ScriptUO

Scripting Resources & Utilities => UO Client Modifications/Tools => Topic started by: Twisted1851 on September 26, 2011, 02:43:04 PM

Title: Gargoyles to humans? Or something similar...
Post by: Twisted1851 on September 26, 2011, 02:43:04 PM
Ok I have a question, say I wanted to change how I view my own character, or any of them for that matter. I specifically want to view gargoyles (the new race) as humans because I have a hell of a time seeing where they are actually standing and its incredibly hard to use a gargoyle dexxer in pvp with that. So with that in mind, how would I go about modifying that?
Title: Re: Gargoyles to humans? Or something similar...
Post by: Twisted1851 on September 27, 2011, 05:00:39 PM
i've been playing with this for awhile and still no luck. editing gargoyle male and female in bodyconv.def and no luck. please someone help! so frustrating!
Title: Re: Gargoyles to humans? Or something similar...
Post by: gimlet on September 27, 2011, 05:23:05 PM
I got your PMs and when i get a chance i'll take a look.
Title: Re: Gargoyles to humans? Or something similar...
Post by: Twisted1851 on September 27, 2011, 05:52:05 PM
awesome thank you! Yeah the bodyconv.def change didn't do anything
Title: Re: Gargoyles to humans? Or something similar...
Post by: Twisted1851 on October 07, 2011, 02:02:57 AM
You find anything out gimlet?
Title: Re: Gargoyles to humans? Or something similar...
Post by: camotbik on October 07, 2011, 03:43:29 AM
I have the same problem as you. I've been digging the bodyconf file for a long time, with no success..
Title: Re: Gargoyles to humans? Or something similar...
Post by: gimlet on October 07, 2011, 06:38:08 AM
Tried several things so far - no luck

Will continue to explore
Title: Re: Gargoyles to humans? Or something similar...
Post by: Newsman on October 11, 2011, 04:37:55 PM
cant uoassist just view as something else?
Title: Re: Gargoyles to humans? Or something similar...
Post by: gimlet on October 11, 2011, 05:57:30 PM
Thats clever!

And it works really cool!

Newsman +1
Title: Re: Gargoyles to humans? Or something similar...
Post by: camotbik on October 12, 2011, 12:49:59 AM
As I remember - used uoassist last in 2002 - you could only morf yourself, not other players. Did this change?
Title: Re: Gargoyles to humans? Or something similar...
Post by: gimlet on October 12, 2011, 04:25:21 AM
Yes - only effects you not others.
Title: Re: Gargoyles to humans? Or something similar...
Post by: Newsman on October 12, 2011, 06:26:44 AM
Why would you need to see other people as humans?  You can still see if someone is in spell range quite clearly.
Title: Re: Gargoyles to humans? Or something similar...
Post by: camotbik on October 12, 2011, 08:27:36 AM
well those flying gargoles use alot of cpu. Personally I cannot pvp with them on my old macbook.
Title: Re: Gargoyles to humans? Or something similar...
Post by: Alpha on October 12, 2011, 09:46:51 AM
Quote
Why would you need to see other people as humans?  You can still see if someone is in spell range quite clearly.

Perhaps he's on a 1 tile Dexxer ???   The verticle displacement of a flying gargoyle makes it hard to determine EXACTLY which tile they are on & when coupled with the LARGE wing animations it's kinda a pita!
Title: Re: Gargoyles to humans? Or something similar...
Post by: gimlet on October 12, 2011, 09:55:14 AM
ok - i'll keep trying
Title: Re: Gargoyles to humans? Or something similar...
Post by: Canuker on October 12, 2011, 10:11:24 AM
I would love to see some information on this.  Those gargs are hard to target with a one tile guy and they do seem to lag me also.  I'm sure its a combo of my older rig and this darn game but it is a issue that others have commented about also.
Title: Re: Gargoyles to humans? Or something similar...
Post by: Twisted1851 on October 13, 2011, 08:19:29 AM
Quote
Why would you need to see other people as humans?  You can still see if someone is in spell range quite clearly.

Perhaps he's on a 1 tile Dexxer ???   The verticle displacement of a flying gargoyle makes it hard to determine EXACTLY which tile they are on & when coupled with the LARGE wing animations it's kinda a pita!
This is the EXACT reason!
Title: Re: Gargoyles to humans? Or something similar...
Post by: Newsman on October 13, 2011, 10:17:46 AM
is it possible to cut their wings out of the animation? would that help?
Title: Re: Gargoyles to humans? Or something similar...
Post by: Canuker on October 13, 2011, 10:34:46 AM
It's more that they "hover" and can appear to be on one of three tiles depending upon the angle that you are chasing them.  On the field it is amazingly annoying to try getting beside them and more so after all these years of training your reflex actions to chase the standard human/elf form.
Title: Re: Gargoyles to humans? Or something similar...
Post by: JustAnotherFace on October 13, 2011, 01:08:47 PM
well those flying gargoles use alot of cpu. Personally I cannot pvp with them on my old macbook.

Your problem is quoted in red!

JaF
Title: Re: Gargoyles to humans? Or something similar...
Post by: camotbik on October 13, 2011, 01:33:22 PM
Well i'm running xp on it, so there is really not much of a difference. Had the same issue on my hp loptop. I'm not having this issue now,  coz i'm left my shard and went on to hybrid which has no gargole support.
Title: Re: Gargoyles to humans? Or something similar...
Post by: JustAnotherFace on October 14, 2011, 12:53:02 PM
But you are having to "emulate" that you are running windows.... not the same. A mac is nothing more than an expensive designer PC, on which you must pretend your machine is a PC to use 80% plus of the software coded in the world.

Thats just my opinion of course......

So, now you have the program running, eating up resources, AND you have the windows emulater running eating up resources.

JaF
Title: Re: Gargoyles to humans? Or something similar...
Post by: camotbik on October 14, 2011, 01:13:35 PM
i'm not emulating nothing, i'm running an actuall copy of windows. osx is not even loaded.
Title: Re: Gargoyles to humans? Or something similar...
Post by: JustAnotherFace on October 14, 2011, 03:07:22 PM
Ah, I stand corrected then sir! :D

JaF
Title: Re: Gargoyles to humans? Or something similar...
Post by: Newsman on October 15, 2011, 05:48:29 AM
But you are having to "emulate" that you are running windows.... not the same. A mac is nothing more than an expensive designer PC, on which you must pretend your machine is a PC to use 80% plus of the software coded in the world.

Thats just my opinion of course......

So, now you have the program running, eating up resources, AND you have the windows emulater running eating up resources.

JaF

emulating hasn't been the method for mac users since like '03.

Mac users are often some of the faster players in game because of how many beefy macs are out there.
Title: Re: Gargoyles to humans? Or something similar...
Post by: JustAnotherFace on October 15, 2011, 07:02:20 AM
As I said, I stand corrected. Although my opinion does not change.....
Just saying....

JaF
Title: Re: Gargoyles to humans? Or something similar...
Post by: Twisted1851 on October 21, 2011, 05:41:48 PM
I feel as though we have strayed from the topic? lol!
Title: Re: Gargoyles to humans? Or something similar...
Post by: bendel on October 23, 2011, 03:49:50 PM
Tried several things so far - no luck

Will continue to explore

Any luck ?

 :-\
Title: Re: Gargoyles to humans? Or something similar...
Post by: bendel on October 23, 2011, 03:51:00 PM
well those flying gargoles use alot of cpu. Personally I cannot pvp with them on my old macbook.

I'm using Windows 7 on Asus F7se laptop, and same problem.

Title: Re: Gargoyles to humans? Or something similar...
Post by: gimlet on October 23, 2011, 06:02:03 PM
no luck so far