ScriptUO

Ultima Online Fan Board => Player Templates => Topic started by: Cerveza on June 11, 2009, 06:43:07 AM

Title: Whammy
Post by: Cerveza on June 11, 2009, 06:43:07 AM
The Whammy template is similar to the Sampire template, but uses Wraith Form instead of Vampiric Embrace. This template leeches MANA where VE leeches Hit Points.

The basic template uses:

Weapon
Bushido
Parry
Necro

And the builds can include:

Tactics
Anatomy
Healing
Chivalry
Spirit Speak

This char is much easier to setup. The armor is pretty simple to put together.

With a Whammy, you need to leech back Hit Points. The form itself should keep you leeching Mana. Look for weapons with Hit Life Leech. Most people use Spirit Speak with this form to utilize Curse Weapon as a life leech tool.

One drawback is that your can not be mounted while in Wraith Form. This means slower "RUN AWAY" and no damage decrease from an armored swamp dragon.

Add in your Whammy templates, stats, armor, weapons and strategies.
Title: Re: Whammy
Post by: Rn on June 11, 2009, 07:32:21 AM
I had a longer write-up i PMed to a member but its not in my Outbox so ill give the jist of it

Gear:

gorget 8,22,8,9,6 4hp, 6stam, 7mana
arms 6,11,9,19,5 4hp, 8stam, 2mr
ring hci 7, def 8, fcr 3, di 18
brace EP20, hci 11, fc 2, lmc 6, poison 13
wep HLA 46, HSL 50, HLD 46, def 6, DI 51 twinkling scimitar

faction items:
fey leggings
stormgrip
crimson cincture
heart of the lion
a primer on arms damage removal
mace and shield reading glasses

without weapon:
hci 38
def 43
di 73
hld 30
fcr 5
EP 20
str 11
dex 15
int 8
hp inc 24
stam inc 14
mana inc 7(+20 elf)
mr 2
hpr 4
lmc 6

resists:
84
73
70
73
76

Stats:
post items
126 str
137 hp

140 dex
154 stam

23 int
50 mana


potted
150 str
149 hp

150 dex
164 stam

23 int
50 mana



Template:
120 Swords
120 Bushido
120 Tactics
120 Parry
100 Spirit Speak
90 Chivalry
50 Necromancy


Mod Priority on wep:
1. SSI (unless youre already swinging at max)
2. stam leech
3. hit lower attack
4. dmg inc
5. hit lower defense
6. mana leech (i always switch to my mana leech wep for paroxy as i dont always get enough mana back from strictly wraith form without it)

bonuses:
life leech
hit spell
def chance
hit chance


any questions ill be glad to answer
Title: Re: Whammy
Post by: 12TimesOver on June 11, 2009, 08:44:27 AM
Not meaning to hijack the thread, but relative to all of these templates, a lot of people talk about using the faction items in their PvM templates. Since these items require that you maintain a certain rank in the faction how does everybody keep their rank up to where they don't lose this ability? Furthermore, are there other issues inherent to keeping your PvM'r in factions?

Maybe this is a topic for another thread.

XII
Title: Re: Whammy
Post by: Rn on June 11, 2009, 10:12:39 AM
Just from joining a faction you jump to rank 4 or so, even without any points. However, to get and keep rank 10 can be a little tricky. Luckily for me i am in a mid sized faction pvp guild and i can either have guildies transfer extra points to my char or i can transfer my extra points on my pvper to someone else and then back top my whammy.

here are other methods i found on WinUO.org

http://winuo.org/factions/1868-easy-ways-rank-up.html (http://winuo.org/factions/1868-easy-ways-rank-up.html)


pretty much comes down to kill a faction char on a second account or stealing them yourself with a thief. you get 10 points per sigil so 80 points for all 8. the whole stealing process is 10 hours i believe. so u get the timing down and you can be racking in points



edit: and non faction characters can res you in trammel. but i think think opposing faction members in tram cant res you
Title: Re: Whammy
Post by: OMGBurgers on June 11, 2009, 01:52:00 PM
Factions in trammel have no effect on anything any more.  The only exception is you can't have multiple different factions in the same party in trammel.  So it could get annoying when trying to group for peerless with people that could be in an opposite faction :(
Title: Re: Whammy
Post by: mcscooter on June 12, 2009, 06:03:13 PM
Useful post.  I've actually been building one of these the last few days.  What is the current strategy for raising Parrying?  The two scripts on EUO seem outdated.
Title: Re: Whammy
Post by: OMGBurgers on June 12, 2009, 06:47:17 PM
Get a TON of female fighters from Jhelom Pits and take em to a house.  Disarm them all.  Stand under your house sign.  Have someone eject them all as you attack them all.  If you get a godly amount you could literally 120 from 0 in 30minutes.  I think I had about 40 or so last time i did it.

PS:  They don't damage you, but they DO damage equipment!
Title: Re: Whammy
Post by: Cerveza on June 12, 2009, 06:55:22 PM
I've heard the way to go is sheep.

If you have a weapon skill, get a weapon of a DIFFERENT skill then you have. This ensures they get past the initial defense and on to the parry chance.

Wear some self repair gear with low physical, and a good self repair shield with NO defense chance on it.
Title: Re: Whammy
Post by: Rn on June 12, 2009, 07:31:48 PM
think Cerv means high physical   ;)

if u go the sheep route, jump into Horrific Beast form for the health regen as u wont even have to heal then
Title: Re: Whammy
Post by: Khameleon on June 12, 2009, 08:11:16 PM
what I did was get yourself a Full Virtue Armor Set, and a load of Heater Shields...
head yourself to despise, Lizzardmen.  just up to the north there is a little campfire place your character there.  Now Load up one of those Healing Programs I think I used CEO's Medic.  within no time I was at 120 Parry.
some reason the lizard men keep respawning after they attack you and every half hour or so 2-3 more lizzardmen would respawn even though I haven't killed any. by the time I was 120 parry, I had to have at least 75-100 Lizzardman on my screen.  btw. I did get a virtue artifact when I was finished :)


(Ahh... Reminded me of the old Britain lizzardmen Spawn - those were the day's)
Title: Re: Whammy
Post by: Toptwo on June 13, 2009, 04:56:31 AM
What I did was the sheep route...(Thanks to Ultima, he told me about it)

Go to Yew sheep pens, get all the sheep and dogs/cats to attack you. You  can have up to 8 attacking (and hitting you) at once. They need to be in this pattern for them all to hit...but any amount will do.

                        SSS
                        SYS
                        SSS

Wear some HP regen stuff or the Ring of health...OR use a second acct with a mage char to heal you (thats the easiest) I went from 97 to 120 Parry in less then 90 Minutes.

The KEY is to equip a DAGGER...I tried this at first with a butcher knife..didnt get a gain in 30 min, then Ultima told me that you HAVE to use a dagger, as soon as I switched..BAM...Gains...take about 10 daggers with you, because they wear out fairly fast.
Title: Re: Whammy
Post by: Cerveza on June 13, 2009, 06:52:30 AM
The key is to use an OFF WEAPON SKILL!! Can't emphasis that enough.

The first check is whether or not your opponent hits you, this is done BEFORE PARRY.

If you have 120 weapon skill, then they are almost NEVER going to hit you!!

So, If you have swords... get yourself a SLOW ONE HANDED MACE, like a Maul.

Now they have an EXCELLENT chance to hit you, invoking the second check, which is PARRY.

Trust me here... Slow one hand weapon of an OFF skill, elfs are better because they have 0 skill, humans have 20 skill.
Title: Re: Whammy
Post by: mcscooter on June 13, 2009, 07:05:38 PM
Great advice.  I took parrying from 58 to 115 in just a few hours at the Yew farms. 
Title: Re: Whammy
Post by: Khameleon on June 14, 2009, 03:42:47 AM
Resisting Spells is just as easy too, bring a Boat to New haven on the east side where old haven stands.
lure as many Spellbinders to your boat and hope on. you'll GM Resisting Spells in about an hour, 120 in about the same.
Title: Re: Whammy
Post by: mcscooter on June 20, 2009, 05:42:36 PM
Is anyone currently playing a template that has high healing/anatomy?  Can anyone weigh in on how effective this is against serious spawn?
Title: Re: Whammy
Post by: manwinc on June 20, 2009, 08:10:36 PM
In groups Its Highly Effective!! Get Three guys together Crosshealing just moving through Spawn in wraith Form Whirlwinding!!!!! BooYah!!
Title: Re: Whammy
Post by: Cerveza on July 16, 2009, 09:49:00 AM
Who has healing?

I'll have to post my Whammy's skills/stats and especially armor.

I did a quick look at armor and found it was at 64 DCI. Survives HLD just find thanks.

Resists I think were 70/70/60/64/70 , but hey, who uses cold? LMC was only 15% though. I need to pump that to 40 for sure. It really helps cut down on expended mana.

I'm thinking of making an all 70's warrior suit that has self repair on all items. I know I'll loose Mace & Shield, but having self repair on items makes it *very* nice for farming stuff.
Title: Re: Whammy
Post by: Scrripty on July 17, 2009, 09:37:25 AM
Yea but for higher end, hld is a MUST imo... also, stam leech...  with a hld, stam leech weapon I can afk farm most anything.  Mana/Life leech are sure nice tho. :)  If I had to pick a perfect weapon to fight with it would be a 30 swing, medium damage weapon with hlf/stam leech/mana leech, as a BARE MINIMUM.  Those 3 things would be mandatory for a wrath pvmer imo.
Title: Re: Whammy
Post by: Cerveza on July 18, 2009, 06:03:46 AM
My Whammy armor:

40 DI without weapon, 6 HPI, 4 SI, 64 DCI, 15 LMC, 95 Luck, 1 SR, 2 HPR, 7 Reflect

86/81/60/67/75
71 really cause I have protection cast for no fail spells

+11 Str, +16 Dex, +7 Int, 15 EPots

Mace & Shield
Primer
Gloves 5/16/19/9/23, LMC 4
Fey Leggings
Quiver of Infinity
Heart of the Lion
Snake Skin Boots
Woodland Gorget 19/15/8/12/6, LMC 4, DI 10
Woodland Arms 7/10/6/12/7, SR 1, SI 4, DI 10
Reward Robe
Jewelry

I just got a Heartwood and 2 Yew saws, so I'll make up some new DI 10 arms and hope for better resists. If I get a good one, I'll try some gloves as well.
Title: Re: Whammy
Post by: Scrripty on July 18, 2009, 11:33:37 AM
15 lmc... ouch.  I know you leech back mana pretty fast I'm sure, but it's so nice having 32... :)  3 -4 mana per spell is huge, specially in a low mana configuration.  You gotta try my new version of my script Cerv.  I think you'd like it.  Palonius is using it and liking it sounds like... :)
Title: Re: Whammy
Post by: Cerveza on July 18, 2009, 11:45:57 AM
Oh I definitely will be... just a little while till I'm farming with the whammy again.
Title: Re: Whammy
Post by: Scrripty on July 18, 2009, 11:50:36 AM
Hey I've tried getting ahold of C2, Palonius says he has a pvm script he's working on in beta?  I'd love to get on board with that and swap ideas, or even just see what direction he's going with his.  Have you used that?
Title: Re: Whammy
Post by: kizzrot on July 25, 2009, 04:01:46 AM
Is anyone currently playing a template that has high healing/anatomy?  Can anyone weigh in on how effective this is against serious spawn?

I think its better to have other skills, healing etc is to slow for some serious job imho.
Title: Re: Whammy
Post by: Scrripty on July 25, 2009, 07:08:09 AM
Naw, one of the guys on stratics recommended healing.  He claimed LIVING is more important than damage.  So if healing can give you that couple extra points of healing over anat for damage or something like that, it cant be bad.  I personally have never run healing on a high end template, cause frankly you don't really need it when you're leeching back near full health with every hit...  but it cant be a BAD thing. :)
Title: Re: Whammy
Post by: TrailMyx on July 25, 2009, 10:46:00 AM
I think you'll find that's the attitude here.  It's hard to deal damage when you are a ghost!  :)
Title: Re: Whammy
Post by: Rn on July 29, 2009, 08:57:50 PM
oww made a perfect whammy wep

War Fork
hit mana leech 40
hit life leech 42
hit lower attack 42
hit stamina leech 50
swing speed increase 30
damage inc 40

and then have the hit lower D on glasses... good to go


if your on ls and interested give me a PM
Title: Re: Whammy
Post by: Cerveza on July 30, 2009, 05:02:53 AM
Now that is a nice Fork right there.... What did you use to make it? Val hammer?? 5 stats.
Title: Re: Whammy
Post by: Rn on July 30, 2009, 07:07:18 AM
yup, val hammer. im almost tempted to switch from swords to fencing to use it but ill prolly end up selling it
Title: Re: Whammy
Post by: Cerveza on July 30, 2009, 07:14:07 AM
Well, with the three leeches AND HLA, you can get HLD from glasses and have the best of all realms....

I'll give ya 1M for it on Pac, just xfer over and I'll meet ya at any bank ;)
Title: Re: Whammy
Post by: Scrripty on July 30, 2009, 09:06:35 AM
I'll give ya 5 mil on Sonoma. :)
Title: Re: Whammy
Post by: Cerveza on July 30, 2009, 09:16:07 AM
Ok, so it's a bidding way huh?

5,000,001
Title: Re: Whammy
Post by: Toptwo on July 30, 2009, 09:19:51 AM
You guys knock it off..the damn Auction Mod is NOT in place yet!

you hafta wait....
Title: Re: Whammy
Post by: Scrripty on July 30, 2009, 11:20:30 AM
Ok, so it's a bidding way huh?

5,000,001

Screw it, 25mil.  You bring it over to Sonoma.
Title: Re: Whammy
Post by: Rn on July 30, 2009, 06:00:49 PM
Screw it, 25mil.  You bring it over to Sonoma.


serious?
Title: Re: Whammy
Post by: Scrripty on July 30, 2009, 06:23:33 PM
Wouldn't that be a little bit more expensive to get there and back? :)
Title: Re: Whammy
Post by: Rn on July 30, 2009, 06:27:29 PM
id be half tempted to just move a char there and stay. i like moving to new shards and making new chars
Title: Re: Whammy
Post by: SunTigress on July 30, 2009, 08:18:39 PM
just to warn you, Sonoma is also referred to slownoma, and it is very dead, and getting deader by the day.
Title: Re: Whammy
Post by: Rn on July 30, 2009, 09:28:46 PM
good tip, not sure i could take a slow shard as LS is dieing also...
Title: Re: Whammy
Post by: supert0ny on October 13, 2009, 12:37:01 PM
i love these templates
Title: Re: Whammy
Post by: manwinc on January 08, 2010, 06:13:03 PM
Rofl, Just read over the WHOLE thread looking for info on the templates as I'm trying to build one, and barely found very much info. Grrrr.... Guess I'll have to look at the math on Twinkle McNugget's Script to figure out the difference between 65 SS and 100 SS
 
Title: Re: Whammy
Post by: Cerveza on January 08, 2010, 06:29:30 PM
pssst.... it's 35....

;)
Title: Re: Whammy
Post by: Scrripty on January 08, 2010, 06:36:56 PM
pssst.... it's 35....

;)

haha

Actually the difference is that your spells will be more powerfull/last longer.  Curse Weapon stays active longer the more SS you have.
Title: Re: Whammy
Post by: Toptwo on January 08, 2010, 06:37:44 PM
pssst.... it's 35....

;)

  Told ya that Cerv was a numbers guy!!
Title: Re: Whammy
Post by: manwinc on January 08, 2010, 08:39:39 PM
HAHAHAHAHAHAHAHAHA, No I NEEDED Twinkle McNugget SCRIPT TO TELL ME WHAT 100 - 65 was, but thank you cerveza for answering it... man I wish I never removed that Calculator app from my computer.... (JK)


Anyways, Built my *Whammy* Was gonna try it out for an army of crosshealing Whammers, but didn't think the Life Leeching Was cool Enough compared to one handed Pot chugging, crosshealing, Whirlwinding/momentum/lightning striking, wraith form bringers of DEATH.

Lol, So they lowered the weight on Demon Bones. Best method for harvesting them - The undead guardian room + Mirror Images + Conjurers Trinket + Overseer Sundered Blade.

Summon 5 Mirror Images and then pop the room, will make 12 guardians show up, hit evasion and step into the middle and whirlwind Killing everything in 2 swings. 30 Bones per pop = 360 Bones a minute :) (8400 Gold a minute too)
Title: Re: Whammy
Post by: Cerveza on January 08, 2010, 09:18:32 PM
Nice, I had a stealth mage that would put 2 EV's in there. I was farming bones pretty good. Not nearly what your method's doing though.
Title: Re: Whammy
Post by: manwinc on January 08, 2010, 09:57:00 PM
Yeah, once upon a time its how I farmed gold. Had 3 Guys, 1 guy would summon mirror images, the other two would just stand there ready. That makes 16 of the Guardians. 1 Swing from a Blaze of death insta dropped all of them (Assuming it landed :( ) and 1 guy looted bones while the other guy looted gold. Was HOTTTTTT
Title: Re: Whammy
Post by: Larppa on January 12, 2010, 08:19:03 AM
Hmm i need some help gearing my whammy, i've ran into a situation where i cannot afford proper jewels and i need to decide between getting ones with plain dci 15 or ones with like 10'ish dci and di with some +skill, and i wonder if capping DCI has higher importance than getting extra damage?
Title: Re: Whammy
Post by: Scrripty on January 12, 2010, 09:10:05 AM
Hmm i need some help gearing my whammy, i've ran into a situation where i cannot afford proper jewels and i need to decide between getting ones with plain dci 15 or ones with like 10'ish dci and di with some +skill, and i wonder if capping DCI has higher importance than getting extra damage?

45 dci is bare minimum.  I recommend going up tho until Divine Fury doesn't lower you under 45...  But you can easily get by with 45.  Just remember that Divine Fury LOWERS your defence chance increase until it wears off... so even tho you HIT more and SWING faster, you GET HIT MORE also. :)
Title: Re: Whammy
Post by: Cerveza on January 12, 2010, 09:19:28 AM
I think the magic number is 70. That's where you are completely Divine proof.

Tough to hit 70 DCI and keep resists up, especially in Vamp. Not as difficult in Wraith form.

Heart of the Lion + Fey Leggings = 35
Ring + Bracelet = 30
Quiver = 5

Title: Re: Whammy
Post by: Scrripty on January 12, 2010, 09:58:39 AM
And damage is always the most important because that's what determines how much life/mana/stamina you leech.  I would probly rate things in this order:  Damage/Defense/(stamina/dex)/hld/hpi then everything else after, like hpr/sr/mr/mi all those... but in general, that first list is pretty good for order of what you want.  High damage/defense, then stamina/dex, hit lower defense, and everything else you can.
Title: Re: Whammy
Post by: Cerveza on January 12, 2010, 10:05:50 AM
I'm going to work on ingredients for my Whammy weaps... not really that difficult to get...

40 Damage
40+ Hit Lower Attack
40+ Hit Stamina Leech

That leaves room for slayer, life/mana leech, fireball, etc....
Title: Re: Whammy
Post by: Scrripty on January 12, 2010, 11:13:54 AM
I'm going to work on ingredients for my Whammy weaps... not really that difficult to get...

40 Damage
40+ Hit Lower Attack
40+ Hit Stamina Leech

That leaves room for slayer, life/mana leech, fireball, etc....

I'd say, if it's a spawn weapon, hit area based on spawn, to give it a little oomph and help drag spawn in. :)  If it's a straight up single monster slayer... I say lightning to help kill it... I've also had some trouble with Hit Lower Attack and Hit Lower Defense... some people say they stack... but I don't believe they do.  I think if one hits, its active, then it another hits, that ones active... one at a time is how I believe it works.
Title: Re: Whammy
Post by: Coragin on January 14, 2010, 02:13:09 AM
hit area pissed me off.  I do champ spawns not in war mode, so the nearest monster will highlight flag for you.  Hit area takes this away and I am forced into war mode, means always having to double click the nearest thing.  Can suck when you are surrounded by non-casters.
Title: Re: Whammy
Post by: Scrripty on January 14, 2010, 06:36:28 AM
hit area pissed me off.  I do champ spawns not in war mode, so the nearest monster will highlight flag for you.  Hit area takes this away and I am forced into war mode, means always having to double click the nearest thing.  Can suck when you are surrounded by non-casters.

Not if you use the spawn script.
Title: Re: Whammy
Post by: Coragin on January 14, 2010, 07:08:21 AM
It still dont always target nearest.
Title: Re: Whammy
Post by: Cerveza on January 14, 2010, 07:11:24 AM
It still dont always target nearest.

I think it targets "most dangerous" first.
Title: Re: Whammy
Post by: Larppa on January 24, 2010, 10:15:51 AM
Just a small Q, does anyone have a tip where i could train bushido with momentum strike (since on my FS they have made it hellish to level with multiaccounts)?
Title: Re: Whammy
Post by: Scrripty on January 24, 2010, 03:56:08 PM
It still dont always target nearest.

It does if you set it to one tile, noob. :)
Title: Re: Whammy
Post by: manwinc on January 25, 2010, 05:27:56 PM
Thats just a silly thing to have to do Twinkle McNugget.... it should located everything with a ten tile radius and then go....  HMm........


If Manwincs_Guildmaster = Target
WTF PWN
Title: Re: Whammy
Post by: Scrripty on January 25, 2010, 05:29:58 PM
It works fine the way it is.  The ONLY things it doesn't target closest are A: things not in the list, and B: some things that it scans when it first starts, which is stupid, but I didn't write it. :)  It works fine, and I just use it at one tile cause then you can make it attack any creature you like, which is WAY better imo. :)
Title: Re: Whammy
Post by: craigtothed on January 25, 2010, 10:40:28 PM
I use a "tabber" (dont know what others call it) but it just cycles through the mobs and double clicks them for you getting their attention. (quickly i might add, i have my wait set to 5 or 10 between clicks) With a hit area wep and whirlwind attack i do a pretty good job of cleaning up spawns. the whirlwind and bushido do a ton of damage all by themselves and the hit area will go off 4 or 5 times in a fair radius. bout the only time i have to back off a bit is on level 4 when things get a bit more hairy.  ;D
Title: Re: Whammy
Post by: Cerveza on January 27, 2010, 04:08:56 AM
Just finishing my Swammy (Sampire or Whammy template) and wanted to make a comment.

Hit Lower Defense.

I was working on getting my Mace N Shield glasses and didn't have HLD on the char. I was having trouble with just about everything, even while using constant Lightning Strike.

I just got my MnS Glasses (HLD 30%) and have noticed a dramatic difference in how the char is able to handle monsters.

This type of char relies on hitting to survive. You have limited healing methods available, and leech health/mana is critical. To leech you need to hit. That means 3 things.

#1 - Ability to Hit: Hit Lower Defense and Lightning Strike.

#2 - Stamina: Keep it near max. If your hits slow, your heals and mana replenishment slows.

#3 - Defense: Don't get hit. Max Parry and Bushido, use a swampy (if Sampire), get 70 DCI so you can use Divine Fury and not suffer a Hit Chance penalty, or use Stamina Potions to keep swing speed up.
Title: Re: Whammy
Post by: Scrripty on January 27, 2010, 08:05:28 AM
You should go reread the "thoughts about my script" thread.  I think you and I talked about all this somewhere before. :)
Title: Re: Whammy
Post by: Cerveza on January 27, 2010, 08:11:59 AM
Yep, want to cover all bases.

Couldn't believe the difference once I got HLD on the char, night and day really.
Title: Re: Whammy
Post by: Scrripty on January 27, 2010, 08:17:04 AM
Yep, want to cover all bases.

Couldn't believe the difference once I got HLD on the char, night and day really.

Absolutely night and day.  You need to have it on your weapon or glasses.  Period.  Not an option.  And if you're a whammy, all you really need is hit lower defense and hit stamina leech.  That's it.  And a fast weapon if you're not doing a lot of damage. :)
Title: Re: Whammy
Post by: barginy on April 15, 2011, 08:40:06 AM
Is the Whammy still effective or did they nerf it with only leeching the mana in the monsters pool?
Title: Re: Whammy
Post by: Cerveza on April 15, 2011, 08:42:38 AM
Whammy's are the way that these throwers are taking down Slasher solo. They are still VERY good chars.

I run 2-3 archers in wraith form for doing champs and such. Even with only 20 SS (from human) I have a LOT of mana coming back in. And as a human you only need some items to help you cast Wraith Form, then remove the items and your 20 JOAT you maintain form.
Title: Re: Whammy
Post by: manwinc on August 29, 2011, 02:40:01 PM
I built a whammy just for fun, and found him to be damn invincible against destard spawns.

120 mace
100 parry
90 tact
120 bushido
40 necro
65 chivalry
80 spirit speak
105 resist

Black staff:
Hit area
Hit stamina
Slayer
Swing
Damage

Armor:
Mace and shield
Faction carapace
Faction fey leggings
Conjurers trinket
Spell focusing sash
Crimson
Ssi cloak
Heartwood gorget ( hci, resist, 8 lmc, 2 mr, 8 mana)
Heartwood arms ( di, resist, 8 lmc, 2 mr, 8 mana )
Heartwood sleeves ( di, resist, 8 lmc, 2 mr, 8 mana )

Ring:
15 resisting spells
8 dex
15 hci
15 dci
2 damage increase

Brace:
15 resisting spells
7 dex
15 hci
15 dci
6 damage increase


I could lose the dex and pick up more damage increase, and debating about dropping mana regen for hit point increase. Still a work in progress.

I will stand on the altar level four and just kill everything without flinching. At destard :)
Title: Re: Whammy
Post by: Goliath on August 29, 2011, 03:07:34 PM
I am bringing my thief.. LOL  Just kidding ;D

I wonder if switching out mace for throwing would be good?
Title: Re: Whammy
Post by: MeWonUo on August 29, 2011, 03:26:38 PM
I built a whammy just for fun, and found him to be damn invincible against destard spawns.

120 mace
100 parry
90 tact
120 bushido
40 necro
65 chivalry
80 spirit speak
105 resist


I've got one that is very similar.  I dropped parry to 60 so I still get the mana discount for specials, and bumped up my chiv and spirit speak to 100.  30 second curse weapon spells are nice.
Title: Re: Whammy
Post by: viniciusxis on December 26, 2011, 09:36:52 AM
bumping this thread a little bit
i wanna build a new char and i thought that maybe a thrower whammy would be fun
what i want it mainly is to solo bosses and stuff, so i'd like tips to whats best to be doing right now, templates and item builds
i have m&s, some gold and right now i'm doing the acid renewd nonstop trying to get a berserkers
halps? thx :)
Title: Re: Whammy
Post by: Cerveza on December 26, 2011, 10:10:53 AM
120 Throwing
120 Bushido
120 Tactics
120 Anatomy
90 Healing
100 Necro
50 SS

That's right off the top of my head but should work well. You could go Whammy or Sammy with that. You might not need the SS at all.
Title: Re: Whammy
Post by: kamphine on July 02, 2012, 05:34:30 PM
120 Throwing
120 Bushido
120 Tactics
120 Anatomy
90 Healing
100 Necro
50 SS

That's right off the top of my head but should work well. You could go Whammy or Sammy with that. You might not need the SS at all.

You would have to have the SS because when in wraith if you didnt you wouldnt leach enough mana (personally iw ould put 15 on each jewel to get to 80). You dont want to have to have HML on your wep as a wraith and as a wraith you dont need HLL because of curse weapon so SS is very important.
Title: Re: Whammy
Post by: rwek on February 01, 2015, 03:38:33 AM
As I've returned to game, I have gone from one thing to the next in a bit of random chaos.

My sampire is looking solid, finishing up his spawn weapons now.

My fisherman are getting the job done.

So I thought about trying a wraith thrower / whammy thrower.

Lots of varied suggestions on the web. With pros/cons.


What I can't sort out is certain publishes have changed a few things - so unable to tell which templates are the most viable.


The reply above shows high necro, is that needed for wraith form?

I was going to try this:


120 Throwing
120 Tactics
120 Bushido
120 Anatomy
100 Healing
70 Chivalry
40 Necro
30 SS (60)

Some of the things I read are monsters running out of mana, so you can't leach, where a HML weapon would still leach? Do I understand that right.  If all the focus is on wraith and you still need HML.....whats the point.

So w/ regards to suggesting high SS , is that 60 going to be enough?

In the end I guess it all depends on what you want to fight.  I'd like to make one more versatile than anything, maybe a backup DPS for my sampire (2nd account)

So if this wraith form is going to run dry on average stuff, maybe I dont want to make it.

Rolling this char today, unless you folks talk me out of it - any suggestions/tweaks to build would be nice.