Author Topic: Hit Lower Defense  (Read 2174 times)

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Offline MasscreTopic starter

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Hit Lower Defense
« on: November 25, 2013, 05:05:16 AM »
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Can someone explain this for me. Everything I have read when you get a HLD off it makes a unique sound and works for one hit afterward. The max you get on that hit of HLD is for 25%. This part I understand. But you can get up to 70% HLD on a weapon. Why? I am confused is this the percent chance of 70%? Can some one clear this up for me? Thank you for the help. Saludos.

Offline Crome969

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Re: Hit Lower Defense
« Reply #1 on: November 25, 2013, 05:34:29 AM »
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Can someone explain this for me. Everything I have read when you get a HLD off it makes a unique sound and works for one hit afterward. The max you get on that hit of HLD is for 25%. This part I understand. But you can get up to 70% HLD on a weapon. Why? I am confused is this the percent chance of 70%? Can some one clear this up for me? Thank you for the help. Saludos.
Spoiler: show
Tactically, Hit Lower Defense and Hit Chance Increase (HCI) appear quite similar. In fact, the two properties are entirely different. HLD affects the defense of what you hit, while HCI is your chance to hit in the first place. It may sound like the same thing, but it isn't. HLD requires you to hit someone / something before there is a chance for it to work. Whereas HCI works ever ytime you hit. The following example illustrates this using HCI, HLD, and DCI.

Example:

        Opponent has max Weapon Skill (120) + max DCI (45%)

        You have max Weapon Skill (120) + max HCI (45%)

    Result:
    You have a 50/50 chance to hit or miss.

But if you score an HLD hit, the next round is...

        Opponent has max Weapon Skill (120) + 20% DCI

        You have max Weapon Skill (120) + max HCI (45%)

    Result:
    For this example, you now have a much better than 50/50 chance to hit for the duration of the HLD effect.

Another way to look at it is that HLD stacks with HCI, once a target is affected.

HLD Proofing

An opponent with a cumulative Defense Chance Increase of 70% or more will nullify any HLD hit.


This is what UOGUIDE says about here.

Sounds Valid

Offline Alpha

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Re: Hit Lower Defense
« Reply #2 on: November 25, 2013, 09:08:27 AM »
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Yea.. What Crome Said..  

Also..   HLD effect lasts for 8 Seconds and CAN be reset before the 8 second timer expires so in PvM terms it's often acceptable to only have 30% HLD bc if your swinging at the swing speed cap of 1.25 Seconds / Swing you will get 6 chances to both HIT your target and roll that 30% chance at the HLD going off to RESET your original 8 second timer.  

50% HLD (weapon) + 30% HILD (Glasses) doesn't quite mean you have a 80% chance of HLD going off each swing either.. it's more like..

Out of 100 swings 50 of them will have HLD go off from your Weapon..
From the remaining 50 swings that aren't HLD from your weapon 30% of 50 will trigger HLD from the glasses aka 15..
Total out of 100 Hits you will put your target under the HLD effect 65 / 100 times..

In PvP... or PvM too I guess...

120 Combat skill 45 HCI Attacker vs. 120 Combat skill 45 DCI Defender = 50 / 50 chance for Attacker to hit Defender..
If Defender is under the HLD effect they have -25% DCI.. so 20 DCI remaining meaning the Attacker hits Defender 60% of the Time.. HUGE in PvP.

For PvM... Monsters do not have DCI... and DCI CAN go negative....  
So Yourself as the attacker with 120 Combat skill & 45 HCI vs.. Mosnter with 120 Combat skill.. You'd hit 72% of the Time..
If you use HLD... You'd hit 96% of the time on average bc the monster would have -25% DCI while under the HLD effect.

Offline manwinc

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Re: Hit Lower Defense
« Reply #3 on: November 25, 2013, 12:35:53 PM »
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70 Dci doesn't nullify it anymore.
Monkeys and Typewriters!

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Offline Insideout

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Re: Hit Lower Defense
« Reply #4 on: November 26, 2013, 11:20:17 PM »
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Didn't they make it to where if your opponent has over capped DCI it hurts them more than it helps?
 

Offline Alpha

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Re: Hit Lower Defense
« Reply #5 on: November 27, 2013, 07:34:03 AM »
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Nah..   They just took away the ability to HAVE over cap DCI unless you use Refinements.   If you choose to use refinements then it's a 1:1 exchange rate.

+1 DCI Cap = -1 Resist Cap (In a resist you choose)

OR

-1 DCI Cap = +1 Resist Cap (In a Resist you choose)

The only really confusing part is the application of the refinements, but the NET effect is pretty easy to grasp bc you can do...

75 in all resists with a MAX DCI cap of 20.

or

65 in all resists with a MAX DCI cap of 70

There's also a lot of choices in between but it's a function of how the various levels of refinements function etc..

Offline zchosen

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Re: Hit Lower Defense
« Reply #6 on: January 25, 2018, 12:14:34 AM »
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Evening, any idea about "how to get HLD70" with reforging?
uo.com and uoguide dont mention anything about the HLD property, so i guess its a random chance of getting it.
what type of fletching runic kit to use, and what options would you choose.

thx

Offline onlyindreams

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Re: Hit Lower Defense
« Reply #7 on: January 25, 2018, 11:13:57 AM »
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Evening, any idea about "how to get HLD70" with reforging?
uo.com and uoguide dont mention anything about the HLD property, so i guess its a random chance of getting it.
what type of fletching runic kit to use, and what options would you choose.

thx

iirc you can do copper runic using structural or shadow with powerful.

Check out this link for an idea when using lower runics.

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