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Messages - UoLugnutz

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31
Off Topic / Re: There was some controversy over whether these were real...
« on: February 15, 2012, 07:36:49 AM »
 :o
Don't really know what else to say!

32
Public Bugs / Re: Double Charges On GM Made Tools
« on: February 15, 2012, 07:28:53 AM »
After further testing it is actually game mechanics not a bug. Any item with charges when made has a base amount of possible charges as non exceptional. If you do succeed in making it exceptional the reward for success is double charges. It was assumed a bug, on my part, because you actually see the charges double. It will double because of game design to give exceptional items a bonus of double charges.
Please lock thread and begin the flogging of me in the town square!

33
Script Snippets / Re: We didn't start the fires...
« on: February 04, 2012, 03:39:35 AM »
What's the point of the fires anyhow?

Pick up trash, put out fires and arrest protesters and it will give you loyalty points toward a city. Don't think the purpose of City Loyalty as been posted yet.  So pick your favorite city and start cleaning up I guess. I wanted Ocllo but haven't seen anything happen there yet

34
Scripting Chat / Re: Attack script issues.
« on: February 03, 2012, 12:00:55 PM »
Works fine for single targets, I just learned that it wont use Momentum Strike because of finditem %attack
which pulls the ID for #findCnt from the singular last target that it is on, thus ignoring everything around it until they are targeted...

...starting to think this is an impossible task -.-
Nothing is impossible :)

Code: [Select]
if #findCnt > 1 && ( %useLS = #true ) && ( #mana < 25 ) && ( #mana > 6 ) && ( %spellTimer < #scnt2 )
   gosub execMS
  if #findCnt < 2 && ( %useLS = #true ) && ( #mana < 25 ) && ( #mana > 6 ) && ( %spellTimer < #scnt2 )
   gosub execLS

Both lines check if %useLS is true? Should the first line check for MS maybe




35
Jokes! / Learn Chinese in 5 minutes
« on: February 01, 2012, 06:20:24 AM »

36
Public Bugs / Re: Double Charges On GM Made Tools
« on: February 01, 2012, 05:34:41 AM »
I have noticed also that items with misc. charges can be lower sometimes but have made some really nice ones. Items with set charges like shovels for example will always double which is were things like mining scripts may be changed.
Also you can have your menu to auto mark just click any of the same item before you make the next and it will still double. Things like shovels are obvious as the charges will go to 100. So if adding to a script just a click any shovel in backpack then make another shovel next and should be doubled. Ill do some more testing too.

37
Off Topic / Re: Your Animal Name
« on: January 30, 2012, 04:46:08 PM »
Gomer, The Not So Sly Sloth 

Lol!! I dont like this game

38
With all the new found power and skill scrolls from the IDOC rush I realized I needed a few scroll binders and seemed to need wood pulp to make them. Bought up 30 cook skill to start and your script did the rest. Worked smooth and flawless. 5k ribs got me close to 90 which was more then enough to get me the wood pulp I needed. Thanks for the public script!

39
Public Bugs / Double Charges On GM Made Tools
« on: January 30, 2012, 12:46:32 PM »
When making tools like tinker tools / tongs / saws / skillets etc. or anything thing that allows a GM mark option there is a simple little trick to double the charges.

Step 1 - Open your craft menu set it to " Prompt for Mark "
Step 2 - Make the item and will be asked " Do you wish to to place your maker's mark on the item? ". Before you hit yes click the item made once to see what the current charges are then hit yes on the pop up menu and watch the charges double!
Step 3 - Show me Vast Reputation and Grand Eliteness :)

Its actually a very old bug that I just remembered about when making skillets to train up a cook and still works as of yesterday. Hope it can be helpful to someone else.

40
Off Topic / Re: Music - What are you listening to now? Part 2
« on: January 30, 2012, 07:37:36 AM »
Ya they actually have some good stuff and are different from your everyday stuff. I got turned on to them being a big Corey Taylor fan. His range in music is from one side of the spectrum to the other. The Apocalyptica video above and the attached are all the same singer! Hard not to like him :)

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41
Off Topic / Re: Music - What are you listening to now? Part 2
« on: January 30, 2012, 05:18:06 AM »
[ Invalid YouTube link ]

42
Crafting / Re: neo's bodbook filler v1.2 09/29
« on: January 25, 2012, 06:26:48 AM »
With the BOD changes up and coming and the large amount of recently looted BOD's I fired up your script and has been running perfect! What a great script for large amounts of BOD's to fill. Like stated by EN average 100 filled by the hour and fast!

43
Off Topic / Re: Piratebay turns away from Bittorrents
« on: January 18, 2012, 01:09:21 PM »
Very interesting. Pirate Bay and ISO Hunt have always been my main staple of downloading torrents. Really will need to do some looking into this magnet thing
Thanks for the link


44
Off Topic / Re: interesting news article going around
« on: January 12, 2012, 11:46:01 AM »
I have a $100.00 bill tattooed on my penis...............just in case my GF has the urge to blow a 100 bucks :o

45
Questing / Re: Heartwood Quester feedback thread
« on: January 11, 2012, 03:44:56 AM »
i love the script, i've been using the old craftmatic script, and to not have to sit and load and reload the beetle is a nice feature. however, it always wants to try and run when i'm fully loaded along the rail. in my options always run is NOT checked, i tried looking through your rail engine to see if there was a place to force a walk in like you can with ceokey on the railrunner script but i didn't see it. I'm no scripting genius, so any help will be greatly appreciated.

+1 if i can download it :(

How about we give you +1 Rep and even more!! Just follow the link below and read for total bliss :)

http://www.scriptuo.com/index.php?topic=1750.0

 

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