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Messages - xenoglyph

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46
Off Topic / Re: Internal Employee Memo from EA
« on: September 23, 2009, 01:01:49 AM »
if EA had even attempted to make our lives harder by changing the 7.x client radically I'd think about believing it for a moment.  but they didn't...the new clients are basically 99% similar.  it was probably some Razor/EUO user panicking about not having a tool to use, so they tried to goad the devs into action. maybe it worked =D

47
Scripting Chat / Re: how to convert EUO IDs to decimal?
« on: August 23, 2009, 02:17:05 AM »
hell yah, thanks! that was fast.

48
Scripting Chat / how to convert EUO IDs to decimal?
« on: August 23, 2009, 01:50:40 AM »
say for instance I have an EUO id of XG or YG, how do i convert that to an integer?  it's not base 26.

49
Television/Movies / Re: ANIME
« on: August 15, 2009, 11:04:28 PM »
as a general rule i despise anime, but check out texnohlyze, it's badass.

50
Scripting Chat / Re: EUO to AIM/ICQ/etc
« on: August 10, 2009, 03:58:32 AM »
i use Miranda IM for my messaging.  there's a command line interface that should work, but i haven't actually tested it:
http://www.eblis.tla.ro/index.php?option=com_content&task=view&id=14&Itemid=26

Miranda supports many different IM protocols

51
Scripting Chat / Re: Check out UO Machine
« on: August 10, 2009, 01:24:57 AM »
the deal with properties is they're just cliloc entries with arguments.  the arguments is a tab delimited string. so ideally i would like a Dictionary<int cliloc, class info>, which would be a little cryptic.

the class however could have a translated string of the cliloc, a string array of the arguments split on tab, and if tryparse succeeded for each string, a float array of converted arguments.

users would be able to iterate through KeyValuePairs and examine the parts they cared about.

i wonder if it's possible for items to have a couple entries for the same property?

52
Scripting Chat / Re: Check out UO Machine
« on: August 10, 2009, 01:12:35 AM »
Item.Properties contains a properties string, so you'll be stuck parsing strings like in EUO.  at least in C# code that's a quick enough operation for strings that size.  Item labels are the actual server labels too.  so even though something has graphic# X, the server might label it string Y.

Item.Properties is dependent upon receiving a properties packet for the given item.  I know Razor has a habit of sending click packets for new items to gather their info, but i'm not sure under what circumstances servers will automatically send the info.  i know they do sometimes. i had thought about adding in an "autoclick" feature similar to Razor's for non-Razor clients.

i never thought about it before, but i could change properties to a Dictionary<string,float> (Dictionary = generic hash table) or similar which would make it much easier to work with.  i should do that later.  right now i'm working on a couple scripts.

A big NOTE to users:  documentation is very out of date, and possibly incorrect in some areas.  documentation is high on my list of todos and i'll get around to it some day. i will have decent docs before any beta release, that i promise.

53
New member introductions / Greetings
« on: August 09, 2009, 11:31:22 PM »
i first played UO way back in the day before T2A.  it was a strange, awesome, bug ridden world that I miss dearly.  i plagued Pacific with a small assortment of dastardly chars.  today i only play on RunUO servers, my current haunt is ABCUO.  my favorite free shard of all time was IPY (In Por Ylem) and i'll probably end up at a T2A shard again one of these days.

i have a unique play-style, it involves building pvm chars and attempting to gain wealth/items for my pvp chars before i lose interest / lose free time.  i currently have 0 pvp chars.

right now a little project of mine called UO Machine is taking up all my free time.  it aims to be the ultimate scripting tool.  with tools like UOAI, OpenEUO, and UO Machine maturing in addition to all the existing tools available i think we're entering the golden era of UO automation and i couldn't be happier.

54
just vlited/installed Windows 7 RTM x86 (Retail Ultimate), will be upgrading my Vista SP1 x64 soon.
I like it so far, but haven't used it too much.  I would stick with XP forever if I could, but on newer hardware it's time to move on.
I wonder if Windows 7 x64 will let you permanently disable driver signing, Vista doesn't.  Vista's super nazi kernel protection really bugs the hell outta me too.  It's like gun control, only the criminals gain access to the kernel while legitimate users are blocked.

55
Off Topic / Re: Virtual ware ?
« on: August 09, 2009, 10:29:08 PM »
I know this thread is a little old, but I've got a bit of VM experience.  For the average person I would always recommend VirtualBox.  It's small, fast, and free.  I used to rely on VMWare exclusively because it was consistently the fastest (whereas VPC was sometimes slightly more compatible) but VirtualBox is the best of the both worlds.

VPC now has the advantage of closer integration with Windows 7 to provide a more seamless virtualized XP experience, however VirtualBox does support both Intel and AMD hardware virtualization.

56
Off Topic / Re: Epic music thread!
« on: August 06, 2009, 04:12:58 AM »
here's an assortment, i have varied tastes  8)

Ill Gates - Autopirate
Funker Vogt - Maschine Zeit
Mad Sin - God Save the Sin
Subhumans - The Day the Country Died
Slayer - God Hates Us All (any really, but I love this album)
Wire - Pink Flag
Deekline & Wizard - Live: the Mix CD
Moonspell - Under Satanae
The Infinity Project - Feeling Weird
The Disciple Grin - It's For Giving

57
Off Topic / Re: Your favorite funny picture.
« on: August 06, 2009, 03:35:52 AM »

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