ScriptUO
Official ScriptUO EasyUO Scripts => Script Library => Questing => Topic started by: v1duk4 on November 21, 2012, 06:31:10 AM
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To get unrestricted you need to post an introduction post.
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To get unrestricted you need to post an introduction post.
Yes, i posted it yesterday =P
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You are unrestricted now :)
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thank you for posting im sure you will soon have some feedback.
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does it workable on osi shard?
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Try it and give us some feedback on if it will work on OSI shard. This is where you guys can contribute to the community.
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Yes it work on OSI shard, but I have to change a few number for the drop in since the hole was different, and I add the 5 hole as well to get the colour seed.
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Ok I am having trouble getting this started.
I have done the set up correctly I believe
The script recalls to the Naturalist, however does not receive the quest in his quest log. He then recalls to the hole and stands there. If I double click the hole he walks to the next and just stands their again.
Is there a specific place I need to mark the recall rune at the hole to get this rolling? What am I missing at the quest location?
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If I remember right, is the event pop to start the quest that is off and the click as well
Yes there a specific/distance to mark the hole if you want to pop in the right location ( faster) The script have the drop in off by one number. I have to rebuild 100% of the rail system. After each nest I recall to the next hole. and I have add the secret hole too because I want the colour seed.
P.S. I can always post my rebuild version here.
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If you can post that with instructions that would be great.
I am not playing a freeshard.
I would love to get this working properly :-)
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I will try this script (it had worked in the past) during September and give appropriate feedback.
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P.S. I can always post my rebuild version here.
That would be awesome!
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Trying to find the courage to post my work. I will post it on his own page. it seen to have a demand for it.
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I would say post it!
I pm'd you some comments!
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Nice. Thank you very much.
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Nice. Thank you very much.
I am very pleased that you liked it. If you have a moment, can you please reply to my customer satisfaction survey?
1. Did you have any problems finding the download?
2. How easy was the set-up?
3. What was your favorite part of the script?
4. Do you have any suggestions to improve on the quality of the script?
5. Have you enjoyed any other scripts from this fine site?
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1. How long have you been a member here?
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4. Have you noticed our new and improved New Member Introductions section found here? http://www.scriptuo.com/index.php?board=20.0
While visiting Club NMI please peruse this top rated thread here: http://www.scriptuo.com/index.php?topic=1683.0
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anyone still using this scrip ?
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Decided to give this a shot once I drop into the hive a fireball macro goes nuts lol
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I had to re-write the whole script to use it. I cant remmeber what was th emain issue, but it wasn't performing like I expected.
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I had to re-write the whole script to use it. I cant remmeber what was th emain issue, but it wasn't performing like I expected.
I tried this and nothing happened.
Do you mind to share the script?
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ANyone know what it takes to get this working lol I'm sick of tending 1000's of plants for black and white seeds lol
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Has anyone gotten this going? I would really love to use it because I'm going crazy doing this quest over and over!
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There are 3 important issues that need to be addressed to make this script function:
1) The various ant holes to enter and from level to level can give 1 or 2 different arrival locations (mildly random) when entering from the same source location tile. Each tile location around the hole will give a couple possible destination tiles on the next level.
2) click locations to enter the ant hill hole are fixed click locations in the script. These would be different to match your game size window as well as which direction you approach the ant hole from. It would be more resilient if it used a little math on the #clixres and #cliyres values to determine the click locations. Instead of click locations, Endless Night had a solution for dealing with the ant holes that was very nice, but I can't recall if that is in his public or private libraries.
3) the exevent popup command was changed in EUO a few years ago. This one uses the old freeshard only version - but that syntax has been removed from EUO at this point. This is probably the stickiest part of adapting the script. My recommendation would be to incorporate TM's routine to deal with the popup window, because it would adapt nicely for different shards and character templates.
The rails in and through the ant hill are tricky. The best solution I found (for a different ant hill project...) was to recall in to the Britannia entrance, then use a rail to get to a specific tile. Enter the ant hill from this tile. Now the internal rails have 2 options where you may land. Create a rail for each of those locations to a near tile, then follow a rail to the next ant hole to navigate each level.
This may need more updates to be current, but a single script could work for freeshards and production alike.
Gaderian
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Gaderian nail it.
In short, It easier to build a new one rail system that work for you , because the rail system fail to often.
This is way to move i snot elegate but it work You will need to change all the X & Y to the one you want.
if ! ( #charposx = 5709 && #charposy = 1956 ) ; drop west
{
goto step_11
}
if ! ( #charposx = 5709 && #charposy = 1950 ) ; drop North
{
goto step_11
I use the 4 hole entrance to do mine quest. Britain is the only that drop you is all 4 corner , and the west one is the worst to move out :)
To map your route you can use BMPathfind sub. it easier to add and get get great distance from it.
gosub BMPathFind 1087 1940