Author Topic: TheReaper's Ultimate Logging Tool - Death to trees  (Read 50114 times)

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Offline The ReaperTopic starter

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TheReaper's Ultimate Logging Tool - Death to trees
« on: May 18, 2011, 04:18:32 PM »
+1
Ok, so this first started out when I wanted to get a couple of the Vesper rewards. I searched SUO and EUO sites for a working script.

Here I came up empty handed, EUO, I found several scripts that almost worked.

The best of which, was by AXE.

Here is the much improved working version. Setup is very simple, follow on-screen commands.

Tips:
  • Lock a box/backpack/random container down on your steps OR place a container in your bank.
  • Create a runebook with a rune to your house/bank, rune must be in slot 1! (If to your house, within 2 tiles of the secure container. This book may also contain runes to other places, that isn't an issue.
  • Create up to 4 runebooks with runes to tree locations, the script will not work without 4 runebook ID's. Each book MUST be full.
  • Script will harvest all wood from trees within 2 tiles of the rune location, get as many trees in each location as possible.
  • Example: I will use 2 runebooks for trees, so when the script asks, I set book 3 the same as 1 and book 4 the same as 2.
  • You must have an axe in your backpack.
  • Script will try to recall to secure if you take damage, use the "protection" spell to aid your escape.
  • Before starting the script, make sure you are at your secure location.

Still to do:
1. Give the option of pathfinding to nearby trees until backpack is full, before recalling to next location.
2. Sve position of each tree to allow logging in Ter Mur.

I hope you enjoy this.

Feedback is appreciated.

Current Version: 1.6 Updated: 08/06/2011

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TheReapers Log Harvester V1.6.txt
« Last Edit: June 08, 2011, 03:40:20 AM by The Reaper »

Offline _C2_

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Re: TheReaper's Ultimate Logging Tool - Death to trees
« Reply #1 on: May 18, 2011, 04:48:23 PM »
+1
Thank you very much for your submission.  i am glad you decided to share this tool with the SUO Community.

Alright folks, chop, chop.  Get to testing and providing feedback.  It would great to get feedback so we can move this to the script library.

Offline Hoby

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Re: TheReaper's Ultimate Logging Tool - Death to trees
« Reply #2 on: May 18, 2011, 04:55:30 PM »
+1
ill test it out tonight.
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Re: TheReaper's Ultimate Logging Tool - Death to trees
« Reply #3 on: May 18, 2011, 05:00:29 PM »
+1
I am currently playing seige. Will your script equip another axe when mine gets used up and disappears?

Offline Ultima

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Re: TheReaper's Ultimate Logging Tool - Death to trees
« Reply #4 on: May 18, 2011, 05:52:27 PM »
+1
Will it Lumberjack in Ter Mur?

Offline Outlaw Josey Wales

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Re: TheReaper's Ultimate Logging Tool - Death to trees
« Reply #5 on: May 19, 2011, 12:41:08 AM »
+1
good question about ter mer.  I ll test out soon as i have time

Offline The ReaperTopic starter

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Re: TheReaper's Ultimate Logging Tool - Death to trees
« Reply #6 on: May 19, 2011, 08:56:41 AM »
+1
Whats the difference between Ter Mur and Tram/Fel. It looks for tiles containing the word "TREE".

Gimlet, at the moment no it won't, but a very simple change and I guess it could do.

Will have a look later at it for you.

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Re: TheReaper's Ultimate Logging Tool - Death to trees
« Reply #7 on: May 19, 2011, 09:16:38 AM »
+1
Quote
I wanted to get a couple of the Vesper rewards

Planning on making it a direct museum donation script?
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Re: TheReaper's Ultimate Logging Tool - Death to trees
« Reply #8 on: May 19, 2011, 09:17:49 AM »
+1
Whats the difference between Ter Mur and Tram/Fel. It looks for tiles containing the word "TREE".

Gimlet, at the moment no it won't, but a very simple change and I guess it could do.

Will have a look later at it for you.


The difference is that from Easyuo you get ZERO/nill/nada tile information for TerMur.  So you/it will not find any trees via tile scanning.  
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Offline The ReaperTopic starter

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Re: TheReaper's Ultimate Logging Tool - Death to trees
« Reply #9 on: May 19, 2011, 09:39:56 AM »
+1
The difference is that from Easyuo you get ZERO/nill/nada tile information for TerMur.  So you/it will not find any trees via tile scanning.  

Then no this script won't work in TerMur. If we consider the no tile information, then you'd be looking at 30 mins manual setup per runebook if you wanted to log in TerMur. As you'd have to write the script to allow manually targeting the location of each tree and save the positions. Perhaps you could alter the client tile info to use AoS trees in TerMur???

@Gimlet uploading 1.3 to hopefully fix the siege issue. However, it will only use a different axe, it won't craft you one. You could change my "sub find_axe" to include a call function to make your own axes if you wanted :P

Offline gimlet

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Re: TheReaper's Ultimate Logging Tool - Death to trees
« Reply #10 on: May 19, 2011, 10:45:52 AM »
+1
Dont need to craft - thanks i'll check it out!
Gim

Offline The ReaperTopic starter

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Re: TheReaper's Ultimate Logging Tool - Death to trees
« Reply #11 on: May 23, 2011, 01:16:19 PM »
+1
Well, all I got to do on this is make gate travel possible.

Then figure out a way to do logging in TerMur. It's not a place I've spent a lot of time, however I have noticed that it's pretty much full of bad-ass spawn. So afk resource farming isn't something I'd recommend there. Since wood type is no longer static, I also can't really see the point in it. There are enough forests in tram and fel imo :S

Offline The ReaperTopic starter

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Re: TheReaper's Ultimate Logging Tool - Death to trees
« Reply #12 on: May 23, 2011, 01:19:09 PM »
+1
Also, found a bug where if you want to equip the axe and are already holding something, it fails. So I need to sort out a disarm sub in there somewhere. Should have 1.4 ready by end of the week, to include full seige support (for gimlet) and disarm LH & RH.

Offline Sulter

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Re: TheReaper's Ultimate Logging Tool - Death to trees
« Reply #13 on: May 24, 2011, 03:26:01 AM »
+1
Loging in Ter Mur gets you crystal shards,

Offline Outlaw Josey Wales

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Re: TheReaper's Ultimate Logging Tool - Death to trees
« Reply #14 on: May 24, 2011, 04:06:16 AM »
+1
good to know about the crystal shards

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