Author Topic: EUO Tile Issue Workaround  (Read 42907 times)

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Offline Tommy BoyTopic starter

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EUO Tile Issue Workaround
« on: March 21, 2012, 03:48:37 PM »
+2
It seems you can simply copy & paste the mapxx.mul files from an unpatched installation and the scripts that use tile info and commands will work again.

Both my mining scripts and CyberPope's Mining Radar weren't working.  I copied the mapxx.mul files into my patched UO Classic folder and so far all tile related scripts are working as intended.

Hope this helps,

Tommy Boy

Offline TrailMyx

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EUO Tile Issue Workaround
« Reply #1 on: March 21, 2012, 05:09:15 PM »
+2
Now that's a tasty tidbit of information!  Thanks, Tommy!  Let's see if others have the same luck.
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Offline Cstalker

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EUO Tile Issue Workaround
« Reply #2 on: March 21, 2012, 06:04:51 PM »
+2
This will work until they (EA,OSI, Whatever they are called) change something in order to foil us once again or they add new art and it shifts everything by 1. But that should be a bit and by then Cheffe might have it fixed.

Offline TrailMyx

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EUO Tile Issue Workaround
« Reply #3 on: March 21, 2012, 06:27:41 PM »
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Perhaps someone can analyze the new file format, and create a converter to re-create the required .mul files?
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Offline 12TimesOver

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EUO Tile Issue Workaround
« Reply #4 on: March 21, 2012, 06:32:35 PM »
+2
It seems you can simply copy & paste the mapxx.mul files from an unpatched installation and the scripts that use tile info and commands will work again.

Both my mining scripts and CyberPope's Mining Radar weren't working.  I copied the mapxx.mul files into my patched UO Classic folder and so far all tile related scripts are working as intended.

Hope this helps,

Tommy Boy
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Offline Tommy BoyTopic starter

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EUO Tile Issue Workaround
« Reply #5 on: March 21, 2012, 07:27:08 PM »
+2
Perhaps someone can analyze the new file format, and create a converter to re-create the required .mul files?

I can't remember exactly where it was that I read it, but I seen where someone described the .uop files as simply a "wrapper" or perhaps maybe "container" and that the .mul files are contained in their entirety inside. 

Offline TrailMyx

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EUO Tile Issue Workaround
« Reply #6 on: March 21, 2012, 07:28:47 PM »
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Anything you find, please post it.  There's lots of talented peeps here that might be able to deconvolve the wrapper.  :)
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Re: EUO Tile Issue Workaround
« Reply #7 on: March 22, 2012, 08:09:16 AM »
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Dam I patched already.  anyone got a link to download the most recent Map.mul files?

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Re: EUO Tile Issue Workaround
« Reply #8 on: March 22, 2012, 08:19:40 AM »
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Crome posted a link at EUO, but it's such a large file that (>300MB) it doesn't work.
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Offline Crome969

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Re: EUO Tile Issue Workaround
« Reply #9 on: March 22, 2012, 11:00:44 AM »
+2
Crome posted a link at EUO, but it's such a large file that (>300MB) it doesn't work.
7.0.13.0 Installer was it.
And the thing about Mul Files i already explained in stealth Forum. BTW 1-2 Days until stealth will working with uop and latest enhance client.. uop are already cracked :P stay tuned;)

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Re: EUO Tile Issue Workaround
« Reply #10 on: March 22, 2012, 02:23:35 PM »
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so ther e is no real way to get this file now?

Offline 12TimesOver

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Re: EUO Tile Issue Workaround
« Reply #11 on: March 22, 2012, 03:00:35 PM »
0
Well, certainly there is a way if you know someone who hasn't patched because they use Razor! ;)
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Offline tandj99

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Re: EUO Tile Issue Workaround
« Reply #12 on: March 23, 2012, 01:41:54 AM »
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Wonder if we could get said person that uses razor to upload the file we need? Imagine all the people that would be happy and smiling. lol

Offline Crome969

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Re: EUO Tile Issue Workaround
« Reply #13 on: March 23, 2012, 01:52:13 AM »
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Wonder if we could get said person that uses razor to upload the file we need? Imagine all the people that would be happy and smiling. lol
I can upload those mulfiles if wanted Oo

Offline 12TimesOver

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Re: EUO Tile Issue Workaround
« Reply #14 on: March 23, 2012, 04:36:20 AM »
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I would need a place to host them, unfortunately I don't have a spot.

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