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Topics - Superslayer

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76
Bug discussion / Maybe not so much a bug
« on: February 17, 2009, 06:35:27 PM »
When I enable the split screen, usually the bottom half will require a 3-times press of the delete button to remove empty lines from below.  Sometimes the top half will require it, but never both at the same time.

BTW, is there a way, or one in the making, to save a 'profile?'  Be nice to have it open up to the window size it was when I closed it, and to have the Xclio colors up instead of the default.

77
Script Debug / [FIXED] finditem ... Am I retarded?
« on: February 10, 2009, 01:10:36 PM »
Code: [Select]
set %securetypes CKF_UXM_TXM_AUD_CUD_HKF_SPF_GRL_FRL_KUD_LKF
 display ok Please target the secure for your regs and/or scrolls.
 retarget:
 set #targcurs 1
 while #targcurs = 1
 wait 0
 finditem #ltargetid
 if #findtype <> %securetypes
 {
  display ok Container not supported. Please target again.
  goto retarget
 }
bla bla

Either everything is not supported, or everything is ...really WTF

78
General Discussion / Woo Hoo !! 224 !!
« on: February 09, 2009, 03:11:02 PM »
Thank you very much TM, the TortoiseSVN installed is prob the best part of this update !!  The debug red bubble thing seem to have been taken care of as well.  I was however shocked to see that the bottom debug window was minimized completely when I first opened it, no matter, it's there.

Thank you
Thank you
Thank you
Thank you
 ;D ;D ;D ;D ;D ;D ;D ;D

79
Bug discussion / Goto's in the Debug Panel
« on: February 06, 2009, 12:37:52 PM »
The Debug Panel reported that my GOTO had no matching tag, yet it is about 15 lines above.  It loops fine and works well.  perhaps the Debug Panel isn't 100% completed yet? I don't know.

One other thing with the Debug Panel, when it's run once, it stays open even after a second Syntax check is run.  Perhaps the first report can be auto closed to avoid potential issues when opening further checks?

80
Scripting Chat / Event macro 31
« on: February 04, 2009, 05:55:25 PM »
But I just want to close one gump, not all of them :'(

here's the situation:

paperdoll, and backpack are open, script asks to target a runebook. once targeted, script opens the book, ocr reads the charges, yadda yadda.  At this point, i only want to close the runebook i just opened so i can open the next runebook and check those charges.  As it stands, i have to reopen my p-doll, then backpack, OR, press the inventory button to open the pack.  I'm sure a simple r-click will do, but is that the ONLY viable solution to this?

81
Scripting Chat / Calling a script, and my menu disappears
« on: February 01, 2009, 10:01:14 AM »
Well, like in the title, I have a script that uses a menu and remains up until you're done running it and whatnot.  However, when I call another script, my menu disappears and the called scripts' menu shows up.  That good and bad.  I need both script menus up. I'm calling the TM_IDOC_locator16 script and it'd be great to have them both running and both showing their menu.  It's quite essential to my script.  Is there a way for this to happen?  What kind of changes are/would be needed?

There will probably be at least 2 more called scripts not including the idoc locater that will have menu's, and those too will be very necessary to have open along with my own.

82
Script Debug / Multiple Index trouble
« on: December 26, 2008, 11:48:06 AM »
I'm sure I've seen this setup in other scripts or at least have heard about it.  So here's the general run down of what I'm trying to set up.

finditem ***
when > 0
run the #index
WITHIN that same #index
index those with %this distance
&
index those with %that distance
move char to %this distance in %this index
then
move char to %that distance in %that index

here's what I'm working with in case my pseudo code sucks

Code: [Select]
  finditem %bla G_23
  if #FindCnt > 0
  {
    set %lowX
    set %lowY
    set %highX
    set %highY
    set %lowcnt
    set %highcnt
    set %lowindex
    set %highindex
    Set #FindIndex 0
    Repeat
      Set #findindex #findindex + 1
       if #finddist =< 7
        {
         set %lowindex #findindex
         set %lowcnt #findcnt
         set %lowcnt %lowcnt + 1
        }   
    if #finddist <= 15
        {
         set %highindex #findindex
         set %highcnt #findcnt
         set %highcnt %lowcnt + 1
        }
     Until #findindex = #findcnt
     for %lowindex 0 %lowcnt
     {
       set %lowX #findx
       set %lowY #findy
       move %lowX %lowY
       ignoreitem #findid
     }
     for %highindex 0 %highcnt
     {
       set %highX #findx
       set %highY #findy
       move %highX %highY
       ignoreitem #findid
     }
  }

So essentially, find all the Id's within this range, and seperate them into a distance variable.  Then, move to each location one at a time starting with the closer range index first, then the further one.

Thank you very much in advance

83
Scripting Chat / Calling scripts and Execution ?
« on: December 23, 2008, 08:15:32 AM »
I'm a little confused on what the command is exactly and how. I understand that it finishes with 'exit' but the parameters are not clear to me. Example, my script is held in folder "C:\My Docs\EUO\My Scripts\test.txt" , exactly as is, spaces included. I also use the text reading program GetDiz (if that matters at all). So in my script calling the sub, should it read:

Code: [Select]
call C:\My Docs\EUO\My Scripts\test.txt

Or as the euo site recommends

Code: [Select]
correct: C:\MyDocu~1\blabla.txt

Namely the squiggly line in front of the '1' shortening the name in all spaces as mine would have two of them. Further, in the called script, does the first line have to have anything at all relating to the name of the script, or its calling, or can it start immediately with code?

Or...
Can I get away with just doing it like this?

Code: [Select]
call test.txt

I've already tried many different methods and variations to no avail.  I'm sure every change I made knocked it off in some way or another and obviously have not had success with it.



One more thing, please anyone take a look at my script in debug please . Four, almost 5 days without a download... :'(

84
Hi all.
Here I go again.

Barring any large bugs, changes, replacement or inclusions, this IS the last update of this particular script that will be posted publicly. If all goes well, My World Traveler script will hereafter be only available via private access for reasons to be revealed at the release of the full Version 1.0 and any thereafter.

In this Beta 0.9 release, there are no character rails or actions, other than selecting items in your backpack, home secure and/or bank box and possibly moving towards one of the many bankers/minters. I'm generally looking for feedback regarding this script's functionality and ease of use and understanding.

My UCI program is not used in this script (yet) however, the Kalocr.txt script is required.  Loads of information and details about this script is in the header, PLEASE take the time to read it before running and asking silly questions :) . I am making an attempt for this to be SUO compatible, and most likely, only SUO workable (for reasons yet to be revealed). The script is so far just over 2000 lines.

As mentioned, this script will not move your character via rail, but will recall to bank/your home ( given you select the option) and look for a banker/minter if selected. The Pause and Quit buttons are not functional (sub taken out atm), loop, Go to islands, and use a boat are in a way non function, but please do use them, and use all the options both in the script itself, and menu choices.

Constructive criticism is greatly appreciated, encouraged along with your basic criticism :) .
Extract the .zip file to your Euo directory

Code: [Select]
; LAST PUBLIC RELEASE !!!! Beta Version 0.9
; Updates include:
;   Corrected issue with restocking bard instruments (again)
;   More Small code improvements in strings
;   Sub to use Runebook charge traveling capability not in TM Runebook Subs
;   Option to use or not use Special bard instruments. Special instruments include:
;      Gwenno's Harp, Iolo's Lute and all Flutes of Renewal. To use these instruments,
;      change the %Special_Instruments value to #True, otherwise set to #False to not use

; Script Name: Superslayer's World Traveler
; Author: Superslayer
; Version: .9
; Client Tested with: 6.0.13.0
; EUO version tested with: 1.5 v148
; Shard: OSI
; Revision Date: 5-07-09
; Final Public Release: Beta 5-07-09
; Purpose: Walk the complete UO world one time from any starting position without
; going over the same area twice. (Aimed at all the possible housing locations).
; Find us at ScriptUO.com & WinUO.org

; Dependancies & Script Credits:
;    Kalocr.txt  --  MUST be in the same directory as EUO is installed AND this script !
;                 Can be dl'd here: http://www.easyuo.com/forum/viewtopic.php?p=26125#26125

; Special thanks and Credit goes to TrailMyx for his:
;    Advanced Journal Scanner, Runebook/Spellcast Subs, GumpWait & OffsetClick Subs & AddUnderscore Sub
;
; Purpose : Walk the complete UO world one time from any starting position without
;  going over the same area twice. (Aimed at all the possible housing locations).

; ==== Instructions and How to ====
; Begin with your character either in your home or at a bank of your choice
; Have a runebook in your characters backpack. The first rune MUST be your rune home,
;   and any subsequent runes to any bank(s) IF you want.  Multiple banks are supported, however, bank rune(s) are not
;   required in the event you choose not to use a bank as a means of stocking any resources.
; If your magery is high enough to mark, please have a rune available in your backpack for
;   subsequent 'remarking'. This will be used as a 'return to location' in the event of a restock of resources is needed.
; Select your choices in the menu and press "Start".

; ==== What this script Does and Does Not do ====
; This script Does support using a dead character. It Will rez your character if requested and resume the setup if necessary.
;   You can ENTIRELY use this script while completely dead if chosen so. -Not completely implemented yet.
; This script Does NOT buy or make any resources that may be needed. All resources are to be supplied
;   by the user in any of the supported ways: bank secure box, home secure, and backpack.
; This script Does offer options in both the script itself, and the menu for users to change.
;   For internal script options not in the menu, see "User Config Options" below

; ==== Menu Descriptions ====
; Bank Secure : Use your bank secure for resources. i.e. recall scrolls, regs, instruments...etc.
; Home Secure : Use your home secure for resources. i.e. recall scrolls, regs, instruments...etc.
; Go to MSL's : Go to Malas Secret Locations. Assuming you already have marked runes to the locations
; MakeMSL's : Have a runebook with 9 runes in it. These will be remarked. No magery required. Runebook will be renamed.
;                   Having this checked will create the runes enabling your character to go to the Secret Locations.
; Return Rune : Use a rune to return to the current location after restocking any resources from your home/bank
; Go To Islands : If you have some runes to islands otherwise unreachable by walking/riding means, have these in a runebook
;                   no matter the name or order. The script will travel to them one by one from first to last. Multiple
;                   runebooks are supported.
; Stay Dead : Check this option to remain dead if already dead, or if you die along your travels. Keep unchecked to either
;                   rez your character when a healer is found if already dead, or rez-up if you die along your travels.
; Always Run : Check this to have your character run completely, or unchecked to walk.
; Loop Script : Enable this to continuously roam the lands until you log out/press the quit button or whatever. Leave unchecked
;                   to run the script once, and then stop.
; Use a Boat : Checking this will enable your character to go to islands that are otherwise inacessable if there is no rune
;                   currently in the users capability.

Update 5-16-09
Version Beta 0.9 Final Public release
Corrected issue with restocking bard instruments (again)
More small code improvements in strings
Added sub to use runebook charges for traveling capabilities
Option added to either use or not use Special Bard Instruments. They include:
Gwenno's Harp, Iolo's Lute and all Flutes of Renewal. See header for more information.

Update 5-07-09
Version Beta 0.85
Small Menu Adjustments
LRC count sub
TM_TravelFromRunebook & supporting subs
Bug fixed with peacemaking (didn't pick up an instrument if none found)
Eliminated requirement to 'comment out' lines in User Config, replaced with #true/#false
Basic code improvements

Update 3-23-09
Resolved the recall scrolls sub to recharge runebooks
Created a 'library' of runebooks to record what books have already been selected for certain uses
Correctly updated the Vers. number
Fixed my issue with TM's Advanced Journal Scanner
Decided to always change my avatar when posting/updating a script of mine.

Update 3-16-09
Menu additions and picture
TrailMyx's Advanced Journal Scanner
Loads more, too much to mention

Update 1-20-09
Added Skill Menu Functionality - big pain in the ass that was.
Completed the Start, Pause, and Quit buttons

Update 12-18
Added Menu
Cleaned up and straighted up code
put the script as an attachment

85
Feedback / Me likes
« on: November 29, 2008, 06:45:20 AM »
*Turns on Xclio Colors*Sweet !
I will definitely be using this engine as opposed to euo.  Just like my girlfriends, It's time to move on as one slowly becomes unstable, naggy and just plain old and lifeless.  I love the many different elements to the program and am quite impressed with the options and features of it all.  The bottom window reminds me of the AutoCad programs that I have and find them super useful.  Being a novice scripter, I'm glad to be learning towards the end of one dynasty and continuing into a new better one.  At this point in my post I hope to see some more tuts that (imo) make more sense or at least have usable information.  Alot of the euo tuts on some of the simple commands are downright shameful.

Thank you TrailMyx for all your hard work and magic code making !!

86
New member introductions / hello !
« on: November 26, 2008, 04:10:39 PM »
:)  Finally made it here after saying to myself, "gotta go to suo and check it out".  Now that i've done that, I'll pat myself on the back.  Ohh..lots of neat posting effects  :o

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