event pathfind xxxx yyy
until #charposx = xxxx && #charposy = yyy
wait 20
The key is to keep the cursor close to your character. If it is on your toon he will always walk slow. The further away he may run and break stealth.
I used to use event macro to force the character to walk in a specific direction.
Movement
Param 1 Param 2 Param 3 Description
5 0 Walk North West
5 1 Walk North
5 2 Walk North East
5 3 Walk East
5 4 Walk South East
5 5 Walk South
5 6 Walk South West
5 7 Walk West
Sorry for the quick copy/paste as I'm at work currently. Hope it helps.
There is a client option (your character will always run) that needs to be off.
As said the mouse can't be far away. The HW Quester forces this by keeping the mouse cursor on or near your character while it runs the rail.
MeWonUO's suggestion works too. Now for a rail version of that, I have been using EN's rail code for all my stuff. It includes a parameter for how "slow" to walk. So it can run moderately quickly (maybe not a full run, but faster than walking), but I often have it walk a bit slower. You can slow it down severely so just about force walking if the above options are taken care of as well.
Gaderian
move xxxx yyyy 0 10
You can only walk 10 step at the time while in stealth.. You need to take break and start walking again. \If you pay attention you will gett he msg every thing the skill is active.
There is a client option (your character will always run) that needs to be off.
As said the mouse can't be far away. The HW Quester forces this by keeping the mouse cursor on or near your character while it runs the rail.
MeWonUO's suggestion works too. Now for a rail version of that, I have been using EN's rail code for all my stuff. It includes a parameter for how "slow" to walk. So it can run moderately quickly (maybe not a full run, but faster than walking), but I often have it walk a bit slower. You can slow it down severely so just about force walking if the above options are taken care of as well.
Gaderian
Endless Night,
Yes, I use the rail system from the character toolbox. The only 'issue' is that it is limited to 26 steps in a direction - then it had a pause. If I could eliminate that pause, it would be perfect. As it is, it goes anywhere as I want. I used it to solve my Ant Colony movement quest with all the Z axis irregularities.