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Messages - TaskForce

Pages: [1] 2
1
IDOC tools / Re: TrailMyx's IDOC Finder v1.6
« on: November 18, 2014, 11:27:16 PM »
... and I don't like the large stretch of the IDOC stage, which requires you either to get rid of sleep (and then the house falls after you just had to leave the house to go to work), let the IDOC go (oh my greed) or perform unattended scripting (which calls for various kinds of trouble).
Greetings
TaskForce

2
IDOC tools / Re: TrailMyx's IDOC Finder v1.6
« on: November 18, 2014, 06:01:12 AM »
Can anyone who runs this share exactly how long each stage lasted in your recording?

Since the last change of IDOC timers on Broadsword shards nobody can tell reliable any more. Alone the stage of IDOC can last between 2 1/2 hours and 13 (?) hours, also other stages vary greatly. Houses may fall 3 days after they went into the first decay stage, although they shall last 5 days.

So there is no way without semipermanent monitoring.

Greetings
TaskForce

3
IDOC tools / Re: TrailMyx's IDOC Monitor/Looter v1.0c
« on: November 18, 2014, 05:55:13 AM »
Sometimes its also all about connection.
If you try an IDOC on an US shard from Europe, you will always have some penalty against those from USA.
There is only so much optimization possible in a script, and if you are quick enough and another one is as quick, two experiences are unfortunately possible:
The item is already looted by someone else but still visible on screen.
Your client crashes and does not loot anything at all.

Greetings
TaskForce

4
Stealth archive / Re: New idea for a EasyUO-friendly Stealth API
« on: November 18, 2014, 05:43:21 AM »
Interesting read this all, even if I only understand the half of it.
Lucky me, I am not a programmer, only administrator. So only PowerShell scripts and searching errors in users VBA constructs are my touch to programming.
Too bad that there is no built in PowerShell support in UO client ;)
Greetings
TaskForce

5
Script Debug / Re: Forced patch?
« on: October 11, 2014, 01:53:00 AM »
Yes it is a forced one.
Maybe this reminds us, that it is fair play for all the EUO users out there to donate some coin to Cheffe for keeping up the good work.
Greetings
TaskForce

6
Character skill advancement / Re: Raz's Chivalry Trainer
« on: September 22, 2014, 11:42:16 PM »
Works well, thanks!

7
Public Bugs / Re: Gold From House Placement tools
« on: September 22, 2014, 10:36:31 PM »
I did that with my spare 2-story L-shaped deed.  Boy I was mad!  At least it was my spare and didn't impact my complete collection of house deeds.  They're all gone now after I set loose my "unlock everything and demolish house" script when I quit my main accounts and all the houses.

Oh, unintentionally run such a script would surely hurt ;)

8
Script Debug / Re: New issue. Need help
« on: September 17, 2014, 12:34:44 AM »
gosub TM_AdvJournalScan Apple VALID free_hand could be the culprit, since trying to find something in the journal is sometimes flaky, as I experienced while putting the assumed #journal entry into a msg. It may already behind and cluttered by subsequent entries.

9
Scripting Chat / Re: Idoc script that will loot without checking house sign?
« on: September 10, 2014, 02:29:33 PM »

10
Scripting Chat / Re: Cascading subs
« on: September 10, 2014, 02:25:31 PM »
Thanks, that limit should be large enough.
If I want to avoid the gotos (which would be a requirement for OpenEUO adaption, although I find goto much more clean and with less lines) then yes, task calls itself again with a different parameter set using the appropriate sub.

Since the maximum number of recursions should not be over 4, this will be fine I think.

Greetings
TaskForce

11
Scripting Chat / Cascading subs
« on: September 10, 2014, 01:29:06 AM »
Hi,
I have written that long script a while ago, which consists of a lot of gotos depending from a hotkey and calls a sub, which itself calls other subs too.
Now goto has determined as "bad" especially if one tries to adapt the script to OpenEUO.

Code: [Select]
00:
gosub task N E S W 00 01 11 21 00
21:
gosub task N E E S 21 210 211 212 213
210:
gosub task E N S W 210 210 210 21 99
212:
gosub task N S E W 212 212 212 21 99
213:
gosub task N E W S 213 213 213 21 99
...
halt
main:

The sub task does something, the result is read by the operator on the screen and entered via hotkey to call the sub task again with different parameters.
Depending from the entered hotkey the sub would issue an goto %x, where x is the position of the parameter containing the next tag to goto.  My thinking now is, that it could be a way, to create simply subs instead of the tags and name them i.e. sub 21.

Code: [Select]
sub 21
gosub task N E E S 21 210 211 212 213
return

This however means, all subs would be started from within sub 00 and therefore create a hierarchy of cascaded, never really closed subs (unless the script comes to its planned halt within one of these subs).
The question now is: Is there a limit, how deep such cascade can be or a better idea to address the various parameter levels?

Greetings
TaskForce

12
UO-Related Tutorials / Re: A Lazy Man/Idiots Guide to SOS Farming
« on: September 09, 2014, 02:59:31 AM »
Since I just train my fisherman with the old 4x4 fishing script, which still works fine (although I should make it stop cutting my fish), and collect lots of SOS, I found your guide very informative. (Just got a bunch of SOS from an IDOC and a mountain of fish on top *smells 10 miles against the wind*, so my fisher starts to be lazy as well.)

Two additions:
SOS use a lot of space. If you can get your hands on Davies Locker, which is a 8th year veteran reward, you cannot only drop T-Maps, but also SOS into it without using lockdowns. Since it also shows the coordinates of the SOS while they are stored, you can select those from nearby located positions for your next hunt.

Also I keep them currently back, since in next future a total loot revamp is announced. If nothing else, fishing the SOS up after this publish might give better stuff to your imbuer.

Greetings
TaskForce

13
Public Bugs / Re: Gold From House Placement tools
« on: September 08, 2014, 05:15:22 AM »
Good idea to check those.

But this is not a bug (lost knowledge maybe), since you get only the once paid deed price for the original house deed back, as intended.

Also if you happen to pick up some ancient house deeds on an IDOC - do never store them in your backpack (they will still be converted on first connection loss or logoff) or if hitting the bank. Shard transfers are also no option.

Temporary a beetle is a good place, later lock them down.

Greetings
TaskForce

14
Public Bugs / Re: Take a Quest Item out of your pack
« on: September 08, 2014, 05:05:55 AM »
To get rid of a quest item there is an easier old and still working way:
Mount an Ethie.
Fill your backpack up to 125 items.
If you want to keep the item locked down in your house move to the intended location.
nmount your Ethie (which increases backpack count to 126).
Try to drag your quest item - it will drop to ground where you stand.
Here you can usually lock it down or let it decay.
Greetings
TaskForce

15
New member introductions / Re: Found this forum
« on: September 08, 2014, 04:40:35 AM »
Thank you :-)

But for now - back to work.

Greetings from Germany
TaskForce

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