Author Topic: [Release] Stealth v6.5 - Updated 06\24\14  (Read 64681 times)

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Offline Trixta

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Re: [Release] Stealth v6.1.0 - Updated 10/19
« Reply #60 on: October 19, 2013, 08:37:29 PM »
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Blink        ;D

Offline OrichTopic starter

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Re: [Release] Stealth v6.1.0 - Updated 10/19
« Reply #61 on: October 19, 2013, 08:51:37 PM »
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Yikes.  Those scripts do quite a bit ... I didn't know fishing was so intense.

I think we need to make some libraries for things like recalling/bank dropoffs/etc.

What if we don't have a library card, what do we do then?

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Offline TrailMyx

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Re: [Release] Stealth v6.1.0 - Updated 10/19
« Reply #62 on: October 19, 2013, 08:54:04 PM »
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Yikes.  Those scripts do quite a bit ... I didn't know fishing was so intense.

I think we need to make some libraries for things like recalling/bank dropoffs/etc.

We can certainly setup additional sections to help organize releases.  Let me know what you'd like to see.
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Offline rwo001

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Re: [Release] Stealth v6.1.0 - Updated 10/19
« Reply #63 on: October 20, 2013, 04:52:56 PM »
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Why the status of "Paralyzed" always on the main screen?


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Offline dxrom

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Re: [Release] Stealth v6.1.0 - Updated 10/19
« Reply #64 on: October 20, 2013, 04:55:56 PM »
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Why the status of "Paralyzed" always on the main screen?



If you're casting a spell it will show up as Paralyzed.



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Offline rwo001

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Re: [Release] Stealth v6.1.0 - Updated 10/19
« Reply #65 on: October 20, 2013, 05:02:35 PM »
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Why the status of "Paralyzed" always on the main screen?



If you're casting a spell it will show up as Paralyzed.
Yes, i know this. But the problem is I'm just stand in the town... :-X

Post Merge: October 20, 2013, 05:28:14 PM
Why the status of "Paralyzed" always on the main screen?



If you're casting a spell it will show up as Paralyzed.
Yes, i know this. But the problem is I'm just stand in the town... :-X
The problem may case by the Vampiric Embrace....
PS..OSI shard
« Last Edit: October 20, 2013, 05:28:14 PM by rwo001 »

Offline Crome969

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Re: [Release] Stealth v6.1.0 - Updated 10/19
« Reply #66 on: October 21, 2013, 01:20:37 AM »
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Why the status of "Paralyzed" always on the main screen?


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Offline TrailMyx

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Re: [Release] Stealth v6.1.1 - Updated 10/22
« Reply #67 on: October 23, 2013, 09:28:14 PM »
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How's the wrapper API coming?  From the vid, it looks like that will really simplify most people's first attempt at Stealth.
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Offline Crome969

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Re: [Release] Stealth v6.1.1 - Updated 10/22
« Reply #68 on: October 23, 2013, 10:27:32 PM »
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How's the wrapper API coming?  From the vid, it looks like that will really simplify most people's first attempt at Stealth.
The Script.Net dll is a 1:1 clone from delphi api for .net. It reflects exactly, what Stealth can handle or not :)
We also working on a ScriptAPI with base classes for specific handling. Its not perfect tinkered yet but can be very helpful.
Right now i rewrite the gump class for gump handling, when iam done with it i may finish my first full script for Stealth in .Net :)

Offline TrailMyx

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Re: [Release] Stealth v6.1.1 - Updated 10/22
« Reply #69 on: October 23, 2013, 11:59:09 PM »
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Yeh, the ScriptAPI base class is what I was talking about.  I will certainly simply things by boiling down things to very useful building blocks.
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Offline OrichTopic starter

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Re: [Release] Stealth v6.1.1 - Updated 10/22
« Reply #70 on: October 24, 2013, 08:22:43 AM »
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Yeh, the ScriptAPI base class is what I was talking about.  I will certainly simply things by boiling down things to very useful building blocks.

I've been pretty busy lately ... there was a barely-updated version released with the egg finding script.

There hasn't been much response to the .NET work, so I've been allocating my already-little free time to debugging Stealth with Vizit0r since he is typically doing 99% of the Stealth.exe work by himself.

StealthDotNet.DLL is falling behind a bit in updates too ... but I literally have nobody testing it, so if I don't write a script that uses specific functions, I have no way of knowing if they need to be updated.
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Offline Crome969

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Re: [Release] Stealth v6.1.1 - Updated 10/22
« Reply #71 on: October 24, 2013, 09:19:08 AM »
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Yeh, the ScriptAPI base class is what I was talking about.  I will certainly simply things by boiling down things to very useful building blocks.

I've been pretty busy lately ... there was a barely-updated version released with the egg finding script.

There hasn't been much response to the .NET work, so I've been allocating my already-little free time to debugging Stealth with Vizit0r since he is typically doing 99% of the Stealth.exe work by himself.

StealthDotNet.DLL is falling behind a bit in updates too ... but I literally have nobody testing it, so if I don't write a script that uses specific functions, I have no way of knowing if they need to be updated.

I test\write code :P i currently update the whole File ScriptApi.cs

Offline TrailMyx

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Re: [Release] Stealth v6.1.1 - Updated 10/22
« Reply #72 on: October 24, 2013, 01:07:34 PM »
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I've been pretty busy lately ... there was a barely-updated version released with the egg finding script.

There hasn't been much response to the .NET work, so I've been allocating my already-little free time to debugging Stealth with Vizit0r since he is typically doing 99% of the Stealth.exe work by himself.

StealthDotNet.DLL is falling behind a bit in updates too ... but I literally have nobody testing it, so if I don't write a script that uses specific functions, I have no way of knowing if they need to be updated.

Don't get discouraged, Orich.  Most UO scripters first start out by modifying other scripts, and then move on to their own authoring.  Look at how OEUO was pretty much ignored, so it's going to take some time to get things going.  Best thing is for a couple veteran scripters to start publishing tools based on Stealth to get peeps started.  I would have already started work, but typing with my broken arm sucks and I lose interest.  I get my cast off in 3 weeks so I intend on really going at it then.  In the mean time, I'm just putting some samples together to get a feel for things. 

Just typing this was painful.  lol
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Re: [Release] Stealth v6.1.2 - Updated 10/23
« Reply #73 on: October 24, 2013, 01:43:00 PM »
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I plan to redo a few programs for stealth - will it handle visual basic?

Offline OrichTopic starter

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Re: [Release] Stealth v6.1.1 - Updated 10/22
« Reply #74 on: October 24, 2013, 03:14:41 PM »
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I test\write code :P i currently update the whole File ScriptApi.cs

I don't see any commits?

Don't get discouraged, Orich.  Most UO scripters first start out by modifying other scripts, and then move on to their own authoring.  Look at how OEUO was pretty much ignored, so it's going to take some time to get things going.  Best thing is for a couple veteran scripters to start publishing tools based on Stealth to get peeps started.  I would have already started work, but typing with my broken arm sucks and I lose interest.  I get my cast off in 3 weeks so I intend on really going at it then.  In the mean time, I'm just putting some samples together to get a feel for things. 

Just typing this was painful.  lol

I love Stealth too much to give up ... just been slowing down a bit, I'm spread pretty thin.

I plan to redo a few programs for stealth - will it handle visual basic?

It sure will ... I am very eager to have other .NET languages tried out too.  Whatever you need, let me know.
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Tags: Stealth Client