO.  This isn't the only reason, but it is a big one, and while there has been less feedback here than I might have liked as well, I think I received a lot more feedback here than I might have on EasyUO, especially for the number of downloads they might have had (and given that the scripts are meant to be started and left to run until they finish their task, they might not have been as well accepted there either!).  

I can say that I really appreciated you releasing this script, as even though I could run around and manually buy the tickets, this just made things easier for me on the few shards I play and on a few others in which I had accumulated a little gold.  I can't wait until tomorrow morning now, so I can see just how many plots I might win!  

34
Thanks for the quick updates - the newest version is working great for me!  Now I just wish i had a little more gold on some shards to get more of the one-shot tickets (can make 400-500k in about half an hour on some shards without any trained chars, but some shards just aren't very cooperative in letting me make money!!!)...

Anyway, thanks again for this great script and hopefully there will be a lot of people from this site with Magincia Plots to do with as they please (other than claiming them as grandfathered houses...such a shame that's not the case)...

35
Just tried out the ultra lazy version (even though it didn't seem as ultra lazy to try out a new version!) on a few shards, and other than the missed gumps (as mentioned by _C2_ and seemingly caused by lag on the shard - increasing the waits a little worked for later chars/accounts), there was only one other issue:

When I set it to not spend in tram and to only go to the southern plots in fel, it just went right to Luna and stopped. 

I don't know whether this is worth fixing or not, since the lottery is over in about 5 more days, but it works great overall!!!

36
Thanks for this script!  The continuous pathfinding seemed a little annoying at first, but given how much easier it made it to get the 10k tickets on several shards and on several accounts, I can't complain!  I was curious about how it would look running with several accounts at once, so I setup three chars at the gate and started the script three times, all within seconds of each other...looked funny watching what appeared to be several characters following the first one around. I'll be sure to test this on a few other shards as well, but I didn't see any problems with it and know this will help me get rid of some misc gold on the shards I don't play on!  Thanks again for sharing!!!

37
Off Topic / Re: Speaking of a ten foot pole....
« on: April 05, 2011, 08:21:26 AM »
Talk bout pulling out with the neighbors wife when the husband was at work...





I helped his wife get their camper hooked up to their truck to surprise him when he got home. They went camping and had a wonderful time.

Speaking about hooking up...

Did I ever tell you about the time I took my nephew out?  We laid our poles out...in the back of my boat...and leisurely sailed.  Eventually, we reach what I like to call my "honey hole", and while we didn't catch any fish while trolling to the spot, after we pulled our poles out of the side of the boat, we were able to toss them off the sides of the boat all day and kept pulling fish all afternoon.  Then after we were done, we went back to my house and ate the most delicious fish tacos with my wife and daughter...

38
Updated to version 1.02:
v1.02 Added FreeShard calling of s7's filler
      - Thanks to brute89 for pointing out the ability in s7's script!

v1.03 is being worked on, to add cleaning up of the backpack, as suggested by tandj99.

39
For people having trouble on freeshards; apparently, s7's script has two settings depending if it's a freeshard or not. I just simply changed

Code: [Select]
set %freeshard %3 to
Code: [Select]
set %freeshard true
in s7BodFiller script.  This fixed all of the offsets for me. I have no knowledge of coding, I just know this worked for me.  ;D

Thanks for the info Brute!  I think I can implement this into my script as well, so I'll take a look at it later tonight and see what I can do. 

40
it seems to be doing the items in one "tab" bellow mine
when the bod asks to craft "skullcap" it crafts a "doublet" instead.
could it be a problem in my FS menu?
it goes like this:

Categories:
BUTTON - LAST TEN
BUTTON - Hats
BUTTON - Shirts and Pants
BUTTON - Misc
BUTTON - foot
BUTTON - leater
BUTTON - cloth
BUTTON - studed
BUTTON - female
BUTTON - bone

is it wrong? if it is (or not actualy), how can i fix it?
like, how can i make it use the button above the one its clicking right now

Yeah, the freeshard menu is the problem.  And your menu doesn't match the OSI one, which is what both my script and s7's are written for; between LAST TEN and Hats, there is Materials on the OSI menu, so in orer to "fix" the script for your use, you'd need to find ALL of the tailoring info in craftinfo and change the category info, if not the actual menu button info for each item, and since I don't play free shards, I really can't help beyond that.

41
well tried to use it and it appears to work great, but its doing the wrong items!
what could it be?

The item making is in the called script, s7's bod filler.  Make sure you have the current version of his script, as well as the craftinfo script which accompanies it, and then try again, as any issues during the making of the items would come from here.

42
I cant wait to try this out this weekend. Just had one question though. I used to have the same problem as someone already mentioned about S7 script making extra pieces. Do you think we can add something to this that maybe when it changes out books it cuts up or smelts any extra pieces in your pack?

Sorry for the delay in responding.  I hope to hear some feedback on the script when you do get a chance to run it (or if you already ran it), but I like your idea of cleaning up the backpack when swapping out the book.  I have an idea of how I want to do it, since there is no telling what is actually made, so I may even take a shot at coding this tonight, just to give me something new to do!  Thanks for the idea and hopefully it will be implemented soon!!!

43
Scripting Chat / Re: why dont this work?
« on: March 22, 2011, 01:21:45 PM »
You're welcome!  I did a little more testing and found that both of these examples worked in assigning and retrieving the test values:

Code: [Select]
set %gg gg

set %cgg #charid , %gg
set %cgg2 #charid , gg
set %h . %cgg test
set %i . %cgg2 test2
set %hh %h . %cgg
set %ii %i . %cgg2
display ok %hh
display ok %ii
halt

I've mainly used #charid in variable names with the mining scripts, so I can use just one base script and open it 3 or 4 times, press play, and watch the ingots stack up!  I'm sure there are many other uses for it as well, but this alone was more than worth the effort...

44
Scripting Chat / Re: why dont this work?
« on: March 21, 2011, 08:26:14 PM »
OK, this actually seems to work, although I don't know how well it works with what you're doing:

Code: [Select]
set %gg gg

set %cgg #charid , %gg
set %h . %cgg test
set %hh %h . %cgg

This sets the variable of %hCHARIDgg and %hh both to "test" (and using display ok %h . %cgg and %hh both display "test" as the result).  I hope this helps some, as I couldn't figure out why it wasn't working without setting gg into %gg, but I think it is that the comma used to add the gg at the end of the variable name was being read differently when trying to assign the value to %3 in your original example?

45
Scripting Chat / Re: why dont this work?
« on: March 21, 2011, 08:16:32 PM »
Wow, that's an interesting question, as I've been testing a few things and they are all messed up:
Code: [Select]
set %c #charid
set %h . #charid , gg fart
set %hh %h . #charid , gg
set %i . %c , gg fart2
set %ii %i . %c , gg
set %3 #charid
halt

returns with the following variables:
%3: LMNOP
%C: LMNOP
%HH: N/Agg
%HILMNOPGG: fart
%II: N/Agg
%IILMNOPGG: fart2

It's almost like you can't access the %h . #charid , gg variable unless you can hardcode #charid into the name, although the following does work, as expected, since I use similar code in a number of my scripts (%jj is set to fart):

Code: [Select]
set %j . #charid fart
set %jj %j . #charid

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