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Messages - unisharp

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1
Stealth scripts / pyLootLogger
« on: Today at 08:21:31 AM »
SOURCE: https://github.com/unisharpUO/pyLootLogger

PURPOSE: Going through tons of loot by hand can be a daunting task.  This project contains classes for Armor to log and serialize data to JSON.  You can then display that data however you like.  Example Wordpress + wpDataTables: https://www.sibble.com/games/ultima-online/armor/

STATUS:  Currently just does Armor, expanding for Weapons and Jewelry soon...

USAGE: Run the script, target a container full of Armor, check your project directory for a new armor.json file.

REQUIREMENTS: StealthUO Client + python wrapper, script is configured for OSI/Official/ServUO loot sets only but can easily be modified for other servers.

2
Stealth Client / StealthUO CLIENT VERSION HELP
« on: September 10, 2021, 08:15:21 AM »
CLIENT VERSION HELP

I've had several people approach me via discord in regards to step 9 and the client version.

"Client Version" in Stealth is what Stealth tells the server what client you are using when you connect to the server.

So, if you're trying to connect to OSI, you'll need the latest version AND make sure Stealth is telling the server you're using the latest version.

HOW TO DO THIS:
1.  Use your original classic UO client to patch and connect to OSI.
2.  After you're sure you're able to connect and login to a character, log back out and go to the main login window.
3.  Note the client version on the bottom of the screen.
4.  Put that version into the Stealth profile where it asks for it in step number 9.

Thanks,
unisharp

3
UOSteam / Re: Use UO Steam and UOStealth on the same client?
« on: June 16, 2021, 07:54:53 AM »
I don't know about Steam but Orion will connect to Stealth.

http://orionuo.online/ + https://stealth.od.ua/

Really this would be the optimal setup unless you have some specific reason why you need to use Steam.  Orion is a more feature-rich client.

4
New member introductions / Re: New member introduction
« on: April 12, 2021, 07:29:12 AM »
Hello and welcome!

5
I checked their API and I don't see a FindByID method under the Mobiles class.

http://razorenhanced.net/dokuwiki/doku.php?id=mobile_func

There's a FindBySerial method

Highly suggest running through the scripting section in http://razorenhanced.net/dokuwiki/doku.php

Quick Google search, FindByID is a method under the Items class, so you can't use it with mobiles.

6
New member introductions / Re: Howdy from Lake Superior
« on: March 25, 2021, 05:31:45 AM »
welcome back fellow lake superiorian


7
Off Topic / Re: The top 12 reasons I'm liking Notepad++ so far
« on: March 18, 2021, 07:53:34 AM »
vim > *, but yea npp is nice too

8
New member introductions / Re: Hello all
« on: February 05, 2021, 12:04:57 PM »
Hello and welcome!  If you're not interested in coding EasyUO, be sure to check into projects: Stealth, Orion, Razor Enhanced.  These 3rd party clients/assistants allow you to use C#, Javascript, Python, and Pascal.  Good luck!

9
New member introductions / Re: What's Up Everyone!
« on: February 05, 2021, 12:01:41 PM »
Hello and welcome!  Yes no more 8x8, however, there are new ways to power game!  Be sure to look into wolf spiders if you are going to train combat skills ;)

10
New member introductions / Re: Yet another old vet returning
« on: January 27, 2021, 05:26:56 AM »
The classic "drop your ore or die!"

Welcome  :D

11
New member introductions / Re: Hello!
« on: December 23, 2020, 04:45:05 AM »
Thank you for the warm welcome and a special thanks to @unisharp for the explicit .py scripts!


12
New member introductions / Re: Hello!
« on: December 22, 2020, 10:36:18 AM »
Welcome!

13
12/22/20 - Updated Find methods, added corpse ignore list, fixed quantity error

- Tested

Commit pushed to Github

14
i need to change name of sending bag to

Code: [Select]
if __name__ == '__main__':
    global BagofSendingBag

but still not looting gold to backpack from corpose.

Just remove that delete that line alltogether

delete 'global BafofSendingBag'

15
is this script looting gold too ? Can i use it as separate script or need to paste to fandancer script ?

Added to dancer dojo example

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