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61
Public Bugs / Re: on stratics
« Last post by The Ghost on October 18, 2017, 01:37:55 PM »
You gonna make me patch EC.

Done

NO still give me GM Tinker deed
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Public Bugs / Re: on stratics
« Last post by Tidus on October 18, 2017, 01:08:27 PM »

what sort of scripter uses EC. *Shakes Fist*
I'm dying right now....  that is hilarious.
63
Public Bugs / Re: on stratics
« Last post by manwinc on October 18, 2017, 01:05:51 PM »
Right click in EC, LEft click in CC

what sort of scripter uses EC. *Shakes Fist*
64
Public Bugs / Re: on stratics
« Last post by The Ghost on October 18, 2017, 12:55:53 PM »
Not sure
You can't right click on Tinker tool, it close the backpack. 

For me Double click, repair + black Scroll + tinker deed

Can't replicate your bug :(
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Public Bugs / on stratics
« Last post by gimlet on October 18, 2017, 12:46:37 PM »
This one is funny.
But I find the tinker tools bug one funnier.
Right click it, put it on repair mode, use it and target a blank scroll.
Instant tailor repair deed with the tailoring skill of your crafter instead of a tinker repair deed.
66
General Discussion / Re: Not a bug exactly but very useful
« Last post by gimlet on October 17, 2017, 05:30:29 AM »
yes - i didn't know that this was not common knowledge. This is actually a feature that the developers put in since you can not drop things onto a ship.

I have a permanent macro set up in UOS and razor to use a mooring line.
67
General Discussion / Not a bug exactly but very useful
« Last post by Gemviper on October 17, 2017, 01:51:51 AM »
As you know you cannot recall or go through a gate while dragging something heavy, the game doesn't let you. Well, that doesn't apply to a high seas boat, apparently.

If you get on the boat once by clicking on the rope, then get off again, and use a very simple in game macro for "last object" you can press it and you will be on the boat again. Now, if you drag something extremely heavy that you cannot even carry and you pick it up near your boat you can hit the last object button and you will be on the boat with your heavy load.

I find this very useful at IDOCs when I want to drag a commodity box to safety, for example, but I'm sure it has other uses, perhaps dragging ore while boat mining etc?

Anyway, maybe not a bug exactly but probably not intended. So long as the last thing you click on is the boat's mooring rope the macro will work to get you and whatever you are dragging onto the boat safely.
68
General Discussion / Re: Memory leak
« Last post by manwinc on January 23, 2017, 12:57:55 AM »
If your memory leak is in the Client.exe then it shouldn't be an issue with the script itself. In the final generation of the script I had to code in for it to close the client and open a new one every 8 hours. I've seen it last as long as 216 hours straight without crashing. The core of the script is still the same though beyond that modification. Definitely something wonky with scripts that recall at that rate when crossing multiple server lines.
69
General Discussion / Re: Memory leak
« Last post by Crome969 on January 20, 2017, 08:24:37 AM »
Is there an easy way to do the same var check with Stealth? I've got a similar memory leak issue after a few hours too.
Sorry that i did not replied to you before, in Stealth there is no real way to check memoryleaks. But you can avoid leakages on Objects, if you clear the ignorepathlist and the ignoreItem stuff.

Whenever you store data to stealth internals, stealth not frequently delete it. So you can reduce the amount of data by removing those lists yourself. In ScriptSDK i kinda did that automaticly on scanner content. You can define the garbage collector and it will clear some stuff every 15 minutes by default.
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General Discussion / Re: Memory leak
« Last post by Gemviper on January 20, 2017, 07:38:50 AM »
Is there an easy way to do the same var check with Stealth? I've got a similar memory leak issue after a few hours too.
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