Author Topic: Recalling making client crash  (Read 2496 times)

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Offline forsakenlyTopic starter

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Recalling making client crash
« on: April 05, 2012, 09:40:21 PM »
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I made a simple script that recalls around to vendor shops, buys a bunch of battle axes, then recalls to the library to trade them in to get the mace and shield glasses.
 It works great for about ten minutes then always crashes after a recall.

The crash can occur at any of the blacksmith npcs or the library itself.  It does not matter how long I set the wait timers for it always crashes about ten or so minutes into it. The crash comes right after I recall off a rune, then when i restart the client I will have already teleported to the new recall location.

What can I add that will keep this from happening?

sub recall
event macro 15 31
wait 80
event macro 22
wait 115
return

Offline TrailMyx

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Re: Recalling making client crash
« Reply #1 on: April 06, 2012, 07:15:21 AM »
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Did this happen in previous versions of EUO?

What happens if you wait for the target cursor?

Code: [Select]
sub recall
event macro 15 31
target 8s
event macro 22
wait 115
return
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Offline arkaneuo

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Re: Recalling making client crash
« Reply #2 on: January 31, 2013, 02:45:26 AM »
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Offline Endless Night

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Re: Recalling making client crash
« Reply #3 on: January 31, 2013, 08:12:47 AM »
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These both sound like the recall crash that many have experienced.  

All that has been concluded so far is that, you must wait after a recall before doing another action.  The client seems to crash is you do many recalls in fairly rapid succession immediately followed by an action.  The cure... leaving a bit of time after the recall before an action.   This client crash can happens even when your doing it manually.


see another thread on this subject  http://www.scriptuo.com/index.php?topic=10802.0
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