ScriptUO

Official ScriptUO EasyUO Scripts => Script Library => Character skill advancement => Topic started by: Gaderian on October 04, 2019, 07:55:05 PM

Title: Gaderian's Remove Trap trainer
Post by: Gaderian on October 04, 2019, 07:55:05 PM
No one has a modern Remove Trap training script here, so I am cross posting mine from the other site. Someone may benefit from it.

Code: [Select]
;==================================================
; Script Name: Remove Trap Cylinder Training
; Author: Gaderian
; Version: 2.10
; Client Tested with: 7.0.85.15
; EUO version tested with: 1.60 ver. 335
; Shard OSI
; Revision Date: 06/16/20
; Public Release: 07/03/19
; Cylinder Trap Kits are available for purchase from the Oddities Trader at the Lycaeum.
; Start Script up to GM
; Credits to TM's journal scan, Onkelatze for kit open, wait and click routines
;
; version 1.0 7/3/2019 initial cylinder trap trainer
; version 2.0 12/21/19 significant speed enhancement:
;                        *version 1.0 average solve time per puzzle about 100 seconds
;                        *version 2.0 average solve time per puzzle 35-45 seconds
;                                 Note:average < 2 minutes on an initial reset of a partially solved puzzle
;                                      which could also apply to suffering very poor internet connection
;                     - only tests 7 colors - calculates 8th
;                     - only tests 2 to as many slots as needed to determine count
;                     - resets on partially solved puzzle (should improve any lag issues; fixes restarts)
;                     known issue: a puzzle with all 5 slots the same color may break the script, but with the
;                                  current reset it may continue. It can happen 1/32,768 puzzles - so too rare to test.
;                                  The work around if it doesn't self correct is to stop and restart the script.
;                                  If you encounter that, it is more rare than a Blaze Cu Sidhe - consider yourself
;                                  privileged. :)
; version 2.1 6/16/2020 added number of attempts to set each box to assist lag correction
;                       much slower than without it, but can cleanup the testing when the internet isn't playing nice ;)
;==================================================



This was inspired from work from Onkelatze's Remove Trap Circuit trainer. Along with The Ghost, the 3 of us tried to extend his original script to train above 75 skill. The solution finder script I had created gets too slow to work through all the possibilities, so I was searching for another way to train through a script. This was my solution.

I used it to train from 75 to 100.0. While this could train from 0 - GM, I recommend Onkelatze's script to get you to 75, because that is so much quicker than this method. I did test this to rerun it on another character from low levels successfully. I recommend buying up the skill to what is possible though to push it along - if your shard allows it (non-Siege ruleset).

The requirements are to have one of the Cylinder traps (purchase at the Lycaeum from the Oddities Trader) in the top of your backpack with your backpack open (the script does none of that for you. Press play.

I was working on streamlining some of the conditions to make it a little quicker, but ran into some weird states where it would get stuck never completing the puzzle. So I went back to this (the original) and it has been chugging along.

The script works through investigating the trap for clues and then assembles the answer.

I am uncertain how it would behave if a trap's solution was all the same color. It may choke on that or it may reset. If it chokes on it, then it would require stopping and restarting the script. The rarity of that happening though is 1/32768. That would happen approximately once in 800 hours. I am reaching GM in roughly 36-40 hours from 75 skill. So maybe every 20 characters that train might see it happen once. If it gets into a bad cycle... stop/restart works. ;) I did not experience the situation, but walked through the logic to predict what would happen.

Those hour calculations apply to Version 1 of the script.
Version 2 runs in about 1/3 the time. So 75-GM should take about 13-16 hours. The estimate for the 800 hour occurrence gets reduced to 320 hours.

Please give any feedback or success postings.

In order for this to function, it also requires the latest (ver 6.6 or higher) of KalOCR.txt which can be found here:
http://www.easyuo.com/forum/viewtopic.php?f=3&t=53735&p=434545#p434545 (http://www.easyuo.com/forum/viewtopic.php?f=3&t=53735&p=434545#p434545)
Alternatively, here is a non-maintained version of the KalOCR.txt script below that can be used (maybe someone wouldn't be able to access the other one, so I am including it here).

7/11/2020 I added the version 2.1 of the Remove Trap script and version 6.10 of kalOCR here.
The major difference from 2.0 to 2.1 was adding how many attempts it would go through the click settings - because with recent internet congestion while we live in Global Pandemic mode was causing clicks to be missed. In the script it is set to 1 which runs pretty much like 2.0 did, but if you find your clicks are being missed you can increase the number and it will repeat it's attempts to click and can cleanup some behavior to leave this as AFK as possible.

All the versions of the script use pixel scans to do OCR - so you can't run it minimized. If you run into problems, that is the first thing I would verify.

Gaderian
Title: Re: Gaderian's Remove Trap trainer
Post by: The Ghost on October 05, 2019, 07:12:39 AM
This little build, do work pretty good,    easy to setup and to use. 

Thx for sharing this over here.
Title: Re: Gaderian's Remove Trap trainer
Post by: gimlet on October 05, 2019, 07:31:24 AM
Thanks!
Title: Re: Gaderian's Remove Trap trainer
Post by: Endless Night on October 25, 2019, 08:36:42 AM
Congratulations your Script has been moved to the Script library
(If you feel the script is in the wrong section please send me a pm.)

Thank you for your submission.
Title: Re: Gaderian's Remove Trap trainer
Post by: Gaderian on December 21, 2019, 06:38:01 AM
Updated download with a faster version.

Gaderian
Title: Re: Gaderian's Remove Trap trainer
Post by: kle4eva on February 17, 2020, 02:13:56 AM
Thank you
Title: Re: Gaderian's Remove Trap trainer
Post by: Toymaker on February 29, 2020, 09:25:30 PM
 :o pretty fast and definitely cool. 28.6 to 75 without any issues. Thank you for this!
Title: Re: Gaderian's Remove Trap trainer
Post by: lit2fly on August 11, 2020, 04:30:34 AM
this is amazing, i have no idea how it works but it's working : D

One thing I don't understand thought, the puzzle has already given you the color of the first slot, why you still need to try with different color for the first slot?
Title: Re: Gaderian's Remove Trap trainer
Post by: Gaderian on August 11, 2020, 10:20:13 AM
The script needs to test for how many of each color there is. I could have used any slots to do this operation. If the 2 are both a valid count for that color then it increases how many slots until it has proven the count for the color.
Now I must use those slots so I do not have residual data to corrupt the current color by counting the matches from a previous color.
As for it telling you the first slot color - this is only true until your skill becomes higher. Then it stops telling you the first slot color.
As it works now it reaches GM skill in well under 1 day, unless you are experiencing lag to the server. The Ghost and I proved that where we had access to the same servers at the same time. It worked for only one of us who was not experiencing trouble with our connection and the other one solved puzzles and gained skill.
This was written with the intent to train from 75.0 to GM because there is a faster method to train up to 75.0. This does work from 0 skill to GM but is much slower from 0-75 than the other script. Really while it gives you that first slot color-eventually it will not. No point in making this more complex than it already is. This is good enough we felt.

Thanks for the question and feedback.

Gaderian
Title: Re: Gaderian's Remove Trap trainer
Post by: lit2fly on August 11, 2020, 02:52:18 PM
Got it, this is a great script! Thanks for your hard work and I appreciate it. ;D
Title: Re: Gaderian's Remove Trap trainer
Post by: gabrielo on November 12, 2020, 06:43:48 PM
Thank you for your hard work, however, I was running this script for about 30 mins with skill 29.2 and there were no gains at all, the gump opens and the puzzle seems to be attempted, then fail and close.  Should I be gaining at this level or do I just need to be more patient?
Title: Re: Gaderian's Remove Trap trainer
Post by: Gaderian on November 13, 2020, 07:50:10 AM
You should be gaining. I suspect your setup is not correct or you are experiencing Internet lag.

Double check your setup.
1) It won't work if the client is minimized.
2) kalocr.txt should be in your folder/directory where your Easyuo executable is
    There are some versions of kalOCR.txt that didn't work (some copies labeled 6.06 and all copies labeled 6.07-6.09) because of a re-introduced bug.

If those things are correct, watch it try to solve the puzzle. If it doesn't solve a puzzle - it will be left in a state with left over colors in slots. It will try to find an unused color and set all slots to that color (so there are 0 matches - which is good for comparing good matches).
If it skips over setting all the slots with the unused color, then good chance you are experiencing Internet packet loss, so follow the directions in the 2.1 version to increase the attempts. It will severely slow down the puzzle solves, but can help solve puzzles. If you now get it to solve puzzles (where without the extra tries it was not completing puzzles), then gains should happen.

Give some feedback here on how that works (or what you tried that doesn't work).

If you have those requirements solved, then there can be a timing issue if you experience extreme packet loss on the Internet (lag).
I created version 2.1 that would retry a few times to reduce these failures due to lag. You may be able to increase the attempts to push through the lag failures.

Gaderian
Title: Re: Gaderian's Remove Trap trainer
Post by: quammibox on November 13, 2020, 02:13:59 PM
nice to see this post today, as this is my first time trying the script. it got me to 77.5 from 32 in a couple of hours. have been at 77.5 for about 3 hours now without a single gain using Version 2 and the Kalcor above.

superior script - just ran into a road block or something. not knowledgeable enough to know why.
Title: Re: Gaderian's Remove Trap trainer
Post by: Gaderian on November 13, 2020, 05:18:40 PM
Can you describe what happens?
Does it solve puzzles? I expect that it does not.

Since it gained to 77, your setup must be correct.
I suspect internet lag/packet loss. How many retry attempts have you set? There is a variable that controls this feature

Gaderian
Title: Re: Gaderian's Remove Trap trainer
Post by: gabrielo on November 13, 2020, 07:06:33 PM
You should be gaining. I suspect your setup is not correct or you are experiencing Internet lag.

Double check your setup.
1) It won't work if the client is minimized.
2) kalocr.txt should be in your folder/directory where your Easyuo executable is
    There are some versions of kalOCR.txt that didn't work (some copies labeled 6.06 and all copies labeled 6.07-6.09) because of a re-introduced bug.

If those things are correct, watch it try to solve the puzzle. If it doesn't solve a puzzle - it will be left in a state with left over colors in slots. It will try to find an unused color and set all slots to that color (so there are 0 matches - which is good for comparing good matches).
If it skips over setting all the slots with the unused color, then good chance you are experiencing Internet packet loss, so follow the directions in the 2.1 version to increase the attempts. It will severely slow down the puzzle solves, but can help solve puzzles. If you now get it to solve puzzles (where without the extra tries it was not completing puzzles), then gains should happen.

Give some feedback here on how that works (or what you tried that doesn't work).

If you have those requirements solved, then there can be a timing issue if you experience extreme packet loss on the Internet (lag).
I created version 2.1 that would retry a few times to reduce these failures due to lag. You may be able to increase the attempts to push through the lag failures.

Gaderian

I tried a different computer (I was running UO in macOS under Parallels Desktop) and it works.  May be an issue running it under VM, but that won't trouble 99% of people.
Title: Re: Gaderian\'s Remove Trap trainer
Post by: quammibox on November 13, 2020, 08:51:11 PM
No, the puzzle does not solve - im not sure what to edit - but i am not really experiencing any lag. and it flew through to 77.

any suggested edits?


Post Merge: November 13, 2020, 08:56:19 PM
Can you describe what happens?
Does it solve puzzles? I expect that it does not.

Since it gained to 77, your setup must be correct.
I suspect internet lag/packet loss. How many retry attempts have you set? There is a variable that controls this feature

Gaderian


I am now at 80.9  - did 77 to 80.9 by hand  - Im curious what the time to complete one puzzle is - at this level. Like after 5 minutes should i reset it?
Title: Re: Gaderian's Remove Trap trainer
Post by: Gaderian on November 14, 2020, 01:08:31 PM
You need to describe what it does.

You can't imagine how many hours I have watched this script run, but I have trained about 4-5 characters with it that retained the skill. I have retrained a character on test center probably a dozen times to test issues. I have probably watched this run (not to count programming and debugging) for 200 hours or more.

Issues I have witnessed (some fixed in the script, so may not happen to everyone else):
1) kalocr.txt not in the correct folder (kalocr.txt belongs in the same folder/subdirectory as your Easyuo.EXE program)
2) game gump moving off screen
3) the slots not assigned the color (this is a lag issue where the click is actually dropped)
4) bad kalocr.txt version (this was out there from the late fall 2019 to winter 2020 - I have removed all the bad kalocr.txt versions. So if your kalocr is version 6.10 or higher then it is fine.)
5) the character reaches it's skill point limit of 700 or 720 and now the puzzles are solved but no gains (Admit it, I am not the only one that has done this - you have too!  :-[ )

These puzzles are solving the classic game "Mastermind". Here is the basic logic in 2.1:
Phase 1:
If the puzzle is reset or purchased new so the puzzle starts with no saved colors from the previous attempt:
-Start by using 2 slots for each color
-Cycle through the colors
-Set how many slots we have used as the 'highest used', but reset to 2 if no color matches (because the left over colors in other slots do not give false-positive results)
-keep cycling until either 5 colors have been accounted for or all but the last color have been tried (assume any remaining part of the count is that last color - an optimization)
-keep track of the last color without a match (this is sometimes the last color tried, when the untested color has the assumed matches remaining - it was supposed to be an optimization, but I did not take advantage of it fully to skip over resetting the same color on the slots)
-If correct and wrong slots add up to how many slots we used, then increase the slots to use by 1.
continue that cycle until we know the colors and how many for each.

Phase 2:
-set all 5 slots to a non-used color up to the high used mark
-for each color, set the next available slot with the color to test if it is placed correctly
-once all 5 have been set, the puzzle will reset to fresh

If the puzzle is not solved with the solution at the end of Phase 2:
-use a routine to find a non-used color and set all 5 slots to this color, then go back to Phase 1


That is everything that must happen in the version 2.1. If at any time a residual color is left from a previous step, then you ARE experiencing lag. It means the click to set the color was dropped on the Internet and you will not get accurate results. All the script's logic to solve the puzzle is invalid when that happens. It is not a scripting problem. Since I can't watch it on your computer, you have to be able to evaluate this yourself.

Now let's say that you are experiencing this 'lag', it is not an insult or excuse. I had it happen to me, too. This is the reason the version 2.1 exists. My simple solution was to repeat the click loop attempt a number of times. The assumption is that you are getting enough traffic through for the connection not to drop completely, so you may be able to solve puzzles when the network traffic works. We already know that this works to solve the puzzles, we just have to overcome these "dropped" packets.

You can increase how many attempts it makes to click by adjusting this variable near the top of the script, immediately after the commented header:
Code: easyuo
  1. set %HowManyAttemptsToSet 1 ; If you are experiencing internet issues, you can set this to more than 1

Setting it to 2 means it will repeat the click operation to set the color slot 2 times, 3 = repeat 3 times, etc. It is very direct.

I have thought about this for a long time and how to make it more resilient. Here is my unimplemented idea:
After the script clicks to select the color for each slot:
-insert a test that the color is what I expect and repeat this click/check until it passes. (There is the concept for the improvement: If someone wanted to post the update here in this thread, I wouldn't be offended and would link to it in the header as long as it is posted here in the thread.)

Before I would consider making a new version of this, you should run the Basic version. It is much slower. There is probably no optimizations in any of the logic. There are 2x-3x more clicks to solve each puzzle. It is much easier to follow and exposes missed clicks (internet lag/dropped packets) because it sets all 5 slots to each color. If a slot does not get the same color as the rest of the turn, then clearly clicks are being dropped. However it also solves the puzzles without requiring the player to click and think - which is the goal to this training script.

Training scripts like this one are essentially disposable. Once the skill is trained, we do not go back to use it, unless for a different character/account.
Contrast training with scripts used for playing, like a healer or loot script that we use again and again. Optimizations here are much more useful!

I did the optimized version when I was out of work recuperating from surgery and I wanted something to do. I was bored. It worked and I have shared it because it is useful. The basic one works, too, it just takes longer.

So give that original version a shot and let me know how it performed for you. Pay attention to the colors being set as it investigates and solves the puzzle.

Gaderian

Title: Re: Gaderian's Remove Trap trainer
Post by: The Ghost on November 14, 2020, 03:19:27 PM
before Garderian  loss his head over this.   Their is a chance  that your toon is bug.,ATL was bug for me.    I have use multiple time and it work,   On one account I can't run the script because he never solde the puzzle.  I had to train on other shard and move skill via stone,  we  try for day to figure it out.    So do myself a favour and try another guy and event other shard to see if the problem stay.   

I event Xfer to test center with my guy and still he was bug.
Title: Re: Gaderian's Remove Trap trainer
Post by: Gaderian on November 14, 2020, 03:53:14 PM
before Garderian  loss his head over this.   Their is a chance  that your toon is bug.,ATL was bug for me.    I have use multiple time and it work,   On one account I can't run the script because he never solde the puzzle.  I had to train on other shard and move skill via stone,  we  try for day to figure it out.    So do myself a favour and try another guy and event other shard to see if the problem stay.   

I event Xfer to test center with my guy and still he was bug.

To be fair, when this was happening, I also tried running it on Atlantic and was able to gain. I was having great difficulty with lag (packet loss) to Atlantic when The Ghost was doing this. It helped me write the version 2.1 to add the repeats for the clicks. :) I was only able to solve the puzzle about 1 in 4 or 1 in 5 attempts when that was happening. Atlantic was suffering that night. ;)

Gaderian
Title: Re: Gaderian's Remove Trap trainer
Post by: quammibox on November 14, 2020, 04:16:29 PM
You need to describe what it does.

You can't imagine how many hours I have watched this script run, but I have trained about 4-5 characters with it that retained the skill. I have retrained a character on test center probably a dozen times to test issues. I have probably watched this run (not to count programming and debugging) for 200 hours or more.

Issues I have witnessed (some fixed in the script, so may not happen to everyone else):
1) kalocr.txt not in the correct folder (kalocr.txt belongs in the same folder/subdirectory as your Easyuo.EXE program)
2) game gump moving off screen
3) the slots not assigned the color (this is a lag issue where the click is actually dropped)
4) bad kalocr.txt version (this was out there from the late fall 2019 to winter 2020 - I have removed all the bad kalocr.txt versions. So if your kalocr is version 6.10 or higher then it is fine.)
5) the character reaches it's skill point limit of 700 or 720 and now the puzzles are solved but no gains (Admit it, I am not the only one that has done this - you have too!  :-[ )

These puzzles are solving the classic game "Mastermind". Here is the basic logic in 2.1:
Phase 1:
If the puzzle is reset or purchased new so the puzzle starts with no saved colors from the previous attempt:
-Start by using 2 slots for each color
-Cycle through the colors
-Set how many slots we have used as the 'highest used', but reset to 2 if no color matches (because the left over colors in other slots do not give false-positive results)
-keep cycling until either 5 colors have been accounted for or all but the last color have been tried (assume any remaining part of the count is that last color - an optimization)
-keep track of the last color without a match (this is sometimes the last color tried, when the untested color has the assumed matches remaining - it was supposed to be an optimization, but I did not take advantage of it fully to skip over resetting the same color on the slots)
-If correct and wrong slots add up to how many slots we used, then increase the slots to use by 1.
continue that cycle until we know the colors and how many for each.

Phase 2:
-set all 5 slots to a non-used color up to the high used mark
-for each color, set the next available slot with the color to test if it is placed correctly
-once all 5 have been set, the puzzle will reset to fresh

If the puzzle is not solved with the solution at the end of Phase 2:
-use a routine to find a non-used color and set all 5 slots to this color, then go back to Phase 1


That is everything that must happen in the version 2.1. If at any time a residual color is left from a previous step, then you ARE experiencing lag. It means the click to set the color was dropped on the Internet and you will not get accurate results. All the script's logic to solve the puzzle is invalid when that happens. It is not a scripting problem. Since I can't watch it on your computer, you have to be able to evaluate this yourself.

Now let's say that you are experiencing this 'lag', it is not an insult or excuse. I had it happen to me, too. This is the reason the version 2.1 exists. My simple solution was to repeat the click loop attempt a number of times. The assumption is that you are getting enough traffic through for the connection not to drop completely, so you may be able to solve puzzles when the network traffic works. We already know that this works to solve the puzzles, we just have to overcome these "dropped" packets.

You can increase how many attempts it makes to click by adjusting this variable near the top of the script, immediately after the commented header:
Code: easyuo
  1. set %HowManyAttemptsToSet 1 ; If you are experiencing internet issues, you can set this to more than 1

Setting it to 2 means it will repeat the click operation to set the color slot 2 times, 3 = repeat 3 times, etc. It is very direct.

I have thought about this for a long time and how to make it more resilient. Here is my unimplemented idea:
After the script clicks to select the color for each slot:
-insert a test that the color is what I expect and repeat this click/check until it passes. (There is the concept for the improvement: If someone wanted to post the update here in this thread, I wouldn't be offended and would link to it in the header as long as it is posted here in the thread.)

Before I would consider making a new version of this, you should run the Basic version. It is much slower. There is probably no optimizations in any of the logic. There are 2x-3x more clicks to solve each puzzle. It is much easier to follow and exposes missed clicks (internet lag/dropped packets) because it sets all 5 slots to each color. If a slot does not get the same color as the rest of the turn, then clearly clicks are being dropped. However it also solves the puzzles without requiring the player to click and think - which is the goal to this training script.

Training scripts like this one are essentially disposable. Once the skill is trained, we do not go back to use it, unless for a different character/account.
Contrast training with scripts used for playing, like a healer or loot script that we use again and again. Optimizations here are much more useful!

I did the optimized version when I was out of work recuperating from surgery and I wanted something to do. I was bored. It worked and I have shared it because it is useful. The basic one works, too, it just takes longer.

So give that original version a shot and let me know how it performed for you. Pay attention to the colors being set as it investigates and solves the puzzle.

Gaderian


OK, first off - thank you for being so responsive and thorough. I feel bad for having the issue but i looked at your previous response where you spoke about lag spikes and such, and even though it did not appear to me that i was lagging at all - i did shut off about 20 things running on my computer and all my browsers and such. When I did that, I immediately began solving puzzles. In fact, I gm'd it a lot faster than expected. I did nothing to the script, i just closed mt status bar, skill menu and shut down everything but UO and EasyUO - it ran flawlessly after that - with just one hiccup where it got caught in a loop of sorts. when that happened, I just finished the puzzle by hand - restarted on a fresh puzzle and it ran smooth the rest of the time.

Thank you for your Script and for your continued support!  :angel:
Title: Re: Gaderian's Remove Trap trainer
Post by: Gaderian on November 14, 2020, 04:25:28 PM
So with that much stuff open on your computer, had you minimized the UO Client?

I ask that because it will not work if the client is minimized. The attempt to read the pixel on the UO client will always return no data when trying to read the results of the puzzle attempt.

Gaderian
Title: Re: Gaderian's Remove Trap trainer
Post by: Gaderian on November 14, 2020, 05:15:10 PM

I tried a different computer (I was running UO in macOS under Parallels Desktop) and it works.  May be an issue running it under VM, but that won't trouble 99% of people.

I would expect that if there is an issue it would be with the OCR reading pixels. Maybe someday I can fire it up on my Mac and see what happens...

Gaderian
Title: Re: Gaderian's Remove Trap trainer
Post by: quammibox on November 14, 2020, 09:54:44 PM
So with that much stuff open on your computer, had you minimized the UO Client?


i did minimize briefly (literally 1.5 seconds) but that was not an issue - I recall watching it look in the first three boxes for like 15 minutes. that's when i stopped it, finished the puzzle by hand and restarted it .
Title: Re: Gaderian's Remove Trap trainer
Post by: gabrielo on December 05, 2020, 07:10:44 PM
Thank you very much for this script, I finally managed to GM with it.  Once it gets going the gains motor, however, I was getting about 5.0 points of gain and it would stop.  For me I watched it when it got stuck and it just didn’t solve the puzzle and would repeat the same sequence of colours every 2 or 3 minutes.  The solution in my case was to manually solve the puzzle and start the script again and within a few minutes the script would start solving the puzzle and gaining.  May not be the case for everyone, but it worked well for me.
Title: Re: Gaderian's Remove Trap trainer
Post by: vva on December 28, 2020, 04:59:12 PM
Thanks! :o
Title: Re: Gaderian's Remove Trap trainer
Post by: Crisis on December 29, 2020, 02:55:02 PM
Thanks! :o

http://www.scriptuo.com/index.php?topic=1683.0
Title: Re: Gaderian's Remove Trap trainer
Post by: formerlyrara on January 29, 2021, 02:09:42 PM
Works like a champ - already up to 80.5. Super awesome script.
Title: Re: Gaderian's Remove Trap trainer
Post by: wi on November 17, 2021, 08:44:41 AM
Works Great!

Thank you!
and once again, A big Thanks to everyone that shares their work here with us/me (70% plus...of my skills would still be at zero if it wasn't for all of you) so thank you!

Remove trap...(started yesterday)
paid training 28.? to 75 unbelievably fast!!!
switched over and got stuck at 98.3...finish box manually, restarted script and was at 100 within an hour...

Started yesterday and 100.0 this morning....I'd say it works very well  8)


Title: Re: Gaderian's Remove Trap trainer
Post by: GameOgre on February 12, 2023, 03:43:04 AM
I hate to necro a year old thread, but this is the only script I've found to work this skill with the circuit kit.
Does it only work for EasyUO or is there a way to get it to run properly on Razor Enhanced?
Title: Re: Gaderian's Remove Trap trainer
Post by: Gaderian on February 19, 2023, 04:14:02 PM
I am not familiar with Razor Enhanced and it's ability to interact with gumps. This is designed, of course, to run with easyuo, which you can still run with Razor/Razor Enhanced, but you have to use the OSI client. Easyuo doesn't work with the 64 bit client - CUO.
Title: Re: Gaderian's Remove Trap trainer
Post by: byunyoun on June 04, 2023, 04:16:49 PM
thank you for files!