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Messages - seeriusly

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46
Scripting Chat / Re: Command help
« on: December 09, 2011, 05:45:57 PM »
paste his sub into your script again, this time don't edit ANYTHING!  the only thing you will edit is in red...

gosub TM_TravelFromNamedRunebook SJ 1 1 BOOKONE


Code: [Select]
repeat

if #mana > 10
 gosub TM_TravelFromNamedRunebook SJ 1 1 BOOKONE

until #CharGhost = YES

you don't need the "while" stuff in there.
This script as is, will just recall to that spot, then keep trying to recall to that spot, but it will be blocked cause you are standing at that runes location. unless you die, then it will stop



47
Scripting Chat / Re: Command help
« on: December 09, 2011, 04:59:03 PM »
do not edit his sub at all, you don't need to.

and add this to the bottom also:

Code: [Select]

;-------------------------------------------------------------------------------
; %1 - string to mung
sub TM_AddUnderscore
  namespace push
  namespace local AU
  set !tempstring %1
  AddUnderscore_loop1:
    str pos !tempstring #SPC
    if #STRRES <> 0
    {
      set !val #STRRES - 1
      str left !tempstring !val
      set !left #STRRES
      set !val !val + 1
      str del !tempstring 1 !val
      set !tempstring !left , _ , #STRRES
      goto AddUnderscore_loop1
    }
  set #RESULT !tempstring
  namespace pop
return #RESULT


I forgot, the addUnderscore sub is not in his travel subs you downloaded.

48
Scripting Chat / Re: Command help
« on: December 09, 2011, 04:04:46 PM »
There needs to be a sub, for every time you use gosub.

So all you need to do is add TM's subs in the bottom of the script.  That lets you do " gosub TM_TravelFromNamedRunebook SJ 1 1 BOOKONE " whenever you need to in the script, using only the one line.

When you "gosub" in the top ( or whenever you use it) , it does those actions that are in the bottom.

you then add this:
 
Code: [Select]
;  gosub TM_AddUnderscore #CHARNAME
;   set %charname #RESULT
in the top of your script.
 

49
Scripting Chat / Re: Command help
« on: December 08, 2011, 06:57:30 PM »

50
Scripting Chat / Re: Command help
« on: December 05, 2011, 08:35:51 PM »
here's more to play with

Code: [Select]

set %MAXstones 400
set %runebookid XXXXXX

sub checkweight
  if #weight > #maxweight - 50 || #weight >= %MAXstones
  gosub bankrun  ; if using TM travel subs ( gosub TM_TravelFromRunebook SJ 2 2 %runebookid  )  2 2  starting with rune 2 and ending at rune 2
return
;------------------------

sub openbank

msg bank$
    wait 20
    if #contsize = 180_240  ;<<< bank box gump size
    {
    return
    }
    else
    {
    display ok Cannot locate bank, open bank and press play
    pause
    }
    return
;-----------------------------


sub DUMPLOOT

set %dragspeed 10
set %dropbox XXXXXXX  ; box in bank to drop loot set at beginning of script
set %droploot XXX_YYY_ZZZ_  ; ID's to dump

  repeat
    finditem %droploot C_ , #backpackid
    exevent drag #findid #findstack
    wait %dragspeed
    exevent dropc %dropbox
    wait 15
  until #findkind = -1
return

51
Scripting Chat / Re: Command help
« on: December 05, 2011, 08:04:52 PM »
Luckily these have been made available for us to use.

Trailmyx's Runebook/Spellcast Subs:  http://www.scriptuo.com/index.php?topic=18.0

EN's GENERIC MOVE ITEM/S TO CONTAINER  http://www.scriptuo.com/index.php?topic=2454.15

52
Oh yeah that's right, I DID use RBC and pendant of magi for the int bonus, took me to 85 Mana.  I did the spawn again last night, and it was a breeze.  Only thing I screwed up on was I didn't get the honor on Tualo...  What a pain that was.  I swore I got it, but it must've told me something like too far away or something, and I didn't catch it.  And I did use the bear slayer talisman.  Those grizzlies go down fast!  I will do this until I get a couple dreadhorns.  It was really easy the second time.

Allthough...  I need to fix me up a script for the wisps and centaurs, cause what a pain that is clicking them.

The first time when I was having a hard time, I had a bard near the altar discoing all the satyrs.  turns out I never needed him when using the Defiler of Virtue Katana.  That is the way to go.

Thanks again ultima!  That gave me the confidence to try out Bedlam.  I hate those pesky fetids though, GRRR.  I suspect I'll have that dreadhorn statue soon.  It's a must, I have a HUGE statuette collection.   :)

53
Oh man...  what an adventure I've been on all damn day...  This write-up btw was great, I appreciate it. After spending about 200 runic hammers, I finally made a 100% fire axe for the grizzly bears.  I found another 100% fire i imbued for the satyrs too. 

So i attempted the third tier, and holy hell!  They kept spawning into paragon satyrs, so had to get my bard down there, which by the way was the ticket to getting the satyrs back to normal hue. I had 2 reverts going back down to tier 2.  When I remembered...  The new fey slayer katana "Defiler of Virtue" !  Oh yeah!, that was the ticket! honor + double strike, sometimes killed them in 2 hits!  So that was going good, still eventually running out of regular satyrs, so had to log in the bard and take some karma hits provoking cu's and satyrs to keep the level from reverting to 2...  then all of the sudden, ALL the paragons disappeared and spawned regular ones.  I knew that was my chance, and finally the candles lit up like a christmas tree.  But what a friggin pain that level was!  ??? 

By the time I got to the grizzlies, I knew I was home free!  they were a cinch with the fire weapon. 
100% fire - 50% HSL - 50% HLA - 62% HML - 30 SSI Double axe.

But no luck with loot.  Twaulo of the Glade was a TURKEY!  And I got a flippin cornucopia!  haha...  :P  But that Dreadhorn statue will be mine!



Thanks again for the writeup, what a great challenge it was!






54
Site News / Re: Please welcome the new Elites!
« on: December 02, 2011, 11:51:00 PM »
Congrats!  How freaking cool is that!

55
UOMaddogs' Script Library / Re: Maddog's Ninjitsu Trainer (RED FRIENDLY!)
« on: November 24, 2011, 06:41:27 AM »
I just started using this slick script with zero skill.  Works great so far, just had to change contposx in the animal form sub so it would let me choose the only form available.  You don't get another form to choose until 20 skill, and the code chooses the second one.  That's what I get for being too lazy to find a ninja to train from! 

Thanks Maddog for sharing!  8)

56
Character skill advancement / Re: HopKiddo Ninjitsu Trainer
« on: November 20, 2011, 03:01:51 PM »
Works Great!  went from 55 to 90.5 in about 3 hours.  Didn't try going any further.  Had 115 stealth, gm hiding, and 115 ninjitsu skill cap.  Also wasn't maxed out yet on skills, showed about 550 skill points total.

Many thanks!

57
Off Topic / Re: Anyone ever had a root canal done?
« on: November 16, 2011, 03:43:45 PM »
Root canal... ehh...  I fell asleep the last time they were drilling on me.  I have had my jaw broken, wired shut, several root canals since I was 15, I can't seem to stay awake when I'm all kicked back in that comfy chair.  lol...  No biggie.  take your ipod and kick back.

58
Resource Farming / Re: Seerius High Seas Land Fisher v1.5b
« on: November 15, 2011, 04:02:38 PM »
I seem to be getting stuck in a loop where when I begin to fish it says "Target cannot be seen". Any fix for this?

Could it be that you are fishing off of a "cliff"  like in Tokuno?  Try fishing at that location without the script, and post results.  Thank you.


COOL!!! trying it out today. will let you know results tomorrow.... thanks again.

so far so good!!!

I've been running this script all day long with the new Chiv addon and it works BEAUTIFULLY!!!!! Four big Thumbs UP!!!


Thank you for your feedback coachcraig.  Glad it's working out for you.  8)

59
Resource Farming / Re: Luck Shroom Farmer
« on: November 14, 2011, 04:16:02 PM »
You could just use this to handle the walk only issue...


Code: [Select]
set %walk ON

if %walk = ON
event macro 32 0
wait 10
if now_off IN #SYSMSG
  return
event macro 32 0
return

Or don't even use the variables so it walks automatically for everyone.

60
Resource Farming / Re: Seerius High Seas Land Fisher v1.5
« on: November 13, 2011, 03:40:58 AM »
chivalry added in v 1.5b.  Thank You!

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