Author Topic: [V6 , Pascal] Stealth, Hiding (via Moongate) v2  (Read 14151 times)

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Offline dxromTopic starter

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[V6 , Pascal] Stealth, Hiding (via Moongate) v2
« on: October 19, 2013, 12:44:29 PM »
+1
Code: [Select]
{Written by dxrom for release on ScriptUO.com

--Script will utilize public moongate to train stealth and hiding.
 
  Setup: It's your responsibility to make sure you put on additional
  armor for stealth to continue gaining. Check this link for info:
  http://www.uoguide.com/Stealth#Training
 
 
  Walk over to any Public moongate and hit Play.}

UPDATE: I have removed the additional skill functionality (Will replace it in future update). I have completely revamped the code altogether as I as very unhappy with it as a whole.

NOTE: If you do not train stealth in wraith form, then modify MoveThroughNPC:=0; to be MoveThroughNPC:=1; within the Init;

There are 1 attachment(s) in this post. You must register and post an acceptable introduction to download
Stealth+Hiding v2.sc
« Last Edit: July 07, 2014, 12:21:59 AM by dxrom »



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Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
« Reply #1 on: October 19, 2013, 01:17:43 PM »
+1
Great Work! Thank you for your sharing!

Offline Rup

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Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
« Reply #2 on: January 05, 2014, 08:48:48 AM »
+1
I'm not sure if i am doing something wrong, but i start the script and it works for 5 minutes or upto about 10 minutes then my toon stops about 4 tiles from a moongate and sits there.  if i stop and start the script it gets stuck in the exact same spot the first time it moves to that gate.  But if i exit stealth and UO and reload it. and click start it works again for 5 to 10 minutes and then stops again.

If i work up near the moongate it resumes, I was trying to figure out how to make it not walk so far to see if that fixs the problem

Offline dxromTopic starter

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Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
« Reply #3 on: January 05, 2014, 11:59:54 AM »
+1
Weird :X

I'll look into it. Maybe something changed in new versions of stealth.



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Offline Rup

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Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
« Reply #4 on: January 05, 2014, 03:03:24 PM »
+1
Weird :X

I'll look into it. Maybe something changed in new versions of stealth.

Thanks dxrom, what version of stealth did you write it for? maybe i should try a older version

Offline dxromTopic starter

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Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
« Reply #5 on: January 05, 2014, 03:10:18 PM »
+1
Weird :X

I'll look into it. Maybe something changed in new versions of stealth.

Thanks dxrom, what version of stealth did you write it for? maybe i should try a older version

I have no idea anymore. Early version of 6.

The problem is probably because I wrote it poorly, lol.



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Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
« Reply #6 on: January 05, 2014, 04:25:26 PM »
+1
I think i figured out the problem, if i turn off the "Gumps&Menus On" option then it started working it has been running for 20 minutes now

Offline bendel

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Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
« Reply #7 on: January 15, 2014, 03:03:07 PM »
+1
Hello :)

Maybe i'm wrong but its work more fast for me when i replace

    begin
      X:=GetX(GATEID);
      Y:=GetY(GATEID)-4;   for       Y:=GetY(GATEID)-1;

Have a nice day.

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Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
« Reply #8 on: January 16, 2014, 10:46:07 AM »
+1
Hello :)

Maybe i'm wrong but its work more fast for me when i replace

    begin
      X:=GetX(GATEID);
      Y:=GetY(GATEID)-4;   for       Y:=GetY(GATEID)-1;

Have a nice day.

Thanks dxrom for the great script I have really appreciated you sharing it and allowing me to use it.  I wanted to give a little feedback on the script.  This suggested change makes the script work a lot better.

I am GMing my 2nd toons stealth/hiding.  There where two problems i had with the script.

If the location the script was telling me to walk to a location that is temp blocked by some one standing there like on the moongate the script would pause for 15 minutes and stealth displays the message "Point X 771 Y 752 marked as bad to 15 min".  Since the toon was 4 tiles from the gate the script basically paused for 15 minutes.  With the change from 4 tiles to 1 tile I am standing next to the gate if some ones on the gate and it gets marked bad for 15 minutes it does not matter because the script keeps going since i am close to the gate.

The second problem I have been having is if i have the UOclient window loaded from time to time stealth will get out of sync with the UO server and I am frozon in place until i close the UO client disconnect and reload the application and login.  The odd thing is i would still see the Gen chat messages. So to prevent this issue i am just not clicking the "Start Client" button

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Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
« Reply #9 on: June 05, 2014, 07:27:12 PM »
+1
where the script can be dowloaded?

i cant see any scripts because my level is too low???

Offline dxromTopic starter

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Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
« Reply #11 on: June 05, 2014, 07:39:38 PM »
+1
@dxrom bro, thanks for ur reply. i'll read the rules carefully.

Offline dxromTopic starter

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Re: [V6 , Pascal] Stealth, Hiding (via Moongate) v2
« Reply #12 on: July 07, 2014, 12:23:09 AM »
+1
Updated, temporarily removed additional skill training. Revamped all the code as a whole as I was very unhappy with the way I had written it and how it ran.



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Offline Ultimafreak77

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Re: [V6 , Pascal] Stealth, Hiding (via Moongate) v2
« Reply #13 on: May 23, 2015, 05:50:27 PM »
+1
I'm needing some hiding and stealth skill.. guess ill see if this still works!
The few. The proud. The AFK.

Offline Ultimafreak77

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Re: [V6 , Pascal] Stealth, Hiding (via Moongate) v2
« Reply #14 on: May 23, 2015, 07:28:07 PM »
+1
Thanks Dxrom! I am now gaining skill using your script!
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