ScriptUO

Official ScriptUO EasyUO Scripts => Script Library => Misc. Scripts => Topic started by: Cerveza on March 13, 2009, 04:33:16 PM

Title: The Taming Appraiser
Post by: Cerveza on March 13, 2009, 04:33:16 PM
Code: [Select]
;=================================================================
; Script Name: The Taming Appraiser
; Author: Cerveza
; Version: 5.0L (Lite)
; Shard OSI / FS: OSI / FS?
; Revision Date: 02/23/2011
; Purpose: Evaluate animals to determine best pets
; Special Thanks:
;   Kal In Ex - KalOCR
;   Raziel's Floating point math subs
;=================================================================
;    ____         _      _  __   _ ___    
;   / __/ ___ _ _(_)_ _ | |_\ \ / / _ \  
;   \__ \/  _| `_| | ` \|  _/ / \ \/ \ \  
;   __/  \ (_| | | | |) | | \ \_/ /\_/ /  
;   \____/\__|_| |_|  _/ \_\ \___/\___/  
;                  |_| www.scriptuo.com                    
;=================================================================
; Revision History:
; v3.1 - Initial SUO Release
; v3.2 - Fixed Average Stats
; v3.3 - added greater dragons, minor menu fixes
; v3.4 - restructured script
; v3.5 - added skill percentages, menu optimization (not in Lite)
; v3.6 - adjusted LPC for OCR portion
; v3.7-4.0 - stuff I don't remember but was probably really cool
; v4.0L LITE - quick stats and resists only
; v4.1 LITE - added gumpwait for stability and timer
; v4.2-4.9 - stuff I don't remember but was probably really cool
; v5.0L - reverted dragons back to event property
;       - fixed script hang when clicking non animal
; v5.1L - added bane dragons
;=================================================================
; ToDo List:
; - Scoring System
;=================================================================
; Files Needed: Make sure they are all in your EUO directory
; - KalOCR.txt <- Used to get animal lore stats
;=================================================================

----->Requires Kal's OCR (http://www.easyuo.com/forum/viewtopic.php?p=26125#26125) to work!<-----

NEW KALOCR REQUIRED
*Kal has updated his OCR because the Animal Lore gump changed size. Be sure to d-load the latest version!

Helps tamers to select the best pets. Evaluates pets using Animal Lore and shows the % of maximum for stats and resists.

The scoring system is NOT completed. Average for resists is shown.

Not a completed script yet. I want to put in more functions.

Planned Improvements:
- scoring system
- user input color coded system
-- eg: under 90% is RED, 91-96% is YELLOW and 97-100% is GREEN
- wild / tame switch so users can evaluate already tamed pets

Tamers - check this one out. I think you'll likey...  8)

I've decided to no longer support the full version. The Lite version (Stats and Resists) works very well and is much faster then pulling up another page in the gump to evaluate skills. There's a chance I could add the full version back at a later date, but I really don't see much of a need for it. There are some pets that skills are the tamers main concern (Greaters, Runes, etc...) but for the every day tamer, the Lite version works for 99% of what is wanted/needed. The Improvements listed above remain. There is more that I would like to put in to polish this script, but for the time being it's a useful tool for tamers to find good pets.

Updated:

v3.2 - fixed average stats
v3.2a - minor menu fixes

Updated:

v3.3 - added greater dragons

*Note: Dexterity is NOT used for averaging Stats! It's the only stat that can change significantly after taming.

Updated:

v3.4 - script structure update, more modular design
v3.4a - bug fix
v3.4b - added percentages for skills - NOW WORKING!
v3.5 - menu optimization
v3.6 - adjusted LPC for OCR
v3.7 - adjusted delays and optimized LPC

Updated:

v 3.7a - added nitemare type RJ

UPDATED:

V 4.1 Lite uploaded and working quicker then ever.

UPDATED: 01/12/2011

V 4.2L added Bane Dragon

V 4.3L added Greater Dragon item type, they finally split Dragons and Greaters types

UPDATED: 02/23/2011

V 5.0L reverted Greater Dragon item type, they are NOT split from Dragon types
V 5.0L fixed script from hanging if you miss your target when selecting
V 5.0L removed Bane Dragons for a bit while I get them fixed up
v 5.1L added band dragons
Title: Re: The Taming Appraiser
Post by: Khameleon on March 13, 2009, 08:08:05 PM
oh wow, cool, i'm new to the whole taming thing, so this will be very helpful.
Title: Re: The Taming Appraiser
Post by: Cerveza on March 14, 2009, 05:16:02 AM
There's a little glitch with the "Wild / Tame" switch.

I want to enable users to see how tame pets rank, as well as wild pets.

The glitch is that Hiryu's and Dragons each use the same item type, respectively.

How I get around that for Hiryu's is, if the target is an HH (hiryu) then I do an event #property on them and look for the word "lesser". If it's not found then the script uses the stats for the Hiryu instead of the Lesser Hiryu.

I can do the same thing for the super dragons. They are called "Greater Dragon" in the wild right?

The problem is that once tamed, and the name is changed, the script will not identify them correctly.

I thought about making a default attribute "zone" so if HP's are <600 then it's a Lesser Hiryu, and if they are >600 it's a Hiryu. I might still use this method. I'll probably write up a test version and see if it's accurate enough.

My first goal is getting super dragons put in, and ensuring it's a one click. So I work on that.
Title: Re: The Taming Appraiser
Post by: Oracle on March 14, 2009, 12:24:16 PM
Cerveza, this Script is definetly needed (and by me!).  I do not know why, but I always have a hard time choosing which Cu is the best for fighting.  When I think it is good, someone comes along and says that the Strength is too low or the resists are not that great.  Super Dragons as well.  Choosing Colors for the Cu is not that hard.  I will definetly use this Script and be more than happy to test it out for you!

ORACLE
Title: Re: The Taming Appraiser
Post by: Cerveza on March 14, 2009, 12:38:14 PM
Great to hear! Script testers are the best peoples.

I use it in a certain way, and might not encounter the same things others will. That's why it's great to get solid feedback from other users.

I should have Super Dragons in today.

Be sure to post up your comments, good and especially bad!
Title: Re: The Taming Appraiser
Post by: Cerveza on March 14, 2009, 02:52:36 PM
Added Greater Dragons
Title: Re: The Taming Appraiser
Post by: b@ndito on March 16, 2009, 10:59:18 AM
very nice script, it remembers the tool of UO utility :)
Title: Re: The Taming Appraiser
Post by: Oracle on March 17, 2009, 08:48:29 AM
Cerveza,

Are you just having this problem with the Greater Dragons or it with all Tameable Animals?  Where are you getting the Minimum and Maximum Stats from?  UOGuide?  I am asking as I ran the script on my Cu Sidhes and they all came up with % in the stat boxes.

ORACLE
Title: Re: The Taming Appraiser
Post by: Cerveza on March 18, 2009, 07:13:45 AM
No problems at all. I used the Japanese Tamers site, along with UOGuide and UO itself... Stratics also.

For my next amazing feat... I'll pull this rabbit outta my hat.

Again? That trick never works.

I'll be putting in colors.

96-100
90-95
<89

Sound about right? I'll put them in each % result box as well as the overall score.
Title: Re: The Taming Appraiser
Post by: Cerveza on March 20, 2009, 07:39:17 AM
Updated: V3.4b

Percentage for Skills now works.

ToDo: Optimize script menu, math, tame switch, Greater/Lesser switch.

Inputs?
Title: Re: The Taming Appraiser
Post by: Oracle on March 20, 2009, 06:19:16 PM
I know I am doing something wrong because after I tamed my Greater Dragon I used the Taming Appraiser on it and I just received --'s and N/A's.  I have both Kalocr and 3.4b in the EasyUO directory.

Average Stas 0. / 0. Averagew Resists


ORACLE
Title: Re: The Taming Appraiser
Post by: Cerveza on March 20, 2009, 06:54:15 PM
I just tried the current available version and everything seemed to work.

Make sure you are targetting the dragon, if you miss when you do lore you get that sometimes.

What name is showing up when you lore it? If the word "greater" isn't in it's name any longer, then the appraiser will think it's a regular dragon and all the numbers will be off. Whats showing up for Max HP's?
Title: Re: The Taming Appraiser
Post by: Oracle on March 20, 2009, 06:57:10 PM
OK I will take a look --- so this will not work for Tamed and named Pets then to appraise them to see if they are any good or not?
Title: Re: The Taming Appraiser
Post by: Cerveza on March 20, 2009, 07:19:45 PM
Not yet. I have to put in all the numbers for tamed pets, and include a switch (tame?) I also have to include two buttons to evaluate tamed Greater Dragons, and Lesser Hiryu's.

The script currently does an event property on those two to determine if the word GREATER (for dragons) or LESSER (for hiryu's) is in their name. If NOT then the script assumes the animal is the other. When you rename a Greater Dragon, and take the word "Greater" out of it's name, then the script assumes it's a regular.
Title: Re: The Taming Appraiser
Post by: Khameleon on March 22, 2009, 10:56:22 AM
thats a good way to check, if your having problems determining tamed pets, maybe look for
IF Dragon HP is > 600 then its a Greater.  I don't belive I've seen a Normal Tamed Dragon have more than 500 Hp's
Title: Re: The Taming Appraiser
Post by: TrailMyx on March 22, 2009, 11:10:17 AM
Can you do the same thing with a Hiryu?
Title: Re: The Taming Appraiser
Post by: Cerveza on March 22, 2009, 11:37:40 AM
Thats how I plan on changing the script. It only affects Tamed pets, so it's cool as is until the revision that will include tamed pets.

I have a version now that has math revisions and menu optimizations, no operational changes.
Title: Re: The Taming Appraiser
Post by: Cerveza on March 23, 2009, 05:04:19 AM
Updated to version 3.5

Menu optimizations, different math calls.

Beginning my work on auto recognition of Tame/Wild pets. I'll need a resource to get the difference between tamed and wild animals, like which ones change stats. I know the stats that change are reduced by 50% right?
Title: Re: The Taming Appraiser
Post by: Cerveza on March 23, 2009, 10:40:59 AM
I think I have a pretty good idea of the stat ranges for the new greater dragons. All except dex which I didn't pay much attention to because it is too low to make a difference in tamed greater dragons. I also have only included the skills that can be over 100 after taming, and I'm very iffy on the lower ranges of the skills. These are all pretamed stats.

Hit points, strength and dexterity are halved at taming. Wrestling, tactics and resisting spells all lose 28% (X .72) on taming, but will train back up to a maximum of the pretamed skill minus 10% (X .9). Magery loses 10% on taming and that is it's new max. If you want to find out what your skill maximums will be for wrestling, tactics, and resisting spells, right after taming, before you do any training, divide those skills by .8.

Stats:
HP: 1000 - 2000
Str: 1025 - 1425
Int: 475 - 675

Resists:
Phys: 60 - 85
Fire: 60 - 90
Cold: 40 - 55
Poison: 40 - 60
Energy: 50 - 75

Skills:
Wrestling: 115 - 145
Tactics: 110 - 140
Resisting Spells: 110 - 140
Magery: 110 - 140

*********************************

Maximum tamed stats:

700 str, 1000 hp
125 dex, 125 stam
650 int, 650 mana (not 100% on if this is the max for int/mana but this is the most I've seen so far)

Maximum resists:

85/90/60/60/75 (370 total)

Maximum skills:

Wrestle (before taming): 145
Tactics (before taming): 140
Resist (before taming): 140
Magery (before taming): 140

Anatomy, Meditation &amp; Eval are low-50ish before taming.

When you tame Wrestle, Tactics &amp; Resist take 27% or 28% loss but can be trained back up to as if they only lost 10%. Magery takes a 10% loss and stays there. This means the maximum trained skills are:

Wrestle: 130.5
Tactics: 126
Resist: 126
Magery: 126

Anatomy, Meditation &amp; Eval only go up to 100.

This means to get a dragon with over 130 wrestle and 120 in the other skills you would need to tame one that had 144.5 &amp; 133.3 respectively before taming.

Just storing this here...
Title: Re: The Taming Appraiser
Post by: Cerveza on March 23, 2009, 10:46:18 AM
Reptalon/Hiryu - You can train them up to 90% of what their pretame skill was. If it had 120 wrestle you you could train it up to 108.
Title: Re: The Taming Appraiser
Post by: Oracle on March 24, 2009, 10:18:12 AM
I now have version 3.5 installed in my EasyUO Scripts directory.  It is in the same folder as EasyUO, as well as version 5.13 of Kalocr.txt.  I am in the Twisted Weld looking at the Cu Sidhes.  When I click on one as the Next Target it pulls up the Animal Lore Gump and starts to read the info into the Taming Appraiser.  On the top it reads "Cu Sidhe", underneath it says "0. Average Stats / 0. Average Resists", the Max Stats are listed but the Selected Column is filled with ---- and the % Column has all 0's in it.   
Title: Re: The Taming Appraiser
Post by: Cerveza on March 24, 2009, 10:30:32 AM
Lemme compare the last two versions.

It's probably a variable naming issue, I renamed all the variables to trim down the size. Some might have been misnamed and are causing problems.

The previous version is completely safe to use. I appreciate you testing this out.
Title: Re: The Taming Appraiser
Post by: Cerveza on March 24, 2009, 01:05:13 PM
Ok, both versions working on my test.

V3.5 needs to have one line changed, so it will open the menu in the same place each time instead of jumping to the center of the screen. I will change it now and upload.

Other then that it's all working.

Make sure the Lore gump is visible on screen. If it isn't, you can change this:

set %lore_gumpX -110
set %lore_gumpY 565

That's the pixel x and y of where the lore gump will be moved.

If your still having problems, please reply with as much information as you can provide. I'll try to get ya working again.

*And have a look at the new menu I posted. It's got the skills on it.
Title: Re: The Taming Appraiser
Post by: Oracle on March 24, 2009, 04:41:08 PM
I think that is it --- the Animal Lore Gump shows up on the bottom of the screen and only the top 2 lines can be seen where it lists the Animal Name and then a blank Line... so to show a gump in a different part of the screen, what should I change those numbers to?


ORACLE
Title: Re: The Taming Appraiser
Post by: Cerveza on March 24, 2009, 09:27:00 PM
You'll have to experiment some. You'll start to see the relationship to those numbers, and the position of the gump on the window.

*BTW - this has inspired me to put in a new gump position management system. I'll play with it.
Title: Re: The Taming Appraiser
Post by: Cerveza on March 25, 2009, 05:20:29 AM
Here's another thing to try... just open a new EUO and paste this into it. Make sure you have an Animal Lore gump open.

Code: [Select]
  ; open an animal lore gump and press play (test)
  contpos 0 0
  wait 5
  call kalocr.txt getLoreInfo 1 name 0 0
  call kalocr.txt getLoreInfo 1 value 0 0
  display ok ! , lore_name: !lore_name , $!lore_value: !lore_value
  halt

That will ensure that KalOCR is working correctly.
Title: Re: The Taming Appraiser
Post by: madatu on March 25, 2009, 07:19:27 AM
this thing rocks  thanks for this one. helps when taming dragons
Title: Re: The Taming Appraiser
Post by: Cerveza on March 25, 2009, 07:50:14 AM
Your very welcome. I'm assuming by your enthusiasm that it's working correctly for you?

Please check back from time to time for updates. I have a few thoughts about where I'll be taking this script.
Title: Re: The Taming Appraiser
Post by: Oracle on March 25, 2009, 10:51:36 AM
Results:
Ran the Kalocr Test from above:

     !lore_name:
     !lolre_value: ---

When I run the Taming Appraiser, I press the Next Target button, the Animal Lore Gump pops into the middle of the play screen for a couple of seconds then disappears and pops back up below the play screen where I have some misc. spell icons.  Only the top two lines if the Animal Lore Gump is visible.

Would it help if I took screenshots? If so, tell me who to make a screenshot and I will send you some.
Title: Re: The Taming Appraiser
Post by: Cerveza on March 25, 2009, 10:53:40 AM
Results:
Ran the Kalocr Test from above:

     !lore_name:
     !lolre_value: ---

That right there is the problem. For some reason KalOCR isn't recognizing your lore GUMP correctly. I just plug the numbers into the menu, the OCR gets them.

I'll read through his replies and see if there's something there. What screen resolution (bit) are you using?
Title: Re: The Taming Appraiser
Post by: Oracle on March 25, 2009, 11:08:22 AM
Could it be that I am using an older version of Kalocr (V.5.13)?  I am running Screen Resolution 800 x 600 and Windows is at 1024 x 768.
Title: Re: The Taming Appraiser
Post by: TrailMyx on March 25, 2009, 11:15:55 AM
Could it be that I am using an older version of Kalocr (V.5.13)?  I am running Screen Resolution 800 x 600 and Windows is at 1024 x 768.


I was going to ask what version of Kalocr your guys are using...
Title: Re: The Taming Appraiser
Post by: Cerveza on March 25, 2009, 11:21:33 AM
I'll try it all out on my other (son's) pc. But I ran 3.4 and 3.5 on my PC last night and it worked great. I even made a couple changes for the next version and all worked great.

I'll check what version of KalOCR I'm running. Meantime, get the new version and run that little test again. You have to get the skill name and numbers on that before the Appraiser will work.

Title: Re: The Taming Appraiser
Post by: Cerveza on March 25, 2009, 06:58:05 PM
OK, I played with this, and I think I found your issue.

KalOCR is NOT in the same directory as EasyUO. You need to make sure you have them together in the same directory or you will get back crud like you have been.

Title: Re: The Taming Appraiser
Post by: TrailMyx on March 25, 2009, 08:34:01 PM
I just got done running it and it works fine for me.  At least the selected skills show.  The percentages are all 0., and the Max edits are all N/A.

Just booted it quickly....
Title: Re: The Taming Appraiser
Post by: Cerveza on March 26, 2009, 04:25:12 AM
If the selected show, then the OCR is working. If the % don't work then there's script issues.

These work fine on my PC. I moved KalOCR on my son's PC to identify that other problem. But the %'s all work.

I'm playing with a contpos idea to make the position safe and the same each time.
Title: Re: The Taming Appraiser
Post by: TrailMyx on March 26, 2009, 08:46:12 AM
I'm definitely not having a problem with the OCR now.  I might look into why the zeros and N/A are there this evening.
Title: Re: The Taming Appraiser
Post by: TrailMyx on March 26, 2009, 10:34:17 AM
Perhaps I'm not using it right.  The way I quickly tested it was to hop off my mare and evaluate it.  I didn't feel like running around to spawn spots and run the risk of getting eaten.... :) 

I may do it more when I start working on my auto-lead tamer again.
Title: Re: The Taming Appraiser
Post by: Cerveza on March 26, 2009, 10:36:30 AM
It should work then. It's a normal nitemare? Not one of those new things?

I ride a Cu and test it the same way... just jump off, click it and watch the numbers. The pic I posted is my Cu. Of course the stats are below 50 because Cu's are one of those "loses stats when tamed". Yet another consideration when putting in the "tamed" button.
Title: Re: The Taming Appraiser
Post by: TrailMyx on March 26, 2009, 10:38:02 AM
Nope, normal nightmare.  It's 10 years old.   :o
Title: Re: The Taming Appraiser
Post by: Cerveza on March 26, 2009, 10:44:06 AM
I ditched my perfect Mare for one of the new fangled ones. Much better numbers, and after all... pets are nothing but tools.  ??? :o

*Ducks and waits for the hate mail from the Trammy Pet Lovers Association*
Title: Re: The Taming Appraiser
Post by: TrailMyx on March 26, 2009, 10:46:03 AM
I just didn't feel like training another one up to all 100.0.  My multi-GM mare will pretty much own anything out there, regardless of her "Vintage".. lol
Title: Re: The Taming Appraiser
Post by: Khameleon on March 26, 2009, 01:50:29 PM
I use my tamer daily, but I still hate tamers :P
Title: Re: The Taming Appraiser
Post by: Cerveza on March 26, 2009, 02:03:48 PM
Try this out Kham... lemme know if it works for ya.
Title: Re: The Taming Appraiser
Post by: Oracle on March 28, 2009, 10:57:22 AM
HOORAY!  I finally got the latest version 3.5a to work...!  All of the stats show up the way they are supposed to and it lists the Average Stats and Average Resists at the top...


ORACLE
Title: Re: The Taming Appraiser
Post by: Cerveza on March 28, 2009, 11:44:28 AM
Excellent! Great to hear.

Now I have to set up an adjustment so that the lore gump isn't in the middle of your screen :)

I'll have something worked out in the next version.
Title: Re: The Taming Appraiser
Post by: Oracle on April 08, 2009, 03:26:50 PM
Cerveza,

I was running the script continuosly today and actually found it annoying that it took too long to load the information to get the results.  Sometimes I had to move the Lore Gump out of the way to make sure I was not going to get eaten by something on the screen.  I tried not to move it as I thought maybe this would help the information get populated into the Appraiser faster?  Often, I would just lore the Beasts and make a quick mental analysis if I should tame it or kill it.  I was taming in Ilsh where often times Paragon Greater Dragons would spawn.  Every once in awhile the Appraiser would come up with 0.0 for the stats?  I was trying to cycle the Greater Dragons to get a much better one.  The spawn there is almost instantaneous and it may be my superstition, but I think the Greater Dragons there have better stats then those at Demon temple.

It would be nice to see the Script appraise those Pets that you have already tamed to see if you should keep them or not as fighters.  I know others are into colors of different Pets, but I much prefer the stats!  I want to be able to tear up those Champ Spawns --to date I have not received one Champ Reward-- !!!

ORACLE
Title: Re: The Taming Appraiser
Post by: Cerveza on April 08, 2009, 03:52:43 PM
I agree that it's slow. It has to rely on calling the external OCR script from Kal.

I'll see if putting it in as a sub would speed it up at all. Other then that it's really about as fast as the OCR will allow it to be.

I *might* be able to put in a "total only" switch that would ONLY give the results... but actually that won't be any faster because the OCR has to read all the stats, resists and skills in to come up with the total.

One thing, if you look at the very first part, I put in a way for you to move the display out of the way.
Title: Re: The Taming Appraiser
Post by: Oracle on April 08, 2009, 03:56:51 PM
CERVEZA,

I remembered that a friend of mine gave me this web site when I first started taming.  He said that it may help me to determine if my tamed pets were any good.  You may want to take a look at it and see if you can glean any information from it...

http://www.uocraft.com/taming/pet-power-calculator/



ORACLE
Title: Re: The Taming Appraiser
Post by: Cerveza on April 08, 2009, 05:07:34 PM
Yep, Kit's product. About a year ago I showed her how it was messed up, and she still hasn't corrected it. She has %'s and Totals mixed together in her formulas...

Try this... put in one of your pets and gets it's score. Then go back and make it's STRENGTH 1. Yes thats right, one point of strength. Now calc it. LOL if thats not funny enough, make it 999 and do it again.
Title: Re: The Taming Appraiser
Post by: Cerveza on April 09, 2009, 08:13:04 AM
Here's an example of her faulty formulas:

My Cu Sidhe, not bad, not the best.

HP 569 , ST 612 , DX 125
65/44/81/50/76

It scores a 4.1 on her scale.

I put in 1 Strength and score a 3.3

I put in 999 Strength and score a 4.5

Title: Re: The Taming Appraiser
Post by: Cerveza on April 09, 2009, 08:22:14 AM
*Oh and before I forget.

The Animal Lore gump opens at a set position on your screen. I have the X and Y coordinates set in the beginning of the script here:

Code: [Select]
set %kal_gumpX 0
set %kal_gumpY 0

Please feel free to adjust those for your own screen. Remember that X is the horizontal position (left-right) and Y is the vertical position (up-down), and that the numbers can be negative. If you want the gump to open more towards the left side of your screen you can use something like "set %kal_gumpX -100" and it will open 100 pixels towards the left.

Get in a safe location with a pet and play with those settings to ensure the lore gump doesn't cover your play screen.

I'll look into speeding things up, but I highly doubt it can be done. I won't sacrifice reliability for speed.
Title: Re: The Taming Appraiser
Post by: Cerveza on April 24, 2009, 04:07:43 PM
I took a brief look at speeding this up.

Couldn't do it.

I put in timers for Loring, OCR, Calc, Display and Total...

Lore = 5
OCR = 22-26
Calc = 8
Display = 0
Total = 50-60

There was something else in there too.... the biggest drain is the OCR. The only way I can think to speed it up is to make it a sub instead of a called script, and Kal doesn't want that. I don't know if it would speed it up even.

Sorry.
Title: Re: The Taming Appraiser
Post by: Khameleon on April 25, 2009, 10:35:03 AM
I wouldn't worry to much about the speed it runs preety quick for me.
Title: Re: The Taming Appraiser
Post by: TabulaDes on August 11, 2009, 08:30:27 AM
This has cut my taming time in half! No stratics or math needed! Thanks =]
Title: Re: The Taming Appraiser
Post by: Cerveza on August 11, 2009, 09:18:35 AM
Your very welcome, glad you find it useful.

I really wish there were a way to speed it up. I've played with barding difficulty so I would only have one number to ocr... but it's not very reliable.

Someday I may get energized enough to do some more with this. A separate start-up menu where the user can put in the values he's looking for, and a GREEN or RED to show if the selected one meets those settings.

For now, it's a decent tool for judging animals prior to taming.
Title: Re: The Taming Appraiser
Post by: Godsrage on October 16, 2009, 08:38:00 AM
New to the site but how do i download this script???
Title: Re: The Taming Appraiser
Post by: Toptwo on October 16, 2009, 10:13:19 AM
New to the site but how do i download this script???

  Rage, You will only have to wait utill either Cerveza or TrailMyx gets online, so that your restricted status can be lifted. My mod powers are new, and I dont have them all yet. Be patient for a little bit and we will get your restricted status lifted :)
Title: Re: The Taming Appraiser
Post by: Cerveza on October 16, 2009, 10:23:28 AM
New to the site but how do i download this script???

Please read the rules concerning access.
Title: Re: The Taming Appraiser
Post by: Toptwo on October 16, 2009, 10:25:55 AM
New to the site but how do i download this script???

Please read the rules concerning access.

  Cerv, he did post up a intro..I even welcomed him aboard :)

http://www.scriptuo.com/index.php?topic=3012.0
Title: Re: The Taming Appraiser
Post by: Godsrage on October 16, 2009, 10:37:11 AM
Thanks Top! =o) sorry about the rant before...
Title: Re: The Taming Appraiser
Post by: Toptwo on October 16, 2009, 10:38:59 AM
Thanks Top! =o) sorry about the rant before...

  I would say you were instigated...no worries.
Title: Re: The Taming Appraiser
Post by: onlyindreams on November 20, 2009, 03:21:22 PM
I ran this script two nights ago no problem with greater dragons and rune beetles... I'm looking to upgrade my nightmare now.

I start the script and the menu pops up like normal. I click "Next Target" and I select a nightmare. It lores the mare and then a small box pops up that says:

(each line is a separate box that pops up after I hit ok on the previous one)

Quote
EUO Message:

9.
11.125
2.33333333333
1.84848484848
20.125
.48484848485
9.75757575762
10

At this point the script stops. Any ideas? I'm running uoassist but I always have with this script. I'm in Fel Covetous. I casted invis on myself as I usually do before hitting the next target.
Title: Re: The Taming Appraiser
Post by: Cerveza on November 20, 2009, 04:47:45 PM
Wow, unless something changed in the gump size or something. Isn't there 2 versions posted? Try em both. Try em without UOAssist in case some macro got mixed in.
Title: Re: The Taming Appraiser
Post by: Cerveza on November 22, 2009, 03:12:01 PM
Ok, make sure kalOCR is in the same directory as your EUO program and try it.

It was SUPER slow when I did it. I'll have to look more into what changed.
Title: Re: The Taming Appraiser
Post by: onlyindreams on November 22, 2009, 04:14:41 PM
Ok, make sure kalOCR is in the same directory as your EUO program and try it.

It was SUPER slow when I did it. I'll have to look more into what changed.

Just double checked and it is. I have Version: 5.11
Title: Re: The Taming Appraiser
Post by: Khameleon on November 22, 2009, 07:42:01 PM
OK, make sure KalOCR is in the same directory as your EUO program and try it.

It was SUPER slow when I did it. I'll have to look more into what changed.

probably not a good idea, but I did it on my side but in the KALOCR.txt file.. I added a set #LPC 500, play around with this one until you find a good setting that's not to fast and get unpredictable readings
Title: Re: The Taming Appraiser
Post by: Cerveza on November 23, 2009, 06:34:49 PM
I adjusted the LPC for kalsOCR, it's working for me again. Give it a try.
Title: Re: The Taming Appraiser
Post by: onlyindreams on November 24, 2009, 01:10:44 AM
I adjusted the LPC for kalsOCR, it's working for me again. Give it a try.

Ok. I ran it just fine on six nightmares. However, numbers seven through 12 I had the same problem as before. Here's a picture of when it first happens....

(http://i6.photobucket.com/albums/y232/kingseanjohn/uo/cervezatamerbroke.jpg)

Is it possible that a certain shade/hair of nightmare is causing this to happen? Once a darker shade spawned the script began working normally. Perhaps something about the one pictured breaks the script?
Title: Re: The Taming Appraiser
Post by: Cerveza on November 24, 2009, 05:53:41 AM
Nah, can't be shading, script doesn't care as long as the ID is right. They changed something... some speed thing, either in one of the last patches of EUO or Client.

I've updated with a test version 3.7 for you to try. I put in some more LPC optimization and I tried to delay out the gump stuff a bit. The first couple I tried with 3.6 moved my LORE icon to 0,0 instead of the gump. Then it suddenly started working fine after that. This v3.7 *should* fix that, but it's untested.

If you use it post up the results.
Title: Re: The Taming Appraiser
Post by: NObama on November 24, 2009, 06:33:47 AM
The last patch did something to UO.  Unless I have a flawless connection, my ant questor has the same problem you reported with this script, in terms of moving spell icons to 0,0.  It also chokes and crashes when pathfinding over bumpy terrain, z-axis wise.
Title: Re: The Taming Appraiser
Post by: Cerveza on November 27, 2009, 07:48:17 AM
I found your problem, they added a new type for nitemares... RJ

I added it to the list. Get 3.7a and you should be good to go.
Title: Re: The Taming Appraiser
Post by: onlyindreams on November 27, 2009, 02:14:04 PM
I found your problem, they added a new type for nitemares... RJ

I added it to the list. Get 3.7a and you should be good to go.

Thank you very much! I'll give it a run later tonight or tomorrow... If I was smart I would've gotten the id of the one pictured and compared it to your list. Next time though!
Title: Re: The Taming Appraiser
Post by: Cerveza on December 09, 2009, 07:10:03 AM
I added a Lite version that only does Stats and Resists.

Much quicker for doing those aggressive monsters.

Feedback is encouraged.
Title: Re: The Taming Appraiser
Post by: cgeorgemo on December 19, 2009, 09:11:16 PM
I added a Lite version that only does Stats and Resists.

Much quicker for doing those aggressive monsters.

Feedback is encouraged.
Hey Cerveza can we just double the stat % for tame pets to compare with wild animals?
Title: Re: The Taming Appraiser
Post by: Cerveza on December 19, 2009, 09:40:50 PM
Doesn't work exactly like that.

I've been meaning to work on this some, make it auto detect tamed vs wild and show the appropriate numbers.

Maybe over the holidays ;)
Title: Re: The Taming Appraiser
Post by: cgeorgemo on December 20, 2009, 06:43:09 AM
In view of the post you made about pet survivability I tamed a CU last night that was in the 97% stat and 95% resist ranges.
I'm going to try to find a good greater dragon as well if I can get some help with the taming. I need some one to chain invis me.
Title: Re: The Taming Appraiser
Post by: Cerveza on December 20, 2009, 07:00:31 AM
Nice Cu scores. I'm serious about higher resists being the key to a pets survivability.

I have a couple issues I want to deal with on this script.

Tame vs Wild

And Invalid Target. If you target something not on the list you can get a bunch of gumps and the script quits. Closing those gumps can be deadly if your target is attacking you ;)
Title: Re: The Taming Appraiser
Post by: Cerveza on December 21, 2009, 04:55:24 AM
I could really use a list of what pets lose stats upon taming, and which stats they lose? Is it only HP, STR, INT and on some DEX?

I *might* be able to use the numbers to auto select tame vs wild.

If not, then I'll have to make a switch, but either way I need the list of whats affected.
Title: Re: The Taming Appraiser
Post by: cgeorgemo on December 21, 2009, 07:52:40 AM
Nice Cu scores. I'm serious about higher resists being the key to a pets survivability.

I have a couple issues I want to deal with on this script.

Tame vs Wild

And Invalid Target. If you target something not on the list you can get a bunch of gumps and the script quits. Closing those gumps can be deadly if your target is attacking you ;)
Used it to upgrade my Rune Beetle and my Nightmare to higher score pets.
Title: Re: The Taming Appraiser
Post by: Cerveza on December 21, 2009, 07:57:54 AM
Outstanding, glad to hear. I love it when people find use of my work.

If you have any inputs, please post them up.
Title: Re: The Taming Appraiser
Post by: onlyindreams on December 21, 2009, 11:01:27 AM
I could really use a list of what pets lose stats upon taming, and which stats they lose? Is it only HP, STR, INT and on some DEX?

I *might* be able to use the numbers to auto select tame vs wild.

If not, then I'll have to make a switch, but either way I need the list of whats affected.

This is all I could find so far. Not what you're looking for but it's all I could find # wise. I'll look some more later tonight when I have time...

Quote
Pets will suffer 10% skill loss the first time they are tamed, but have full potential for training. In other words, if you release a pet, it will not receive skill loss if you or another person tames it again.

Pets will also suffer an additional 4% skill loss if they are paralyzed during the taming process. While this means additional training time to get your pet back up to its full potential, it may be safer for some of the more dangerous creatures.


I want to say stats depend on the animal. Greaters hp and str get halved but things like a cu don't if I remember correctly.
Title: Re: The Taming Appraiser
Post by: Cerveza on December 21, 2009, 11:20:21 AM
I think it's anything that needs to be subdued, or anything that has an anger cycle.

Greater Dragons, Dragons, Night Mares, Hiryus, Lesser Hiryu, Rune Beetles, Bake Kitsune, White Wyrms, Giant Beetle, Ice Worm, Swamp Dragon, Fire Beetle, Fire Steed.

And... I'm not sure which ones get their Dex halved, maybe all?
Title: Re: The Taming Appraiser
Post by: cgeorgemo on December 21, 2009, 11:24:36 AM
I think it's anything that needs to be subdued, or anything that has an anger cycle.

Greater Dragons, Dragons, Night Mares, Hiryus, Lesser Hiryu, Rune Beetles, Bake Kitsune, White Wyrms, Giant Beetle, Ice Worm, Swamp Dragon, Fire Beetle, Fire Steed.

And... I'm not sure which ones get their Dex halved, maybe all?
I'll tame some pets for a bit and do some before and afters so we can see what changes happen upon taming.
Title: Re: The Taming Appraiser
Post by: NObama on December 24, 2009, 08:06:15 PM
Had a helluva time getting this to work, until I realized it was conflicting with OMG's autotamer that I had running in the background.  What can I say...way too much egg nog...

 ;)
Title: Re: The Taming Appraiser
Post by: Cerveza on December 24, 2009, 08:10:07 PM
I had trouble getting it to work on my son's pc. Discovered I didn't have kalocr.txt in the same startup directory as euox.exe
Title: Re: The Taming Appraiser
Post by: bubbarosso on March 26, 2010, 06:11:13 PM
where i download the script?
Title: Re: The Taming Appraiser
Post by: Cerveza on March 26, 2010, 07:17:58 PM
In the site rules section.
Title: Re: The Taming Appraiser
Post by: NObama on March 26, 2010, 09:19:05 PM
In the site rules section.

ROFL.  Karma for Cerveza.

Wait...WHO STOLE THE KARMA?  TEE EM!!!!!
Title: Re: The Taming Appraiser
Post by: TrailMyx on March 26, 2010, 09:24:04 PM

Wait...WHO STOLE THE KARMA?  TEE EM!!!!!

Sorry, evil space gnomes have absconded with the karma buttons.  They'll return when the gnomes are a little less evil.  ;)
Title: Re: The Taming Appraiser
Post by: baldielocks on May 13, 2010, 10:34:48 AM
Is this the one you started back on coders cervesa? if so, glad to see it still existing! Gotta check it out again. I think I still have the greater dragon i tamed just to test this script on back in the day.
Title: Re: The Taming Appraiser
Post by: Cerveza on May 13, 2010, 10:36:22 AM
Yep, same project. This one works pretty good, I put in a "Lite" version for quickly searching out good tamables.
Title: Re: The Taming Appraiser
Post by: baldielocks on July 13, 2010, 11:25:22 PM
welp  :(. I DID have the original dragon back when you posted this on coders. UNFORTUNATELY I lost him today. *Mourns great sky*. He was tamed the first day greaters came out. I was in medusa when servers went down, and for some reason he did not log with me. When I got back from work, he was wild. Of course, I could not get back in there to re-tame. When I finally got the keys and went back in, medusa spawned and killed him.

SO now I am going to give this another workout, trying to replace him.  :'(
Title: Re: The Taming Appraiser
Post by: Cerveza on July 20, 2010, 06:58:39 AM
Requires Kal's OCR (http://www.easyuo.com/forum/viewtopic.php?p=26125#26125) to work!

NEW KALOCR REQUIRED
*Kal has updated his OCR because the Animal Lore gump changed size. Be sure to d-load the latest version!
Title: Re: The Taming Appraiser
Post by: Cerveza on July 21, 2010, 12:06:23 PM
ALL VERSIONS INOP

Awaiting me to get off my butt and change the click location for "next" on the resized Lore gump....
Title: Re: The Taming Appraiser
Post by: 12TimesOver on July 22, 2010, 04:14:07 AM
ALL VERSIONS INOP

Awaiting me to get off my butt and change the click location for "next" on the resized Lore gump....
Well stop imbuing suits for 5 minutes and get off that butt will ya?!?!? :D

Title: Re: The Taming Appraiser
Post by: Cerveza on July 22, 2010, 04:42:50 AM
And I should have done this last night, yet didn't... LOL

I'll make a point of updating the scripts today. I may even include something else ;)
Title: Re: The Taming Appraiser
Post by: Cerveza on July 22, 2010, 10:32:27 AM
LITE VERSION UPDATED, NOT TESTED

In addition, if you want to add anything to this for evaluation, just post a reply here and include the following information:

Code: [Select]
set %Cu_Sidhe FN

    set %name Cu , #spc , Sidhe
    set %max_stat_hitpoints 1200
    set %max_stat_strength 1225
    set %max_stat_dexterity 170
    set %max_stat_intelligence 285
    set %max_resist_physical 65
    set %max_resist_fire 45
    set %max_resist_cold 85
    set %max_resist_poison 50
    set %max_resist_energy 85
    set %max_skill_wrestling 99.9
    set %max_skill_tactics 99
    set %max_skill_resistance 89.7
    set %max_skill_anatomy 99.9
    set %max_skill_poisoning 80.0
    set %max_skill_magery n/a
    set %max_skill_eval n/a
    set %max_skill_meditation n/a

That's MAX for each catagory.
Title: Re: The Taming Appraiser
Post by: Cerveza on July 23, 2010, 06:00:20 AM
I still haven't changed the click location... sheesh... maybe I'll get the info and update it from here.
Title: Re: The Taming Appraiser
Post by: Cerveza on August 07, 2010, 07:25:49 AM
Ok, version 4.1 LITE is uploaded and working slick.

I've been trying to optimize the speed and think I have it about maxed out right now. I use the timer #sCnt2 to give the time between clicking the target, and the display updated in milliseconds. I'm getting 22-24 here. That's down from 40 so it's a significant improvement.

I'm right at the border where I could squeeze a few more ms out of it, but occasionally it'll miss a stat. I'd prefer to keep it on the "stable" side and go a few ms more.

I may have the full version tweaked and up soon, in the meantime enjoy the lite version. It's really the only one I ever use.
Title: Re: The Taming Appraiser
Post by: Wilk on August 07, 2010, 07:45:34 AM
Wow. Cerv this looks so sexy that I'm stoning on taming and going to get me some buff Cu's today, and that's no lie.
Title: Re: The Taming Appraiser
Post by: Oracle on November 24, 2010, 05:22:47 PM
Cerveza,

Is it just me or does this not work for already tamed pets, including Greater Dragons?   I haven't used this in a while.  I pulled this out to analyze my stables, as I was running out of room...

I am now using the Lite version...

Do both versions still work?
Title: Re: The Taming Appraiser
Post by: Cerveza on November 24, 2010, 07:18:48 PM
It looks for the word greater, which is the only way to determine the difference between greaters and regular dragons. They both have the same ID.

All %'s and numbers are set for untamed, so you can still lore them, but numbers won't be accurate. Resists will be right on the money though.
Title: Re: The Taming Appraiser
Post by: Oracle on November 25, 2010, 12:59:40 PM
Thanks Cerveza for clearing that up.  So if your Pet is named Fresh Meat that would mess it up even further.  ;D   This works awesome in the field and you did a great job at speeding it up!  Great Job!   

I really appreciate your work on this great tool for Tamers!
Title: Re: The Taming Appraiser
Post by: Tarpan on January 06, 2011, 10:29:39 PM
It's kind of funny... before I knew about this site I made a post in the "script request" section of the EasyUO site asking after a script that did exactly this. Can't wait to use this one!
Title: Re: The Taming Appraiser
Post by: MeWonUo on January 06, 2011, 10:33:03 PM
It's kind of funny... before I knew about this site I made a post in the "script request" section of the EasyUO site asking after a script that did exactly this. Can't wait to use this one!

You will absolutely love this thing!  Makes finding the good ones a heck of a lot easier.  I have always used a stealth/herding/tamer to get in and move the junk critters out of the way, and use a second account to kill them off until I find a keeper. 

Works like a charm!
Title: Re: The Taming Appraiser
Post by: Cerveza on January 07, 2011, 03:30:43 AM
Let me know if you have any troubles.

Rumor is that Greater Dragons have a new ID, if that's the case I need to change about 2 lines in the script. It'd be a good change though, cause then tame greaters would register as greaters and not normal dragons.
Title: Re: The Taming Appraiser
Post by: Cerveza on January 07, 2011, 07:20:28 AM
LOL, After you mentioned it I checked and could have sworn it was a different ID, though I never followed up on it.

If anyone is feeling bored, venture down to Destard and USE THIS (http://www.scriptuo.com/index.php?topic=188.0) to get the ID's of normal dragons and the Greater Dragons.
Title: Re: The Taming Appraiser
Post by: Cerveza on January 07, 2011, 07:37:56 AM
Ohhh... that's a much funner one to run!
Title: Re: The Taming Appraiser
Post by: Cerveza on January 07, 2011, 11:43:11 PM
Looks like they split out Greater Dragon types... Regular and Greater used to be either DF or CD. Now it's lookin like CD = Greater and DF = Dragon.

I'll fix this up and you'll be able to use it on tame Greaters.
Title: Re: The Taming Appraiser
Post by: Tarpan on January 10, 2011, 12:57:47 AM
Took this along with me to discord cu sidhes and I'm very pleased with the results. I'm both picky AND lazy, and I want my pets to be +/- 95% in each category. This is going to allow me to be able to tell at a glance if the animal is worth a second look, and eliminate my having to take notes on the max stats/resists for whatever type of animal I'm hunting up. Thanks for writing and maintaining this!
Title: Re: The Taming Appraiser
Post by: Cerveza on January 10, 2011, 03:12:22 AM
NP at all. I'm planning an update this week.

I'll split Dragons and Greaters apart so you can hit them after tamed. The resulting percentages are skewed of course, but it gives you an overall when comparing tamed pets.

Eventually, I'd like to make an auto adjusting script that would distinguish between tamed and wild animals and adjust the min/max numbers appropriately. I just haven't gotten around to it.

Even so, I hope people find it a useful tool.
Title: Re: The Taming Appraiser
Post by: Tarpan on January 10, 2011, 08:04:06 PM
When you update would it be possible to add bane dragons to the script? It thinks I have an uber swampy. ^^
Title: Re: The Taming Appraiser
Post by: Cerveza on January 11, 2011, 04:38:51 AM
Ah good point, can you get it's ID TYPE for me? There are a couple of tools mentioned above to help you with that.
Title: Re: The Taming Appraiser
Post by: Tarpan on January 11, 2011, 06:11:48 AM
Here you go!

(http://i51.tinypic.com/900j28.jpg)
Title: Re: The Taming Appraiser
Post by: Cerveza on January 11, 2011, 06:16:24 AM
Nice, I'll have to get the numbers from some of the other sites for min/max numbers on them and add it all to the script.

The way it's written it's really easy to put in additional pets. I had requests for battle chickens at one time... maybe I'll add them same time...
Title: Re: The Taming Appraiser
Post by: Cerveza on January 11, 2011, 12:12:51 PM
Bane Dragons

Strength 555
Dexterity 125
Intelligence 165
Hit Points 650
Physical resist 70
Fire resist 50
Cold resist 45
Poison resist 60
Energy resist 40
Wrestling skill 89
Tactics skill 110
Resist skill 85
Anatomy skill 10
Healing skill 0
Poisoning skill 0
Magery skill 45
Eval Int skill 35
Meditation skill 35

I still need the minimums...
Code: [Select]
0 readings Hit Points Stamina Mana STR DEX INT
Minimum:     550     85 100 500 85 100
Average:     600     105 130 525 105 130
Maximum:     650     125 165 555 125 165

Code: [Select]
     Physical Fire Cold Poison Energy
Minimum: 60 40 30 50 20
Average: 65 45 37 55 30
Maximum: 70 50 45 60 40

Code: [Select]
Strength 500 - 552 Hit Points 558 - 648
Dexterity 88 - 125 Stamina 88 - 125
Intelligence 88 - 165 Mana 88 - 165
Barding Difficulty 100.2 - 105.5 Taming Difficulty 107.1
Base Damage 20 - 26 Preferred Foods Blackrock Stew
Skills
Wrestling 92.6 - 99.7 Poisoning ---
Tactics 107.6 - 110.0 Magery 27.3 - 53.3
Resisting Spells 87.3 - 97.9 Evaluating Intelligence 26.3 - 50.4
Anatomy 0.0 Meditation 0.0
Special
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances 60 - 70% 40 - 50% 35 - 45% 50 - 60% 20 - 40%
Damage 50% --- 25% 25% ---
Title: Re: The Taming Appraiser
Post by: Tarpan on January 11, 2011, 02:02:27 PM
http://www.uoguide.com/Bane_Dragon

Has the average minimums taken from a sampling of more then 200 bane dragons.  :D
Title: Re: The Taming Appraiser
Post by: Cerveza on January 12, 2011, 06:14:37 AM
Updated for Bane Dragons - Needs testing

I'll work on separating out Greater Dragons and get another test version up.

*Still needs Dread Mares. I need the ID from them, I'm assuming it's the same as Nightmares.

*Added V4.3L with bane dragons and greater/lesser dragons split out.

Need someone to test it on bane dragons, greater dragons, dragons to make sure it's working for those three.

** I have a question for the people here who use this... Should I release this over at EasyUO? I haven't released anything there and I'm not sure if I want to. I've always had a respect for what they do over there and I've understood why they have to snub us the way they do....
Title: Re: The Taming Appraiser
Post by: NObama on January 12, 2011, 11:50:42 AM
DL'd.  Testing on Bane dragons right now, provided I can find a town under attack...
Title: Re: The Taming Appraiser
Post by: Cerveza on January 12, 2011, 11:53:26 AM
Probably not, don't have any in the stable? Tame pets should work ok... the first numbers will be off because of the stat change when tamed on certain types, but the resist numbers should be right on.

Hopefully there's an invasion someplace. I need to farm up some more gems.
Title: Re: The Taming Appraiser
Post by: NObama on January 12, 2011, 12:23:04 PM
Using version 43.  Downloaded new KalOCR.  All files placed in EUO directory.  My directory tree is:  C:\Program Files\EUO\[files].

I observe the following:

1 - Upon running the script, I target a bane Dragon using the giant green NEXT TARGET button.  Very intuitive, that.
2 - Script correctly Lores the critter, opens the Lore gump(s) and populates the Max stat columns.
3 - Selected and % columns remain blank
4 - Upon targeting several more dragons, the selected and % remains blank, and average stats/average resists continues to show 0. / 0.

I tried the previous version and I still get the same results.

Is it me?
Title: Re: The Taming Appraiser
Post by: Cerveza on January 12, 2011, 12:29:03 PM
I'll have to play with it. Try loring something else... maybe something you have in the stable.

Cu, Dragon, WW, Hiryu, Rune Beetle, stuff like that... see if you get numbers from them.

I'll try to get some time tonight to test/verify. This version should work, but so have many others that had problems.
Title: Re: The Taming Appraiser
Post by: NObama on January 12, 2011, 12:36:09 PM
Same problem with a greater dragon.

I re-read the thread and saw TM and Oracle having the same problem I'm having, but I couldn't find their solution.  I have double- and triple-checked that all files are in c:\Program files\EUO...which is where I run everything from for other scripts.

Title: Re: The Taming Appraiser
Post by: Cerveza on January 12, 2011, 01:31:23 PM
Tested with bane dragon, works... though it turns out bane dragons and swamp dragons have the same item TYPE's so I have to put in the checker for that....

Greater Dragon worked great also.

Here's what you need to try.

set %kal_gumpX 100
set %kal_gumpY 100

See if that will work for you. It will position the lore gump in the middle of your screen.

Try it and lemme know.
Title: Re: The Taming Appraiser
Post by: Tarpan on January 13, 2011, 07:32:19 AM
I had a few problems involving skill timers and/or my character being "busy".

If the gump is open from a previous lore attempt then it won't always page through to the resists tab, and won't do the averages properly.

If the skill timer is active then it will attempt to pull the stats from the next thing I target, regardless of what method I'm using to target it with (in my case, usually the veterinary skill). I don't know where it's getting the numbers its using, but they're (obviously) not the real stats.

If things are very busy on my screen, for example I'm looting a corpse and vetting a pet, it won't move the lore gump to the corner of the screen and do the calculations.

All of these were noticed before you updated, I'm not sure if they've been changed or if these are things that it is even possible to fix but thought you would like to know.
Title: Re: The Taming Appraiser
Post by: Cerveza on January 13, 2011, 08:10:13 AM
I'll setup a timer so that you won't be able to use it too soon after last use.

I'll make the button RED while you can't use it so it's a visible. I'm also working on non-targets so it doesn't try to lore a tree or rock or something not on the list.
Title: Re: The Taming Appraiser
Post by: Tarpan on January 23, 2011, 11:27:41 PM
I'm enjoying the update, either you fixed something or I'm not being quite so dumb while using it!
Title: Re: The Taming Appraiser
Post by: madatu on February 20, 2011, 07:45:33 PM
This script is real nice. I tried using it on some greaters and plain dragons. When i target the dragon it thinks it is a greater and when i target an greater it thinks it is a normal one. easy uo and the two required files are in the same folder . The item type i got was DF for both. 
Title: Re: The Taming Appraiser
Post by: Cerveza on February 21, 2011, 01:19:47 AM
free shard or osi?
Title: Re: The Taming Appraiser
Post by: Cerveza on February 23, 2011, 06:04:23 AM
Updated. Changed the way Greater dragons are checked back to what it was before. They didn't split GD's out from regular Dragon ID's as previously thought.

I *think* I've fixed the problem when missing your target. If you click on the ground or a tree or something it *should* just go back to start and allow you to immediately re-target.

Feedback please. I'm considering putting this over at EUO as my first submission ;)
Title: Re: The Taming Appraiser
Post by: Tarpan on February 23, 2011, 08:56:11 AM
I'll test it when I get home from work tonight... I need a new greater dragon anyway.
Title: Re: The Taming Appraiser
Post by: Cerveza on February 23, 2011, 09:03:14 AM
G'luk taming one. Man I spent an hour trying with my 120 tame/lore/vet/peace/music char. I finally just set that char on area peace and brought in a different char who needs jewelry to get to 120 taming.

Yeah, he tamed it first shot. Thanks RNG.
Title: Re: The Taming Appraiser
Post by: Paulonius on February 23, 2011, 09:14:10 AM
I always use a second toon peacing to tame them.  You don't have enough time if you peace it and then try to tame it on the same character.  Honor works pretty well, but even that can only go so far and still leaves you wanting someone around to res/heal if something goes wrong... 
Title: Re: The Taming Appraiser
Post by: gimlet on February 23, 2011, 02:22:11 PM
I also use a second toon to peace (and disco) before taming but she is also got stealth, animal lore and herding. So she stealths in to a greater dragon, use scripts like this one to find a really good one. Herds it far away where my tamer waits.

If you play GL and need someone to herd and peace let me know - I might be available.
Title: Re: The Taming Appraiser
Post by: Cerveza on February 28, 2011, 06:20:17 AM
I have some updates in the works for this to stabilize it more. I actually had them completed, but a power hit forced me to revert to an older system backup and my work was lost.

Once I get this next portion in (journal scanning) then there shouldn't be a problem with targeting the wrong thing.
Title: Re: The Taming Appraiser
Post by: Tarpan on April 05, 2011, 02:25:34 PM
I've been on vacation for over a month but I'll be happy to use your script some more once I get everything all updated. :)
Title: Re: The Taming Appraiser
Post by: onlyindreams on April 11, 2011, 11:05:46 PM
I know I haven't been around for quite a while, crazy busy with work and real life, but I still use this script consistently! So again, thank you Cerv for helping me find those 4.5 star pets with ease!
Title: Re: The Taming Appraiser
Post by: Cerveza on April 12, 2011, 02:09:56 AM
NP, glad it helps. I've been meaning to give this project some lovin'... maybe I'll load up the tamer and make some adjustments to the script.

- Bane Dragons
- Faster?
- Scoring?
Title: Re: The Taming Appraiser
Post by: Cerveza on April 12, 2011, 03:45:00 AM
New version 5.1L

Added Bane Dragons. Not tested.
Title: Re: The Taming Appraiser
Post by: Cerveza on April 25, 2011, 05:24:08 AM
I played with this a little over the weekend. I'll refine my tweaks for a release.

What I did. I put in this little part as the first thing when the ocr is called....

check the barding difficulty
if barding difficulty is less then 112 then say ALL KILL - target the critter and return in the script instead of evaluating further.

This got me thinking about putting more automation into the selection process for pets.

What I'd really like to do is have a CLAw for taming where you could input the stats/resists you are looking for and when you target a critter to check it will auto attack any that don't meet the criteria.

With the right tools in place, say a greater dragon as your killing machine, you could really just stand at a spawn and kill off anything that doesn't meet the criteria. Once one does meet whatever stats your looking for it would be possible to recall out and sound an alarm so you can come back and tame it.

Just brain storming at this point... but some real possibilities. The barding difficulty works great right now.
Title: Re: The Taming Appraiser
Post by: Paulonius on April 25, 2011, 12:24:52 PM
I would like to see the kill switch set up as a global so that I can hide a tamer and work the spawn, with the tamer sending out an alarm if it sees one it wants.
Title: Re: The Taming Appraiser
Post by: Cerveza on April 25, 2011, 12:29:49 PM
Yeah, that would be the way to do it... cycle spawn until one hits, then ensure it doesn't die so you can come back and manually tame it.
Title: Re: The Taming Appraiser
Post by: onlyindreams on April 26, 2011, 12:12:41 PM
I went out last night to tame myself a bane dragon. Forgive me but I forgot to save the pictures I took  :(

It seemed to work just fine EXCEPT, it never once got the BD's INT. That made every single one appear to have crappy stats (usually rated in the 60s). Other than that it appears to work as intended. I'll test it again sometime this week so I can get some screen shots of it!

Just a suggestion, but since all pets can have their dex raised to 125 post-taming(except just rune beetles afaik), maybe you should take that out of the equation. Then just focus the stats on HP, STR and INT. Just my opinion   :)


EDIT. This was running 5.1L
Title: Re: The Taming Appraiser
Post by: Cerveza on April 26, 2011, 12:28:52 PM
I actually don't figure Dex into the percentage at all ;)
Title: Re: The Taming Appraiser
Post by: Tarpan on April 27, 2011, 06:38:28 PM
In the future you might consider factoring it in for the pets that can have greater then 125 dex post tame. Rune beetles come to mind, and I'm sure there's 1-2 more.

I used this wonderful script to help me round up a few lesser hiryus for my 2 new dexxers and once again I've gotta say "You rock!". Lesser hiryus, on the other hand by and large suck. I wasn't able to find any that meet my standards for "keeper" and had to settle for a couple of placeholders.  :'(
Title: Re: The Taming Appraiser
Post by: Cerveza on April 28, 2011, 03:52:26 AM
I've spent several hours on several days trying to get a decent Rune Beetle. It's even made me convert this script a bit (on my version) so that it looks at Barding Difficulty and if it's below a certain number (113 for runes) then it puts my pet on the target to kill it.

It got me thinking about a selection process where you could enter the stats you want (minimums) and it would kill off any that didn't meet the criteria.

The only thing holding me back is that I have more projects in mind then I have time :(

This is the Rune Beetle I got last night:

Rune Beetle
Hit Points: 360
Str/Dex/Int: 421 / 168 / 386
Resists: 64 / 42 / 45 / 94 / 40

Skills:
Wrestling: 63.5
Tactics: 80.1
Resist: 97.2
Anatomy: 0
Healing: 0
Poisoning: 123.3
Magery: 99
Eval Int: 108.1
Meditation: 86.8

I'm not sure if they are like Greater Dragons in that skills can be trained up to a % of what they were when they were tamed, or if they are "stuck" at what they are after taming.

*BTW: I realize this Rune Beetle isn't the greatest for PvM, the resists aren't high enough. This is a PvP Beetle so my concerns were more about Hit Points, Dex, Poisoning, Eval. With that in mind it's a vicious PvP Beetle:

Hits = 360/360 100%
Dex = 168/170 98% (two off max)
Poisoning = 123.3/126 98%
Eval = 108.1/112.5 96%

Title: Re: The Taming Appraiser
Post by: Tarpan on April 30, 2011, 11:45:14 AM
I think that beetles stay, they may have changed them when they introduced greater dragons though. I know their skills used to go down when they died and were unable to be trained back up so if your beetle died enough he'd eventually roll back to GM in everything. Go introduce your beetle to a shadow iron elemental and take note of any gains. :)

My beetle got eaten by a stable bug or something, or I forgot to stable him and logged out before he'd reappeared after hitting a house teleporter... so I've got to replace my beloved pixel pet. Sucks because I had him GM in everything that had to be trained post-tame.
Title: Re: The Taming Appraiser
Post by: onlyindreams on May 09, 2011, 09:52:12 PM
I think that beetles stay, they may have changed them when they introduced greater dragons though. I know their skills used to go down when they died and were unable to be trained back up so if your beetle died enough he'd eventually roll back to GM in everything. Go introduce your beetle to a shadow iron elemental and take note of any gains. :)

My beetle got eaten by a stable bug or something, or I forgot to stable him and logged out before he'd reappeared after hitting a house teleporter... so I've got to replace my beloved pixel pet. Sucks because I had him GM in everything that had to be trained post-tame.

The only thing a beetle will be above GM is magery and poisoning. As for the bolded part, I can't say for sure if it's true or not but I have noticed that it either takes forever for them to train back up, or it's correct.
Title: Re: The Taming Appraiser
Post by: Cerveza on May 10, 2011, 03:54:33 AM
Yeah, rune beetles are "as tamed" skills. Eval and Poisoning are possible to have over 100 at taming. I *think* maxes (post tame) are 110 Eval and 125 Poisoning.
Title: Re: The Taming Appraiser
Post by: Outlaw Josey Wales on May 12, 2011, 07:25:20 PM
ill have to check this out
Title: Re: The Taming Appraiser
Post by: gimlet on May 13, 2011, 05:12:25 AM
I didnt know that either - may have to check mine
Title: Re: The Taming Appraiser
Post by: Cerveza on June 27, 2011, 04:31:45 PM
kalocr and this script need to be in the same place as your EUO is.
Title: Re: The Taming Appraiser
Post by: flamer on June 27, 2011, 04:32:58 PM
they were in the same place, i just played with the lore gump and where it comes up and it seems to be working and fast thanks for the quick reply
Title: Re: The Taming Appraiser
Post by: leonelion89 on June 11, 2012, 07:40:31 AM
I know this is old post , but where is download ? :|
Title: Re: The Taming Appraiser
Post by: Cerveza on June 11, 2012, 08:01:01 AM
I know this is old post , but where is download ? :|

You can find it HERE (http://www.scriptuo.com/index.php?topic=1750.0)
Title: Re: The Taming Appraiser
Post by: NObama on June 11, 2012, 11:29:25 AM
Ah HA!  Something to bring me back to the game!  Getting so bored I barely login anymore!
Title: Re: The Taming Appraiser
Post by: Cerveza on June 11, 2012, 11:30:59 AM
I still use this. Found a nice back up Cu the other day. Scored a 98/96 which was very nice. Not sure what it scores on the pet power calc.
Title: Re: The Taming Appraiser
Post by: Mad Tamer on July 04, 2012, 05:31:57 PM
This is awesome... Great job! I hear good greater dragons sell for lots of money if they are good! They do take forever to find... Thanks
Title: Re: The Taming Appraiser
Post by: Cerveza on July 05, 2012, 05:21:53 AM
No prob, it was fun to put together. Glad people still find it useful.
Title: Re: The Taming Appraiser
Post by: Gaderian on December 01, 2016, 01:25:14 PM
Still working reasonably.
What I found was if the animal lore gump is off screen (my screen resolution on the laptop is smaller than the desktop) then the values come up with 0's or "---" depending. I adjusted the gump location so it was on screen (I forced it to 0,0) and it worked well.

Next I adjusted it to pick up the lore gump location and pass that to the kalocr.txt function. There is a timing issue that sometimes it still misses reading the gump, but it worked well enough to pull the information.

On my copy, I added code to see if the hit points were <= max / 2. This assumes it is already tamed. Worked on the cu sidhes I was evaluating.
Title: Re: The Taming Appraiser
Post by: Neftis_RJ on January 28, 2017, 07:57:31 AM
Still working reasonably.
What I found was if the animal lore gump is off screen (my screen resolution on the laptop is smaller than the desktop) then the values come up with 0's or "---" depending. I adjusted the gump location so it was on screen (I forced it to 0,0) and it worked well.

Next I adjusted it to pick up the lore gump location and pass that to the kalocr.txt function. There is a timing issue that sometimes it still misses reading the gump, but it worked well enough to pull the information.

On my copy, I added code to see if the hit points were <= max / 2. This assumes it is already tamed. Worked on the cu sidhes I was evaluating.

could u please show me a print screen of this script with the gump location adjustment. Im having the same problem.

Thanks!
Title: Re: The Taming Appraiser
Post by: Neftis_RJ on January 28, 2017, 08:54:17 AM
Still working reasonably.
What I found was if the animal lore gump is off screen (my screen resolution on the laptop is smaller than the desktop) then the values come up with 0's or "---" depending. I adjusted the gump location so it was on screen (I forced it to 0,0) and it worked well.

Next I adjusted it to pick up the lore gump location and pass that to the kalocr.txt function. There is a timing issue that sometimes it still misses reading the gump, but it worked well enough to pull the information.

On my copy, I added code to see if the hit points were <= max / 2. This assumes it is already tamed. Worked on the cu sidhes I was evaluating.

could u please show me a print screen of this script with the gump location adjustment. Im having the same problem.

Thanks!

I just figured the Animal Lore Gump location out. But seems I cannot appraise animal status. Here is my problem.

Im using Animal Appraiser scrip version 51L. Last KalsOCR version 5.8. My screen resolution is 32bits.

I have both scripts in my EUO directory.

Anyone have any ideas?
Title: Re: The Taming Appraiser
Post by: pixijayne on February 27, 2017, 12:21:15 PM
I am also having the same issue  ....

I forced the lore gump to the middle of my screen, thinking it has to be found there ... but still not getting any stats generated in the stats/skills listing ..

It does find/fill out the animal type and the max stats/skills but its just not reading the lore gump.
Title: Re: The Taming Appraiser
Post by: TrailMyx on February 27, 2017, 12:33:06 PM
I haven't publicly posted my taming evaluator yet here at SUO.  I need to do that.

If you'd like to try it, I have it posted over at the Rebirth website:

http://rebirthuo.com/Community/index.php?threads/scriptuo-creature-evaluator.1369/

Feel free to post feedback in this thread:

http://www.scriptuo.com/index.php?topic=13193
Title: Re: The Taming Appraiser
Post by: gimlet on February 27, 2017, 02:20:02 PM
http://www.scriptuo.com/index.php?topic=13193

doesn't seem to go anywhere
Title: Re: The Taming Appraiser
Post by: valen2.0 on February 27, 2017, 02:23:19 PM
That link takes me to a post called taming appraiser redux
Title: Re: The Taming Appraiser
Post by: TrailMyx on February 27, 2017, 02:24:32 PM
Yes, just for feedback...

http://www.scriptuo.com/index.php?topic=13193.msg109782#msg109782

I'll update when I post here.