With Cheffe's decision to stop updating EasyUO, where does that leave us as a community?
From my standpoint, I think this site has grown to be much more than just EasyUO. Sure that's what we all originally came here to do. I needed a place where I could distribute ScriptUO(the program) and we all needed a different place to chat about things that were and WERE NOT about EasyUO.
We've allowed for discussion about the darker parts of UO automation and also pushed different projects such as Stealth. For me personally, I've had a love/hate relationship with EasyUO for a long time now. I love the fact that it's just so darn easy to implement things. My hate comes from the fact that it's so slow and we are stuck at the mercy of one developer and his mood on any specific day. I completely appreciate Cheffe and his efforts all these years, but perhaps it is time to change.
I've been messing with Stealth for quite a while now and I have to say that we certainly do have a viable alternative finally. There have been lots of project that have come and go, but because EasyUO has been around so long, there really hasn't been much of a reason to push any of the other projects. So without a user base, the developers seem to just fade away. However with Stealth, they seem to have developed a pretty robust core that doesn't seem to require the same kind of maintenance as EasyUO does. I've done some pretty interesting things with it from the C# perspective, but really the only way to appreciate it is from doing development in Delphi.
So anyway, Cheffe might be willing to throw in the towel but I'm not ready to do so yet. I still love this game (and this community) but will always need a way to make my character wiggle while I'm off hiking. So for me, it's time to just say goodbye to my EasyUO support and finally embrace Stealth or even try to contribute with UOMachine. There's lots of possibilities out there, but one thing about this site, we've always tried to keep an open mind with regard to the various tools available. Hopefully with losing EasyUO, one of these other projects will finally get the traction it needs to become a worthy successor.