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Topics - Superslayer

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31
Bug discussion / odd bug? intended?
« on: January 16, 2010, 02:15:05 PM »


I'm not sure what happened here, I did it kinda fast. I always use the 'Browse' option and select my two, but one was already in the box. This is Build 236.

32
Scripting Tutorials / #OSVER
« on: January 15, 2010, 04:21:14 PM »
Vista = 2_6_0

Win7 = 2_6_1

XP = 2_5_1

33
Off Topic / After 2 months of frustration...
« on: January 15, 2010, 02:25:20 PM »
...I finally have Vista and Windows 7 running in VMWare Workstation 7.  I have really no idea at this point what the problem was, I had believed it was my video card, but obviously that is not the case. 

34
Off Topic / True or False
« on: January 15, 2010, 08:00:41 AM »
This is a fun game. Idea is, you just write out a statement about the person below you and they answer whether or not it is true. Then provide one of their own for the person below them.

Example: The person below me has a crazy cat.

35
Scripting Chat / Write multiple lines
« on: December 27, 2009, 06:18:20 PM »
I'm looking to find an efficient way of writing information to a file, but be written in a certain way.  Suppose I have a string that goes something like this:

Code: [Select]
%string data1_data2_data3_data4@data1_data2_data3_data4@data1_data2_data3_data4@data1 .....
With '@' being the delimiter, I'm looking to write the sub strings to file on their own lines so it'd look like this:

Code: [Select]
data1_data2_data3_data4
data1_data2_data3_data4
data1_data2_data3_data4
data1_data2_data3_data4

..with each entry of 'data' being different obviously.  Now I suppose I could write one line at a time, but is there a certain DOS command that will automatically put a carriage return at the end of each specified delimiter so there's only one 'blip' of the DOS cmd window?  It needs to be a file, and must be one line per sub string.

Thanks for any input all :)

36
General Discussion / Commenting in ScriptUO
« on: December 23, 2009, 11:52:41 AM »
I've always found it strange that in EUO, commented lines were finite, as in, the whole line is therefore unused. In many, if not all other programming languages, there is a 'closing' comment feature. Such as
Code: [Select]
used code <!-- in HTML, unused code --> used code
Code: [Select]
used code /* in CSS, unused code */ used code
Heck, even these boards!

So I wonder, is something like this possible someday in SUO?

37
Off Topic / hehe, dice...
« on: December 20, 2009, 07:05:10 PM »
[blockquote]Rolled 15d150^10 : 126, 36, 49, 124, 61, 103, 116, 24, 79, 33, 65, 133, 76, 44, 113, total 1182[/blockquote]

38
Script Snippets / SuperSlayer's FC and FCR
« on: December 20, 2009, 06:59:34 PM »
Since I needed a simple quick sub to do this, I wrote it up quick and here it is.

Code: [Select]
GoSub SSfc_fcr #contid Faster , #spc , Casting 16
GoSub SSfc_fcr #contid Faster , #spc , Cast , #spc , Recovery 22

%1 = the container that is searched i.e. your paperdoll - you can change this
%2 = Faster , #spc , Casting / Faster , #spc , Cast , #spc , Recovery - do not change these
%3 = 16/ 22 - do not change these

Total Faster Casting / Recovery is returned in #result

Example:
Code: [Select]
GoSub SSfc_fcr #contid Faster , #spc , Casting 16
set %FC #result
GoSub SSfc_fcr #contid Faster , #spc , Cast , #spc , Recovery 22
set %FCR #result

Although I'm not 100% positive on this, I included at the bottom of this script a table of FC & FCR for magery and chivalry.

Enjoy !

39
UO Reference Information / New Ter Mur & Fire Island Maps for InsideUO !
« on: December 17, 2009, 12:30:36 PM »
Since I began making the rails for the WIT many months ago, I've used InsideUO for great map viewing.  InsideUO reads directly from the .MUL files and creates huge maps with great detail.  Recently (I believe) the developer for InsideUO has abandoned the project and left the UO userbase to fend for themselves in adding new stuff to the archived program.  At the moment, there is no support for the Ter Mur map being display in InsideUO...until now.  It didn't take too long, but I've added the xml info needed for InsideUO to display the Ter Mur map.

Also, the Isle of Fire map has been updated so that now in both Trammel and Fel, Fire Island displays the new volcano depicting the entrance to the new SA dungeon!

If you don't already have InsideUO, you can download it from my website in my signature: www.SuperSlayer.org
Alternately, here is the stratics link: http://uo.stratics.com/heptazane/insideuo/index.shtml

Once you've downloaded and installed InsideUO, simply copy over the existing InsideUO.XML file with the one just below.  Open up InsideUO and click "Map" on the left pane, then right-click in the large window and select "Map of Ter Mur" in the drop box.

Enjoy!

40
UO-Related Tutorials / House owner/co-owner cant lock/unlock anything?
« on: December 12, 2009, 08:55:02 PM »
Ever find your character unable to lock or secure anything in you home, or a home you're co-owned to?  The same with releasing things that you have security to? Here's a possible solution that has worked for me.

For one reason or another, your character becomes bugged because of an Honor issue.  For whatever reason it occurred, the solution is the cause.  With the bugged character logged in, invoke the honor virtue and target a creature. Kill the creature.  Voila! You can now lock/secure/release anything now just as you had before. Yw.

Untested: Invoke honor, target anything locked down in the house/s that you should be owner/co-owner of.

41
Crafting / SuperSlayer's Multi-Single Item Unraveler
« on: December 09, 2009, 05:56:31 PM »
Since the next patch will allow for better gains to be made from unraveling items one at a time, I figure this will make a nice script for anyone who wants it.  It's pretty fast imo. Simply have the bag with stuff to unravel in you backpack, press start, and target the bag when prompted.

Updated to version 3.0 with these inclusions:

Version 3.0 + EN Mods
  - A temp updated version that implements the new click positions until SS comes back and updates for himself.


Version 3.0
 - Added Start button
 - Added Unravel Arti's check
 - Fully support new gumps for publish 63

Version 2.1
 - Fixed reset that did not reset the totals.
 - Corrected issue when user emptied their backpack, and the counts got screwey.
 - Fixed issue with incorrect counts after using Next Bag button.
 - Added "Button Uses" to header.
 - Added a commented-out GoSub Offset Click line (128) behind the currently used one in preparation of Publish 63.

Version 2.0
 - Added a few necessary waits
 - Added check for an empty bag at startup
 - Added results menu with button controls
 - Added a few more journal scan filters
 - Added a %User_Ignore_list  - searches by Type

42
General UO Chat / Knowing very little about imbuing...
« on: December 09, 2009, 11:01:17 AM »
...could I enhance this shield with HPR and/or LMC?

  • Durability 70%
  • HCI 14%
  • DCI 15%
  • FC 1
  • Lower Requirements 50%

resists: 5_0_3_3_3
made in Val

43
Off Topic / Lost everything
« on: December 04, 2009, 04:20:08 PM »
 :'(

My hard drive was partially wiped (I'm on my server atm, has nothing!), whilst attempting numerous times to set up win7 in VMWare Workstation.  EVERYTHING,...lost. games, pron, thousand dollar programs, backups, scripts (yes my scripts!), pictures, documents, resume's...EVERYTHING!!...I'm attempting to recover what I can with GDB NTFS ...may be a few hours, before the process is over, and even then, who knows what will be found.

fyi: GDB NTFS (Get Data Back), great little prog I've used before and had success with.

To everyone here, I'm sorry, but W.I.T. will have to remain as is.

 :'(

44
Scripting Chat / When using 'Execute'...
« on: November 24, 2009, 04:27:56 PM »
..does the executable need to be in the same folder as EUO or can I set a path to the exe that EUO will be able to find?

45
Rares Collecting / Rares Festival - Jan 8, 9 & 10 on Great Lakes
« on: November 23, 2009, 01:48:15 PM »
I'm a rares junky, figured I share the info.

If there are people planning on attending from other shards, and would like some stuff transferred from wherever to Great Lakes, post here where from, and tentative departure/arrival time.  I reside on GL so I won't be doing any transferring, but I do have stuff on other shards that I'd eventually like brought to GL, some money, some items, some bods.

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