ScriptUO

Scripting Resources & Utilities => UO Client Modifications/Tools => Topic started by: Kalaka on January 12, 2011, 05:08:36 PM

Title: Client Art Patcher
Post by: Kalaka on January 12, 2011, 05:08:36 PM
Here's what's in right now.
Spoiler: show
Static tiled fields.. Fire - orange, Poison - Green, Para - White, Energy - Purple
Bolas - Changed to the color teal where it was brown
Various Trees/Gravestones - all changed to stumps to denote blocking terrain. Working on more of the large ones, and stalagmites
Corpse/Containers: All new art to let you see easier. The head on the corpse art changes, planning to change the animation at some point to the same color set.
Traps - highlighted plus made easier to tell tile.
Wall of Stone shortened
2/21 - Additional Trees (All of them you'd need) + twigs


I got some other ideas but would like to know what you want. Before using, please back up these files:

art.mul
artidx.mul
gumpart.mul
gumpidx.mul
tiledata.mul


UO Patches: It would be wise to back these up and then replace the patched files with the originals before applying any new patches. The client shouldn't break regardless, but you could end up with some "unused" tiles over new items if you don't do this, and download the new patcher after each update. Not sure how this will work yet for patching exactly, but we'll find out.

Installing: Simple. Extract the folder and run Patcher.exe inside, point it to your main uo folder and hit start. That's it.


Some credits to gimlet for some gump art and to OMGBurgers for trap art.. Any bugs, suggestions, comments, etc should be posted in this thread. Thanks.

EDIT: Under brief maintenance.
Title: Re: All New Patcher
Post by: TrailMyx on January 12, 2011, 06:02:36 PM
For those doubting the download, I've been talking to Kalaka about this via PM, so take your normal precautions but it looks good to me and Kalaka has been very proactive and requested the appropriate permissions.
Title: Re: All New Patcher
Post by: Kalaka on January 12, 2011, 06:51:01 PM
(http://i53.tinypic.com/30cxaq9.png)

This is how it looks. The paralyze fields on the snow are a little white, and if anyone has an issue I can change this -- looks fine on grass/dungeon tiles though.
Title: Re: All New Patcher
Post by: MeWonUo on January 12, 2011, 06:56:07 PM
Very cool Kalaka.

I've never used any sort of a modded client.

This could be extremely useful when I run around FEL.

Thanks for taking the time to put it together.
Title: Re: All New Patcher
Post by: Cerveza on January 12, 2011, 07:53:12 PM
Link?
Title: Re: All New Patcher
Post by: Alpha on January 12, 2011, 08:20:03 PM
I have a couple of questions for you Kalaka.

1) Is is still possible to make certain "client side" objects passable?  (bagballs / certain gravestones / cadelabras etc? )

2) When you edited the graphic for the static fields were you able to turn off the animation of each field tile as well?  I know that last time I fiddled with it I was unable to edit the Tiledata.mul in any way, so passables were a no go...   & even though I replaced fields with colored tiles I was unable to turn the animation off...  thus fields are still being drawn repeatedly by your PC even though they are less graphically intensive than they were.. 

Anyway..  screeny looks good.  If you haven't done Tree-stumps yet it's LOTS OF FUN finding them all heh.
Title: Re: All New Patcher
Post by: Kalaka on January 12, 2011, 08:22:55 PM
Working on some more stuff.. Have an update tomorrow.
Title: Re: All New Patcher
Post by: dxrom on January 12, 2011, 11:32:59 PM
I used to mod my client quite often, but now for some reason some things aren't working correctly. MulEditor just isn't doin it's job anymore :(
Would you care to share your tools of trade?
Title: Re: All New Patcher
Post by: dxrom on January 13, 2011, 12:43:34 AM
Hrmm.. I take that back, I can still modify the way tiles are displayed (made roofs transparent, changed fields, and knocked trees down to stumps) however modifying a tile's data, such as making a crate passable is no longer possible? :(
Time to re-arrange my soulstone floor xD
Title: Re: All New Patcher
Post by: Kalaka on January 13, 2011, 01:12:17 AM
Yeah. That's correct.

Still working on a few things.
Title: Re: All New Patcher
Post by: dxrom on January 13, 2011, 11:21:59 AM
Yeah, I noticed that they changed the settings on quite a few things,and quality types, looks like they made a few new qualities for soulstones.
Title: Re: All New Patcher
Post by: gimlet on January 13, 2011, 11:34:21 AM
I posted some art in the Elite section which i will move over here if you like.
Title: Re: All New Patcher
Post by: dxrom on January 13, 2011, 02:19:30 PM
Ooh! What kinda art? o_o
Title: Re: All New Patcher
Post by: gimlet on January 13, 2011, 02:32:41 PM
Not that kind of art!

Heres the first bit of info

years ago I had a friend who's wife was terrified of spiders. so we changed his client to make spiders into Wraiths

Find the bodyconv.def file in the uo directory. Edit the file using notepad. (make sure you back up first)

Find the following lines:

# This was the original line for the giant spiders since LBR           
#28   5   -1   -1   -1
#This line reverts the spiders back to the original style           
28   -1   -1   -1   -1


101   6   -1   -1   -1

Change the last 2 lines to look like this. (ie change -1 to 24 and 6 to 24)

28   24   -1   -1   -1


101   24   -1   -1   -1

This will change the spiders to wraiths.

enjoy if you are afraid of the bits and bytes of UO!
Title: Re: All New Patcher
Post by: dxrom on January 13, 2011, 02:38:40 PM
Hmm, this is very interesting... brb :D
Title: Re: All New Patcher
Post by: gimlet on January 13, 2011, 02:43:47 PM
This is some of the art I was talking about

The first is my backpack
The second is for corpses
The 3rd comes from
http://www.uo-desktop.uoo.ru/dragon_e.htm (http://www.uo-desktop.uoo.ru/dragon_e.htm)
Title: Re: All New Patcher
Post by: dxrom on January 13, 2011, 02:57:28 PM
Oh hey! I remember that website! I used to hang out there when I was younger.
Title: Re: All New Patcher
Post by: Kalaka on January 13, 2011, 03:04:38 PM
Yeah I was thinking about doing something similar to that for backpacks and corpses.
Title: Re: All New Patcher
Post by: gimlet on January 13, 2011, 05:08:28 PM
Feel free to use any of my art. I will post so more when i get a chance. Also i have copies of most of the old hacks.
Title: Re: All New Patcher
Post by: Kalaka on January 13, 2011, 05:55:45 PM
Probly will gimlet. I have quite the artistic sense as you can see  the first screenshot.

Will post it tonight. Finishing a couple basic things.
Title: Re: All New Patcher
Post by: UOMaddog on January 13, 2011, 06:53:02 PM
Two things Kalaka (besides a Great Job!)

#1. In past field hacks, I've seen them use blue instead of white for para fields (that way they can be seen on all surfaces)

#2. Not sure what program you're using to make a patcher, but in mine, I used to make a folder called BACKUPS in their UO folder and copy the current files into that folder before copying in the new ones and overwriting them
Title: Re: All New Patcher
Post by: Kalaka on January 13, 2011, 08:02:19 PM
1. I can do that. Maybe light blue.

2. No idea how. What I'm using just creates a basic patcher for the files I changed, and patches them to the files in the UO folder.
Title: Re: All New Patcher
Post by: gimlet on January 13, 2011, 08:21:35 PM
1. I can do that. Maybe light blue.

2. No idea how. What I'm using just creates a basic patcher for the files I changed, and patches them to the files in the UO folder.

Are you using the mulpatcher to patch?
Title: Re: All New Patcher
Post by: Kalaka on January 13, 2011, 08:27:56 PM
Don't think so. Posting it now. Will gladly change how it's patched though once I/we got a better way.
Title: Re: All New Patcher
Post by: dxrom on January 13, 2011, 08:52:18 PM
Here are the fields that I use, I forgot where I got them from. I will also include the .bmp I use to make items (such as roofs and the leafy parts of trees) invisible.
(http://img.photobucket.com/albums/v249/.dxrom/PoisField.jpg) Poison Field
(http://img.photobucket.com/albums/v249/.dxrom/Parafield.jpg) Para Field
(http://img.photobucket.com/albums/v249/.dxrom/Firefield.jpg) Fire Field
(http://img.photobucket.com/albums/v249/.dxrom/EnerField.jpg) Energy Field
(http://img.photobucket.com/albums/v249/.dxrom/Null.jpg) Invis
Title: Re: All New Patcher
Post by: Kalaka on January 13, 2011, 10:11:36 PM
Yeah pure black for those kinda things = invis. Black is what I used on the fields.

The teleporter style tiles are what was used before, but I like this better. If people overwhelmingly want those though, then no biggie they can easily be put in, as you know.

Other ideas? Ship keys? Other containers? I think this is a good start.
Title: Re: All New Patcher
Post by: UOMaddog on January 14, 2011, 09:01:18 AM
What program are you using to make the patcher?
Title: Re: All New Patcher
Post by: gimlet on January 14, 2011, 01:39:05 PM
Years ago i hid from myself the sails of my boat so i could better fight on sea.
Title: Re: All New Patcher
Post by: Kalaka on January 14, 2011, 04:15:04 PM
What program are you using to make the patcher?

MulEditor.

Gimlet, I have thought about a lot of these types of things. I plan to make a thread here maybe tomorrow or the next day and just have people up/down various changes. There's quite a few things I wouldn't mind putting in, and would like to have, but I don't want to overdo it for people who wouldn't want a lot of things such as transparent roofs, the sails, dragons into something else, etc.

Right now it's pretty basic and has some nice features, but it's just where do I/we want to expand on it I'm not sure yet.
Title: Re: All New Patcher
Post by: gimlet on January 14, 2011, 07:55:58 PM
I think you are wise - start slow and add only what seems to right and needed to you.
Title: Re: All New Patcher
Post by: dxrom on January 14, 2011, 08:16:58 PM
As gimlet said, start slow... I remember doing these sort of mods and what I hated most was changing a bunch of things at once, just to have to redo it all again, although I never made a patcher, I always did it by hand and redid it like so.
Here are some ideas to help you out though, some things that I used to do.

Wall of Stone (the spell) - Make it a tile, or knock it in half.
Fields - Tiles
Roofs (for older houses) - Get rid of them
Crates/Bagballs/Candelabras/Barrels/Soulstones/Chests/Secure Chests(gold) - Make passable (I dunno if this is possible anymore, I have been attempting to convert these items to their previous tiledatas)
Bolas - Convert to older style (cannon ball stack), change hue (I did neon green)
Rings - enlarge (For tele rings and such)
Trees - convert to stumps (or something similar)
Clutter (grass/flowers/etc) - remove (same as roofs)
Living tree leaves - Remove (trees in fel are dead thus they have no leaves, however trees in tram based places of life have leaves, converting trees to stumps will leave floating leaves in Tram/malas/etc.)
Title: Re: All New Patcher
Post by: Kalaka on January 15, 2011, 06:16:20 AM
Nice list. Wall of Stone is something I have seen before. Tree leaves are good atm, except in the jungle areas I haven't messed enough with getting the multi tile trees down to one, so it's not misleading whether it's actually blocking or not.

Grass/flowers will think about. Had thought about enlarging a few things, but want to make sure it doesn't mess anything up. Bolas I could change to cannon ball, but they're pretty easy atm too. Roofs as said, still debating.. Got to make sure people would want it.
Title: Re: All New Patcher
Post by: dxrom on January 15, 2011, 11:47:24 AM
Nice list. Wall of Stone is something I have seen before. Tree leaves are good atm, except in the jungle areas I haven't messed enough with getting the multi tile trees down to one, so it's not misleading whether it's actually blocking or not.

Grass/flowers will think about. Had thought about enlarging a few things, but want to make sure it doesn't mess anything up. Bolas I could change to cannon ball, but they're pretty easy atm too. Roofs as said, still debating.. Got to make sure people would want it.
Ah, yes. Multi tile trees are pretty easy, the ones in Yew are 4 tiles, so you will need to make each one a knock down and it'll just look like a 4 tile diagonal line.
Title: Re: All New Patcher
Post by: Kalaka on January 15, 2011, 12:44:43 PM
Right but not all 4 tiles block. So Ill need to put some extra ones around the actual tile that blocks.. Grass I guess? Idk.
Title: Re: All New Patcher
Post by: dxrom on January 15, 2011, 01:00:27 PM
Well, for some reason I cannot find Yew trees atm. I thought I had the address written down but alas, my notebook thwarts me again!
If I remember correctly though, Yew trees are six tiles altogethor, or eight... On of the two, however there are 4 tiles that block, just stumpy those 4, and hide the excess ^^
Title: Re: All New Patcher
Post by: gimlet on January 15, 2011, 01:33:50 PM
0x12B8 yewtreept1.bmp
0x12B9 yewtreept2.bmp
0x12BA yewtreept3.bmp
0x12BB yewtreept4.bmp

Tiles and a picture that Calculus at Askchopper used to replace the yew tree.
Title: Re: All New Patcher
Post by: Kalaka on January 15, 2011, 01:36:54 PM
Great find gimlet. Exactly what I was looking for.. and you saved everyone from my
leet paint skills.
Title: Re: All New Patcher
Post by: dxrom on January 15, 2011, 01:37:45 PM
Oooh! Excellent!
I never could get access to askchopper, despite the numerous bugs reported (and some published) :(
Title: Re: All New Patcher
Post by: Cerveza on January 16, 2011, 05:25:27 AM
I finally got this working and have no idea why it wouldn't patch....

Anyways... Go to despise and put poison fields under the drop in. There's ONE graphic of the old animated poison fields there... for some reason it's just in despise.
Title: Re: All New Patcher
Post by: gimlet on January 16, 2011, 08:47:37 AM
I finally got this working and have no idea why it wouldn't patch....

Anyways... Go to despise and put poison fields under the drop in. There's ONE graphic of the old animated poison fields there... for some reason it's just in despise.

You didnt get the tile info by chance did you?
Title: Re: All New Patcher
Post by: Cerveza on January 16, 2011, 09:27:44 AM
Negs... I can check it next time.
Title: Re: All New Patcher
Post by: dxrom on January 16, 2011, 11:39:11 AM
Fields start at
$3914
$3E02 - Nox
$3E27 - Fire
Title: Re: All New Patcher
Post by: lolsmileyfacelol on January 17, 2011, 08:22:58 AM
Fields start at
$3914
$3E02 - Nox
$3E27 - Fire

could you possibly share the # for the bola please?
Title: Re: All New Patcher
Post by: Kalaka on January 17, 2011, 09:23:42 AM
Will fix the poison field later today. Just missed one. I redid the entire thing the night I released.. Must've left bolas out by accident that time. Oops. Will fix that as well in the update tonight.

Still also looking to add more changes, but haven't had as much time the past few days, when I've been on I've wanted to play, so will try to get some more stuff thrown in throughout this week
Title: Re: All New Patcher
Post by: Cerveza on January 17, 2011, 04:11:22 PM
If you can find that gold border that surrounds the play screen, and replace it with a clear one... or if not that then a 1 pixel green one - that'd be really cool for those expanded playsize folks :)
Title: Re: All New Patcher
Post by: gimlet on January 17, 2011, 04:12:33 PM
If you can find that gold border that surrounds the play screen, and replace it with a clear one... or if not that then a 1 pixel green one - that'd be really cool for those expanded playsize folks :)

I wonder how razor gets rid of it
Title: Re: All New Patcher
Post by: Kalaka on January 17, 2011, 04:13:32 PM
If you can find that gold border that surrounds the play screen, and replace it with a clear one... or if not that then a 1 pixel green one - that'd be really cool for those expanded playsize folks :)

I wonder how razor gets rid of it

My razor doesn't. But I will for sure take a look.
Title: Re: All New Patcher
Post by: gimlet on January 17, 2011, 04:20:49 PM
Below is a snapshot of my screen at 1024 x 768 set in razor. Note full screen no border.
(http://)
Title: Re: All New Patcher
Post by: Kalaka on January 17, 2011, 08:27:54 PM
Ah I have a bigger monitor.. Never tried to run it at the full resolution.. Try less than full and see if the border is still gone? I'm not thinking it would be.

$26AC is the bola. Poison fields and bolas fixed. Updated the download link in the first post.

I jacked with the border about half an hour, but overwriting what looks like the gump of the border didn't do anything, which was odd.. maybe it's stored in multiple spots. I'll try to look more tomorrow.
Title: Re: All New Patcher
Post by: lolsmileyfacelol on January 17, 2011, 10:54:14 PM
$26AC is the bola.

thanks!
Title: Re: All New Patcher
Post by: Newsman on January 20, 2011, 02:35:02 PM
does this allow running through the applicable statics?
Title: Re: All New Patcher
Post by: Kalaka on January 20, 2011, 02:55:18 PM
does this allow running through the applicable statics?

The new version? No, I don't think that works anymore... but actually I forgot to check. I will do that tonight and let you know.

Plan is to release another version Sunday.. including more trees, going to get the border done assuming I can find it this time, and mess with the animations a little.
Title: Re: All New Patcher
Post by: Newsman on January 20, 2011, 03:25:52 PM
Yeah, don't consider me a critic but the pink blocks was too much to look at.  I used to just neon highlight stumps and blocking objects.
Title: Re: All New Patcher
Post by: Newsman on January 20, 2011, 03:26:39 PM
Oh shortening the wall of stone usually works well too. always nice to see past it.
Title: Re: All New Patcher
Post by: Kalaka on January 20, 2011, 05:59:07 PM
Yeah, don't consider me a critic but the pink blocks was too much to look at.  I used to just neon highlight stumps and blocking objects.

Yeah that's an option. Neon pink blocks don't bother me, but I don't mind the stumps either.. wouldn't take me all too long to replace.
Title: Re: All New Patcher
Post by: Newsman on January 20, 2011, 06:55:29 PM
yeah the stumps just make it look more organic.  The pink gives me a headache. It makes the screen look like it has chicken pox.
Title: Re: All New Patcher
Post by: Kalaka on January 23, 2011, 09:50:33 AM
If anyone was trying to download recently, my rapidshare pro died yesterday I think. Reactivated so good to go again.

Still looking at tossing out an update tonight, unless I'm raging hard if the Packers lose bad or something...
Title: Re: All New Patcher
Post by: Coolface on January 23, 2011, 05:38:18 PM
looks great havent tryed it yet need to give it a go tomorrow.
Dunno if thers anything that can be done at gargoyle(race) when its flying, I keep flying at trees and stuff still time to time and swamp dragon when riden cant see anything past it.
Title: Re: All New Patcher
Post by: OMGBurgers on January 23, 2011, 06:15:35 PM
heres the bola i use.  feel free to use it.  i made it actually bigger w/ the glacial outline, easier to grab & a lot easier to see.  along w/ my half wall of stones so you can still get in gate and all.
Title: Re: All New Patcher
Post by: OMGBurgers on January 23, 2011, 06:17:29 PM
heres all the traps i use...

Title: Re: All New Patcher
Post by: OMGBurgers on January 23, 2011, 06:18:14 PM
and more...

i use them cause when i feel like playin a stealther i dont like to get revealed
Title: Re: All New Patcher
Post by: TrailMyx on January 23, 2011, 06:22:10 PM
You should use this one instead...
Title: Re: All New Patcher
Post by: Kalaka on January 23, 2011, 06:31:19 PM
Akbar lol.. I could use him.

Those traps are nice OMGBurgers. I may use them.. Still like the bolas that I made though, looks a little cleaner I think. Stonewalls I have as well, same thing as you.
Title: Re: All New Patcher
Post by: Kalaka on January 23, 2011, 08:45:03 PM
Updated. New download link posted as well as a new virus scan.

OMGBurgers -- used some of the trap art, but edited it for length on a couple.. didn't like how it overlapped the next tile in some instances. Wall of stone shortened as well.

Omnius + everyone else - pink tiles changed to stumps to denote blocking terrain. It's not quite as *out there* on what is blocked and not, but keeps with the feel of the game better, and does the same job.

In addition, made a couple other minor fixes, such as containers, the corpse animation being the old default color, etc.

Still have plans to put in a new border, new dragon art, some of the bigger trees, and looking for any other ideas on things people would want in here. Hope to push out an update with these three things by mid-week.
Title: Re: All New Patcher
Post by: Newsman on January 23, 2011, 09:23:09 PM
Nice stuff.  You might want to remove the sails on boats too.  I don't know how prominent boat fighting has become but I've done it in the past and it's nice.
Title: Re: All New Patcher
Post by: Cerveza on January 24, 2011, 04:51:50 AM
Did you get those tiny sticks that always trip you up when running?
Title: Re: All New Patcher
Post by: Kalaka on January 24, 2011, 05:30:34 AM
Did you get those tiny sticks that always trip you up when running?

No, and there's a reason. I'm not sure why, but if you pay attention to exactly what ones those are, you'll notice that half the time those exact ones will not stop you, it depends like what they're located next to.

I can just denote them all as blocking terrain, which may be better, but they don't all block.

Sails are something I can do, and I don't have High Seas or anything either, so if others want to chime in and say if this is something they'd like added or not, please do so.
Title: Re: All New Patcher
Post by: _C2_ on January 24, 2011, 05:34:27 AM
Kalaka,
  I am really impressed with your devotion to this project and willingness to share it.  Thank you for your efforts.  I will have to start using this soon.  Fielding has been torture since i removed static fields , patched and never reinstalled the ancient one i had.  ;D
Title: Re: All New Patcher
Post by: Newsman on January 24, 2011, 07:18:33 AM
Kalaka,

I've dealt with those twigs on the ground in the past.  The best way to do it is to change the color of the sticks to just red twigs.
Title: Re: All New Patcher
Post by: Kalaka on January 24, 2011, 09:16:31 AM
I've dealt with those twigs on the ground in the past.  The best way to do it is to change the color of the sticks to just red twigs.

Another good idea for sure, and something I can easily include. I actually had meant to do something with them and just had forgot, so glad Cerveza brought it up again.

Thanks C2. It's not where it can be yet, but I wanted to release something when I first started with it, then build on from there and see what ideas/things people would want.

One thing I want to make sure I'm correct on involves scripts that use, for example, bola, apple, or boat keys. It wouldn't matter if I changed the color and the size of the graphic -- any scripts that would use these items operate off of use item type commands or something similar, correct? Just wanting to be 100% sure that changing things such as this wouldn't jack up the scripts for those that use something that involves them.
Title: Re: All New Patcher
Post by: Cerveza on January 24, 2011, 09:21:05 AM
Not sure about apples... if the Enhanced curse removing apples are the same ID as the regular apples, then scripts may use the color to tell them apart. If you change it's color/size will that make scripts unable to find them?
Title: Re: All New Patcher
Post by: Kalaka on January 24, 2011, 09:45:35 AM
Not sure about apples... if the Enhanced curse removing apples are the same ID as the regular apples, then scripts may use the color to tell them apart. If you change it's color/size will that make scripts unable to find them?

Yeah I'm not on game to check, but that's basically what I'm wondering. I don't think there's any kind of color check, pretty sure they're a diff itemtype entirely.. but not certain.
Title: Re: All New Patcher
Post by: Kalaka on January 25, 2011, 05:58:32 PM
Patch tonight. I'm not entirely sure what's inside, but it looks like you should be good if you just reput in the old files, update UO, then reapply the patcher to be safe.
Title: Re: All New Patcher
Post by: Kalaka on February 03, 2011, 08:14:05 PM
No posts here in over a week. I've been a bit busy.

It's solid now.. but there's a few more things I'd like to add. I'll get around to it this weekend and post an update hopefully by Sunday afternoon before the game.
Title: Re: All New Patcher
Post by: Cerveza on February 04, 2011, 04:59:12 AM
I'd still love to see the border reduced to a 1 pixel border ;)
Title: Re: All New Patcher
Post by: Kalaka on February 10, 2011, 03:54:12 PM
Patcher still works if you replace the files before patching.
Title: Re: All New Patcher
Post by: Kalaka on February 21, 2011, 05:37:52 PM
Updated. Jungle trees included now + the weird twigs that would only block if they were placed in a certain way are now highlighted pink (I love pink).

Added a megaupload download link, since I'm not sure how long the rapidshare one will live.
Title: Re: Client Art Patcher
Post by: camotbik on March 31, 2011, 08:00:55 AM
this patcher didn't work for me - it just crashed. Could you upload those already patchet files?
Title: Re: Client Art Patcher
Post by: Cerveza on March 31, 2011, 08:05:11 AM
Did you make sure you had the right directory?

Also make sure you have full rights to the directory where UO is installed.
Title: Re: Client Art Patcher
Post by: gimlet on March 31, 2011, 08:09:47 AM
I think it's probably out of date with all the patches
Title: Re: Client Art Patcher
Post by: camotbik on March 31, 2011, 08:22:41 AM
Did you make sure you had the right directory?

Also make sure you have full rights to the directory where UO is installed.
\

sorry it was my bad, I had a directory with unaceptable characters. Everything works fine now. thank you.
Title: Re: Client Art Patcher
Post by: camotbik on March 31, 2011, 08:35:17 AM
is it possible to change gargoles graphics to e.g. elfs ?  if yes, how?

I have this trouble with gargoles, when they are flying my screen is starting to have a slide show. And now that's why I need to make those changes.
Title: Re: Client Art Patcher
Post by: gimlet on March 31, 2011, 12:16:58 PM
is it possible to change gargoles graphics to e.g. elfs ?  if yes, how?

I have this trouble with gargoles, when they are flying my screen is starting to have a slide show. And now that's why I need to make those changes.

I posted this for the Elites but I don't think anyone would mind me re-posting it here (I hope!)


Years ago I had a friend who's wife was terrified of spiders. So we changed his client to make spiders into Wraiths

Find the bodyconv.def file in the uo directory. Edit the file using notepad. Make sure you backup first!

Find the following lines:

# This was the original line for the giant spiders since LBR           
#28   5   -1   -1   -1
#This line reverts the spiders back to the original style           
28   -1   -1   -1   -1


101   6   -1   -1   -1

Change the last 2 lines to look like this. (ie change -1 to 24 and 6 to 24)

28   24   -1   -1   -1


101   24   -1   -1   -1

This will change the spiders to wraiths.

enjoy if you are afraid of the bits and bytes of UO!

Now if you play around you might be able to change a gargoyle into something else.
Title: Re: Client Art Patcher
Post by: TrailMyx on March 31, 2011, 12:23:28 PM
What if you're also afraid of wraiths?  lol
Title: Re: Client Art Patcher
Post by: gimlet on March 31, 2011, 12:24:30 PM
What if you're also afraid of wraiths?  lol

Rabbits Anyone?  heheheheh
Title: Re: Client Art Patcher
Post by: camotbik on March 31, 2011, 01:40:47 PM
is it possible to change gargoles graphics to e.g. elfs ?  if yes, how?

I have this trouble with gargoles, when they are flying my screen is starting to have a slide show. And now that's why I need to make those changes.

I posted this for the Elites but I don't think anyone would mind me re-posting it here (I hope!)


Years ago I had a friend who's wife was terrified of spiders. So we changed his client to make spiders into Wraiths

Find the bodyconv.def file in the uo directory. Edit the file using notepad. Make sure you backup first!

Find the following lines:

# This was the original line for the giant spiders since LBR           
#28   5   -1   -1   -1
#This line reverts the spiders back to the original style           
28   -1   -1   -1   -1


101   6   -1   -1   -1

Change the last 2 lines to look like this. (ie change -1 to 24 and 6 to 24)

28   24   -1   -1   -1


101   24   -1   -1   -1

This will change the spiders to wraiths.

enjoy if you are afraid of the bits and bytes of UO!

Now if you play around you might be able to change a gargoyle into something else.

Thank your for the hint, will try to play around with that file.
Title: Re: Client Art Patcher
Post by: Kalaka on April 20, 2011, 05:03:26 PM
I'm sorry I haven't posted here in some time. Been busy and when I'm not busy, been playing.

The patcher should still work fine (I just used it again tonight). Going to try to post more on here starting now!

One of the more recent updates wouldn't let me patch without replacing the changed files with your backups you should've made, but after that worked fine.
Title: Re: Client Art Patcher
Post by: Kalaka on June 12, 2011, 08:58:58 PM
Is anyone looking for anything new out of this yet? I've been keeping an eye on this and still works good.
Title: Re: Client Art Patcher
Post by: Cerveza on June 13, 2011, 04:58:12 AM
I'd still like to see the golden border go away ;)
Title: Re: Client Art Patcher
Post by: Wilk on June 18, 2011, 10:20:40 AM
Hmm do I need to run the New Virus Scan link first and scan, or do I just click the Megaupload link and click the Premium download button?

Sorry for being clueless.
Title: Re: Client Art Patcher
Post by: Kalaka on June 19, 2011, 06:53:44 PM
The virus scan was just to show the file is ok. You don't need to do anything there.

The border is weird. I'll take another look at it this week.
Title: Re: Client Art Patcher
Post by: gimlet on July 16, 2011, 10:39:32 AM
Saw this link at AC - pretty neat.

http://www.xn--gchti-gra.ch/index.html (http://www.xn--gchti-gra.ch/index.html)
Title: Re: Client Art Patcher
Post by: gimlet on July 16, 2011, 10:52:22 AM
At the very least - go download the art!
Title: Re: Client Art Patcher
Post by: gimlet on July 17, 2011, 12:56:44 PM
Got me me playing again!
Title: Re: Client Art Patcher
Post by: Wilk on July 19, 2011, 09:18:23 AM
Saw this link at AC - pretty neat.

http://www.xn--gchti-gra.ch/index.html (http://www.xn--gchti-gra.ch/index.html)

They look sweet, but are you sure they're "clean"? I'm just a little (well a lot) weary of clicking download from sites I'm not familiar with.
Title: Re: Client Art Patcher
Post by: gimlet on July 19, 2011, 12:35:06 PM
So am I, but the patch file is a zip that has just jpgs and text files
Title: Re: Client Art Patcher
Post by: fred on July 23, 2011, 12:19:08 PM
hi , ty for making the feild and stump mods , very helpful ,
     is there a way to undo them , i cant get my latest
     patch to dl , properly , yes i was a bit of a fool not to make
     copies of the orig ones ,
     any advice please
ty.
Title: Re: Client Art Patcher
Post by: Cerveza on July 23, 2011, 01:17:06 PM
Yes, it's simple enough to revert back to a previous version.

Download the latest installation of Ultima Online.
Remove the current version.
Install the downloaded version.
Patch up.

More then once your told to make backups in the first post. You are given the files you should backup. If you fail to back them up, then reinstall UO.
Title: Re: Client Art Patcher
Post by: gimlet on July 23, 2011, 03:55:38 PM
I back up back up back up and then i back up again!
Painful if you dont,
As Cerveza said - reinstall
Title: Re: Client Art Patcher
Post by: Kalaka on July 28, 2011, 09:52:03 PM
Yeah backups are good! I changed the border for Cerv and myself, but that's really been the only change.

Nothing has broken this or anything, so at this point there's just not much needed.
Title: Re: Client Art Patcher
Post by: Kalaka on August 01, 2011, 08:28:59 AM
I have thought about doing what was in that link several times.. which is making it cleaner by removing the extra stuff on the ground, but lots of objects use that same art such as rubble, so I'm not sure it'd be worth it otherwise you wouldn't even be able to see the rubble that looks like it.
Title: Re: Client Art Patcher
Post by: Kalaka on September 07, 2011, 08:03:03 PM
Will add links back up with virus check hopefully tomorrow 9/8.
Title: Re: Client Art Patcher
Post by: camotbik on September 07, 2011, 08:43:28 PM
Title: Re: Client Art Patcher
Post by: Twisted1851 on September 08, 2011, 02:12:03 PM
How much longer is this going to be under maintenance? I finally had to patch, but I don't think I can go back to playing without these mods lol! Can't download it atm so please hurry! Thank you
Title: Re: Client Art Patcher
Post by: gimlet on September 08, 2011, 03:35:52 PM
How much longer is this going to be under maintenance? I finally had to patch, but I don't think I can go back to playing without these mods lol! Can't download it atm so please hurry! Thank you

You are restricted - until you get unrestricted you may not download anything
Title: Re: Client Art Patcher
Post by: TrailMyx on September 08, 2011, 03:54:51 PM
The black background on the journal is pretty awesome.  I always have to squint at that stupid thing.
Title: Re: Client Art Patcher
Post by: Twisted1851 on September 08, 2011, 10:43:33 PM
How much longer is this going to be under maintenance? I finally had to patch, but I don't think I can go back to playing without these mods lol! Can't download it atm so please hurry! Thank you

You are restricted - until you get unrestricted you may not download anything
I downloaded it before?.... Why am restricted now?..
Title: Re: Client Art Patcher
Post by: TrailMyx on September 08, 2011, 10:47:33 PM
2 posts, no intro that's worthy?  When did you download? You musta downloaded from somewhere else.  We have standards...
Title: Re: Client Art Patcher
Post by: Newsman on September 09, 2011, 03:22:40 AM
2 posts, no intro that's worthy?  When did you download? You musta downloaded from somewhere else.  We have standards...


We're not some cheap whore. :p
Title: Re: Client Art Patcher
Post by: Twisted1851 on September 14, 2011, 03:45:55 PM
Ok, so now that I'm unrestricted, I still apparently am too retarded to find the download link...lol
Title: Re: Client Art Patcher
Post by: gimlet on September 14, 2011, 04:02:52 PM
No your not retarded he must have pulled the file waiting for a patch.
I do my own maybe you should consider doing that or wait for him to update!
Title: Re: Client Art Patcher
Post by: Twisted1851 on September 14, 2011, 08:28:36 PM
I've done most of it myself, I just can't figure out what he did with the backpacks...


Post Merge: September 14, 2011, 10:53:13 PM
Any expected release date?

Post Merge: September 14, 2011, 09:30:49 PM
Also, maybe I'm going about doing this wrong, but I edited the gump itself inside muleditor for the players backpacks, and it shows up in game, but its not aligned correctly. Because the size of the original backpack was different, everything in the container is shifted down and to the right slightly. How can I correct this?
Title: Re: Client Art Patcher
Post by: gimlet on September 15, 2011, 08:12:40 AM
The only fix is to reedit the graphic.
Title: Re: Client Art Patcher
Post by: Twisted1851 on October 07, 2011, 02:02:37 AM
Any news on when this will be available again?
Title: Re: Client Art Patcher
Post by: thatpvpchick on October 26, 2011, 08:17:13 PM
I think I had these before I reformatted but forgot to save them and I don't see the link to download them anymore.  Anyway someone can provide me with the last Client Art Patcher files?  Thank you.
Title: Re: Client Art Patcher
Post by: Twisted1851 on November 01, 2011, 03:06:49 PM
I think a lot of people would really like to see this thing up and running again, I know I would! Especially with all the damn patching EA is doing now! What's going on with it?