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Messages - OMGBurgers

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16
General UO Chat / Re: BOD filler scripts
« on: April 21, 2017, 05:43:40 PM »
you know for some reason i was thinking this was turning in BODs lol, shows how much I pay attention.  So I was thinking about how you turn them in, decide if you want bank points, or to pick a reward, all that crap which is a little more work

I saw they have a auto add to bod by container which seemed nice!  that wasn't there last time I played, seems like it would speed things up maybe when filling them

17
General UO Chat / Re: BOD filler scripts
« on: April 21, 2017, 04:25:25 PM »
Looks like I'll have to update my blacksmith filler eventually.  I can post it when it's updated, but it will be a few weeks, and it's a personal script of mine so the customization/setup may not be what you guys want.  I don't have an interest in the other BOD systems though, so I won't be bothering with them.  I may do a tailoring one though eventually

18
General UO Chat / Re: Screen Recorders
« on: January 10, 2015, 12:43:32 PM »
here's me killing someone while changing the batteries on my mouse.  Bandage script and those 8 dmg bokuto hits ftw http://www.twitch.tv/emptybasket/c/2897988  sorry my mic is super loud i didnt know haha

19
General UO Chat / Re: Screen Recorders
« on: December 08, 2014, 03:48:14 PM »
double an corp

try open broadcaster also, it's free and 32/64bit.  supports hotkeys and all that stuff and is really low on cpu usage.  can output directly to a stream, or to localdisc,

20
UO Client Modifications/Tools / Re: neo's uop2mul converter
« on: August 31, 2013, 09:18:58 AM »
Couldn't get this to work :c
But I had my friend send me all his old .mul files from an old install and it works now, i can finally macro mine.

21
Scripting Chat / Re: EUO Tile Issue Workaround
« on: August 30, 2013, 12:18:39 PM »
interesting it looks like the names of the map files were also changed.  Does anyone that has had the successful experience of the way we want to type the old name and then the new name of each file to swap in a short list?  id hate to screw it up.

I just tried re-naming mine, but the game just insta crashed on start up lol.  IDK what to do, my friends UO still uses the old file names, but the one I downloaded dont :c

22
General UO Chat / Re: Gaining Faction Points for Arties
« on: February 13, 2012, 04:08:06 PM »
I had a script to do this before, but it can't remember what the heck happened to it!  I ran two accounts w/ I think 6 chars, maybe 7?  I gave each character giant beetles, and started them w/ 10 int, and locked all skills.  I'd lure in a healer w/ my main account into an inn, bring it in a room, and then hide and block the door.  From there I'd long on Account1 on Char1, and let every char on account 2 kill that char, then switch to the next, and repeat until they all had enough different deaths to repeat the process.  You kill by using your pet, and you avoided the 5min log in/out timer.  They stacked up extremely well if you ran it for a bit, and I got a ton of silver.  I haven't done it in a few years, so I'm not sure how well it still works lol.  Just sucks when the healer poofed :/  I used to use a random inn or tavern that I never saw people at, but occasionally they would find me and be like wtf?

23
New member introductions / Re: Hello there.
« on: January 16, 2012, 03:50:10 PM »
Greetings,

Welcome to the site citizen.

Forever yours,
OMGBurgers

24
Scripting Chat / Re: Multiple scripts running high LPC...
« on: January 14, 2012, 01:53:31 PM »
What is your CPU usage at the time

I've got 3 fishers going, and 2 pvm bots at the moment.  CPU usage is 11% w/ media player, browser, icq, running.  The fishing scripts are all low lpc, at about 100 if that.  The pvm bots use two scripts a piece, so about 7 scripts going.  I checked if i ran 2 easyuos that it did help.  Maybe I just need to fix my script computer.  Just since I played freeshards and using razor now it don't matter if anything crashes because I don't need to shut them all down just to get my uosassist back.

25
Scripting Chat / Re: Multiple scripts running high LPC...
« on: January 14, 2012, 01:48:03 PM »
pvp scripts?

free shard w/ no skill cap 4/6 casting.  i never used scripts for the scrubs on osi lol, well the exception of one to handle the 20 ninja belts

26
Scripting Chat / Re: Multiple scripts running high LPC...
« on: January 12, 2012, 02:48:18 PM »
okay well i did quite a bit of changes in one of the scripts and it really helped.  scan times are down to average of 25ms which is great to compared to what it used to be.

now i wonder if trying to improve the other scripts will make the scan times even faster?  or are they all kinda seperate from eachother?  wondering if anyone knows how easyuo executes scripts when you have multiple ones running, like which has priority, or are they all ran seperatley somehow?

27
Script development tools / Re: TrailMyx's Advanced Journal Handler
« on: January 12, 2012, 01:55:31 PM »
Perfect :)

I was able to compile all my triggers into the one gosub for that script.  I did modify it though because I forgot there's a few parts of the script that do time tracking based on journal text.  So what I did was copied the TM_AdvJournalGetTrigger, and renamed it TM_AdvJournalGetJournalTrigger, and just had it return the actual journal text.  I also edited the TM_AdvJournalScan sub to store !journaltrigger for returning of the added sub.  That way if it was one of the few triggers that needed to get the exact time out of the journal, or odd text that i can't include in the trigger, i could grab it quickly and easily.

Can't wait to add this into the other scripts.  I think it'll help them out, along with make them simplier because this really simplified the journal handling of the script.

Thank you!

28
Script development tools / Re: TrailMyx's Advanced Journal Handler
« on: January 11, 2012, 07:30:19 PM »
wow awesome!  cant wait to try it out :)  the freeshard i play has been down for hours today for a new patch...  but i'll mess around with it tomorrow. thanks a bunch!

29
UO News / Re: [UO Herald News] Publish 74 Comes to Test Center
« on: January 11, 2012, 07:23:35 PM »
im feeling left out.  like i should get one decent account back up!  all mine have expires except a script account for like miners and stuff

30
Script development tools / Re: TrailMyx's Advanced Journal Handler
« on: January 11, 2012, 07:00:13 PM »
if i do a scan for VALID_ADVANCE for multiple arguments, is there any variable returned that says which one it found?  i was thinking that would make it real easy to throw in like 8 arguments, then afterwards by the result could do a number of different things by which one it found without having to do like 4 calls.  right now im doin this...

Code: [Select]
      gosub TM_AdvJournalScan fish VALID_ADVANCE You_pull_out Your_fishing_pole_bends_as_you You_fish_a_while,_but_fail Your_fishing_pole_nearly_breaks! You_struggle_and_fight_to_pull
      if #result = #true
         return CONTINUE
      gosub TM_AdvJournalScan fish VALID_ADVANCE The_fish_don't_seem_to_be_biting
      if #result = #true
         return MOVE

but i was thinking i could do:
Code: [Select]
      gosub TM_AdvJournalScan fish VALID_ADVANCE You_pull_out Your_fishing_pole_bends_as_you You_fish_a_while,_but_fail Your_fishing_pole_nearly_breaks! You_struggle_and_fight_to_pull The_fish_don't_seem_to_be_biting
      if #result in You_pull_out_Your_fishing_pole_bends_as_you_You_fish_a_while,_but_fail_Your_fishing_pole_nearly_breaks!_You_struggle_and_fight_to_pull
         return CONTINUE
      if #result = The_fish_don't_seem_to_be_biting
         return MOVE

that way i dont need to call it multiple times.

does that make any sense?  or would it really not matter much?  i dont know if you read my other post but im just brainstorming ways to try to make things faster by reducing all the high LPC calling subs/functions/scripts.

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