ScriptUO

Ultima Online Fan Board => General UO Chat => Topic started by: manwinc on December 28, 2012, 09:42:32 PM

Title: Method for Propping Open Doors?
Post by: manwinc on December 28, 2012, 09:42:32 PM
Anyone know of a method for Propping open doors? Beyond just sticking a player in them?
Title: Re: Method for Propping Open Doors?
Post by: dxrom on December 29, 2012, 12:50:26 AM
Any item you place in doors will keep them open iirc.

Logically you could boil that down to the general elements of passable an impassable objects. An item (passable or impassable) cannot be placed upon or through and impassable object. A door is impassable, however once opened it passable mass is moved, opening a passable area. Thus if you could put something PASSABLE there, IE: a bolt of cloth, theoretically you can open it up permanently.

You used to be able to do it with just fishsteaks a bandage however I believe that the logical methodology of objects was altered, and that was fixed.
Title: Re: Method for Propping Open Doors?
Post by: KaliOfLS on December 29, 2012, 07:52:12 AM
Maybe not quite practical, but a hidden character spamming the open door macro?
Title: Re: Method for Propping Open Doors?
Post by: gimlet on December 29, 2012, 08:11:46 AM
Anyone know of a method for Propping open doors? Beyond just sticking a player in them?

Your own house or a npc house or shop?
Title: Re: Method for Propping Open Doors?
Post by: dxrom on December 29, 2012, 03:53:22 PM
Maybe not quite practical, but a hidden character spamming the open door macro?

Why open door?  If a hidden alt is used, you can simply place them inside of the door :>
Title: Re: Method for Propping Open Doors?
Post by: manwinc on December 29, 2012, 06:22:46 PM
Covetous Level 4

Trying to think of an easy way to do it. but every method I've tried so far Also Blocks the Monsters From Exiting.
Title: Re: Method for Propping Open Doors?
Post by: Alpha on December 29, 2012, 07:27:43 PM
Just a quick idea but telekinesis?