ScriptUO
Official ScriptUO EasyUO Scripts => Script Library => Character skill advancement => Topic started by: Superslayer on February 23, 2010, 04:44:29 PM
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(http://img.photobucket.com/albums/v700/superslayer/ScreenHunter_-3.gif) (http://img.photobucket.com/albums/v700/superslayer/03-2.gif)
Updated to version 1.1
Allowed for fishing to have a 120 cap
Removed shard check
How To:
Simply place/remove a check in the skill you want/don't on your character, enter a skill amount, repeat
until you're satisfied. When you're ready to apply the selected skills, press GO!
To remove a skill, simply un-check the skill in the menu and press GO!
Adjust your Strength, Intelligence, and Dexterity by entering an amount, and pressing the associated button.
To load a preset template from the script, press the 'Quick Temp' button, and select from the drop down list.
These can be altered while in the skill list window just as you would creating one from scratch. Press GO! when ready.
To load a template from your computer, press the 'Load Temp' button, enter the path to the file in the provided
field excluding the "C:\" pre-cursor, then enter the template name in the field provided excluding the ".txt" .
The template will be loaded, and skill amounts counted automatically. Should the skill amount result in excess of 700
(TC cap), the last added skill from the file will be pruned. Press GO! when ready.
To make a saved template on your computer, simply follow this template:
gosub %1 ;<-- first line in file
exit
sub My_Template ;<-- This sub name can be anything you want, but will be what is used when loading
set #result Evaluating , #spc , Intelligence_120@Spirit , #spc , Speak_120@
return #result
The skill names that need to be used when creating your own template are available a few lines below as arguments for the
'GoSub TCMenu' and must be exactly as typed including the ", #spc ,"'s.
A saved file template skill string MUST be formatted in this way: " SkillName_SkillAmount@ " , the underscore MUST separate
the name from the amount, and a '@' MUST follow the skill amount.
If you want to save a custom made template to file, select the skills, apply the skills (by pressing GO!), and make a
variable in the 'Manage VarList' window called : %SkillLibrary. Following the format above for making a saved template,
paste this string in the sub you create for it, and set #Result to it.
Download the "Example.txt" file to see how the saved template looks when laid out.
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HI SS!
Can this be altered to use on the new 'High Seas Test Center"?
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Hi
How and/or why would it been needed for altering? to make fishing 120?
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wow this looks sweet.. to bad I don't test center to offten, but the next time I do.. I'll be looking for this
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Thanks Khameleon. This is one of my last script submissions before I took a break a while back. I used it a bunch of times for experimenting and thought it was great. A few tweaks here and there are needed and another 'give' button, but other than that, pretty fun to use.
@Oracle, Oh I see. I can't guarantee that this change will work since I don't have the beta, but go ahead into the script and remove fishing from the %LessGM variable, it's the first variable set in the script at the top. Be sure to leave a trailing underscore ( _ ) after detecthidden of the script will get funky. That should do it.
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@Oracle, Oh I see. I can't guarantee that this change will work since I don't have the beta, but go ahead into the script and remove fishing from the %LessGM variable, it's the first variable set in the script at the top. Be sure to leave a trailing underscore ( _ ) after detecthidden of the script will get funky. That should do it.
Thanks SS! That was one of my concerns, but my main concern was if it recognized if I was on the High Seas Test Center, rather then the 'Test Center', as I got the message: "display ok Not logged into Test Center.$Stopping script.
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Ah yes, I guess I assumed that the shard would have TC in it since they describe it as such. For your copy of that script, just comment out those 3 lines, the 'If', 'display' and 'stop' lines and you're golden. What exactly is the name of the shard? I'll post an update for this stuff in the near future should there be anymore issues.
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On the Beta Client, it is called "High Seas Test", the last one on the list under Europa.
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This looks nice SS! I'll have to give it a try! Love the menu.
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Thanks Twinkle McNugget, funny enough, I never spent too much time on the menu layout, but that alone was painful enough since the checks are all array creation based.
New version uploaded.
Version number is 1.1
Script will allow you to now choose fishing up to 120, and the shard check has been removed.
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Script move to script library (if you dont think the section is appropriate please pm me)
Thank you for your submission
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need fix a little if you use load load Temp
Sub Convert2Skilllist
set %tempstring %AddSkill
if Animal , #spc , Lore in %tempstring
{
str pos %tempstring Animal , #spc , Lore
set %cut #strres
str del %tempstring %cut 11
str ins #strres Anil %cut
set %tempstring #strres
}
if #strres = 0 ;; add this have not Animal , #spc , Lore
set #strres %tempstring ;; add this have not Animal , #spc , Lore
if Stealth in %tempstring
{
str pos %tempstring Stealth
set %cut #strres
str del %tempstring %cut 11
str ins #strres Stlt %cut
set %tempstring #strres
}
if #strres = 0 ;; add this have not Stealth
set #strres %tempstring ;; add this have not Stealth
Return