Author Topic: SuperSlayer's Test Center Character Starter Updated 2-19  (Read 4237 times)

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Offline SuperslayerTopic starter

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SuperSlayer's Test Center Character Starter Updated 2-19
« on: February 14, 2010, 02:53:11 PM »
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OK, here's an updated version. I believe most everything works as should.  Unfortunately the 'Quick Template' is still not yet available.

How to use:

1. Place a check in the skill you want to add
2. Input the skill value in the edit box, do not use decimals. 100 = GM
2a. Choose to lock the skill or not
3. Press the 'Set Skill' button to add the skill to the list box
4. When you're happy with your selections, press the 'GO!' button at the bottom.
Easy as that

If your Test Center character has skills to begin with, this script will display them in the list box, their value, and the appropriate check box.

To remove skills already present on a char, simply uncheck the skill in the menu and press 'GO!'.

If you want to change skills in the list, just uncheck the skill, and re-check it to change it.

Reset All: Clears the menu -(prob a little buggy, maybe)
Clr Char: Removes any and all skills currently active in the logged in character

Give: Arties, Resources, Tokens, Armor, Crystals & Air.

Seemingly, TC has a 700 skill cap for all characters regardless of age, so never mind what the menu 'Max:' says under the Skills List box, that'll be taken care of later. The script 'should' display correct amounts of skill should the amount roll over the 700 limit.

This script uses the 'Whisper' event macro for all speech.


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TC menu.txt
« Last Edit: February 18, 2010, 10:53:55 PM by Superslayer »

Offline luv2luvlong

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Re: SuperSlayer's Test Center Character Starter
« Reply #1 on: February 14, 2010, 03:20:26 PM »
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Would I like to see one, heck yea.
but don't forget a save setup button
if ya need testers let me know
"If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle" - Sun Tzu in reference to his five points of victory.

Offline SuperslayerTopic starter

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Re: SuperSlayer's Test Center Character Starter
« Reply #2 on: February 14, 2010, 04:01:10 PM »
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Go ahead, download and try it out ! :)

btw, all speech is whispered and not spoken out-loud in game

Offline SuperslayerTopic starter

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Re: SuperSlayer's Test Center Character Starter
« Reply #3 on: February 17, 2010, 11:10:11 AM »
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I'll be posting an update for this later tonight, early morning with a much improved structure, few bug fixes and better overall function. 

The templates are still as of yet not implemented, so I'm curious, how would some of all you like to see it implemented? I thought about having a callable file where users could add in their own template and press a button to load it, and I thought about hard-coding some temp's in where again users could add/modify their own in.

Thoughts?

Offline TrailMyx

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Re: SuperSlayer's Test Center Character Starter
« Reply #4 on: February 17, 2010, 11:12:46 AM »
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Hey, this is a cool idea!  Good work.
Please read the ScriptUO site RULES
Come play RIFT with me!

Offline SuperslayerTopic starter

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Re: SuperSlayer's Test Center Character Starter
« Reply #5 on: February 17, 2010, 12:26:56 PM »
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Thanks TM, There's one similar on the Euo site, but rather outdated. I considered adding in buttons for the 'give' functions, such as: 'give resources, give arties....'

Offline luv2luvlong

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Re: SuperSlayer's Test Center Character Starter
« Reply #6 on: February 17, 2010, 01:45:47 PM »
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Give buttons would definately be cool.
So would saving templates.
"If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle" - Sun Tzu in reference to his five points of victory.

Offline SuperslayerTopic starter

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Re: SuperSlayer's Test Center Character Starter
« Reply #7 on: February 17, 2010, 04:39:06 PM »
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Give buttons would definately be cool.
So would saving templates.

I'll most likely go with the popular templates that are on this site from the char temp forum, and probably temps suggested from users as well. But as I mentioned, I may just hard code it in some way so users can personalize it for themselves in an easy to setup way

Offline onlyindreams

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Re: SuperSlayer's Test Center Character Starter
« Reply #8 on: February 17, 2010, 05:11:46 PM »
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Great idea! In saved templates, don't forget to add a crafter one!

Offline SuperslayerTopic starter

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Re: SuperSlayer's Test Center Character Starter Updated 2-19
« Reply #9 on: February 18, 2010, 10:54:52 PM »
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Great idea! In saved templates, don't forget to add a crafter one!

I just updated the script. Lots of fixes and a few additions. Now on to the templates !

Offline SuperslayerTopic starter

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Re: SuperSlayer's Test Center Character Starter Updated 2-19
« Reply #10 on: February 21, 2010, 05:38:23 PM »
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Here are the templates I have so far loaded into the menu. post your thoughts/changes/additions please if you think you'd use this script.

Crafter1
Blacksmith_120
Tinkering_100
Tailoring_120
Fletching_100
Carpentry_100
ArmsLore_100

Crafter2
Mining_100
Lumberjacking_100
Imbuing_120
Focus_100
Inscription_100
Fishing_100
Magery_80

Mage1
Evaluate Intelligence_120
Resisting Spells_120
Meditation_120
Necromancy_120
Spirit Speak_120
   
Sampire
Bushido_120
Necromancy_100
Chivalry_80
Tactics_100
Parrying_100
   
Bard
Magery_100
Resisting Spells_100
Musicianship_120
Peacemaking_120
Discordance_120
Provocation_120


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