Author Topic: Training Imbue: Brief Tutorial  (Read 35509 times)

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Re: Training Imbue: Brief Tutorial
« Reply #60 on: September 18, 2009, 11:52:24 AM »
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While I am pulling subs from the HW Quester to make a residue grinder I am running my UOA/UOLoop make a runic dagger and imbue it macro and I will start posting the results.  I had not gotten as far as I thought with it, so I will have a better range of test scores:

Skill Range  Resources Used
99-100        : 21 daggers, 359 citrine, 305 Residue
100-101      : 31 daggers, 420 citrine, 363 residue. Resource use probably higher than it should have been as I hit a macro loop. Have been doing 1% luck and noticed that this can get stuck with a dagger that has luck as its only runic quality because it won't unwind. Increasing luck to a minimum of 2% is required to avoid the loop.
101-102       : 40 daggers, 578 Citrine,  481 Residue -- raised the imbue from 1% luck to 2% luck
102-103.1     : 19 daggers, 398 Citrine, 325 Residue -- I got a call and wasn't able to watch much of this one
103.1-104.3 : 25 daggers,  389 Citrine, 319 Residue
104.3 - 105 :  12 daggers, 215 Citrine, 178 Residue
105 - 106     : 38 daggers, 538 Citrine, 525 Residue I bumped luck from 2% to 10%. Doesn't cost more
106 - 107     : 78 daggers, 1042 rubies, 790 Resdue -- I swiched to doing 2% Fire Resist for kicks. Was not a good run...
107 - 108.3 : 74 daggers, 600 rubies, 524 Residue -- still doing 2% fire.  Was a more productive run
108.3 - 109.4: 64 daggers, 640 amber, 555 Residue -- Switched to doing 8% hit dispell
109.4 - 110.4: 88 daggers, 828 amber, 666 Residue
110.4 - 111  : 95 daggers, 1018 amber, 824 Residue -- another slow run. Switching back to rubies for the next one because I am out of cit&amber
111 - 112     : 46 daggers, 568 rubies, 483 Residue
112 - 113    : 50 daggers, 676 rubies, 574 Residue -- I used a shadow hammer in this run and it seemed to help.
113 - 114.1 : 57 daggers, 768 rubies, 658 Residue -- used partial shadow and dull copper on this one. Shadow seemed to work better
114.1 - 115.2: 50 daggers, 587 rubies, 496 Residue --  100% shadow hammer charges
115.2 - 115.9: 77 daggers, 1015 rubies, 864 Residue -- tough run for .7 points and I ran out of rubies. Going to have to shop for gems
115.9 - 117   : 53 daggers, 761 amber, 650 Residue -- Switched back to doing 8% hit dispel using amber
117 - 118.1   : 116 daggers, 1553 amber, 1336 -- that one hurt
118.1 - 119  : 161 daggers, 1702 amber, 1475 -- and apparently that is what I get for complaining...
119 - 120 : 65 daggers, 654 amber, 255 rubies, 825 residue -- I didn't want to run out of residue, so I kept ahead of myself and made sure every dagger was 50% difficulty. Finished up pretty quickly that way. I will run the totals and put in my final comments as soon as I can.


The most I paid for gems is as follows: Citrine and Amber 55g each, Rubies 77 each. I am making all of the essence from oak boards that I lumberjacked. I will value that at a conversion rate of 3.57X the cost of oak boards if I can find a standardish price for them. I am using 10,000 gold for the estimated value of a dull copper runic, 20K for a shadow hammer, and 10gp per iron ingot for my conversions.

Running total: 3381 Citrine (185,955), 5511 Rubies (424,347), 7,156 Amber (393,580), 13,216 Residue, 3684 iron ingots, 14.06 dull copper hammers, 11.6 shadow hammers.
Estimated Gold Exluding Residue: 1,413,322
Total Skill Gain: 21 points


Skill gain slowed down as consumption trended up. For the last few points it seemed more important that difficulty was closer to 50%.  Top Two estimates 7M to 8M for taking imbue from 99 to 120 using gm crafted non-magical daggers. Based on his estimate, this process appears to cost around 20% of going the whole way with gm crafted daggers.

« Last Edit: September 23, 2009, 06:39:50 PM by Paulonius »
This coin declares Caesar is "Dictator for Life." He did serve as Dictator for the remainder of his life, but his life would end only a few weeks after this issue. For Caesar to put his image on coins and essentially declare himself king was too much for Brutus and his republican allies.

"If everything seems under control, you're not going fast enough'
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- General George Patton Jr

Offline PauloniusTopic starter

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Re: Training Imbue: Brief Tutorial
« Reply #61 on: October 08, 2009, 01:04:08 PM »
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With the latest patch you should be able to craft some of the special ingredients. Here is the note on Stratics: http://vboards.stratics.com/showthread.php?t=161903
This coin declares Caesar is "Dictator for Life." He did serve as Dictator for the remainder of his life, but his life would end only a few weeks after this issue. For Caesar to put his image on coins and essentially declare himself king was too much for Brutus and his republican allies.

"If everything seems under control, you're not going fast enough'
-Mario Andretti

"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr

Offline PauloniusTopic starter

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Re: Training Imbue: Brief Tutorial
« Reply #62 on: October 10, 2009, 09:31:49 AM »
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Not sure how it fits into the overall picture, but I did some brief testing today and noticed that various soul forges around have different success rates.  I have checked the one I crafted for myself, the large forge in Ter Mur in the square between the jeweler and the smithy, and the one in the smithy.  They seem to have a spread of about 5% each in this order: Square, Crafted soulforge, smithy soulforge.

Since you have to have 10K loyalty to use it, I am assuming that the queen's is better still than the one in the square. Once I have the loyalty I will go around to each of the forges and see if I can figure out what differences there are.
This coin declares Caesar is "Dictator for Life." He did serve as Dictator for the remainder of his life, but his life would end only a few weeks after this issue. For Caesar to put his image on coins and essentially declare himself king was too much for Brutus and his republican allies.

"If everything seems under control, you're not going fast enough'
-Mario Andretti

"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr

Offline onlyindreams

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Re: Training Imbue: Brief Tutorial
« Reply #63 on: October 10, 2009, 10:50:50 AM »
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Taken from stratics.....

Imbuing Bonuses to Success Chance:

    * Jewelry (non-magical) cannot receive the exceptional bonuses available on other items due to the inablilty to craft the pieces exceptionally. This includes both the 20% success chance bonus as well as the unknown total maximum possible intensity bonus available on all other item types.
    * Magical jewelry (crafted artifact-type) is assumed to benefit from the exceptional bonuses available to other item types.
    * The base value for all imbuing bonuses is that of a human character imbuing onto an NPC purchased item, except the Queen's Forge bonus.
          o Non-Exeptional Crafted Bonus: applied 10%
          o Gargoyle Racial Bonus: applied 10%
          o Exceptional Crafted Bonus: applied 20%
    * The Gargoyle Racial bonus will stack with the bonus obtained from the base item. The Queen's Forge bonus stacks with both racial and base item bonuses.
    * The Queen's Forge base bonus is a flat bonus, rather than an applied bonus, of 2%. There is additional bonus added to the Queen's Forge bonus based on any other bonuses the character may receive. This bonus is the percentage of bonus the character has, applied to 2%. That total is then added to the character's success chance value as it would at any other soulforge.

[for better understanding, the above in mathematical terms]

H = Human Base Value
T = Total Succes Chance

(2 + (2 x .1)) + (H + (H x .1)) = T
[this equation is for a gargoyle using an NPC purchased item at Queen's Forge]
IMBUING BONUSES:

    * Human "Success Chance" is the base value for success. (H)
    * Gargoyles get a 10% racial bonus to success chance. (H x .1) = 10%
    * Non-exceptional crafted items get a 10% bonus to success chance. (H x .1)) = 10%
    * Exceptionally crafted items get an additional 20% bonus to success chance. (H x .2) = 20%
    * Queen's Forge gets 2% [hard value] bonus + bonus value for racial and/or item (see below)

HUMAN:

    * NPC Purchased Item: Base Value (H) ... Queen's Forge: H + 2
    * Non-Exeptional Crafted: H + (H x .1) ... Queen's Forge: (H + (H x .1)) + (2 + (2 x .1))
    * Exceptionally Crafted: H + (H x .2) ... Queen's Forge: (H + (H x .2)) + (2 + (2 x .2))

GARGOYLE:

    * Racial Bonus: H + (H x .1) ... Queen's Forge: (H + (H x .1)) + (2 + (2 x .1))
    * Non-Exceptional Crafted: H + (H x .2) ... Queen's Forge: (H + (H x .2)) + (2 + (2 x .2))
    * Exceptionally Crafted: H + (H x .3) ... Queen's Forge: (H + (H x .3)) + (2 + (2 x .3))

REAL NUMBERS:

HUMAN SUCCESS CHANCE AT 1ST PROPERTY (100% INTENSITY):
Note: The game rounds some of the numbers wrong.

NPC Item: 155.6
NPC Item QF: 157.6

Crafted Item: 171.1
Crafted Item QF: 173.3

Exceptional Item: 186.7
Exceptional Item QF: 189.0

GARGOYLE SUCCESS CHANCE AT 1ST PROPERTY (100% INTENSITY):

NPC Item: 171.1
NPC Item QF: 173.3

Crafted Item: 186.7
Crafted Item QF: 189.0

Exceptional Item: 202.2
Exceptional Item QF: 204.8

Offline PauloniusTopic starter

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Re: Training Imbue: Brief Tutorial
« Reply #64 on: October 14, 2009, 07:07:58 AM »
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I trained up a second imbue-r to 120 using the script that Wiz posted over at EUO and it used the following resources:

Residue: 32,358
Amber: 20,215
Citrine: 47,038

At base cost on the citrine and amber this would be a total of: 3,362,650 gold.
Because the prices on jewels is through the roof on Atlantic I paid: 5,716,505 gold.
This coin declares Caesar is "Dictator for Life." He did serve as Dictator for the remainder of his life, but his life would end only a few weeks after this issue. For Caesar to put his image on coins and essentially declare himself king was too much for Brutus and his republican allies.

"If everything seems under control, you're not going fast enough'
-Mario Andretti

"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr

Offline j.kitty

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Re: Training Imbue: Brief Tutorial
« Reply #65 on: October 15, 2009, 08:21:04 AM »
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I tried that script Wiz posted, but I haven't gained anything other than the .1 for logging on the char hehe.  He has the success rate too high, imo.  When I was doing this by hand, I was keeping my success rate in the 35-40% range.  I've noticed his script is set for 55% success chance.  Its burning through way too many resources for not enough skill gains.

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Re: Training Imbue: Brief Tutorial
« Reply #66 on: October 15, 2009, 08:49:28 AM »
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I tried that script Wiz posted, but I haven't gained anything other than the .1 for logging on the char hehe.  He has the success rate too high, imo.  When I was doing this by hand, I was keeping my success rate in the 35-40% range.  I've noticed his script is set for 55% success chance.  Its burning through way too many resources for not enough skill gains.

His is set right.  I've made 2 imbuers with it.  If you have your success rate that low you aren't gaining enough.  I could see maybe midrange 40's... like 45 to 50... 35 is way too low.  I've gained 64 points with it in 2 days from 40... and that's not really leaving it running for too long...

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Re: Training Imbue: Brief Tutorial
« Reply #67 on: October 15, 2009, 12:32:09 PM »
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Here's my second imbuer's numbers using a slightly modified version of Wiz's script.

Current Skill:   111.1
Current Gain:   5/68
Residue Used:  3506/18691
Amber Used:    3850/14534
Citrines Used:  3460/23695
Runtime:         270/946

Seems like 110 is a small sweet spot for resources with Wiz's too... my gem usage dropped WAY down at that point.  Actually at 108 I believe... when you start using 3 imbues on an item.

Offline j.kitty

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Re: Training Imbue: Brief Tutorial
« Reply #68 on: October 15, 2009, 12:52:20 PM »
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His is set right.  I've made 2 imbuers with it.  If you have your success rate that low you aren't gaining enough.  I could see maybe midrange 40's... like 45 to 50... 35 is way too low.  I've gained 64 points with it in 2 days from 40... and that's not really leaving it running for too long...

I did from 40 to 107 by hand over the span of about 3 days, maybe 4-5 hours each and I was gaining super fast keeping myself in the 35-40% range.  A friend kept his success rate below 30% and made Legendary (by hand) within 6 days of SA being released.  I've messed with it a little, and that just seemed to be success rate that gave me the fastest rate gain.  Granted, most of those gains were happening in the 38% range and I was changing intensities every 1.0 gain or so.  I may have just hit a bad patch with the RNG and lord knows I don't have the time to train it by hand anymore, but I'm broke in game lol so having to buy all those gems hurts my heart.  Guess its time to sell some things.  Also, when I was doing it by hand, I started imbuing 3 properties very early on, to keep my resource use down, which explains why I didn't go through nearly as much by hand as I have with the script.  The last time I worked it by hand I was imbuing rpd, fire resist, luck and lrc onto the jingasas.

Offline Petkiller

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Re: Training Imbue: Brief Tutorial
« Reply #69 on: October 15, 2009, 02:04:16 PM »
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I stayed right around the 55-60% until I hit about 110, after that I had to drop to 50-55%.  At 118 I hit a bad spot and I was down to 40% to gain. 

Scrripty

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Re: Training Imbue: Brief Tutorial
« Reply #70 on: October 15, 2009, 02:50:49 PM »
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Looks like there's a typo in my version of the script, at 112 to 114 skill, it only puts 10 luck on the jingasa's... should be 30... :)  So put 29 where the 9 is and it will work right.  If you put higher than that, you will use one more gem then having it at 30 and 29 should work for 2 points.  Save a few gems.

Offline j.kitty

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Re: Training Imbue: Brief Tutorial
« Reply #71 on: October 16, 2009, 06:54:18 AM »
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I gave that script a 2nd chance last night and other than some rough patches (30-45mins) with no gains, I went from 107.8 to 112.  Logged it on again this morning for 15 mins while I got ready for work and gained another .5.  I have a version of the script directly from Wiz that takes jingasas from a bag because my imbuing account doesn't have blacksmithing (soulstone accident wherein I deleted GM smithing  >:(), so mine might not have that error with Luck.  I'll check it out again tonight.  As for the success chance, I noticed it was consistently below 50% while I was gaining.

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Re: Training Imbue: Brief Tutorial
« Reply #72 on: October 16, 2009, 07:21:32 AM »
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I gave that script a 2nd chance last night and other than some rough patches (30-45mins) with no gains, I went from 107.8 to 112.  Logged it on again this morning for 15 mins while I got ready for work and gained another .5.  I have a version of the script directly from Wiz that takes jingasas from a bag because my imbuing account doesn't have blacksmithing (soulstone accident wherein I deleted GM smithing  >:(), so mine might not have that error with Luck.  I'll check it out again tonight.  As for the success chance, I noticed it was consistently below 50% while I was gaining.

Yea, mines around 48 every time.  Which is gaining FAST for me.

Offline j.kitty

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Re: Training Imbue: Brief Tutorial
« Reply #73 on: October 16, 2009, 10:06:19 AM »
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Not that this is script related, but it ticks me off that the jewelers tell me I "cannot afford that item" when I have sufficient gold in check form. =(

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Re: Training Imbue: Brief Tutorial
« Reply #74 on: October 16, 2009, 06:36:43 PM »
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Finished second imbuer stats:

Current Skill:   120
Current Gain:   .4/76.8
Residue Used:  967/28210
Amber Used:    513/19845
Citrines Used:  2057/38274
Runtime:        102/1832

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