Author Topic: XIIxOveR's Justice League  (Read 25122 times)

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Offline 12TimesOverTopic starter

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XIIxOveR's Justice League
« on: June 02, 2009, 12:40:38 PM »
+1
Code: [Select]
;===========================================
; Script Name: XIIxOver's Justice League
; Author: XIIxOveR
; Version: 1.1 Public
; Shard OSI/FS: OSI
; Revision Date: 12-July-2008
; Purpose: AFK Justice Gainer with Two Accounts
;===========================================

Current Public Version: 1.1

Description
Gain Justice on one or more accounts while AFK.

Notes
1) This pair of scripts must be run on the same PC with 2 (or more if more than one blue account) Client.exe instances running. This is because they communicate by way of the persistent variable *XIIxResBotDead to determine the status of the red.
2) Recommend running with chars in a house and the blue/s a couple of tiles away from the red to avoid being interrupted. Script will pathfind to and from the red to res.
3) You can only gain Justice from the same red once every 7 minutes, this script will wait between 7 and 7.5 minutes (randomized) between kill attempts.
4) This script uses Magery however Eval is not required (Mindblast 4tw). However, you must have enough Magery skill to cast Resurrection somewhat reliably (110 Magery is recommended). There is no skill checking in the script, it is up to you to make sure you have enough magery so that you aren't standing there all day fizzling.
5) This script also assumes you understand the UOXL feature of EasyUO well enough to make sure each tab is set to point to the correct Client.exe instance. UOXL lessons are not provided in this thread!
6) For best results, a Red character with maxed out skill is recommended. The amount of Justice gained per kill is directly related to the number of skill points used by the red.

Instructions
1) Requires 1 red character and 1 or more blue characters all on seperate accounts but on the same PC (or PC instance in the case of Virtual PC's).
2) FIRST - Start "XIIxOveR's Justice League Red" for the red
3) THEN - Start an instance of "XIIxOveR's Justice League Blue" for each blue

There are 2 attachment(s) in this post. You must register and post an acceptable introduction to download
XIIxOveR's Justice League Blue - 1.1 Public.txt
XIIxOveR's Justice League Red - 1.1 Public.txt
« Last Edit: August 31, 2011, 08:33:12 AM by 12TimesOver »
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Offline onlyindreams

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Re: XIIxOveR's Justice League
« Reply #1 on: January 22, 2010, 02:05:26 PM »
+1
I've been trying to figure out how to run this without having the red account. Is there way to make it so you can just run the Blue? I've tried setting basic event macro commands but I can't get the last target to work properly.

Prepare to laugh... This is the code I tried using. Obviously I don't know what I'm doing. What do I need to do differently to make this code work? Before running it I make sure that the red is last target. I put the extra long waits in there because I'm running protection so I don't fizzle standing next to the red.

Code: [Select]
Event macro 15 50  Cast Spell Flame Strike
wait 2s
Event macro 22     Last Target
wait 4s

Event macro 15 50  Cast Spell Flame Strike
wait 2s
Event Macro 22     Last Target
wait 4s

Event macro 15 58 Cast Spell Resurrection
wait 4s
Event Macro 22     Last Target
wait 4s

Event macro 15 58 Cast Spell Resurrection
wait 4s
Event Macro 22     Last Target
wait 430s

repeat

Offline Queen of the South

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Re: XIIxOveR's Justice League
« Reply #2 on: January 30, 2010, 02:42:23 PM »
+1
Loving the script m8 awesome time saver just annoyed i didnt  discover it before  doing 2 chars "manually" on my recent return to uo

Offline 12TimesOverTopic starter

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Re: XIIxOveR's Justice League
« Reply #3 on: January 30, 2010, 03:25:06 PM »
+1
Glad you like it!! Just did 2 characters myself the other night in about 3 hours from no Justice to knight!!

Also, for those wondering, if someone uses the red script on a red it will automatically accept res's without the other characters using the blue script. In other words, you should be able to have one red running the red script while as many people as you want stand around killing it and res'ng it over and over.

Just thought that may come in handy for some...

X
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Offline Hoby

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Re: XIIxOveR's Justice League
« Reply #4 on: June 03, 2010, 12:12:19 AM »
+1
think the gump for rezing is off.  It never clicks it to take the rez


edit: gump contsize is 400_350 and click pos 170 240 is right on the ok button, not sure why its not taking the rez
« Last Edit: June 03, 2010, 07:16:27 AM by Hoby »
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Offline 12TimesOverTopic starter

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Re: XIIxOveR's Justice League
« Reply #5 on: June 03, 2010, 04:50:00 AM »
+1
think the gump for rezing is off.  It never clicks it to take the rez

I'm not aware that there was a change in the res gump size, have you ruled out any other issues such as making sure that the Justice League Red is definitely running against the red character?

If you've ruled this out already, can you give me the value of #contsize when the res gump is open? I can't actually look at it myself until I get home.

X
« Last Edit: June 03, 2010, 07:06:25 AM by 12TimesOver »
When they come for me I'll be sitting at my desk
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Offline Hoby

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Re: XIIxOveR's Justice League
« Reply #6 on: June 03, 2010, 07:18:58 AM »
+1
Nevermind, I got it working now.  Thanks for the quick reply.
I like you, your death shall be quick and painless!!
I may have alzheimers, but at least I don't have alzheimers.
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Offline Oracle

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Re: XIIxOveR's Justice League
« Reply #7 on: June 10, 2010, 06:04:37 PM »
+1
12x,

I tried using this tonight and the blue casts Mind Blast once and then pathfinds over to try and rez the red, but he is still alive?  Started the redfirst, then the blue...

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Offline manwinc

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Re: XIIxOveR's Justice League
« Reply #8 on: June 16, 2010, 04:45:54 PM »
+1
Its actually closer to a 5s wait time between justice gains. I put it at 330s just to be safe. working like a charm man thanks!
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Re: XIIxOveR's Justice League
« Reply #9 on: June 28, 2010, 07:01:31 AM »
+1
Nice script it was touch and go at first, but a lil working on where i put the characters and all that.  But in the end worked wonderfully, thanks a ton made it so easy for me

Offline 12TimesOverTopic starter

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Re: XIIxOveR's Justice League
« Reply #10 on: June 28, 2010, 07:19:25 AM »
+1
Thx for the feedback. Yeah there are some interesting things that can happen depending on the kind of house, what floor you're on, what kind of stuff might be in the way, etc. I wanted to keep it simple which means not necessarily foolproof. Glad you got it figured out!

X
When they come for me I'll be sitting at my desk
     with a gun in my hand wearing a bulletproof vest
My, my, my how the time does fly
     when you know you're gonna die by the end of the night

Offline Cerveza

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Re: XIIxOveR's Justice League
« Reply #11 on: June 28, 2010, 07:32:39 AM »
+1
It'd be very easy to make this a single script and use UOXL to swap between clients....

Code: [Select]
namespace Global 12XO1

gosub setID Blue
set !blue #Result
gosub setID Red
set !red #Result

;Main Loop ; your mainloop
Repeat  
   gosub Kill
   gosub Path2Red
   gosub Res
   gosub Path2Start
   gosub swap_client !red ; swaps to the red char
   gosub red_script ; put the entire red accepting rez script in this sub
   gosub swap_client !blue ; swaps back to the blue char
   wait 420s 30s
Until #FALSE

;**************************
; %1 = name of target to id
Sub setID
  display OK Target your %1 now
  set #targCurs 1
  while #targCurs = 1
    wait 0
Return #ltargetID

;************
; %1 = charID
sub swap_client
  repeat
    {
      uoxl swap
      wait 10
    }
  until #charID = %1
return

Just for your consideration ;)
XXXXXXXXXX________________________________________] 20%
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Re: XIIxOveR's Justice League
« Reply #12 on: October 04, 2010, 05:50:39 PM »
+1
#charGhost doesn't work on gargoyles. Here's what I did to the RED's script...

changed
Code: [Select]
   if #charghost = yes
to
Code: [Select]
  if #HITS = 0
XXXXXXXXXX________________________________________] 20%
I've forgotten more about this game then most people will ever know.
Thank you for controlling your children. Their manners reflect your love for them.
Give a man a fish and you feed him for a day. Don't teach a man to fish, and you feed yourself. He's a grown man. Fishing's not that hard.

Offline 12TimesOverTopic starter

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Re: XIIxOveR's Justice League
« Reply #13 on: October 05, 2010, 05:52:59 AM »
+1
#charGhost doesn't work on gargoyles. Here's what I did to the RED's script...

changed
Code: [Select]
   if #charghost = yes
to
Code: [Select]
  if #HITS = 0
Good call Cerv, thanks I didn't know that.

I have some updates to do, been addicted to Minecraft for about a week now LOL.

X
When they come for me I'll be sitting at my desk
     with a gun in my hand wearing a bulletproof vest
My, my, my how the time does fly
     when you know you're gonna die by the end of the night

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Re: XIIxOveR's Justice League
« Reply #14 on: October 05, 2010, 08:27:39 AM »
+1
#charGhost doesn't work on gargoyles. Here's what I did to the RED's script...

you have got to be kidding me.
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