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Messages - cybercasper

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211
awesome tyvm trail

212
TrailMyx first off want to say excellent script. I use this on many different things just had one question and it maybe on the private one u have released but is there anyway to send leather or any other kind of resource via bos instead of just gold

213
_C2_ Script Library / Re: C2's Trick or Treater 2.3
« on: October 29, 2014, 05:27:07 PM »
hoby just look up at mine i posted where it should be it is right under were u input ur coords and so right here

sub reenter_home ;just replace xxxx with stops and wait 40 per teleporter
wait 1s
gosub goodbye
gosub TM_TravelFromNamedRunebook %travel %home1 %home2 %bookname
event macro 12
if #CHARPOSY >= %pathfindrangestart && #CHARPOSY <= %pathfindrangewindow
   {
   repeat
   event pathfind xxxx xxxx  ;x/y of first location (not recall point)
   until #charposx = xxxx && #charposy = xxxx
   wait 10
 
   finditem FJC_HJC g_3
   set #lobjectid #findid
   event macro 17
   wait 10
   

not sure if it matters but dont forget to change the wait  below gosub TM_TravelFromNamedRunebook %travel %home1 %home2 %bookname  to event macro 12

214
_C2_ Script Library / Re: C2's Trick or Treater 2.3
« on: October 28, 2014, 02:31:20 AM »
ok ty after that i did get it to work opening the first set of castle doors but then it would get stuck at the second set. it doesnt seem to pathfind the same as it does on the first set where it will walk to the door on the right and open the door on the left and pathfind through it

215
_C2_ Script Library / Re: C2's Trick or Treater 2.3
« on: October 27, 2014, 10:49:03 AM »
having a bit of a problem opening my castle doors i check in easyuo what the id was and it is the one u have posted. it will pathfind to the door but once it gets to the door it says it cant get to the next location. if i manually open the doors it will finish it out. was wondering what i was doing wrong or if i edit something or didnt edit something i needed too

sub reenter_home ;just replace xxxx with stops and wait 40 per teleporter
wait 1s
gosub goodbye
gosub TM_TravelFromNamedRunebook %travel %home1 %home2 %bookname
event macro 12
if #CHARPOSY >= %pathfindrangestart && #CHARPOSY <= %pathfindrangewindow
   {
   repeat
   event pathfind 2114 777  ;x/y of first location (not recall point)
   until #charposx = 2114 && #charposy = 777
   wait 10
  
   ; finditem FJC_HJC g_3
  ; set #lobjectid #findid
   ;event macro 17
   ;wait 10
  
     repeat
   event pathfind 2114 773  ;x/y of first location (not recall point)
   until #charposx = 2114 && #charposy = 773
   wait 10
  
   ; finditem FJC_HJC g_3
  ; set #lobjectid #findid
   ;event macro 17
   ;wait 10
  
     repeat
   event pathfind 2114 767  ;x/y of first location (not recall point)
   until #charposx = 2114 && #charposy = 767
   wait 10
  
  ; finditem FJC_HJC g_3
  ; set #lobjectid #findid
   ;event macro 17
   ;wait 10
  
   repeat
   event pathfind %movedx %movedy
   until #charposx = %movedx && #charposy = %movedy
   }
gosub hello
return

  ;*** Add this in for doors!
  ; finditem FJC_HJC g_3
  ; set #lobjectid #findid
   ;event macro 17
   ;wait 10


216
General UO Chat / Re: patch repository
« on: August 19, 2014, 07:21:22 AM »
ok thank you I will be looking into this once I get off work and get back to you to see what I have came up with. I have used that in the past for WoW so hopefully it wont take me a long time to get it to work

217
General UO Chat / Re: patch repository
« on: August 12, 2014, 01:23:55 PM »
ok thank you very much it isnt hard but its like ea changed the patcher and the website to dl the patches no loner exist

218
General UO Chat / Re: patch repository
« on: August 12, 2014, 12:49:15 PM »
i was kinda looking at this hope posting the youtube link is ok
but once it gets to changing ther vercfg folder and hitting the uo patch client says the contact ur isp like you cant use the patcher anymore

219
General UO Chat / patch repository
« on: August 12, 2014, 06:55:11 AM »
Is there anyway to make a patch repository. i have looked on youtube and they have a pretty good video but the uo patcher doesnt work. would love to know if and how people have got it to work.

220
General UO Chat / Re: Is there a way to revert to previous patch?
« on: August 12, 2014, 04:52:07 AM »
yeah i am been trying to learn stealth client but that still can get it to were i open euo first then stealth it still says that the client isnt supported

221
Crafting / Re: Mwincs. Crafting Scripts
« on: August 02, 2014, 04:28:58 PM »
Ok I am a freakin noob when it comes to this resistance stuff and what to set it to look for. I would love some advice/help figuring it out. Here are the variables that can be changed:

Code: [Select]
; Max Resist comes in handy in gear that doesn't need MULTIPLE resistances
set %Max_PH_Resistance 0
set %Max_FI_Resistance 0
set %Max_CO_Resistance 0
set %Max_PO_Resistance 0
set %Max_En_Resistance 5
; You can have 18 Energy, and 20 Poison after enhancing and Only waste
; 1 Add For instance :)
set %Min_PH_Resistance 20
set %Min_FI_Resistance 20
set %Min_CO_Resistance 20
set %Min_PO_Resistance 20
set %Min_En_Resistance 5
;My Settings:
; Normal Leather (Non gargish) Still testing :)
; Maximum Resistance - 14
; Min Physical - 2
; Min Fire - 4
; Min Cold - 3
; Min Poison - 3
; Min Energy - 3
; Regular Wood
; Min Physical - 6
; Min Fire - 4
; Min Cold - 3
; Min Poison - 4
; Min Energy - 3
;=======================================================
; My setup Stuff
set %Secure *Mwinc_ArmorCrafter_Secure_ . #charid
set %startscnt #scnt ; Start Time
set %MW_Item 0
set %Max_Resist 0
set %MW_Max_Resist 0
set %MW_Min_Resist 10
set %Min_Physical 10
set %Min_Fire 10
set %Min_Cold 10
set %Min_Poison 10
set %Min_Energy 10

Now I am thinking that I would want one resist to be as low as possible for me to imbue that one to max while keeping the other 4 resists under 10 so that it doesn't count it as one of the 5 imbue slots available. Am I correct in thinking this? If so, what would I change to set it to look for that?

If I am wrong, please explain it to this noob!

Thank you in advance!!!  8)

No having a resist over 10 doesnt matter it wont count towards 1 of the 5 imbue slots. Like with me I was making stubbed leather with reg leather  trying to get low phy and fire so i could imbue fire and later enhance with spine for the physical. ex of pieces i was making are 4 4 8 9 10 or 4 5 7 9 11. so dont worry if they are over 10

222
IDOC tools / Re: Timbo Slice's IDOC Timer v1.00
« on: August 02, 2014, 04:17:42 PM »
i have use this script many of times and without any flaws works to profection every single time. thank you for this amazing script

223
Crafting / Re: Mwincs. Crafting Scripts
« on: July 26, 2014, 08:24:59 AM »
ahh i see i wish i could help out but only thing i am really good at is moding a script with a line here and there. but ty so much so doing this it is a big help since imbuing has changed so much

224
Crafting / Re: Mwincs. Crafting Scripts
« on: July 23, 2014, 06:23:40 PM »
hey Mwincs how are we looking u able to get anywhere on this. Just seeing if you even had a chance to get to it

225
Crafting / Re: Mwincs. Crafting Scripts
« on: July 21, 2014, 02:00:17 PM »
what ever works for you mwincs i am terrible at writing scripts so whatever u think would be best i was just throwing out an idea

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