Author Topic: Mwinc. Imbuing Trainer  (Read 112536 times)

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Offline The Ghost

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Re: Mwinc. Imbuing Trainer
« Reply #90 on: December 14, 2014, 09:46:02 PM »
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After doing some counting,   hehe   you are trying 25 times and hoping to get lot of successfully imbue item :)      we average between 10 to 16 successfully imbue items.   Thx  now I see the patter.

Sorry forget to add:  thx for the hover quick assistance.
« Last Edit: December 14, 2014, 09:51:13 PM by The Ghost »

Offline Pirate Roberts

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Re: Mwinc. Imbuing Trainer
« Reply #91 on: December 15, 2014, 04:15:25 AM »
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The fix to that is to change this part

if #Skill < 550
Gosub Train_550
if #Skill >= 550 && #Skill <= 600


To this

if #skill < 490
gosub Train_550
if #Skill >= 490 && #Skill <= 600

When I make this change, it makes the initial hammers out of dull copper, and unravels.  Then the script stops.  My skillis 120, gargoyle, 100 Arms lore, I like hammocks.

Offline Pirate Roberts

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Re: Mwinc. Imbuing Trainer
« Reply #92 on: December 15, 2014, 04:25:42 AM »
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Quote
I've edited this with al of my skill and understanding, and it will run through a set of making and unraveling dull copper tinkered hammers, unravel and put the pink stuff in my secure, and then stop.  How can I make it to keep going and continuously make dull copper hammer, unravel pack and put in secure, get more ingots and repeat?

Is it giving you a message when it stops?



The only way I'm getting it to work is by changing the above mentioned section to

if #skill < 1201
gosub Train_550
if #Skill >= 1200 && #Skill <= 1201

I hit play, and it runs through making hammers with dull copper ingots, and unravels them, and then the script stops, green arrow on EUO.  I can just keep hitting the play button and selecting the secure.  I was hoping you could help me figure out how to just loop this so I can make a stock pile of magical residue.  Thanks!

Offline manwincTopic starter

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Re: Mwinc. Imbuing Trainer
« Reply #93 on: December 15, 2014, 03:12:16 PM »
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wait, what? You already have 120.0 Imbuing?
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

Offline The Ghost

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Re: Mwinc. Imbuing Trainer
« Reply #94 on: December 15, 2014, 03:53:46 PM »
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wait, what? You already have 120.0 Imbuing?

  LOL   LOL

Offline The Ghost

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Re: Mwinc. Imbuing Trainer
« Reply #95 on: December 15, 2014, 04:40:04 PM »
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Pirate  if you just want to make DC hammer you can try to make this small mod.   if you are 120 that will bring you to making DC hammer.   try that.   Leave the rest intack

Code: [Select]
Sub Skill_Level
Chooseskill Imbu
if #Skill =1200     ;   <---------------  add this on top
Gosub Train_550   ; < --------------   add this
if #Skill < 400
{
Display Please Go Buy Skill
Halt
}

Offline manwincTopic starter

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Re: Mwinc. Imbuing Trainer
« Reply #96 on: December 15, 2014, 04:47:56 PM »
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Don't we have a residue reaper around here somewhere that would be easier than modifying the training script? I mean I can write one no problem. Lol i must of missed the part where you just wanted to make residue with it.
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

Offline The Ghost

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Re: Mwinc. Imbuing Trainer
« Reply #97 on: December 15, 2014, 06:37:35 PM »
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Yes the is a residue reaper

Sorry to post it here.
https://www.easyuo.com/forum/viewtopic.php?f=3&t=41422&hilit=Residue+Reaper


Offline The Ghost

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Re: Mwinc. Imbuing Trainer
« Reply #98 on: December 15, 2014, 06:57:05 PM »
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WoW   one more imbuer build.  No more shard transfer.   

So I started  as a Elf with GM arm Lore and Thinker I buy imbuing to 40 At my house  and hit play ( yes only 3 skills)   I bough  the gem at 50 gd to 54gd  and 75 and 76 for Ruby

It less the 24 hrs I has make an imbuer ( maybe 13hr in total) This is so far the fastens.   talk about giving his 120%.   Thx lot MWinc. 

░░░░░░░░░░░░▄▄░░░░░░░░░
░░░░░░░░░░░█░░█░░░░░░░░
░░░░░░░░░░░█░░█░░░░░░░░
░░░░░░░░░░█░░░█░░░░░░░░
░░░░░░░░░█░░░░█░░░░░░░░
███████▄▄█░░░░░██████▄░░
▓▓▓▓▓▓█░░░░░░░░░░░░░░█░
▓▓▓▓▓▓█░░░░░░░░░░░░░░█░
▓▓▓▓▓▓█░░░░░░░░░░░░░░█░
▓▓▓▓▓▓█░░░░░░░░░░░░░░█░
▓▓▓▓▓▓█░░░░░░░░░░░░░░█░
▓▓▓▓▓▓█████░░░░░░░░░█░░
██████▀░░░░▀▀██████▀░░░░


Since a few ppl posted the stat here what I had.
I loaded my secure with
13500 Amber
3500 Ruby
5500 Citrine
24000 Residue
1000 Gold Ingots
8000 DC Ingots
1000 Ingots 

I finish at 17.6 ( use pink to 120)
Total used
12277 Amber
3396 Ruby
3112 Citrine
13488 Residue
450 Gold Ingots
256 Dc Ingots
8 Ingots


 

Offline manwincTopic starter

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Re: Mwinc. Imbuing Trainer
« Reply #99 on: December 15, 2014, 07:17:30 PM »
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Yeah that Final stretch is the Beast.

Modifying the 550 skill point and trying to lower it to 490. It was more complicated than what I posted
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

Offline Pearls

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Re: Mwinc. Imbuing Trainer
« Reply #100 on: December 16, 2014, 02:15:47 AM »
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Yes the is a residue reaper

Sorry to post it here.
https://www.easyuo.com/forum/viewtopic.php?f=3&t=41422&hilit=Residue+Reaper

I use Masscre's Magic Residue Maker but i believe i modified a little bit to make clubs instead of bows.

 http://www.scriptuo.com/index.php?topic=2787.0


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Re: Mwinc. Imbuing Trainer
« Reply #101 on: December 16, 2014, 08:22:30 AM »
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wait, what? You already have 120.0 Imbuing?


hahaha, I'm such a noob. This deserves access to elite boards!

Offline Pirate Roberts

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Re: Mwinc. Imbuing Trainer
« Reply #102 on: December 16, 2014, 06:10:38 PM »
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Pirate  if you just want to make DC hammer you can try to make this small mod.   if you are 120 that will bring you to making DC hammer.   try that.   Leave the rest intack

Code: [Select]
Sub Skill_Level
Chooseskill Imbu
if #Skill =1200     ;   <---------------  add this on top
Gosub Train_550   ; < --------------   add this
if #Skill < 400
{
Display Please Go Buy Skill
Halt
}

Thanks all for helping.  The reason I want to unravel dull copper hammers, is because it takes one ingot and yields three of the residue.  I've got a ton of oak, and I've been using that script to get it.  I just wanted a way to make and unravel dull copper hammers.  This didn't work, nor did anything else I tried.  So sorry for being such a newbie.  I love this script though, it worked tremendously well for two characters, lightning fast.  I just remembered at the beginning that it burned up dull hammers.  Great script.

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Re: Mwinc. Imbuing Trainer
« Reply #103 on: April 07, 2015, 01:44:23 PM »
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Code: [Select]
for %Number 1 24
{
Gosub Resource %Secure %Resource3 0 10 100
Gosub Resource %Secure TKR 0 5 50
Gosub Reimbue_Last
}

What's the exact message it gives you when you can't imbue the item anymore


I just building a new imbuier and I get that msg.
Your chance to learn while imbuing this item is diminished as it has been imbued many times befores.

Offline tandj99

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Re: Mwinc. Imbuing Trainer
« Reply #104 on: April 08, 2015, 02:29:36 AM »
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Sounds like you are in one of the quests and haven't finished it yet.

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