ScriptUO
Official ScriptUO EasyUO Scripts => Script Snippets => Topic started by: Cerveza on February 03, 2012, 03:11:08 PM
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This will put out those fires in towns within 2 tiles. No clue what for... just saw a fire and thought of this.
finditem GXV_KIG G_2
if #findCnt > 0
{
set #lobjectID #findID
event macro 17
wait 5
}
wait 5
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Thanks a bunch, saves my darn arm from all that clicking ;)
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Glad it helps.
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What's the point of the fires anyhow?
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*Stands on corner wearing nothing but a sign saying !THE END IS NEAR!"
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add "KIG " in there too for picking up the garbage which is hard to click at times... ^^
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I don't know how to add that :( I'm not very good at that....
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Added to the first post. Thanks.
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you all are the Greatest here on Script UO......You are very much Appreciated, and its never said enough...Thanks :)
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Damn occupy wallstreet protesters in UO!
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Can you add functionality to scoop up the poop, too?
;)
Seriously, what is the game coming to?
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you all are the Greatest here on Script UO......You are very much Appreciated, and its never said enough...Thanks :)
Don't inflate Cerveza's ego too much; I don't know how big that thing gets!! ;)
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Coming from the Guy who has Awesomeness!!! below his name.......
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What's the point of the fires anyhow?
Pick up trash, put out fires and arrest protesters and it will give you loyalty points toward a city. Don't think the purpose of City Loyalty as been posted yet. So pick your favorite city and start cleaning up I guess. I wanted Ocllo but haven't seen anything happen there yet
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set %timerMove #scnt2
set #lpc 10
repeat
finditem GXV_KIG G_12
if #findCnt > 3
{
set #lobjectID #findID
set %crap #lobjectID
gosub walkTo
; event macro 17
}
wait 5
until #CLICNT = 0
sub walkTo
finditem %crap
if #findDist > 0 ;&& ( %timerMove < #scnt2 )
event pathfind #findX #findY
set %timerMove ( #sCnt2 + 20 )
event macro 17
wait 5
return
For the truly lazy. :>
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Cerv you truely are a dork, get back to pvping and stop making fire scripts GEEZ... wheres the raid wheres the raid ohhh its over ok bye
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set %timerMove #scnt2
set #lpc 10
repeat
finditem GXV_KIG G_12
if #findCnt > 3
{
set #lobjectID #findID
set %crap #lobjectID
gosub walkTo
; event macro 17
}
wait 5
until #CLICNT = 0
sub walkTo
finditem %crap
if #findDist > 0 ;&& ( %timerMove < #scnt2 )
event pathfind #findX #findY
set %timerMove ( #sCnt2 + 20 )
event macro 17
wait 5
return
For the truly lazy. :>
Works Quite Well, is there any way to make it scan in a wider area? Also your best bet is to set the find count higher as it tends to let the fires grow bigger and bigger (This only works well with a couple of rioters near each other). I have been "herding" (attacking but not hitting them to get them to follow me to a nice open area) so that I can have two or more rioters making fires/dropping garbage in one place. Can get some serious fires going on this way.
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Thanks Cerveza (and dxrom) this is a cool little snippet. It does saves the fingers and the mouse wear by not having to do so much 'clicking'... I made it a goal to try and get each one of the City Banners.
I am trying to herd 2 or more as someone suggested by attacking them and having them follow me, but they dont follow too far. Was also thinking that this would be nice if it had a stop and start key set to one of the 'F' Keys so you can run around the City and keep doing it...
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What I was doing with my script, when I played UO, was I would move 3-4 rioters to one spot and put wooden boxes around them, enclosing them to a 1 tile range and simply letting the script run... You have to check in every couple of hours though because the chests will despawn.
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Tried using this script today and kept getting "Can't Get There" and "I can't reach that" even though I was standing in the middle of lots of Wall of Fires and garbage 2-4 tiles away.