Author Topic: [UO Herald News] Publish Notes 71.0.0  (Read 2631 times)

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[UO Herald News] Publish Notes 71.0.0
« on: July 06, 2011, 11:17:02 AM »
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Publish Notes 71.0.0
   


Game Balance Changes
Focus Skill Spec (PVP)
Increase  of spell damage increase cap from 15% to 30% (Reduced from TC 40%) for  templates that focus in only one spell school. Focused players, having no more  than 30.0 modified skill points in another main skill set will be able to  benefit from the raised cap.Main skills include: Magery, Necromancy, Mysticism,  Ninjitsu, Bushido, Animal Taming, Musicianship, Chivary, Spellweaving.
Poisoning:
A few tweaks to Poison and  Poisoning Skill. Poisoning skill now grants a small measure of resistance to  being poisoned. When poison is cured by any means except potions, the target  receives a temporary resistance which is similar to, but less effective than  the natural resistance granted by the poisoning skill.
Spells:

Poison (Magery): Players with greater than GM Poisoning and GM Magery       will have a 10% chance to inflict lethal poison at distance of less than 3       tiles. Poison strength now reduces with range instead of dropping to 1 at       ranges 3 or greater.


Poison Strike (Necromancy) : Necromancers with greater than 60       poisoning skill will have a 3% to 9% chance  (Scales with poison skill) to poison       their target.

Healing Skill

For healers with 80 skill or greater       in healing and anatomy, at half the Heal Duration for self heals, healing will attempt to remove poison and bleed       effects. This will reduce the amount healed when the heal is finished its       normal duration.
Max Heal Duration Reduced to 8       seconds.
Slip Damage Now Scales based on       Dexterity
**Faction Bandages do not       require the healing skill and so function using the old healing methods.

Cure Potions:
                Success chance for curing  poison with cure potions has been adjusted.
Cleansing Winds:
Should no longer heal target after removing mortal wound.
Enchanted Apples:
Cooldown Increased to 30
  They now have a chance to fail depending on the level and  number of curses applied to the user.
  Failure does not invoke the cooldown period.
Petals/Poison Immunity:
Deadly  poison and stronger now have a 25% chance to break the poison immunity granted  by orange petals.
SPECIAL MOVES:
Lightning Strike
Mana  Cost raised from 5 to 10.
Dual Wield

A successful Dual Wield attack will       give the player a chance to execute an extra attack at reduced damage for       a short duration. Players can execute additional dual wield specials       during the initial effect to provide a very slight buff to the duration       and an increased chance to execute extra attacks.
Duration of the dual wield effect       scales with Ninjitsu skill above 70. Extra attacks are commited at 60%       damage of a regular attack and CAN cause additional weapon effects.
Executing additional Dual Wield       strikes  while already under the       dual wield effect will extend the duration by 2 seconds and increase the       chance by 15%.
The effect can be stacked up to 2       additional times.

Defensive Mastery:

Defensive mastery will now provide an       increase to physical resistance which can exceed the 70% resist cap. The       increase scales with Bushido/Ninjitsu and Parry skills. Damage Penalty now       Scales between 60 -10% with Bushido/Necro. Increased duration to 5       seconds.  

Block:

On executing a successful block,       players will receive a bonus to their defense chance which scales with       their Ninjitsu or Bushido skill for a short duration. Players will also       receive a temporary penalty to their hit chance and damage. While under       the block effect,  the next damage       the player receives will be severely reduced. (Damage reduction scales       with parry skill above 70)

Psychic Attack:

A successful psychic will now afflict       the target with a 15% Mana Cost Penalty, and a 15% Spell Damage Penalty.       This can be stacked one additional time, but does not offer an increase in       duration.

Force Arrow:

This attack now provides a 20% Damage       increase. Additionally it will reduce the target’s DCI by 10%. This attack       can also be stacked multiple times for a further DCI reduction of 5% per       stack and 2 second duration increase.
The Dazed effect, will now provide a       GUARANTEED spell interrupt. Even if the target is under the effect of       Protection.
Once this effect wears off, it cannot       be re-applied for 10 Seconds.

CHIVALRY

The way chivalry and abilities work has been revised so that the  effects, and durations now place more emphasis on skill level rather than just  karma.  In cases where Karma is  evaluated, it will provide a modifier to the chivalry skill factor. This means  that chivalry will provide a baseline for the power or duration of the effect  and karma will either increase or decrease that baseline. In order to achieve  the highest possible levels, both skill and karma will be required.

Divine Fury:

Bonus effects and stamina regeneration from divine fury now scale  based on chivalry skill and karma.   Stamina regeneration from divine fury is no longer a full refreshment,  but rather a set amount of stamina. Stamina factor increased to 4x duration  (from 3x ). Chivalry Elder level and above receive reduction in the DCI penalty.

Cleanse By Fire:

Cure chance for poison has been updated.

Enemy of One

Enemy of one has now been changed to a Spell Toggle. You can  remove the effect before the duration expires by recasting the spell.  (Recasting while the spell is in effect will cost 0 mana and 0 cast time)
The Damage bonus will now Scale based on Chivalry Skill. Duration  Will Scale with Chivalry and Karma

Remove Curse

The difficulty of successfully       removing curses now scales with the level and number of curses in effect       in addition to factoring chivalry skill and karma.

Consecrate Weapon

Consecrate Weapon no longer       guarantees damage against a target’s weakest resist. Concecrate weapon now       provides a scaling chance to do damage against the targets weakest resist       type. At 90+ Chivalry, consecrate weapon will also offer a damage increase       in addition to optimal damage type. Effect is now 100% Chance at 80       Chivalry. Scale is approximately 50% Chance at 50 Chivalry.

New Buff Icons
Healing Skill
Despair (Icon  on player using it)(Bard Mastery Ability
Tribulation  (Icon on player using it)(Bard Mastery Ability
Spell Focusing
Focusing  Weapons
Hit Lower  Attack (Debuff)
Hit Lower  Defense (Debuff)
Block Special  Move
Feint Special  Move
DefenseMastery
Psychic Attack  (Debuff)
Disarm (Debuff)
Dual Wield
Force Arrow  (Debuff)
Consecrate
New Fishing Features
Trophies have  been added for the following fish:   kingfish, samurai fish, fire fish, Seeker Fish, giant koi, bull fish,  stone fish, and lantern fish.
Fish Oil: Fish  oil recipe has been added to cooking.   Fish oil is created from fish steaks and when used on lanterns will make  them stay lit for a very long time.  It  can also be used to recharge the Oracle of the Sea (see below).
Schools of  Magical fish: The Order of the  Dragonfish has discovered that most magical fish travel in schools. If you start catching a large number of  magical fish in one area, it is likely you have found a school.  After several fish are caught from a school  it will move a short distance away.   There is no known way to predict how to find these locations, you just  have to get lucky and then pursue the school.
Lava fishing items have been added to all lava locations
Cracked Lava  rocks: Players may use an axe on cracked lava rocks to see what is inside.
New Rewards for the Fishing Quest
Fish hooks are  attached to fishing poles to give them special properties, double click the  hook and then select the pole to use it
Fish bait may  be used together with fish hooks.
Junk Proof  Hooks: Using a junk proof hook will ensure you don’t catch shoes.
Dredging  Hook:  Using a dredging hook will  increase the chance of pulling up things from the depths that are not fish.
Lava Hook: This  is replacing the lava fishing pole and has the same effect, the main difference  is that hooks are stackable.
Oracle of the  Seas: This reward looks like a blue spyglass and is used to find  charybdis.  Double click it to locate the  monster.  The monster location is good  for 1 day.  Locating the monster consumes  a charge, fish oil can be used to bring the charges back.
Charybdis bait: Can be used on a fishing pole.  When at a  location identified by the Oracle of the Seas, fish using charybdis bait to  start the encounter.  You may have to  fish several times to get the charybdis to rise.
Improved  magical fish bait: The Order of the Dragonfish has discovered ways to improve  fishbait for magical fish.  (technical  note: the way fishbait works essentially is by giving you a certain number of  rerolls when trying to catch certain fish, the improved fish bait is simply  giving you more rerolls)
New Sea Encounter
Charybdis: This is a new sea encounter that requires  special items from the fishing quest to start.   Warning: the Charybdis is a dangerous monster and you should only  provoke it when you have 2 or 3 friends to help and a fast ship in case things  go south!
 

Bug Fixes


Fixed the issue  that stopped players from stealing from monsters
Fixed an issue with       Tinkering, the correct ingots will now be used.
Archery and Throwing will       not stop at 25 skill points now when using the Advanced Training Dummy,       they will train to the cap of 60 points.
Fixed an issue where       certain power scrolls were becoming cursed when bound in a scroll binder.
Archery will no longer       drop on Gargoyle jewelry nor will you be able to imbue it into any       gargoyle items.
Stygian Dragon will no       longer teleport the player to him but he will teleport to the player to       try to fix some reported issues of being stuck.
You can no longer hand the       Solen Matriarch a second seed while your current quest is active.  You will now get a message she is busy.
Fixed an issue related to       stabling pets prior to death.
Fixed the issue with The       Tentacles of the Harrower spawning in areas out of the reach of players.
All pets (not just       bonded)  can now follow their       masters thru a gate onto ships.
Players can obtain       Ophidian Loyality by killing Terathans
Sound has been added       to  Tinkering.
Fixed an issue with the       Weaving Friendships Quest,  should       display correct text now.
Added a new system message       for cooking with flour, if the bag is not opened instead of getting the       message You do not have the components needed to make that you will get a       message stating you need to open a bag of flour.
Using Poppy Dust on a       Silver Sapling Seed was turning the seed into a plain unused seed, this       will not longer happen.
Fixed an issue with       missing text in the Scraping the Bottom quest
When using the Easter       Basket you will no longer identify itself as a cornucopia.
The Devourer of Souls will       no longer spawn out of the reach of players.
Fixed the issue with the flour       mill placing the bags of flour under the house.
Fixed the levers in the       Terathan Keep, doors should function properly now.
Mana will no longer be       consumed on Siege or Mugen when trying to use the Sacred Journey from a       spell book.
Parrots can now be placed       on a perch on the Britiannian Ship
Threads of Ether should       now give the EC client the proper system messages when they are used or       expired.
You can no longer use Archery Special Moves without       arrows.
Nosferatu the Hellhound Treat Vendor has been removed
Clainin’s Spellbook will no longer display       spellchanneling.
Pet Leather wolf golems will no longer be able to summon       help.
Putrefier now has a leash on it.
Fixed an issue with placement of unmade beds
The chance to  get books from the fishing quest has been reduced.
Fixed an issue that made it difficult to place  addons on the second floor of a house.
Resolved an issue with placing deeded house addons on the       correct floor of the house.
Fixed an issue allowing players to       cast a spell without being frozen under certain conditions.
Made the Magincia Bazaar       vendors so you may customize and move them around in the stalls

 

Enhanced Client   4.0.16.0


Cliloc updates
Ter Mur world building update
Added a tooltip for the War/Peace button
Fixed a few issues with the default target settings in the       hot bar (ex. Rising Colossus and Animated Weapon Spells)
Fixed an issue that would eventually cause the  Enhanced Client to crash if played long enough.
Item properties will no longer appear for  objects under the floor

 

Classic Client  7.0.16.0


Cliloc Updates
Ter Mur world building update
Characters created with the legacy client now start with       120 skill points to match the EC instead of 100.  Characters can also start with four skills instead of three. 
Fixed issue that was preventing players from  receiving the “of ShardName” title when copying a character to a test center.


     

http://www.uoherald.com/node/417
   

Offline Outlaw Josey Wales

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Re: [UO Herald News] Publish Notes 71.0.0
« Reply #1 on: July 30, 2011, 10:37:14 PM »
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was all this added to the game

Offline NObama

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Re: [UO Herald News] Publish Notes 71.0.0
« Reply #2 on: July 31, 2011, 07:08:31 AM »
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Yep.

Offline Goliath

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Re: [UO Herald News] Publish Notes 71.0.0
« Reply #3 on: August 01, 2011, 07:49:31 AM »
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Poison is completely out of control.  Better take advantage of it while you can because this is bound to be nerfed.

Offline Outlaw Josey Wales

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Re: [UO Herald News] Publish Notes 71.0.0
« Reply #4 on: August 01, 2011, 10:30:28 AM »
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sounds like a necro fencing mage poisoner would be very leathal

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Re: [UO Herald News] Publish Notes 71.0.0
« Reply #5 on: August 02, 2011, 08:28:50 PM »
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Poison is completely out of control.  Better take advantage of it while you can because this is bound to be nerfed.

Describe, please.  I've never much understood poison fighting.

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Re: [UO Herald News] Publish Notes 71.0.0
« Reply #6 on: August 02, 2011, 08:31:42 PM »
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The price on Poisoning SoT's has skyrocketed. I have a 5.0 I'm trying to liquidate while the market is hot! :P

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