;============================================
; Script Name: XIIxOveR's Poisoning Trainer
; Author: XIIxOveR
; Version: 3.0 Beta
; Date Modified: 10/04/2011
; Purpose: Trains Poisoning
;============================================
does this use bottles or kegs, or does it matter?Bottles.
hi,Hmmm, k I'll look at it right now. Wish I could have had more people testing it in Beta!! :) Consider this post-beta-pre-production!
I am at skil level 24.9 and have lesser poison, greater cure and greater heal pitions also in the secure targeted container. When i start it, it tells me i dont have the correct poison type according to the set up in the top it should need lesser. I also have the other two types of poison potions. I tried starting it with them in there and withoout. :D
does the crafting gump need to be fixed since the latest patch?
just curios 12 wonder if the satyr trick would work with poisoningNo idea actually but would certainly be cool if it did. You should test that out for us! ;)
ill test in the next day or so still working on necro at moment only 8 more points to gojust curios 12 wonder if the satyr trick would work with poisoningNo idea actually but would certainly be cool if it did. You should test that out for us! ;)
X
A question I had though, would there be an easy way to modify it to just cast cure and greater heal instead of requiring gheal and gcure pots? The character I'm training my poison on has magery so it would be a lot cheaper for me to do this than to keep stocked up on non-poison potions.This is something I've thought about plenty of times; no, it wouldn't be difficult to add it. The thing is, just using pots makes for an incredibly simple and fast script. Also there is no fizzling or failing involved, you suck down a potion and move on. I would love to hear feedback from other's as to totals of GHeal and GCure pots used but my guess is that it isn't very many.
I'd like to see it work from bank :)I haven't tried it yet but I'm not sure why it wouldn't work from a bank. Just make sure your bankbox is open and you selece a secure within the bank box.
As usual brother..flawless. Very fast.Thanks and consider it done! I thought it was actually already there. Adding it now...
The one and only thing I would recommend would be to add in an auto hide sub routine to keep your characters training in a stealthy manner. Helps keep the PvP by GM kiddies away.
It is not recognizing Greater poison...only thing to report. Hide sub routine works perfect.Damn, ok I'll start looking at it but I didn't change anything that should impact Greater Poison pots specifically. I guess I can try training up another poisoner, let me see what I've got for pots on Sonoma. Also, are you failing with version 2.0 but working fine with 1.04?
Used previous version to get it to recognize GP. Now I'm done with GP and I can't seem to get it to recognize DP...either version. Might just need a restart, but I'm in the middle of scripting something else, too.Very odd. I'm in the middle of over-hauling it. Not sure why something that was working flawlessly for so long would suddenly have so many issues. I'll try to get it tested tonight.
It worked fine up to 57 on lesser/normal poison, but when I stopped the script to change clients it stopped recognising the normal poison potions (v2.0). Just restarted in previous version and it works fine now though. :)Thanks 8-ball, I still haven't had a chance to try the new version so I'll start playing with it tonight. The only shards I need to train poisoning on are shards where I have no money or Alchemist LOL.
I'll give it a try :) Up to 94 now using a combination of the previous scripts, they've worked really well apart from the one issue with pots not being found. Thanks :DLOL well that doesn't make for a very good script! ;) Ok, thanks for testing, I have just not been able to get in game for days. I'll take a look.
...
Well, seems v3 still suffers from the same issue :( When I start it up I get this message - You have poison potions in your secure but not the right type. Check the skill chart, restock the correct potion type, and resume. Script Pausing! - despite having all 4 poison potion types in my secure. Also no menu pops up, so theres no way to resume the script. Tried restarting client, restarting EasyUO and still the same result :(
Right now my poisoning is at 94, but I've been having trouble with it ever since 57ish skill. When it first started I thought it was caused by my switching between clients (as in more than one client window open) but that doesn't seem to be it.Well I just showed my idiotness in all it's glory by asking a question you very clearly had already given me the answer to before I asked rofl, sorry about that. You did already mention that it's 94.
I'm going to be training up another char to GM poisoning after this run so I can keep pestering you about it :DDammit, you just figured out my wife's trick! lol.
event property #findid
if (%CurrentSkill >= 0 && %CurrentSkill < 450 ) && Lesser in #property
set %Poison #findid
if (%CurrentSkill > 449 && %CurrentSkill < 700 ) && ( Lesser notin #property && Greater notin #property && Deadly notin #property )
set %Poison #findid
if (%CurrentSkill > 699 && %CurrentSkill < 990 ) && Greater in #property
set %Poison #findid
if (%CurrentSkill > 899 && %CurrentSkill < 999 ) && Deadly in #property
set %Poison #findid
if %CurrentSkill >= 1000
Think I figured out the problem with finding pots...With my last fix I relized I was actually trying to us the %CurrentSkill coming out of the Setup sub but I hadn't yet set the variable (total oversight on my part). I think that may be a good catch on the paranthesis though man, that's the kind of stuff I tend to miss when I'm putting scripts together at work rather than at home while I can test for syntactical issues lol. So it looks like there were two issues with that sub; better than 3 I guess ;)
if ( %CurrentSkill > 990 && %CurrentSkill < 1000 ) && Deadly in #property
Something I could use some help with, I'm trying to poison a dagger thats in my HAND, in my paperdoll, rather than in my backpack, and I tried changing the C_, to P_, but now It's saying That is too far away or something. Help please!
It is possible to specify multiply object types in the {type} parameter (i.e. NSF_FSF).
C Only objects in containers are returned. (Container must be open)
C_{container id} Only objects in the container given by {container id} are returned. (Container must be open)
G Only objects on the ground are returned.
G_{Dist} Only objects on the ground, and no farther than {dist} are returned.
A Hidden Objects.
CA_{container id} Only hidden objects in the container given by {container id} are returned.
finditem $$$ C_ , #CHARID
how do i download the script?