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TrailMyx's Simple Fast House Placer 0.15

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TrailMyx:

--- Code: ---;-----------------------------------------------------------
; Script Name: TrailMyx's Simple'n'Easy House Placer
; Author: TrailMyx
; Version: 0.15
; Client Tested with: 5.0.2
; EUO version tested with: 1.5 106
; Shard: OSI, FS
; Revision Date:  3/17/2007
; Public Release: ...
; Global Variables Used: None
; Global Namespaces used: none
; Purpose:
;  Places a house for you by monitoring an IDOC sign.
;  When sign dissappears, house will be placed.  Setup is as follows:
;  1) Target house sign
;  2) Ghost the image of the house you want to place and target and place where
;     you want the house to go.
;  3) Ghost the house again.  The script will now wait for the house sign
;     to dissappear and place for you.  Only one attempt will occur.
;

--- End code ---

Khameleon:
has anyone ran this injunction with the idoc monitor/looter?
I'm aware that both scripts work together, I haven't ran either of them that much yet, gonna give it a whirl on a idoc i just found, house is pretty much empty, more interested in the placement.

TrailMyx:
Well the 2.0 looter and placer work well and co-exist with one another and have used them quite successfully before. 

However, with the new housing placement rules, you can't do place-->loot anymore with a single script.  If you are waiting for placement, you'll never get to the looting phase. 

Xclio:
Like TM can't place and loot anymore  >:(

TrailMyx:

--- Quote from: Xclio on January 15, 2009, 06:13:29 AM ---Like TM can't place and loot anymore  >:(

--- End quote ---

Nope, nobody can anymore.  We have to wait X amount of time after the place falls to place.  Kinda lame, but it does keep people from setting up temporary "loot hideouts" to place pad/loot/lockdown/move items/remove pad.

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