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Messages - Ramses

Pages: 1 2 [3]
31
Script Debug / Re: Having issue with my runebook code.
« on: July 09, 2008, 07:09:04 AM »
I was unable to post to the site last night. I will try again today when I get home from work.

32
Script Debug / Re: Having issue with my runebook code.
« on: July 08, 2008, 03:52:59 AM »
TM,
Thanks for the heads up on this. I did not even think to use an "If #findcnt > 0" command. This just might be what I have been missing.!!!  Thank you.

I still have an issue with my runebook stuff. I have started over, and pulled your rune book subs, so I have some work to do when I get home from work today.  :)  But I plan on posting an update tonight (7/8/08).  :) 

Thanks again for the help!

33
Script Debug / Re: Having issue with my runebook code.
« on: July 04, 2008, 06:16:43 PM »
Nope, still messed up...
I will keep working on it.  :)

34
Script Debug / Re: Having issue with my runebook code.
« on: July 04, 2008, 06:13:43 PM »
OHH, crap! Thanks TM...
Although, now I still need to look at my original one to see whre these brackets were at. Grrrr.

35
Script Debug / Re: Having issue with my runebook code.
« on: July 04, 2008, 03:58:31 PM »
Ok...
I have updated the code. In trying to get this "for #findindex 1 #findcnt" to work I have broken it again. LOL

I changed the subs so that the majority of the subs are called from the "find_sheep" sub in hopes that the "FOR" will contain everything and loop. The loop is still not working, so I have not even tried to correct the runebook issues yet.
Right now, we can recall into a sheep pen, find and shear one sheep, kill it, and then we are stuck. I think my brain is going to explode.

36
New member introductions / Re: Hello ScriptUO
« on: July 04, 2008, 03:55:59 AM »
Aight!!!  Thank you!
 ;D

37
Script Debug / Re: Having issue with my runebook code.
« on: July 03, 2008, 08:36:20 PM »
Hrm,
OK TM, it has been a long time since I have programmed like this so you lost me there.  :(


I have made some changes trying to get the loop for finding sheep work better and well, I broke it. LOL  :(
Nicar, thank you for the input....I plan on completing this dang thing so keep the info flowing...

thanks guys...night.

38
Script Debug / Re: Having issue with my runebook code.
« on: July 03, 2008, 06:12:54 PM »
Yep, sure did.

39
Script Debug / Re: Having issue with my runebook code.
« on: July 03, 2008, 04:08:29 PM »
TM,
I see that you have a runebook script. How can I add that to my script so that everything is functional?

I have tried to insert your script, however, I am obviously doing something wrong because I cannot get it to work.  :(

Thanks for the help.

40
Script Debug / Having issue with my runebook code.
« on: July 03, 2008, 03:49:14 PM »
Hoping that someone can help me here.

This script is for finding and shearing sheep, killing, and when over weight dropping to a secure. Everything seems to work fine, except changing from one rune toanother within a runebook and I do not know if it will go to the next book, because I keep getting stuck in the first one.

Code: [Select]

;==============================================================
; Script Name: Sheep Shear, Kill and Repeat
; Author: Ramses
; Version: 1.0
; Client Tested with:
; EUO version tested with: 141
; Shard OSI / FS: OSI
; Revision Date:
; Public Release:
; Purpose: To gather wool for making cloth
;
;==============================================================
;
; Acknowledgements:
; Drak for testing
; Nicar for support and help
;
;==============================================================
;
; Script Notes:
; Rune Books must be labeled with the word Sheep, multiple books are ok.
; One Rune book must be labeled House or Home with your house as rune #1
;
;==============================================================
;==============================================================
;==============================================================
; Inits & Setup GoSubs
;==============================================================
finditem TSF c
if #findkind = -1
   {
   display ok you do not have a dagger in your backpack, please get
   + one and then restart the script.
   halt
   }
set %daggerID #findid

GoSub setup
GoSub setup_runebooks
GoSub setup_opperation

;===============================================================
; Begin Main Loop
;===============================================================
 MAIN_LOOP:
GoSub to_sheep
GoSub find_sheep ;%sheeptypes G_16
if %overweight = YES
{
 GoSub to_house
}
goto main_loop

halt
;===============================================================
; End Main Loop
;===============================================================
;===============================================================
; Kill sheep
;===============================================================
Sub kill
;set #lobjectid %sheepID
event macro 27 0
wait 3
return
;===============================================================
; Check to ensure dead
;===============================================================
Sub check_death
 SCAN:
event macro 27 0
finditem #ltargetid
if #findkind = -1
   return
Goto scan
;===============================================================
; Find the Sheep
;===============================================================
sub find_sheep
set %new_startposx #CHARPOSX
set %new_startposy #CHARPOSY
set %new_startposz #CHARPOSZ
set %moveinitposy %new_startposy + 1
    {
        event pathfind %new_startposx %moveinitposy %new_startposz
    {
finditem %sheeptypes G_16
for #findindex 1 #findcnt
{
set %sheepID #findid
set %x #charposx - 1
set %y #charposy - 1
set %x_limit #charposx + 16
set %y_limit #charposy + 16
While #finddist > 2
  {
    event pathfind #findx #findy #findz
    wait 1
  }
GoSub check_weight
GoSub shear_sheep
GoSub kill
GoSub check_death
}
return
;===============================================================
; Shear Sheep
;===============================================================
sub shear_sheep
wait 1
set #lobjectid %daggerID
event macro 17 0
target
wait 5
set #ltargetid %sheepID
;set #ltargetkind 1
event macro 22 0
return
;===============================================================
; Sub Setup_Opperation for method of travel
;===============================================================
sub setup_opperation

; DEFAULT VALUES
set %method_of_travel RECALL
set %use_invis NO
set %use_hiding NO
display YESNO Do you wish to use sacred journaey rather than recalling?
if #dispres = YES
   {
    set %method_of_travel SACRED
   }
SETUP_OF_OPPERATION_COMPLETE:
GoSub setup_secure
return
;===============================================================
; Check Weight
;===============================================================
sub check_weight
if #weight > #maxweight - 30
 set %overweight YES
if #weight > 390
 set %overweight YES
if %overweight = YES
   {
    GoSub to_house
   }
return
;===============================================================
; Drop Wool
;===============================================================
sub drop_off
finditem %wool C_ , %packid
if #findkind <> -1
   {
   exevent drag #findid #findstack
   exevent dropc %secure
   wait 5s
   }
set %overweight NO
return
;===============================================================
; To Sheep Pen
;===============================================================
sub to_sheep
GoSub use_runebook %sheep_runebook . %book %method_of_travel %rune
wait 1s
return
;===============================================================
; Movement with runebook
; Runebook subs came from Peragins LJ script (2005)
;===============================================================
sub use_runebook

;%1 - Runebook ID
;%2 - Method used on book - Use runebook charge / Recall / Sacred Journey or Gate
;%3 - Index number of rune to use

;Useage - gosub use_runebook RUNEBOOKID METHOD RUNE#

;===============================================================
; ERROR CHECKS
;===============================================================
if %3 < 1 || %3 > 16
{
 display OK Rune number outwith perameters.
 halt
}
finditem %1
if #findkind = -1
{
 display OK Specified Runebook not found, Check that the container is open.
 halt
}
set #lobjectid #findid
set %methods RECALL_CHARGES_SACRED_JOURNEY_GATE_TRAVEL
if %2 NOTIN %methods
{
 display OK Method to travel not set correctly, please refer to documentation in the subroutine header.
 halt
}
set %charposx #charposx ; next 3 lines set current postion to check to see if you have recalled
set %charposy #charposy
set %charposz #charposz
;===============================================================
; Opening Runebook
;===============================================================
 OPEN_RUNEBOOK:
if #charposx <> %charposx || #charposy <> %charposy
{
 return
}
set %error #scnt + 3
event macro 17 0
wait 5
 OPENING_RUNEBOOK:
if #contsize <> 452_236
{
 if #scnt > %error
 {
  goto open_runebook
 }
 goto opening_runebook
}
set %test_X 137 + #contposx ;X co-ord of pixel to colour check for page turns
set %test_Y 31 + #contposy ;Y co-ord for above
;===============================================================
; SET CO-ORDS OF TAB FOR PAGE TO TURN TO
;===============================================================
set %index_tab %3 * 10 / 2 ;Rune # * 2 / 3 gives the runebook page index tab
str len %index_tab
if #strres = 1
{
 set %index_tab 1
 goto index_tab_set
}
str right %index_tab 1
if #strres = 5
{
 set %index_tab %index_tab / 10
 set %index_tab %index_tab + 1
 goto index_tab_set
}
if #strres = 0
{
 set %index_tab %index_tab / 10
 goto index_tab_set
}
display OK Error proccessing Index tab, please check passed rune number.
 INDEX_TAB_SET:
set %index_tab_offset 35 ;Pixels between page index tabs on the runebook GUMP
set %index_tab_X %index_tab * %index_tab_offset ; Number of TAB offsets
set %index_tab_offset 105 ;Pixels between GUMP edge and the first TAB
set %index_tab_X %index_tab_X + %index_tab_offset ; Number of TAB offsets + distance from edge of GUMP
if %index_tab > 4
{
 set %index_tab_X %index_tab_X + 28   ;set for gap between page 1 and 2
}
set %index_tab_X %index_tab_X + #contposx ;Distance from edge of screen

set %index_tab_Y 196 ;Y co-ord from TOP of GUMP
set %index_tab_Y %index_tab_Y + #contposy ; Y co-ord from TOP of screen
;===============================================================
; Turn to page of Rune Book
;===============================================================
if CHARGE NOTIN %2
{
 click %index_tab_X %index_tab_Y f
 wait 10
 set %page 1
;===============================================================
; SET IF THE JEWEL TO CLICK IS ON THE LEFT OR RIGHT PAGE
;===============================================================
 set %jewel_offset_X 140 ; X CO-ORD OF JEWEL ON LEFT PAGE
 if %rune = 2 || %rune = 4 || %rune = 6 || %rune = 8 || %rune = 10 || %rune = 12 || %rune = 14 || %rune = 16
 {
  set %page 2
  set %jewel_offset_X 300 ; X CO-ORD OF JEWEL ON RIGHT PAGE
 }
 set %jewel_X %jewel_offset_X + #contposx
}
;===============================================================
; SACRED JOURNEY
;===============================================================
if SACRED IN %2
 set %jewel_offset_Y 181
;===============================================================
; GATE TRAVEL
;===============================================================
if GATE IN %2
 set %jewel_offset_Y 161
;===============================================================
; RECALL
;===============================================================
if RECALL IN %2
 set %jewel_offset_Y 141

set %jewel_Y %jewel_offset_Y + #contposy ; Y CO-ORD OF JEWEL DEPENDING ON METHOD CHOSEN
;===============================================================
; RUNEBOOK CHARGES
;===============================================================
if CHARGE IN %2
{
 set %page 1
 set %jewel_offset_X 134
 set %jewel_offset_Y %jewel_offset_Y * %rune
 if %rune > 8
 {
  set %page 2
  set %jewel_offset_X 294
  set %jewel_number %rune - 8
  set %jewel_offset_Y %jewel_offset_Y * %jewel_number
 }
 set %jewel_X %jewel_offset_X + #contposx
 set %jewel_offset_Y 15
 set %jewel_Y 55 + #contposy
 set %jewel_Y %jewel_Y + %jewel_offset_Y
}

click %jewel_X %jewel_Y f ; THIS CLICK ACTIVATES THE RUNE
set %jindex #jindex
set %error #scnt + 10
 RECALLING:
if GATE IN %2
{
 finditem OTF G_1
 if #findkind <> -1
 {
  return
 }
}
if #scnt > %error
{
 goto open_runebook
}
for %line %jindex #jindex
{
 scanjournal %line
 if FIZZLES IN #journal
 {
  goto open_runebook
 }
 if INSUFFICIENT IN #journal
 {
  goto open_runebook
 }
 if REAGENTS IN #journal
 {
  display ok Not enough reagents to travel, an LRC suit is required for this script to work properly.
  halt
 }
 if TITHING IN #journal
 {
  display OK You have run out of tithing points, you'd better get some more.
  halt
 }
 if SOMETHING_IS_BLOCKING_THE_LOCATION IN #journal
 {
  set %3 %3 + 1
  if %3 > 16
  {
   set %3 1
   set %book %book + 1
   if %book > %number_of_sheep_runebooks
   {
    set %book 1
   }
   set %1 %sheep_runebook . %book
  }
  goto open_runebook
 }
}
if #charposx = %charposx && #charposy = %charposy
{
 goto recalling
}

return
;===============================================================
; Return Home
;===============================================================
sub to_house
GoSub use_runebook %HOUSE_RUNEBOOK_ID %method_of_travel 1
wait 2s
_pathfind:
event pathfind %start_x %start_y %start_z
wait 2s
if #charposx <> %start_x
 goto _pathfind
if #charposy <> %start_y
 goto _pathfind
if #charposz <> %start_z
 goto _pathfind
GoSub drop_off
GoSub to_sheep
return
;===============================================================
; Setup the Secure at house
;===============================================================
sub setup_secure

event sysmessage Now click on your secure container
wait 5
set #targcurs 1
target
while #targcurs = 1
      wait 0
set %secure #ltargetid
set %securex #cursorx
set %securey #cursory
GoSub check_weight
wait 2
return
;===============================================================
; Setup runebooks in pack
;===============================================================
sub setup_runebooks
;========================
; setting house runebook
;========================
 find_house_runebook:
finditem ZBN C_ , %packid
wait 1
if #findkind = -1
{
 event sysmessage auto find runebook failed, set runebook names as indicated in the Docs and restart.
 halt
}
event property #findid
wait 1
if HOUSE notin #property
{
 if HOME notin #property
 {
  ignoreitem #findid house_runebooks
  goto find_house_runebook
 }
}
set %house_runebook_id #findid
ignoreitem reset house_runebooks
;========================
; setting sheep runebooks
;========================
set %number_of_sheep_runebooks 0
 find_sheep_runebook:
finditem ZBN C_ , %packid
if #findkind = -1
{
 if %number_of_sheep_runebooks = 0
 {
  display OK Sheep runebook not found, make sure that the book has the word 'SHEEP' in the title.
  halt
 }
 ignoreitem reset sheep_runebooks
 return
}
event property #findid
if SHEEP notin #property
{
 ignoreitem #findid sheep_runebooks
 goto find_sheep_runebook
}
set %number_of_sheep_runebooks %number_of_sheep_runebooks + 1
set %sheep_runebook , %number_of_sheep_runebooks #findid
ignoreitem #findid sheep_runebooks
goto find_sheep_runebook
return
;===============================================================
; Main Setup
;===============================================================
sub setup

set #lpc 100
set %wool OFF_
set %start_x #charposx
set %start_y #charposy
set %start_z #charposz
set %sheeptypes FG_PF_
set %book 1
set %rune 1

set %runebooksize 452_236
set %runebookkind KJCB
set %runebook_test_colour_x 134
set %runebook_test_colour_y 31
set %runebook_test_colour 1052787

event macro 31 0 ; CLOSES ALL GUMPS

event macro 8 1
 wait_for_paperdoll_to_open:
if #contname <> paperdoll_gump
{
 goto wait_for_paperdoll_to_open
}
contpos 850 2 ;643 -193 (if normal screen size)
set %packx 781
set %packy 30
set %paperdoll #contid
set %paperdollx 750
set %paperdolly 64
wait 15

event macro 8 2
 wait_for_status_to_open:
if #contname <> status_gump
{
 goto wait_for_status_to_open
}
contpos 700 300 ;-24 493 (if normal screen size)
wait 15

event macro 8 7
 wait_for_pack_to_open:
if #contid <> #backpackid
{
 goto wait_for_pack_to_open
}
set %packid #contid
contpos 812 500 ; 612 118 (if normal screen size)
wait 15

return
;===============================================================
; End of Sheep Shearing, Killing, Rinse Repeating Script !!!!!!!
;===============================================================
;
;                             RAMSES
;
;===============================================================


looking for all the help I can get...

Thank you,

Ramses

41
New member introductions / Re: Hello ScriptUO
« on: July 03, 2008, 03:40:10 PM »
Thank you, TM.

Hey, there is a section for downloads that says I must be a registered member. How do I do that to have access or is this not functional yet?

42
New member introductions / Hello ScriptUO
« on: June 30, 2008, 08:59:06 AM »
Hi Scripters!

Ramses here. I have been traveling the UO scripting world from WinUO to UOCoders, and have finally found this one..TM's ScriptUO.

I do not get a lot of time for scripting, but I have been dabbling a bit. I have tested a few scripts and would like to test more, as the testing seems to help me with ideas for my own scripts.

I have programmed in C++, however, that was over ten years ago. My programming abilities are not what they use to be, as I do not have time to program and have lost a bit of the structure for formating a good program or script. Working on it though.  :)


Ramses

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