Author Topic: When do resources get randomized...  (Read 14471 times)

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Offline 12TimesOver

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Re: When do resources get randomized...
« Reply #15 on: April 29, 2009, 06:09:26 PM »
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Wow, I was right!!!!!  :o

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Offline manwinc

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Re: When do resources get randomized...
« Reply #16 on: May 11, 2009, 12:29:12 PM »
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Then Perhaps were approaching it from the wrong angle.

if %Type = Frostwood
set %Timer #Scnt + 7200
if %type = Bloodwood
set %Timer #SCnt + 3600
if %Type = Heartwood
set %Timer #Scnt + 2400

Etc etc etc......

If You guys don't think they are programming with individual instances of it respawning, then perhaps they just set specific Timers for each location, SINCE Uo Has specifically stated that Higher Ore Will Yield more, it would make sense that it takes longer for it to reset, and if it isn't based on the "Amount" you pull out of the tree, then it should be an increased Timer on The Tree before it resets.
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Offline TrailMyx

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Re: When do resources get randomized...
« Reply #17 on: May 11, 2009, 12:42:57 PM »
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I'm not sure this is the case..

When they first randomized the resources, I had a frostwood tree outside my castle that nobody seemed to know about.  As a test, I chopped it once a day for 2 weeks and finally it switched.

One kinda has to think about it from the point of programmer's lazyiness:

1) Is location depleted?
2) Yes, then determine if random change occurred.

Otherwise, the server would have to run constant check on every resource grid in the game, leading to waaay lotsa server overhead.  Judging from the inventive nature of the dev team, my guess is they'd land on the side of lazy.
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Offline Masscre

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Re: When do resources get randomized...
« Reply #18 on: May 11, 2009, 12:48:22 PM »
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Yea i am thining with TM they are more than likely to gve it a patch and hope no bugs show up rather than try to place new or expanded code in for the randamization.

Offline TrailMyx

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Re: When do resources get randomized...
« Reply #19 on: May 11, 2009, 01:01:13 PM »
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I've noticed that trees seem to change more these days.  If you think about the nature of scripted lumberjackers when the system was first installed, they ALL just extracted resources from specific trees, so there were some trees that were only chopped by nAFK peeps.  Now that people have modified their scripts, they do seem to change more.
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Offline KilroyIsDeadTopic starter

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Re: When do resources get randomized...
« Reply #20 on: May 11, 2009, 01:27:25 PM »
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I think the most recent FoF (Five dollar Friday)  Stated some info on Tree resource rates.

It turns out the mathematically it's better do be an elf for Lumberjacking.  I always did human for the lift (max stones) bump.
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Offline TrailMyx

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Re: When do resources get randomized...
« Reply #21 on: May 11, 2009, 01:29:53 PM »
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For me, it's always been about feeding the heartwood quester, so I'm all about the little bump in boards/hr than what color I get.
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Offline 12TimesOver

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Re: When do resources get randomized...
« Reply #22 on: May 12, 2009, 10:04:55 AM »
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I'm not sure this is the case..

When they first randomized the resources, I had a frostwood tree outside my castle that nobody seemed to know about.  As a test, I chopped it once a day for 2 weeks and finally it switched.

One kinda has to think about it from the point of programmer's lazyiness:

1) Is location depleted?
2) Yes, then determine if random change occurred.

Otherwise, the server would have to run constant check on every resource grid in the game, leading to waaay lotsa server overhead.  Judging from the inventive nature of the dev team, my guess is they'd land on the side of lazy.

Exactly what I was getting at. Furthermore, it seems that we have gathered evidence supporting this.

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Offline Endless Night

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Re: When do resources get randomized...
« Reply #23 on: May 12, 2009, 10:06:39 AM »
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Its extremely annoying thats all i know.   Luckily i still have 1/2mil frostwood left...  But ore is seriously lacking.
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