Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hoby

Pages: 1 [2] 3 4 ... 61
16
this has always worked great for me except for now.  I have 2000+ bandages in my packpack, single stack of bandies, and the script just randomly will stop staying need more bandaids. Not sure what has changed.  thanks!

17
Computer Rigs / This is what I got
« on: February 04, 2015, 04:16:22 PM »

18
Crafting / Re: Guadah's Alchimests Assistant
« on: February 04, 2015, 11:15:43 AM »
Don't know if Guaduh is still around

19
Script Debug / Re: Desperately need Help
« on: February 03, 2015, 03:59:25 PM »
Sounds like the gumps are off.  Not sure exactly how to fix it, although I believe its an easy fix.  I am at work so I can't help much right now.  

Container Container system variables represent information available about the top most (or most reacent) gump that was opened, moved, or clicked in the Ultima Online Client.
#nextCPosX  ⇔  Returns the x-coordinate of where the next container/gump will open 
#nextCPosY  ⇔  Returns the y-coordinate of where the next container/gump will open 
#contSize  ⇒  Returns the size of the currently selected container/gump 
#contPosX  ⇔  Returns the x-coordinate of the currently selected container/gump 
#contPosY  ⇔  Returns the y-coordinate of the currently selected container/gump 
#contKind  ⇒  Returns the kind of the currently selected container/gump 
#contID  ⇒  Returns the id of the currently selected container/gump 
#contType  ⇒  Returns the object type of the currently selected container/gump 
#contName  ⇒  Returns the name of currently selected container/gump
 

20
General UO Chat / Re: Overload Beetle 60000 logs
« on: January 27, 2015, 01:29:58 PM »
I didn't think you could overload beetles anymore.

21
Questing / Re: ScriptUO Heartwood Quester v1.19
« on: December 26, 2014, 02:20:12 PM »
?

22
UOMaddogs' Script Library / Re: Maddog's Magic Missle Vet Trainer
« on: December 01, 2014, 10:16:58 PM »
decided to work on my tamer and had no vet.  Script works great.  One thing to add is that you don't need  pen to trap your pet.  Tell your pet to stop and stay, like you do with golems now and they never aggro you.  Ive been standing two tiles away fireball'ing and healing and my pet hasn't moved. 

23
Misc. Scripts / Re: Redrums Pet Name Changer
« on: November 18, 2014, 04:48:55 PM »
One of my favs still use it to this day!

24
_C2_ Script Library / Re: C2's Trick or Treater 2.3
« on: November 05, 2014, 02:25:13 PM »
stupid candy fills up my secure fast!!  I have to dump it all about every four to five hours or it exceeds 125 items .

25
_C2_ Script Library / Re: C2's Trick or Treater 2.3
« on: November 04, 2014, 04:03:52 PM »
the skull sets are cool. 

26
_C2_ Script Library / Re: C2's Trick or Treater 2.3
« on: November 04, 2014, 08:47:58 AM »
really...thats lame

27
_C2_ Script Library / Re: C2's Trick or Treater 2.3
« on: November 02, 2014, 04:51:26 PM »
I got it working.  Thanks!  Got like 15 sets of the skulls now.  What to do with them...Hmm

28
_C2_ Script Library / Re: C2's Trick or Treater 2.3
« on: October 29, 2014, 04:58:39 PM »
theres like two or three steps to get to the doors

29
_C2_ Script Library / Re: C2's Trick or Treater 2.3
« on: October 28, 2014, 07:28:22 PM »
Quote
finditem FJC_HJC g_3
  set #lobjectid #findid
  event macro 17
  wait 10

Where exactly do you put this.  My char recalls and runs to the door but doesnt open it. if I manually open it he runs in and continues.  What am i doing wrong?

30
Scripting Chat / Re: new equipment system loot
« on: October 01, 2014, 11:04:13 AM »
Check out http://www.scriptuo.com/index.php?topic=17.0;highlight=claw, the best looter out there!!

Pages: 1 [2] 3 4 ... 61