ScriptUO

Official ScriptUO EasyUO Scripts => Script Library => Questing => Topic started by: Neo on October 05, 2011, 07:52:49 PM

Title: neo's cleanup residue quester 10/06/2011
Post by: Neo on October 05, 2011, 07:52:49 PM
Code: [Select]
;======================================================================================
; Script Name: neo's cleanup residue quester
; Author: neo
; Based on a concept by: MeWonUo
; Version: 0.1
; Client Tested With: 7.0.18.0
; EUO version tested with: 1.50 202
; Shard OSI / FS: OSI
; Revision Date: 10/06/2011
; Public Release: 10/06/2011
; Purpose: Will grab Magical Residue from container, recall/sj to Ter Mur,
;          do the residue quests, and travel back home to get some more. Will trash
;          imbuing power scrolls and save chisels in a container. Good if you have
;          those endless stocks of Magical Residue and don't know what to do with them! :)
;          Could also be worth buying them, depending on the price you find.
;--------------------------------------------------------------------------------------
; URL:     http://www.scriptuo.com/index.php?topic=8675.0
;--------------------------------------------------------------------------------------
;          INSTRUCTIONS: - Mark 1 or 2 runes at the Residue quester in Ter Mur
;                        - Mark 1 or 2 runes at home near your container and trash
;                        - Start the script at home and follow setup instructions
;          REMEMBER: You must start this script at home, and you must have the container
;                    and trash barrel within 2 tiles of your home recall spot.
;
; If you use this, I'd appreciate the
;--------------------------------------------------------------------------------------
; This script was MeWonUo's idea, I just wrote it with his help. So credit goes to him
; for this! :)
; Special thanks to TM for his journal scan sub.
;======================================================================================

Don't have any bags of the same type as those quest bags inside your backpack, they can and will be trashed! :)
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Ultima on October 05, 2011, 08:16:56 PM
I'll give this a go with enchanted Essence as for me it would be more worthwhile than the residue. I looked at the code and I think I can do it.  8)

We'll see...

I'll post some feedback when I get it working!
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Neo on October 05, 2011, 09:31:44 PM
Sounds good... I could always update this to allow for Enchanted Essence to be used... Just figured nobody would want to do that hehe...
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Crome969 on October 05, 2011, 10:52:11 PM
Sounds good... I could always update this to allow for Enchanted Essence to be used... Just figured nobody would want to do that hehe...
Think for Cleanup its a goood thing to generate a lot of Scrolls;)
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Ultima on October 05, 2011, 11:07:39 PM
How many iterations do you have to do using residue to get a 120 Imbuing scroll?

Your going to need a separate script to combine the scrolls.

Not a bad idea Crome about the Clean Up points but at at 50 or 100 points...I can't remember which powerscroll completing the residue Quest gives as a reward  (105 or 110) but I'm not sure it's time well spent.

The enchanted Essence though I think is worth it.

What can I say...I'm a no good lazy bum when it comes to turning in residue.  :P
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Neo on October 05, 2011, 11:23:48 PM
How many iterations do you have to do using residue to get a 120 Imbuing scroll?

Your going to need a separate script to combine the scrolls.

Not a bad idea Crome about the Clean Up points but at at 50 or 100 points...I can't remember which powerscroll completing the residue Quest gives as a reward  (105 or 110) but I'm not sure it's time well spent.

The enchanted Essence though I think is worth it.

What can I say...I'm a no good lazy bum when it comes to turning in residue.  :P
The idea is actually to plain throw the scrolls in the trash, and gather points from it...

I remember MeWonUo did the math behind this, and it was totally worth it...

60k magic residue would get you to around 90-100k points, if I'm not mistaken...

I don't think it's worth combining the scrolls though...
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Crome969 on October 06, 2011, 12:14:54 AM
How many iterations do you have to do using residue to get a 120 Imbuing scroll?

Your going to need a separate script to combine the scrolls.

Not a bad idea Crome about the Clean Up points but at at 50 or 100 points...I can't remember which powerscroll completing the residue Quest gives as a reward  (105 or 110) but I'm not sure it's time well spent.

The enchanted Essence though I think is worth it.

What can I say...I'm a no good lazy bum when it comes to turning in residue.  :P
I already wrote a similar script in openuo section.
You need 860 105 Scrolls for 120. You could use Enhanced Essences ofc for 115er then u neew only 8 or 10 when i remind right.
And Yeah, if i would play OSI, i would throw in all my Essences\Residues\Relics for it. They are such easy to collect!;)
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Neo on October 06, 2011, 08:24:52 AM
How many iterations do you have to do using residue to get a 120 Imbuing scroll?

Your going to need a separate script to combine the scrolls.

Not a bad idea Crome about the Clean Up points but at at 50 or 100 points...I can't remember which powerscroll completing the residue Quest gives as a reward  (105 or 110) but I'm not sure it's time well spent.

The enchanted Essence though I think is worth it.

What can I say...I'm a no good lazy bum when it comes to turning in residue.  :P
I already wrote a similar script in openuo section.
You need 860 105 Scrolls for 120. You could use Enhanced Essences ofc for 115er then u neew only 8 or 10 when i remind right.
And Yeah, if i would play OSI, i would throw in all my Essences\Residues\Relics for it. They are such easy to collect!;)
For cleanup purposes, you can just look at the points value of each scroll and do the math to what would be best for ya


Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Neo on October 06, 2011, 08:30:23 AM
How many iterations do you have to do using residue to get a 120 Imbuing scroll?

Your going to need a separate script to combine the scrolls.

Not a bad idea Crome about the Clean Up points but at at 50 or 100 points...I can't remember which powerscroll completing the residue Quest gives as a reward  (105 or 110) but I'm not sure it's time well spent.

The enchanted Essence though I think is worth it.

What can I say...I'm a no good lazy bum when it comes to turning in residue.  :P
Well, with this script, which recalls back and forth to trash/drop off stuff, you'll do around 400 quests/hour...

I think you get both 105 and 110 scrolls from the residue quest (someone correct me if I'm wrong).

Let's say you average out 75 points per scroll... That would net you about 30k points/hour... Even if you just get 50 power scrolls, that would be still 20k points/hour... So, if you have the residue for it, I guess it's time well spent...
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Ultima on October 27, 2011, 06:40:44 PM
Finally gave this a go this evening after editing it for essence. Extremely fast...I had to pause the script to make sure it was actually doing what it was supposed to...it was.

Doing too many those quests always gives me a headache..not anymore. I was surfing the net and came back to a container full of scrolls.

Very nice. Two thumbs up! Thankyou sir! 8)

Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Endless Night on October 30, 2011, 11:21:01 AM
Moved to Script Library.
Thank you.
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: HardY- on October 30, 2011, 12:03:03 PM
i think worth combine the scrolls with residues becaus its60% of chance on win a 110 in place of 105, so i think it can worth a lot.
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Dixie Wrecked on October 31, 2011, 04:08:57 PM
I've ran this script through about 30,000 residue (1-1/2 hours) and 14,000 essence (edited script, taken about 44 mins so far), and it's working great! I did have to change line 295s click spot from 130 to 165, but otherwise it's great as is and I'm getting a lot of points for these resources (i'll have done 300 quests when i finish with the essence, and i'll have gotten 150,000 points and 4 runics with it). A great script...thanks!!!
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Neo on October 31, 2011, 07:56:37 PM
I'm really happy you guys are finding some use out of this...

Feel free to post your suggestions here, so I can try and update this for everyone's liking as soon as I can...

Cheers!
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Dixie Wrecked on November 01, 2011, 02:28:53 PM
A note to anyone who wants to change this for Enchanted Essence instead of Magical Residue...

Change the three instance of TKR to WKR...these are on lines 64, 81, and 276...
On line 262, change the name from "Beninort" to "Aurvidlem"...

And of course, remark your runes near that NPC, although you could change the scanning range (set at 3) if you want to mark them more centrally so you can use them with either script...

That's it!!! :-)

And neo, it seems like this could be changed permanently by adding variables for something like %resource and %NPCname, to be set by having the user select which to do at the start of the script (or automatically do both and do them based on the resources in the container, so if you run out of one, it'll switch to another?).  You could also make the menu for adding the rune numbers have a third column for the runes for the EE NPC, to incorporate this?
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: coyan2 on May 08, 2012, 12:17:14 PM
while this script holds promise, its not working as advertized...

after the setup finishes, it recalls to ter mur next to the suest giver, and stops there.. it will not get the quest unless i click on the quest giver myself, then it will accept the quest, and then mark the quest item. at that point the target cursor is still there, I have to press esc. and then click on the quest giver to finish the quest.

soo, im wondering do i have to turn off do not move cursor? or might there be something else wrong?

thanks
coy
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: coyan2 on May 08, 2012, 12:42:37 PM
ok, never mind, i had the rune marked 1 tile to far away... moved in closer and it fixed itself...

nice script, thanks....

coy
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Paulonius on November 20, 2012, 06:33:10 AM
I modded this script to:

Save 110s and pitch 105s

Walk out of my house on siege before recalling to Ter Mur

Use Gate instead of recall. I dropped TM's travel sub in rather than rework yours Neo.

Its running well and I should have enough 110s for a 120 imbue scroll every 7000 residue. With the changes that make it harder to make essence, I don't see the value in churning essense and plan to stick to residue.
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Paulonius on November 20, 2012, 07:11:25 AM
225 quests Yeilded (10,350 residue)

100 110 Scrolls (44%) | combining for 120 imbue scroll
125 105 scrolls (56%) | 6250 cleanup points

4 Chisels: 1 each: Shadow, Copper, Gold, Verite


Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Neo on February 02, 2013, 03:27:46 AM
Was reading through the topic: is this script still useful for something? If yes, can you guys tell me what? :D

I've really only used this for spring cleaning, and I have no idea what other purpose it could have.

If you guys are using this for anything else, maybe I could upgrade it to add more functionality for whatever purpose and whatnot.

Cheers!
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: MeWonUo on February 02, 2013, 10:35:10 AM
Was reading through the topic: is this script still useful for something? If yes, can you guys tell me what? :D

I've really only used this for spring cleaning, and I have no idea what other purpose it could have.

If you guys are using this for anything else, maybe I could upgrade it to add more functionality for whatever purpose and whatnot.

Cheers!

I still run this from time to time to get rid of excess residue. 

Can always use more cleanup points, and with the new changes to stone armor I could see a possible demand for the runic chisels soon.  Maybe not the same kind of demand as the other runics, but worth messing with IMO.
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Neo on February 02, 2013, 10:44:14 AM
Was reading through the topic: is this script still useful for something? If yes, can you guys tell me what? :D

I've really only used this for spring cleaning, and I have no idea what other purpose it could have.

If you guys are using this for anything else, maybe I could upgrade it to add more functionality for whatever purpose and whatnot.

Cheers!

I still run this from time to time to get rid of excess residue. 

Can always use more cleanup points, and with the new changes to stone armor I could see a possible demand for the runic chisels soon.  Maybe not the same kind of demand as the other runics, but worth messing with IMO.
Cleanup? Is that still on?  :o

Sounds good though! :)
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: MeWonUo on February 02, 2013, 10:53:10 AM
Yes Sir.  Cleanup is an ongoing thing now.  They removed the bless deeds from the reward list, but the new pigments do sell quite well for me at least.
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: cata on March 25, 2013, 02:24:37 PM
Hello ,

How do you trash the ps and bags if you cant place a trash barrel in the stairs?

thanks
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: NObama on March 25, 2013, 03:13:43 PM
Yes Sir.  Cleanup is an ongoing thing now.  They removed the bless deeds from the reward list, but the new pigments do sell quite well for me at least.

They got rid of bless deeds?!  I had no idea.  My box of 98 will have to be enough, then.

Darn.  I stopped farming them because I sort of figured they'd always be there...
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Neo on March 25, 2013, 03:24:01 PM
Yes Sir.  Cleanup is an ongoing thing now.  They removed the bless deeds from the reward list, but the new pigments do sell quite well for me at least.

They got rid of bless deeds?!  I had no idea.  My box of 98 will have to be enough, then.

Darn.  I stopped farming them because I sort of figured they'd always be there...
Yeah... Imagine how I felt after my house decayed with nearly 1 thousand of them, and I found that out hehe
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Neo on March 25, 2013, 03:24:54 PM
Hello ,

How do you trash the ps and bags if you cant place a trash barrel in the stairs?

thanks
Well, you can add a trash barrel near one of the edges of the foundation of the house, and mark a rune within 2 tiles of it.
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: cata on March 25, 2013, 07:10:41 PM
Well i was thinking more in adding the possibility of using a bank and the trash scan near em because having a casttle makes impossible using a trash barrel  :)
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: NObama on March 26, 2013, 06:20:13 AM
Well i was thinking more in adding the possibility of using a bank and the trash scan near em because having a casttle makes impossible using a trash barrel  :)

Why?  Add some door opening routines and a pathfind.  Or (even easier) get yourself some teleport tiles and put one of them on the front steps.  Easy.

Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Crome969 on March 27, 2013, 06:34:56 AM
Well i was thinking more in adding the possibility of using a bank and the trash scan near em because having a casttle makes impossible using a trash barrel  :)

Why?  Add some door opening routines and a pathfind.  Or (even easier) get yourself some teleport tiles and put one of them on the front steps.  Easy.



Implement this Script for Stealth then you can use 2 Lines for Moving Bank\Forge and Forge\Bank..
And no Veteran Status required:)
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Neo on March 27, 2013, 08:22:02 AM
Well i was thinking more in adding the possibility of using a bank and the trash scan near em because having a casttle makes impossible using a trash barrel  :)

Why?  Add some door opening routines and a pathfind.  Or (even easier) get yourself some teleport tiles and put one of them on the front steps.  Easy.



Implement this Script for Stealth then you can use 2 Lines for Moving Bank\Forge and Forge\Bank..
And no Veteran Status required:)
Yep, I was thinking of doing that. Guess you beat me to it ! hehe :)
[]s
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: xapcx on August 03, 2013, 07:08:30 PM
I used to run this script about 6 months ago and it worked great, never had an issue.  I have about 90K in residue built up, so I figured Ide turn in some of it today.

But when I run the script and it gets to the part of dragging the 500 residue into my pack it says "that container cant hold anymore weight".  Though I can pause the script and move 500 manually and restart and it runs one full cycle with no issue until it tries to pull the residue back into the back.

Anyone experiencing the same thing?
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: xapcx on January 18, 2014, 09:17:33 AM
Anyone tried this script lately? I'm still having the same issue with moving 500 residue though I have plenty of room to hold 500 weight
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Paulonius on January 27, 2014, 02:42:44 PM
Your backpack holds 500 stone?
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Ultimafreak77 on February 18, 2014, 06:17:22 PM
I tried this script tonight, with the recommended changes it worked great! I had to change the click location, it kept wanting to insure my EE and not toggle quest item. I did change the script to use EE instead of residue. I used exactly 10k EE, it didn't take very long... 30-45mins max. With the 10k EE, I got the 100k cleanup points and 3 runics: a valorite, a bronze and a shadow. Can anyone tell me if turning in residue or relics gives you a higher or lower yield of runics? According to uoguide, only the Enchanted Essence gives a rare chance of a runic? Thanks for the script Neo!
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Neo on February 18, 2014, 06:31:05 PM
I tried this script tonight, with the recommended changes it worked great! I had to change the click location, it kept wanting to insure my EE and not toggle quest item. I did change the script to use EE instead of residue. I used exactly 10k EE, it didn't take very long... 30-45mins max. With the 10k EE, I got the 100k cleanup points and 3 runics: a valorite, a bronze and a shadow. Can anyone tell me if turning in residue or relics gives you a higher or lower yield of runics? According to uoguide, only the Enchanted Essence gives a rare chance of a runic? Thanks for the script Neo!
Thanks for the feedback man !

Wish I had some information on that to share with you! I bet someone will show up and tell you about it though...

Cheers!

Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Kotan87 on February 19, 2014, 01:24:14 PM
this is my first day using this script. I am currently running into an issue where it is not trashing the bags. It closes and opens my main pack a few times, stops, drags residue (to be over weight) and gets stuck there. Then I have to manually trash bags

===========
A bit more details. It appears to get stuck on line 135, "until #contid = %currentbag"
============
When it does get stuck it appears to be at the "until" parts of the script.

Also, sometimes it drags residue and it gets "stuck" (cannot teleport while draging) and have to log out to fix it). Is there something else I can change in script, maybe a delay that might fix this?
---------------
Sorry for the constant updates... now it appears to be working fairly smoothly (crosses fingers) .. but it opens bag to start trashing AS soon as it recalls -- sort of thinking that might be how it gets stuck before trashing at the "until" .. maybe it needs a wait 20 after recall
--- not really for sure, I'm an extreme novice scripter :/
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Ultimafreak77 on February 19, 2014, 03:01:09 PM
this is my first day using this script. I am currently running into an issue where it is not trashing the bags. It closes and opens my main pack a few times, stops, drags residue (to be over weight) and gets stuck there. Then I have to manually trash bags

===========
A bit more details. It appears to get stuck on line 135, "until #contid = %currentbag"
============
When it does get stuck it appears to be at the "until" parts of the script.

Also, sometimes it drags residue and it gets "stuck" (cannot teleport while draging) and have to log out to fix it). Is there something else I can change in script, maybe a delay that might fix this?
---------------
Sorry for the constant updates... now it appears to be working fairly smoothly (crosses fingers) .. but it opens bag to start trashing AS soon as it recalls -- sort of thinking that might be how it gets stuck before trashing at the "until" .. maybe it needs a wait 20 after recall
--- not really for sure, I'm an extreme novice scripter :/

I did notice the script would have the first bag open almost before the recall sound had finished playing. I would imagine if you had any connection glitches, it might cause a script problem? Add some wait times and see if it helps your problem? Also the script seemed like it didn't want you to move the mouse or try and do anything else with your pc while it was running... I did not experiment much with these theories but the script did mess up a couple of times, so once I had it set up, I just left it alone.
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Neo on February 19, 2014, 08:18:04 PM
Well, this is good. I'm (kind of) back now to UO. So I'll try and update this with some fixes as soon as possible. Keep the feedback up so I can figure out what to do when I get around to it!

Thanks guys!
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: formerlyrara on March 13, 2014, 12:36:40 PM
I am having a problem with the script lately, it is trying to insure instead of picking the quest. Would anyone be willing to explain to me the position i need to change and how to figure out the coords to do that?

V/r
Rara
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: xblade on March 13, 2014, 07:14:05 PM
I am having a problem with the script lately, it is trying to insure instead of picking the quest. Would anyone be willing to explain to me the position i need to change and how to figure out the coords to do that?

V/r
Rara


If i recall correctly  around line 300 ish which will be in the quest sub section  look for
  set %x #contposx + 80
  set %y #contposy + 130  <-------this number is what you will be changing

you will have to change  it to look like this
  set %x #contposx + 80
  set %y #contposy + 140       




and Neo if you need a bug report i got a decent list for ya can send me a pm anytime
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Neo on March 14, 2014, 05:08:12 AM
I am having a problem with the script lately, it is trying to insure instead of picking the quest. Would anyone be willing to explain to me the position i need to change and how to figure out the coords to do that?

V/r
Rara


If i recall correctly  around line 300 ish which will be in the quest sub section  look for
  set %x #contposx + 80
  set %y #contposy + 130  <-------this number is what you will be changing

you will have to change  it to look like this
  set %x #contposx + 80
  set %y #contposy + 140       




and Neo if you need a bug report i got a decent list for ya can send me a pm anytime
Hey buddy... I love bug reports! :)

If you want, you can post the list here for everyone!

Thanks !
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: _C2_ on March 14, 2014, 08:05:55 AM
is it more cost effective to trade in the residue or sell it at 2 mil per 10k? just curious
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: bodfather on March 15, 2014, 06:44:28 PM
is it more cost effective to trade in the residue or sell it at 2 mil per 10k? just curious

It's not worth the hassle to sell. It's only so so gold for the time invested before you oversaturate the market and demand drops off the map.
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Pirate Roberts on January 01, 2015, 04:38:28 PM
I love this thing, but once my trash barrel hits 125 items it gets into a loop where that container won't hold more items and I eventually get logged out for inactivity. :-[
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: gimlet on January 01, 2015, 04:41:36 PM
I love this thing, but once my trash barrel hits 125 items it gets into a loop where that container won't hold more items and I eventually get logged out for inactivity. :-[

Is your trash barrel locked down and secure?
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Crisis on January 01, 2015, 05:23:13 PM
I love this thing, but once my trash barrel hits 125 items it gets into a loop where that container won't hold more items and I eventually get logged out for inactivity. :-[

Is your trash barrel locked down and secure?


Gimlet is right, make sure that an owner secures the barrel and it shows locked down and secured. Then it will auto-delete when the 125 item goes in it.
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Pirate Roberts on January 02, 2015, 05:17:31 PM
Excellent, thanks. Now to figure out how to script dull hammers to unravel into residue. I found that making dull hammers takes one ingot and yields approximately 3 residue.
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Crisis on January 02, 2015, 08:58:00 PM
Manwinc has a trainer that makes DC hammers, look at his code for some ideas. http://www.scriptuo.com/index.php?topic=8968.0
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Pirate Roberts on January 08, 2015, 10:47:37 AM
Manwinc has a trainer that makes DC hammers, look at his code for some ideas. http://www.scriptuo.com/index.php?topic=8968.0

I used that, and finally tweaked it to fit my needs, thanks!!
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: The Ghost on January 08, 2015, 05:28:16 PM
Good job of fining a work around. Can you post your tweak plx. so other may fine it interesting as well.
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Pirate Roberts on January 13, 2015, 07:40:14 AM
Good job of fining a work around. Can you post your tweak plx. so other may fine it interesting as well.

[modbreak]
Please post modifications to the code, and not the modified code itself.  Thanks, TM
[/modbreak]
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Puebles on May 16, 2015, 05:17:04 PM
Had two issues. Followed the advice and moved my runes closer to the quest giver. Second the position for the Toggle Quest Item on my menu worked at 190....not 130, 140. or 165 as recommended. I did trial and error to get it to work. Yes, forget who said it...it works so fast you have to pause to see what it is doing. For what it's worth I am doing this for the Runic Chisels not the cleanup points.
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: addicted on October 13, 2015, 04:28:26 PM
Great Script! it works perfectly.

I did some change to use the bank as secure and i found something odd in the sub dropoff
It search in a bag for a chisel and trash everything else, but if there isn't a chisel why just don't trash the bag instead of trashing the ps and after the bag?

[spoiler=Original Sub]
Code: [Select]
;======= sub dropoff =======
sub dropoff
  menu set status Dropping , #spc , off , #spc , stuff
  repeat
    finditem %bag C_ , #backpackid
    if #findcnt > 0
    {
      set %currentbag #findid
      set #lobjectid %currentbag
      event macro 17
      repeat
      until #contid = %currentbag
      wait 20
      finditem * C_ , %currentbag
      for #findindex 1 #findcnt
      {
        if ZEH in #findtype
        {
          gosub move #findid %chisel_bag #findstack
          set %chiselcnt %chiselcnt + 1
          menu set chiselcnt %chiselcnt
        }
        else
          gosub move #findid %trash #findstack
      }
      set %x #contposx + 50
      set %y #contposy + 50
      click %x %y f dmc r
      wait 15
      gosub move %currentbag %trash #findstack
      wait 10
    }
  until #findcnt < 1
return
;======= end sub =======
[/spoiler]

[spoiler=Modified Sub]
Code: [Select]
;======= sub dropoff =======
sub dropoff
  menu set status Dropping , #spc , off , #spc , stuff
  repeat
    finditem %bag C_ , #backpackid
    if #findcnt > 0
    {
      set %currentbag #findid
      set #lobjectid %currentbag
      event macro 17
      repeat
      until #contid = %currentbag
      wait 20
      finditem * C_ , %currentbag
      for #findindex 1 #findcnt
      {
        if ZEH in #findtype
        {
          gosub move #findid %chisel_bag #findstack
          set %chiselcnt %chiselcnt + 1
          menu set chiselcnt %chiselcnt
        }
      }
      gosub move %currentbag %trash #findstack
      wait 10
    }
  until #findcnt < 1
return
;======= end sub =======
[/spoiler]

Sorry for my english :)

Title: Re: neo's cleanup residue quester 10/06/2011
Post by: HardY- on January 28, 2016, 12:55:24 PM
can anyone help me make to save 110s?

maybe?


finditem TVH C_ , #backpackid
if 110 in #property

?

Edit: OK i did it :D, just add

Spoiler: show
[code]        if TVH in #findtype
        {
          event property #FINDID
          if 110 in #property
           {
          gosub move #findid %chisel_bag #findstack
           }
        }[/code]


After line 145 so will be

Spoiler: show
[code]    finditem * C_ , %currentbag
      for #findindex 1 #findcnt
      {
        if ZEH in #findtype
        {
          gosub move #findid %chisel_bag #findstack
          set %chiselcnt %chiselcnt + 1
          menu set chiselcnt %chiselcnt
        }
        if TVH in #findtype
        {
          event property #FINDID
          if 110 in #property
           {
          gosub move #findid %chisel_bag #findstack
           }
        }
        else
          gosub move #findid %trash #findstack
      }[/code]


I know it isnt the best way, but work, he will drop 110 ps`s in the chisel bag.
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Piller on December 31, 2022, 02:20:11 PM
Was reading through the topic: is this script still useful for something? If yes, can you guys tell me what? :D

I've really only used this for spring cleaning, and I have no idea what other purpose it could have.

If you guys are using this for anything else, maybe I could upgrade it to add more functionality for whatever purpose and whatnot.

Cheers!

My idea for this is
 
run your lumberjack script that I love BTW. Collect a zillion boards
Turn boards into essence with Masscre's boards to essence script
Run this for the clean up points
Buy clean up items for vendor (navo sets, pigments...)
Profit!

Currently running boards to essence with 110k yew boards to start. After that ends I will try this out and post results


It is better to be scripting something then simply off line imo


Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Gaderian on December 31, 2022, 09:48:40 PM
Following the idea to turn boards into cleanup points. Oak is the best return. You will collect oak faster than the other woods and it gives almost as many cleanup points as boards.

Unravel the exceptional oak bows (or whatever the carpentry weapon is... I forget the name) at the Queen's Forge in Ter Mur. Use a gargoyle for the imbuer. Turning 50 residue in for the 105/110 scrolls and discarding those will yield just under 60k cleanup points per 60k oak boards. It is probably 15-20% fewer points if you use your own forge and non-gargoyle.

Woods like Ash and better give much better returns with things like the taming talisman from the library or the items from the museum.
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Piller on January 01, 2023, 06:47:39 AM
Started up fine it has a problem at the point where it should toggle quest item it is hitting toggle item insurance (the option above it) I will try to look into the code and figure it out latter today
Title: Re: neo's cleanup residue quester 10/06/2011
Post by: Piller on January 01, 2023, 07:05:26 AM



If i recall correctly  around line 300 ish which will be in the quest sub section  look for
  set %x #contposx + 80
  set %y #contposy + 130  <-------this number is what you will be changing

you will have to change  it to look like this
  set %x #contposx + 80
  set %y #contposy + 140       

[/quote]


this worked. has been running for 2 minutes and seems to be amazing. I will let it run an hour and report back

Ran 42k magic threw result was:
62k turn in points
9 dull copper mallets
1 shadow mallet
3 copper mallets
3 bronze mallets
2 gold mallets

Not sure if the mallets have any use/value anymore